SDKU32.txt
8.4 MB
PUBG SDKU 32 3.8 Game
SDKU64.txt
8.5 MB
PUBG SDKU 64 3.8 Game
How to fix GuestLink :3 Pubgm 32Bit
int __fastcall (*oLua)(int a1);
int __fastcall Luaz(int a1)
{
if (a1)
{
const char* LuaThr = (const char*)(*(int(__fastcall*)(int, int, DWORD))(UE4Base + 0x76D9FE0))(a1, 1, 0);
if (
strstr(LuaThr, "GuestBindHandler")
)
{
return false;
}
}
return oLua(a1);
}
HOOK_LIB("libUE4.so", "0x8108560", Luaz, oLua);
PATCH_LIB("libUE4.so", "0x7E7D8C8" , "00 00 A0 E3 1E FF 2F E1");
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GL32 SIGNKILL BY @RIPLEGE9D.apk
95.4 MB
GL32 SIGNKILL BY @RIPLEGE9D
No Black Screen, No Crash Issues 👍
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No Black Screen, No Crash Issues 👍
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UObject* GetObjectByClass(UClass* Class, bool Default)
{
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++)
{
auto Object = objs.GetByIndex(i);
if (Object == nullptr || !Object->IsA(Class))
continue;
std::string ObjectFullName = Object->GetFullName();
if (Default)
{
if (ObjectFullName.find("Default") != std::string::npos)
return Object;
}
else
{
if (ObjectFullName.find("Default") == std::string::npos)
return Object;
}
}
return nullptr;
}
template <typename T>
void PatchVTableBool(UClass* Class, int Offset, T NewValue)
{
UObject* Obj = nullptr;
while (!(Obj = GetObjectByClass(Class, true)))
sleep(1);
if (Obj)
{
void VTable = (void)Obj->VTable;
uintptr_t TargetAddress = (uintptr_t)VTable[Offset / sizeof(void*)];
*(T*)TargetAddress = NewValue;
}
}
PatchVTableBool<int>(UScriptHelperClient::StaticClass(), 0x10, 0);//STOP C35
STOP C35
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