SourceByPunisher.zip
27 MB
Game Version - 4.3
Game Support - Bgmi
Bit - 64
Type - Imgui
UI - Click
Pass -
=======================
Shere With Proper Credit 😡
=======================
🔘 Join @imguiModMenu
🔘 Join @imguiModMenu
=======================
Game Support - Bgmi
Bit - 64
Type - Imgui
UI - Click
Pass -
@PunisherDeveloper=======================
Shere With Proper Credit 😡
=======================
🔘 Join @imguiModMenu
🔘 Join @imguiModMenu
=======================
❤1🔥1
SourceByPunisher.zip
27.3 MB
Game Version - 4.4.0
Game Support - PUBG GL
Bit - 64
Type - Imgui
UI - Click
Pass -
=======================
Shere With Proper Credit 😡
=======================
🔘 Join @imguiModMenu
🔘 Join @imguiModMenu
=======================
Game Support - PUBG GL
Bit - 64
Type - Imgui
UI - Click
Pass -
@PunisherDeveloper=======================
Shere With Proper Credit 😡
=======================
🔘 Join @imguiModMenu
🔘 Join @imguiModMenu
=======================
❤2
Good Morning Wizard Bhai ✅ And Everyone
❤2
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class FPSLoader44 {
public static void main(String[] args) {
JFrame frame = new JFrame("120FPS Loader 4.4");
frame.setSize(700, 500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(null);
frame.getContentPane().setBackground(Color.BLACK);
JLabel title = new JLabel("120FPS MOD & LOADER 4.4");
title.setBounds(120, 20, 500, 50);
title.setForeground(Color.GREEN);
title.setFont(new Font("Arial", Font.BOLD, 28));
// Username 3 जगह
JLabel dev1 = new JLabel("Developer : @SagarJaiswal4");
dev1.setBounds(180, 80, 400, 30);
dev1.setForeground(Color.WHITE);
JLabel dev2 = new JLabel("Official : @SagarJaiswal4");
dev2.setBounds(180, 110, 400, 30);
dev2.setForeground(Color.WHITE);
JLabel dev3 = new JLabel("Created By : @SagarJaiswal4");
dev3.setBounds(180, 140, 400, 30);
dev3.setForeground(Color.WHITE);
JButton startBtn = new JButton("ENABLE 120FPS");
startBtn.setBounds(200, 250, 280, 70);
startBtn.setBackground(Color.GREEN);
startBtn.setForeground(Color.BLACK);
startBtn.setFont(new Font("Arial", Font.BOLD, 20));
JButton clearBtn = new JButton("CLEAR");
clearBtn.setBounds(200, 340, 280, 70);
clearBtn.setBackground(Color.GREEN);
clearBtn.setForeground(Color.BLACK);
clearBtn.setFont(new Font("Arial", Font.BOLD, 20));
JLabel status = new JLabel("Status : Waiting...");
status.setBounds(220, 430, 300, 30);
status.setForeground(Color.WHITE);
startBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
status.setText("Status : 120FPS Enabled Successfully!");
}
});
clearBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
status.setText("Status : Cleared!");
}
});
frame.add(title);
frame.add(dev1);
frame.add(dev2);
frame.add(dev3);
frame.add(startBtn);
frame.add(clearBtn);
frame.add(status);
frame.setVisible(true);
}
}
BGMI GL KR VNG TW 120FPS
MODS & LOADER FPS CODE
NEW UPDATE CODE _4.4.0
Crdt : Sagar
❤1
Fully Safe Loader Available For Premium User's With Brutal Features.,
- Esp
- Touch Simulation
- Hyper Aim Assist
- Magic Bullet
- Wide Range View
- Custom Skins
And Many More Features.
Price :
30 Day - 20$
60 Day - 35$
Key Purchase From : @Tw3rb
- Esp
- Touch Simulation
- Hyper Aim Assist
- Magic Bullet
- Wide Range View
- Custom Skins
And Many More Features.
