Project Titan Train Destruction FX
by Steven Knipping
#houdini #ue5 #course #tutorial #fx #destruction #vat #export #eng
ℹ️ https://www.sidefx.com/tutorials/project-titan-train-destruction-fx/
Playlist 📽
https://youtube.com/playlist?list=PLXNFA1EysfYkQeOKNeETuaiR3zw7sFFLE
.
by Steven Knipping
#houdini #ue5 #course #tutorial #fx #destruction #vat #export #eng
ℹ️ https://www.sidefx.com/tutorials/project-titan-train-destruction-fx/
Playlist 📽
https://youtube.com/playlist?list=PLXNFA1EysfYkQeOKNeETuaiR3zw7sFFLE
.
Sidefx
Project Titan Train Destruction FX | SideFX
Learn how to create Train crash using simulation in Houdini that is then sent to Unreal using vertex animation textures. Learn how to prepare a train mesh for fracturing and simulation. Once the simulation is ready, you will use vertex animation textures…
Magic Bridge
⭕️ Саймон рушит и воскрешает мост магией в гудини
#houdini #ue5 #tutorial #bridge #destruction #fx #physics #pop #uv #eng
🟥 https://youtu.be/DQW8m16m1L4
⭕️ Саймон рушит и воскрешает мост магией в гудини
#houdini #ue5 #tutorial #bridge #destruction #fx #physics #pop #uv #eng
🟥 https://youtu.be/DQW8m16m1L4
YouTube
Magic Bridge part 1 || Houdini Tutorial
In this video you will see how to create a magical effect that forms a bridge.
This is will be a 2 part series, part 1 is about the Houdini setup and part 2 will be about setting it up into Unreal Engine.
You will learn here how to take a bridge object of…
This is will be a 2 part series, part 1 is about the Houdini setup and part 2 will be about setting it up into Unreal Engine.
You will learn here how to take a bridge object of…
Project Titan Smoke Tool
by Simon Verstraete
#houdini #ue5 #course #tutorial #fx #tool #pyro #volume #export #eng
Overview
🟥 https://www.youtube.com/watch?v=DeEW0MaRaHg
ℹ️ https://www.sidefx.com/tutorials/project-titan-smoke-tool/
#tutorials #video
by Simon Verstraete
#houdini #ue5 #course #tutorial #fx #tool #pyro #volume #export #eng
Overview
🟥 https://www.youtube.com/watch?v=DeEW0MaRaHg
ℹ️ https://www.sidefx.com/tutorials/project-titan-smoke-tool/
#tutorials #video
YouTube
Project Titan Smoke Tool | Overview
Lessons and Project Files: https://www.sidefx.com/tutorials/project-titan-smoke-tool/
A quick overview of all the different parts of the Smoke tool lesson. Take a look at where you are headed with this lesson.
A quick overview of all the different parts of the Smoke tool lesson. Take a look at where you are headed with this lesson.
Magical Combat FX
#houdini #ue5 #course #tutorial #fx #niagara #vat #eng
Intro
🟥 https://youtu.be/AyDY3fwnnnk
Playlist 📽
https://youtube.com/playlist?list=PLXNFA1EysfYn_D8jufGPxvMRWTHTsOqEE
.
#houdini #ue5 #course #tutorial #fx #niagara #vat #eng
Intro
🟥 https://youtu.be/AyDY3fwnnnk
Playlist 📽
https://youtube.com/playlist?list=PLXNFA1EysfYn_D8jufGPxvMRWTHTsOqEE
.
YouTube
Magical Combat FX | Part 1 | Stone Creation
Lessons and Project Files: https://www.sidefx.com/tutorials/magical-combat-fx-unreal/
Create a stylized cracked stone/ textures inside Houdini. Setup the stone Blueprint, material, and lights system inside UE.
Create a stylized cracked stone/ textures inside Houdini. Setup the stone Blueprint, material, and lights system inside UE.
