Creating Procedural Game Assets With Houdini
#houdini #unity #environment #course #modeling #props #rock #cliff #texturing #substance #pdg #uv #bake #normalmap #plugins #python #hip #eng
⭕️ Очень крутая статья в 4х частях о процедурной генерации ассетов под геймдев. С картинками, фрагментами кода и хипами. Сабстенс, бейк текстур, пдг, экспорт в юнити. Визуально и технически весьма грамотно и достойно изучения.
http://www.rendereverything.com/game_assets_with_houdini_1/
http://www.rendereverything.com/game_assets_with_houdini_2/
http://www.rendereverything.com/game_assets_with_houdini_3/
http://www.rendereverything.com/game_assets_with_houdini_4/
#houdini #unity #environment #course #modeling #props #rock #cliff #texturing #substance #pdg #uv #bake #normalmap #plugins #python #hip #eng
⭕️ Очень крутая статья в 4х частях о процедурной генерации ассетов под геймдев. С картинками, фрагментами кода и хипами. Сабстенс, бейк текстур, пдг, экспорт в юнити. Визуально и технически весьма грамотно и достойно изучения.
http://www.rendereverything.com/game_assets_with_houdini_1/
http://www.rendereverything.com/game_assets_with_houdini_2/
http://www.rendereverything.com/game_assets_with_houdini_3/
http://www.rendereverything.com/game_assets_with_houdini_4/
Houdini Python Projects Dynamic FBX Exporting for Game Engines
#houdini #props #python #fx #export #eng
🟥 https://youtu.be/WvEh1EI-X44
#houdini #props #python #fx #export #eng
🟥 https://youtu.be/WvEh1EI-X44
YouTube
Houdini Python Projects - Dynamic FBX Exporting for Game Engines
Howdy Guys!
In this next Houdini Python video I wanted to answer a few questions I have gotten a lot of lately. Basically the question is how can we have control over the exporting of our Fracture simulations inside of our game engines and retain a group…
In this next Houdini Python video I wanted to answer a few questions I have gotten a lot of lately. Basically the question is how can we have control over the exporting of our Fracture simulations inside of our game engines and retain a group…
How to Ingest an Asset from A to around Z with TOPs
⭕️ Три мега статьи по автоматизации через TOPы
‼️ Уровень пользователей - продвинутый!!
#houdini #pdg #course #tools #python #export #eng
ℹ️ https://projectjulien.space/houdini-tutorials/2019/06/21/ingest-asset-from-a-to-around-z-part-i
⭕️ Три мега статьи по автоматизации через TOPы
‼️ Уровень пользователей - продвинутый!!
#houdini #pdg #course #tools #python #export #eng
ℹ️ https://projectjulien.space/houdini-tutorials/2019/06/21/ingest-asset-from-a-to-around-z-part-i
Project: Julien
How to Ingest an Asset from A to around Z with tops ( Part I ) — Project: Julien
Let’s dive in back into tops with these series. In this one I’ll show how to export to a desired location with a desired format.
Make your Artists Love You | Thomas Tobin | Houdini HIVE GAMEDEV
#houdini #gdc #stream #tool #python #ubisoft #eng
🟥 https://youtu.be/U_Fd-HZuo-o
#houdini #gdc #stream #tool #python #ubisoft #eng
🟥 https://youtu.be/U_Fd-HZuo-o
YouTube
Make your Artists Love You | Thomas Tobin | HOUDINI HIVE GAMEDEV
Workshop on creating your own PyPanel HDA’s and quality of life tips and tricks.
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools, game pipeline tools and quality of life HDA's. He also…
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools, game pipeline tools and quality of life HDA's. He also…
Procedural Tools for Data Handling | Thomas Tobin | HOUDINI HIVE GAMEDEV
#houdini #gdc #stream #совет #tool #python #uv #bake #blender #export #props #environment #pdg #ubisoft #eng
🟥 https://youtu.be/RTQh_1J9IQc
#houdini #gdc #stream #совет #tool #python #uv #bake #blender #export #props #environment #pdg #ubisoft #eng
🟥 https://youtu.be/RTQh_1J9IQc
YouTube
Procedural Tools for Data Handling | Thomas Tobin | HOUDINI HIVE GAMEDEV
Thomas will be covering reconstructing game data in Houdini, pipeline tools to create an asset bank, Custom LOD HDA, PDG destruction testing.
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools…
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools…
"Greeble-декоратор" - Часть 1 (RUS)
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/mCvsC6EDPAQ
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/mCvsC6EDPAQ
YouTube
Урок Houdini “Greeble-декоратор” - Часть 1 (RUS)
Индивидуальные занятия по Гудини: http://hipnc.club
Телеграм-канал: http://t.me/hipnc
Урок по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для чайников"…
Телеграм-канал: http://t.me/hipnc
Урок по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для чайников"…
"Greeble-декоратор" - Часть 2 (RUS)
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/umVjFp1VoyM
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/umVjFp1VoyM
YouTube
Урок Houdini “Greeble-декоратор” - Часть 2 (RUS)
Индивидуальные занятия по Гудини: http://hipnc.club
Телеграм-канал: http://t.me/hipnc
Продолжение урока по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для…
Телеграм-канал: http://t.me/hipnc
Продолжение урока по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для…
Houdini - Atlas Texture Generator
#houdini #ништяки #tutorial #hda #texturing #bake #uv #export #props #python #eng
🟥 https://youtu.be/5GihepXxM6s
#houdini #ништяки #tutorial #hda #texturing #bake #uv #export #props #python #eng
🟥 https://youtu.be/5GihepXxM6s
YouTube
Houdini - Atlas Texture Generator
In this tutorial Isaac Oster details the HDA UI, node network, and python scripting behind an atlas texture generator, created with Houdini. This tutorial demonstrates a number of features in Houdini, including dynamic UI elements, procedural node creation…
User-Friendly Production Tools for Procedural Pipelines | SideFX | HIVE Workshop
⭕️ Мастер-класс от гудини тех-артиста Ubisoft Montpellier (France) для тех-артистов, которые хотят освоить построение процедурного пайплайна user friendly tools профессионального уровня.