Price :
30 Day - 20$
60 Day - 35$
Key Purchase From : @Tw3rb
❤5🤣5
arm64-v8a.zip
225.5 KB
Sock aimbot bullet
CrashFıx
538.3 KB
Mundo CrashFix
001
Loader only
001
Loader only
void* (*oMemoryTree)(int64_t, int64_t, unsigned int *);
void* hMemoryTree(int64_t a1, int64_t a2, unsigned int *a3) {
if (a2 != 0) {
const char* path = (const char*)a2;
if (strstr(path, "unzipmrpcs.data") || strstr(path, "VMRPCS")) {
if (a3) {
*a3 = 16;
void* mock_buffer = malloc(16);
if (mock_buffer) {
memset(mock_buffer, 0, 16);
return mock_buffer;
}
}
return nullptr;
}
}
return oMemoryTree(a1, a2, a3);
}
FinderHook(reinterpret_cast<void*>(Anogs + 0x46ED30),
reinterpret_cast<void*>(hMemoryTree),
reinterpret_cast<void**>(&oMemoryTree));
GL 4.4.0
❤🔥2❤1
/* Fast Parachute By PunisherAnsh */
if (GetWorld() && g_LocalPlayer) {
if (Config.Landing)
{
int check = 0;
auto Para = (uintptr_t)g_LocalPlayer + 0x46E8;
Tools::PVM_ReadAddr((void*)(Para), &check, sizeof(check));
if (check == 65794) {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
} else {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}
} else {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}
}
Shere Proper Credit 🙂🙂
Join - @ImguiModMenu
╔════════════════════════╗
𝐁𝐆𝐌𝐈 𝟒.𝟒 𝟔𝟒𝐁𝐈𝐓 ~ 𝐔𝐄𝟒 𝐎𝐅𝐅𝐒𝐄𝐓𝐒
╚════════════════════════╝
🧩 𝐂𝐎𝐑𝐄 𝐎𝐅𝐅𝐒𝐄𝐓𝐒
📌 𝐒𝐓𝐑𝐋𝐄𝐍
┗➤
📌 𝐒𝐰𝐚𝐩𝐁𝐮𝐟𝐟𝐞𝐫𝐬
┗➤
📌 𝐌𝐞𝐬𝐬𝐚𝐠𝐞𝐁𝐨𝐱𝐄𝐱𝐭
┗➤
📌 𝐒𝐡𝐨𝐨𝐭𝐁𝐮𝐥𝐥𝐞𝐭𝐈𝐧𝐧𝐞𝐫
┗➤
📌 𝐏𝐨𝐬𝐭𝐑𝐞𝐧𝐝𝐞𝐫
┗➤
🔥 𝐉𝐨𝐢𝐧 ➤ @IMGUIMODMENU
𝐁𝐆𝐌𝐈 𝟒.𝟒 𝟔𝟒𝐁𝐈𝐓 ~ 𝐔𝐄𝟒 𝐎𝐅𝐅𝐒𝐄𝐓𝐒
╚════════════════════════╝
🧩 𝐂𝐎𝐑𝐄 𝐎𝐅𝐅𝐒𝐄𝐓𝐒
📌 𝐒𝐓𝐑𝐋𝐄𝐍
┗➤
0xC4DFB90📌 𝐒𝐰𝐚𝐩𝐁𝐮𝐟𝐟𝐞𝐫𝐬
┗➤
0xC4E14B0📌 𝐌𝐞𝐬𝐬𝐚𝐠𝐞𝐁𝐨𝐱𝐄𝐱𝐭
┗➤
0x81BE3CC📌 𝐒𝐡𝐨𝐨𝐭𝐁𝐮𝐥𝐥𝐞𝐭𝐈𝐧𝐧𝐞𝐫
┗➤
0x695C9B4📌 𝐏𝐨𝐬𝐭𝐑𝐞𝐧𝐝𝐞𝐫
┗➤
0xA00A9F0Shere Proper Credit 😡😡
🔥 𝐉𝐨𝐢𝐧 ➤ @IMGUIMODMENU
❤4🤣1
BGMI_(v4.4.0)_64Bit.zip
10.5 MB
Script ended:
#define Gname Java 0xdf74800
#define GWorld Offsets: 0xe4c90d0
#define VMatrix_Offsets 0xe4c9ff0
#define Vworld_Offsets 0xe228640
#define GNames_Offset 0x8394964
#define GEngine_Offset 0xe4c9ff0 //UEngine
#define GEngine_Offset 0xe4c9fb0 //UEngine
#define GUObject_Offset 0xe22f8d0
#define GetActorArrary_Offset 0xa1018ac
#define CanvasMap_Offset 0xe2429a8
#define ProcessEvent_Offset 0x8605ff8 //Child
#define ProcessEvent_Offset 0x9c4c328 //Main
#define KillMessage_Offset 0x5a33140
#define GNativeAndroidApp_Offset 0xdf74398
#define Termination_Offsets 0x5acc184
#define Actors_Offset 0xa0
Exit .