Simple Lightning
⭕️ Тулзень для создания молний. Ссыль под видосом
#houdini #tool #lightning #hda #hip #fx #ништяки
🟥 https://youtu.be/ZnQp0XhTp-s
⭕️ Тулзень для создания молний. Ссыль под видосом
#houdini #tool #lightning #hda #hip #fx #ништяки
🟥 https://youtu.be/ZnQp0XhTp-s
YouTube
Houdini | Simple Lightning (free hda)
Here is a really simple lightning/electricity hda.
It requires start and end point(s).
Only the primary and extra sections are connected directly to the end points. Secondary and tertiary branches just scattered lines basically.
hda: https://github.com…
It requires start and end point(s).
Only the primary and extra sections are connected directly to the end points. Secondary and tertiary branches just scattered lines basically.
hda: https://github.com…
The Magic of Houdini | Inside Unreal
#houdini #ue5 #stream #fx #pop #tool #animation #particle #niagara #eng
🟥 https://youtu.be/npJgTzkBjpE
#houdini #ue5 #stream #fx #pop #tool #animation #particle #niagara #eng
🟥 https://youtu.be/npJgTzkBjpE
YouTube
The Magic of Houdini | Inside Unreal
This week we will be sitting down with two incredible artists from SideFX to discuss some of the latest and greatest of Houdini! Come explore beautiful worlds with breathtaking visuals & VFX that just might feel like magic. As always, at the end we will open…
Games Workshop: Artist Track
⚪️ Сайды постарались и собрали авторов под геймдев, каждого со своими темами и в один плейлист
#houdini #tutorial #modeling #props #plant #tree #animation #kinefx #rigging #environment #heightfield #photogrammetry #building #fx #eng
Intro
⬜️ https://youtu.be/moRNVJwSKYA
Playlist 📽
https://youtube.com/playlist?list=PLXNFA1EysfYmNeLqSQpRMSiVHzWVQDaYs
.
⚪️ Сайды постарались и собрали авторов под геймдев, каждого со своими темами и в один плейлист
#houdini #tutorial #modeling #props #plant #tree #animation #kinefx #rigging #environment #heightfield #photogrammetry #building #fx #eng
Intro
⬜️ https://youtu.be/moRNVJwSKYA
Playlist 📽
https://youtube.com/playlist?list=PLXNFA1EysfYmNeLqSQpRMSiVHzWVQDaYs
.
YouTube
Thinking Procedurally | Moritz Schwind | Games Workshop
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/games-workshop-artist-track/
This session will introduce artists to the challenges, possibilities and chances of working procedurally in Houdini. Based on abstract artworks, relying on seminal generative…
This session will introduce artists to the challenges, possibilities and chances of working procedurally in Houdini. Based on abstract artworks, relying on seminal generative…
⚪️ У @hipnc сегодня стримец по гуде с юнити
▫️Передача моделей и анимации из гуди в юнити
▫️Новинки в Houdini 19.5
▫️Варианты передачи вертексной анимации.
👍 Поддержим ребят сегодня в 22.00 по Мск.
#houdini #unity #stream #vat #export #animation #fx #rus
⬜️ https://youtu.be/Pgk6YTMQ8VM
▫️Передача моделей и анимации из гуди в юнити
▫️Новинки в Houdini 19.5
▫️Варианты передачи вертексной анимации.
👍 Поддержим ребят сегодня в 22.00 по Мск.
#houdini #unity #stream #vat #export #animation #fx #rus
⬜️ https://youtu.be/Pgk6YTMQ8VM
YouTube
Стрим: Houdini + Unity
Донаты: https://donatty.com/houdinirus
https://www.donationalerts.com/r/houdinirus
Поддержка канала:
Из России: https://boosty.to/houdini
Из других стран: https://www.patreon.com/hipnc
Телеграм-канал и чат: https://t.me/hipnc
Телеграм-канал про геймдев:…
https://www.donationalerts.com/r/houdinirus
Поддержка канала:
Из России: https://boosty.to/houdini
Из других стран: https://www.patreon.com/hipnc
Телеграм-канал и чат: https://t.me/hipnc
Телеграм-канал про геймдев:…
Village Fire Pack (Houdini + UE5)
⚪️ Халявный пак горящей деревни под анрил
#houdini #ue5 #hip #fx #ништяки #environment
⬜️ YouTube | 💾 Скачать HIP
.