_________________________
[продвинутый уровень]
🔹Introduction [00:00:00]
🔹Procedural Pipelines Presentation [00:04:00]
• Canned Assets [00:05:16]
• Processors [00:06:54]
• Editors [00:09:21]
• Utilities [00:12:38]
• Building up a pipeline solutions [00:15:26]
🔹Cash Based Path Editor [00:25:24]
• In Houdini [00:26:36]
• Как это работает [00:29:55]
• Приступаем делать ассет [00:34:11]
• Setting up Inputs [00:35:45]
• Constructing the Path Grid [00:37:38]
• Obstacles [00:41:19]
✓ Folder Grid [00:54:00]
✓ Folder Pathfinder [00:56:16]
• Parallel For-Each Loop Pathfinder [00:57:30]
✓ Preparing Inputs [01:01:55]
✓ Magnetize Existing Paths [01:10:43]
✓ Cleaning Overlapping Paths [01:14:50]
• Visualizers [01:16:20]
• Cache based Save / Load System [01:23:35]
✓ Output File [01:24:30]
✓ Reload Cache (python) [01:26:28]
✓ Folder Editor / Outputs [01:31:24]
✓ Clearing Cache [01:34:10]
• Removing Segments from Cache [01:36:47]
• Updating Visualizer [01:45:34]
• Last things to finish up / Show Grid [01:47:29]
🔹Breakdown of a Pystate Object Editor [01:49:56]
🔹Houdini Masterclass [02:00:26]
#houdini #ue4 #tutorial #hda #road #modeling #tool #environment #vex #findshortestpath #python #ubisoft #eng
🟥 https://youtu.be/h2t2DkH4BY0
⭕️ Мастер-класс от гудини тех-артиста Ubisoft Montpellier (France) для тех-артистов, которые хотят освоить построение процедурного пайплайна user friendly tools профессионального уровня.
_________________________
[продвинутый уровень]
🔹Introduction [00:00:00]
🔹Procedural Pipelines Presentation [00:04:00]
• Canned Assets [00:05:16]
• Processors [00:06:54]
• Editors [00:09:21]
• Utilities [00:12:38]
• Building up a pipeline solutions [00:15:26]
🔹Cash Based Path Editor [00:25:24]
• In Houdini [00:26:36]
• Как это работает [00:29:55]
• Приступаем делать ассет [00:34:11]
• Setting up Inputs [00:35:45]
• Constructing the Path Grid [00:37:38]
• Obstacles [00:41:19]
✓ Folder Grid [00:54:00]
✓ Folder Pathfinder [00:56:16]
• Parallel For-Each Loop Pathfinder [00:57:30]
✓ Preparing Inputs [01:01:55]
✓ Magnetize Existing Paths [01:10:43]
✓ Cleaning Overlapping Paths [01:14:50]
• Visualizers [01:16:20]
• Cache based Save / Load System [01:23:35]
✓ Output File [01:24:30]
✓ Reload Cache (python) [01:26:28]
✓ Folder Editor / Outputs [01:31:24]
✓ Clearing Cache [01:34:10]
• Removing Segments from Cache [01:36:47]
• Updating Visualizer [01:45:34]
• Last things to finish up / Show Grid [01:47:29]
🔹Breakdown of a Pystate Object Editor [01:49:56]
🔹Houdini Masterclass [02:00:26]
#houdini #ue4 #tutorial #hda #road #modeling #tool #environment #vex #findshortestpath #python #ubisoft #eng
🟥 https://youtu.be/h2t2DkH4BY0
YouTube
User-Friendly Production Tools for Procedural Pipelines | SideFX | HIVE Workshop
[PROJECT FILES & TIMECODES BELOW]
For Tech Artists who want to learn how to build procedural pipelines. Learn how to make user friendly tool-sets for professional pipelines. I will focus on a method to set up a user friendly UI for a cache based path editor.…
For Tech Artists who want to learn how to build procedural pipelines. Learn how to make user friendly tool-sets for professional pipelines. I will focus on a method to set up a user friendly UI for a cache based path editor.…
Houdini Tutorial | Procedural Half Tone Effect
#houdini #tutorial #texturing #modeling #python #eng
🟥 https://youtu.be/251NVJ-Pkf4
#houdini #tutorial #texturing #modeling #python #eng
🟥 https://youtu.be/251NVJ-Pkf4
YouTube
Houdini Tutorial | Procedural Half Tone Effect
In this tutorial I am going to show you how to create procedural half tone effect with very powerful approach of Houdini which some mathematics and simple python.
Hope you like this tutorial. :)
BG Sound: bensound.com
Hope you like this tutorial. :)
BG Sound: bensound.com