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Script ended:
#define Gworld_Offset 0xe4f28c0
Sock gworld
Bullet shell 0x97D84AF8 only developers
Exit x64 bgmi
❤2
Role = 0x1a8;
Children = 0x1f8;
RootComponent = 0x208;
FixAttachInfoList = 0x208;
DrawShootLineTime = 0x19c;
ParachuteEquipItems = 0x240;
PlayerCameraManager = 0x548;
CameraCache = 0x10a0 + 0x10;
STPlayerController = 0x4980;
Controller = 0x4e8;
ControlRotation = 0x4e0;
Mesh = 0x510;
MinLOD = 0x9a8;
FieldOfView = 0x39c;
PlayerName = 0x960;
Nation = 0x970;
PlayerUID = 0x988;
TeamID = 0x998;
bIsAI = 0xa59;
Health = 0xe60;
bDead = 0xe7c;
bIsGunADS = 0x1134;
bIsWeaponFiring = 0x1818;
ThirdPersonCameraComponent = 0x1d50;
WeaponManagerComponent = 0x25c8;
SwitchWeaponSpeedScale = 0x2bfc;
CurBulletNumInClip = 0x0;
CurMaxBulletNumInOneClip = 0x1020;
ShootWeaponEntityComp = 0x1360;
CurrWeapon = 0x5c8;
UploadInterval = 0x1e0;
BulletFireSpeed = 0x560;
ShootInterval = 0x5a0;
AutoAimingConfig = 0xa48;
AccessoriesVRecoilFactor = 0xbc8;
AccessoriesHRecoilFactor = 0xbd0;
AccessoriesRecoveryFactor = 0xbcc;
GameDeviationFactor = 0xc2c;
RecoilKickADS = 0xcf0;
ExtraHitPerformScale = 0xcf8;
AnimationKick = 0xcf4;
VehicleCommon = 0xc00;
VHealthMax = 0x350;
VHealth = 0x354;
VFuelMax = 0x438;
VFuel = 0x43c;
ReplicatedMovement = 0x110;
ComponentVelocity = 0x2c0;
CharacterMovement = 0x518;
Velocity = 0x18c;
MaxWalkSpeed = 0x254;
MaxWalkSpeedCrouched = 0x258;
CameraCache2 = 0x520 + 0x10;
ViewPitchMin = 0x1d4c;
ViewPitchMax = 0x1d50;
ViewYawMin = 0x1d54;
ViewYawMax = 0x1d58;
CurrentVehicle = 0xeb0;
NearDeathBreath = 0x1c10;
ParachuteComponent = 0x1800;
NearDeatchComponent = 0x1bf8;
STCharacterMovement = 0x1e80;
LocalUID = 0x928;
LocalTeamID = 0x940;
BreathMax = 0x1cc;
RecoilInfo = 0xb60;
CurrentFallSpeed = 0x230;
PickUpDataList = 0x968;
PickUpDataListCount = 0x968 + 0x8;
}
#endif //CR3_OFFSETS_H
BGMI 4.4.0 64Bit External Esp Offsets
Credit: DevToolsKit
❤4
else if (packageName == "com.pubg.imobile") { // BGMI
GNames = 0xDF74800;
GWorld = 0xE4F28C0;
}BGMI 4.4.0 64Bit External Esp Offsets
Credit: DevToolsKit
❤5