Let's Dive In Bgmi 🥰 ❤️
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if (UnlimitedAmmo && g_LocalPlayer && g_LocalPlayer->WeaponManagerComponent && g_LocalController)
{
if (g_LocalController->BackpackComponent)
{
auto currentWeapon = (SDK::ASTExtraShootWeapon*)g_LocalPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
if (currentWeapon && currentWeapon->ShootWeaponEntityComp)
{
static auto lastUseTime = std::chrono::steady_clock::now();
auto currentTime = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastUseTime).count() > 2000)
{
SDK::UBackpackUtils* utils = (SDK::UBackpackUtils*)SDK::UBackpackUtils::StaticClass();
if (utils)
{
try {
SDK::TArray<SDK::FBattleItemData> items = utils->GetAllItemsInBackpack(g_LocalController->BackpackComponent, 1);
for (int i = 0; i < items.Num(); i++)
{
const SDK::FBattleItemData& item = items[i];
if (item.DefineID.TypeSpecificID == 204013 || item.DefineID.TypeSpecificID == 204011)
{
if (g_LocalController && g_LocalController->BackpackComponent)
{
g_LocalController->ServerUseItem(
item.DefineID,
SDK::FBattleItemUseTarget(),
(SDK::EBattleItemUseReason)0
);
lastUseTime = currentTime;
break;
}
}
}
}
catch (...) {
}
}
}
}
}
}
bool (*orig_GetUnlimitedAmmo)(int* miri);
bool hk_GetUnlimitedAmmo(int* miri) {
if(UnlimitedAmmo){
return true;
}
return orig_GetUnlimitedAmmo(miri);
}
DrawEsp{
}
//paste this inside main thread///////
Tools::Hook((void *)(UE4 + 0x12AA918), (void *)hk_GetUnlimitedAmmo, (void **)&orig_GetUnlimitedAmmo);
Unlimited ammo bgmi 3.8 64 bit
Credit :- idk
"IF THE EAGLES DO NOT FLY FOR FOUR DAYS, THAT DOESN'T MEAN THE SKY BELONGS TO THE PIGEONS"
New Update Tonight❤️ 🚨
New Update Tonight
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Kyu Nhi Hori Rank Push ? 🤓🤓
Update :-
OLLVM 7.0.2 Officially Available For GCC 4.9 And GNU 6.0 ( 2019 Version)
Kindly Update Your Library And Enjoy 😌👍
OLLVM 7.0.2 Officially Available For GCC 4.9 And GNU 6.0 ( 2019 Version)
Kindly Update Your Library And Enjoy 😌👍
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