⚪️ Халявный пак горящей деревни под анрил
#houdini #ue5 #hip #fx #ништяки #environment
⬜️ YouTube | 💾 Скачать HIP
.
Games Workshop 2022 | Tech Track
Karma LookDev and Ground Truth
Build Blockouts - FAST
Python States
PDG / Automation
Advanced FX
Advanced Road Generation
Be More Moog
Grooming for Games
Playlist
#houdini #tutorial #python #tool #pdg #fx #road #city #hair #eng
.
Karma LookDev and Ground Truth
Build Blockouts - FAST
Python States
PDG / Automation
Advanced FX
Advanced Road Generation
Be More Moog
Grooming for Games
Playlist
#houdini #tutorial #python #tool #pdg #fx #road #city #hair #eng
.
YouTube
Karma, LookDev, and Ground Truth Rendering | Valentin Kozin | Games Workshop
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/games-workshop-tech-track/
This session explores the principles of setting up your colour management workspace to achieve rendering parity between Houdini’s Karma renderer and your game engine, using…
This session explores the principles of setting up your colour management workspace to achieve rendering parity between Houdini’s Karma renderer and your game engine, using…
Forwarded from Houdini Forum
YouTube
Axiom for Games and Cinematics | Urban Bradesko | GDC HIVE 2023
Urban Bradesko introduces Axiom – a sparse GPU-accelerated volumetric deterministic fluid solver by software developer Theory Accelerated. Axiom is compatible with Houdini, and its basic emitter can be used with pre-existing workflows. Bradesko demonstrates…
Forwarded from Houdini Forum
Пожарище деревянного сарая/домика
| Pizola
#houdini #tutorial #fx #fire #pyro #destruction #eng
https://youtu.be/lTvQtsWs0oU
| Pizola
#houdini #tutorial #fx #fire #pyro #destruction #eng
https://youtu.be/lTvQtsWs0oU
YouTube
Houdini FX Secrets Revealed: Creating Mesmerizing Fire and Wood Effects
Welcome back! In this tutorial, we'll show you how to create stunning fire and wood simulations in Houdini FX. You'll learn how to use custom settings to create realistic physics, and create dynamic flames that will make your scenes come alive. Set your world…
Lava Loop
#houdini #unity #stream #fx #animation #vat #vex #eng
https://www.youtube.com/live/Q-ZleCnk5uY?feature=share
#houdini #unity #stream #fx #animation #vat #vex #eng
https://www.youtube.com/live/Q-ZleCnk5uY?feature=share
YouTube
Houdini Algorithmic Live #118 - Lava Loop Animation for Mobile with VAT & Unity
This is a weekly tutorial live for Houdini to introduce some of the interesting algorithmic design process. This week I'm going to show the workflow to export Houdini's dynamic remeshing animation for mobile (IOS / Android) using Vertex Animation Texture…
Forwarded from Houdini Forum
Blood Fx from Houdini to UE5
| iLearnHoudini
#houdini #unreal #ue5 #tutorial #fx #blood #export #eng
part1 | part2
.
| iLearnHoudini
#houdini #unreal #ue5 #tutorial #fx #blood #export #eng
part1 | part2
.
YouTube
Houdini Tutorial: Blood Fx from Houdini to UE5 (PART 1)
Blood FX from Houdini to Unreal Engine 5+ - Part 1
In Part 1, I'll briefly talk about blood, and show you some references. Then, we create the source and add custom velocities to art direct our FX.
I'll try to explain in detail every step, however, some…
In Part 1, I'll briefly talk about blood, and show you some references. Then, we create the source and add custom velocities to art direct our FX.
I'll try to explain in detail every step, however, some…