Power Tools Pack
A collection of highly customizable handheld power tools for use in games and archviz projects.
Pack includes highly optimized meshes & high quality 2k textures as well as different LODs for different platforms.
The pack contains a single Instanced Global Master Material Adjuster that can change the parameters of all the props at once.
A majority of the props have adjustable or removable parts. All the batteries, blades and grips can be removed.
Features:
A single Global Master Material Adjuster that can change all the props at once
Master material is set up with highly customizable controls for all props
Additional controls for roughness, albedo, normals, tint & dirt/damage amount
Channel packed Ambient Occlusion, Roughness, Metalness & Damage Mask
Easily change the master material with material functions
Highly optimized meshes for games and arch viz
Number of Unique Meshes: 98
Collision: Yes, custom & automatically generated.
Vertex Count: Average vertex count around 4000
LODs: Yes, between 4 & 7 LODs for each mesh
Number of Materials and Material Instances: 3 Materials, 6 Material Functions & 236 Material Instances
Number of Textures: 326
Texture Resolutions: All textures in 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Supported Unreal Engine Versions: 4.25 – 4.27 and 5.0 – 5.4
CG Fabric | GameDev - Unreal Engine, Unity
A collection of highly customizable handheld power tools for use in games and archviz projects.
Pack includes highly optimized meshes & high quality 2k textures as well as different LODs for different platforms.
The pack contains a single Instanced Global Master Material Adjuster that can change the parameters of all the props at once.
A majority of the props have adjustable or removable parts. All the batteries, blades and grips can be removed.
Features:
A single Global Master Material Adjuster that can change all the props at once
Master material is set up with highly customizable controls for all props
Additional controls for roughness, albedo, normals, tint & dirt/damage amount
Channel packed Ambient Occlusion, Roughness, Metalness & Damage Mask
Easily change the master material with material functions
Highly optimized meshes for games and arch viz
Number of Unique Meshes: 98
Collision: Yes, custom & automatically generated.
Vertex Count: Average vertex count around 4000
LODs: Yes, between 4 & 7 LODs for each mesh
Number of Materials and Material Instances: 3 Materials, 6 Material Functions & 236 Material Instances
Number of Textures: 326
Texture Resolutions: All textures in 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Supported Unreal Engine Versions: 4.25 – 4.27 and 5.0 – 5.4
CG Fabric | GameDev - Unreal Engine, Unity
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Replicated Drivable Gokart
Based on Unreal’s default vehicle system. Gokart model with lights, customizable color and animations
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
Features:
Rigged Gokart model
Customizable color for the Gokart body.
Rear and front lights
Mannequin driver steering animation
Number of Skeletal Meshes: 1
Rigged: Yes
Average Triangle Count: 20996
LODs: Yes
Number of Textures: 7
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 4096×4096
CG Fabric | GameDev - Unreal Engine, Unity
Based on Unreal’s default vehicle system. Gokart model with lights, customizable color and animations
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
Features:
Rigged Gokart model
Customizable color for the Gokart body.
Rear and front lights
Mannequin driver steering animation
Number of Skeletal Meshes: 1
Rigged: Yes
Average Triangle Count: 20996
LODs: Yes
Number of Textures: 7
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 4096×4096
CG Fabric | GameDev - Unreal Engine, Unity
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Sci-Fi Kits Spaceships Armada
Preview Demo 🎞
https://desirefx.me/3d_models/sci-fi-kits-spaceships-armada/
Preview Demo 🎞
https://desirefx.me/3d_models/sci-fi-kits-spaceships-armada/
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Realistic Assault Rifle FPS Template
A fully customizable Unreal Engine 5 FPS template featuring a game-ready assault rifle, modular attachments, professional animations, and a robust FPS Blueprint system — providing a strong foundation and giving you full control over animations, weapon behavior, and movement.
Whether you’re prototyping or building a full game, this FPS template gives you a polished, ready-to-use starting point.
Key Features:
Game-Ready Assault Rifle Model
Detailed, realistic assault rifle model built for FPS gameplay
Includes modular attachments: scope, laser, suppressor, and grips
Easily customizable materials for creating unique weapon skins
High-Detail First-Person Arms & Gear
Realistic first-person arms rigged to the UE5 Mannequin skeleton
Comes with gloves, wristwatch, and detailed shirt sleeves
Advanced FPS Movement System
Walking, sprinting, tactical sprint, crouching, prone, sliding, vaulting, jumping
Fully animated, responsive movement for smooth modern FPS controls
Complete Weapon Blueprint System
Procedural recoil with customizable patterns
Dynamic crosshairs, physical shell casings, muzzle flashes, and weapon sway
Inspection animations, magazine check system, and canted aiming functionality
AAA-Quality Animations
Professional-level shooting, reloading, melee, and movement animations
Designed to feel smooth and polished, just like top-tier FPS titles
Fully compatible with any UE5 Manny-rigged character for fast retargeting
Grenade Throwing System
Quick throw, long throw, and hold-to-throw functionality
Includes realistic VFX, impactful sound effects, and ground decals
Destructible Props & Example Tutorial Map
Comes with a playable demo map featuring destructible assets
Perfect for testing weapon mechanics and serving as a level design reference
This template handles the core FPS foundations — realistic movement, shooting mechanics, animations, and weapon setup — so you can focus on designing your own gameplay.
CG Fabric | GameDev - Unreal Engine, Unity
A fully customizable Unreal Engine 5 FPS template featuring a game-ready assault rifle, modular attachments, professional animations, and a robust FPS Blueprint system — providing a strong foundation and giving you full control over animations, weapon behavior, and movement.
Whether you’re prototyping or building a full game, this FPS template gives you a polished, ready-to-use starting point.
Key Features:
Game-Ready Assault Rifle Model
Detailed, realistic assault rifle model built for FPS gameplay
Includes modular attachments: scope, laser, suppressor, and grips
Easily customizable materials for creating unique weapon skins
High-Detail First-Person Arms & Gear
Realistic first-person arms rigged to the UE5 Mannequin skeleton
Comes with gloves, wristwatch, and detailed shirt sleeves
Advanced FPS Movement System
Walking, sprinting, tactical sprint, crouching, prone, sliding, vaulting, jumping
Fully animated, responsive movement for smooth modern FPS controls
Complete Weapon Blueprint System
Procedural recoil with customizable patterns
Dynamic crosshairs, physical shell casings, muzzle flashes, and weapon sway
Inspection animations, magazine check system, and canted aiming functionality
AAA-Quality Animations
Professional-level shooting, reloading, melee, and movement animations
Designed to feel smooth and polished, just like top-tier FPS titles
Fully compatible with any UE5 Manny-rigged character for fast retargeting
Grenade Throwing System
Quick throw, long throw, and hold-to-throw functionality
Includes realistic VFX, impactful sound effects, and ground decals
Destructible Props & Example Tutorial Map
Comes with a playable demo map featuring destructible assets
Perfect for testing weapon mechanics and serving as a level design reference
This template handles the core FPS foundations — realistic movement, shooting mechanics, animations, and weapon setup — so you can focus on designing your own gameplay.
CG Fabric | GameDev - Unreal Engine, Unity
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SCI-FI Environment
A collection of over 60 detailed sci-fi models ready to create your own spaces.
– Hallways
– Columns
– Pillars
– Walls
– Floors
– Trash Cans
– Lighting
Blend
https://desirefx.me/3d_models/sci-fi-environment/
A collection of over 60 detailed sci-fi models ready to create your own spaces.
– Hallways
– Columns
– Pillars
– Walls
– Floors
– Trash Cans
– Lighting
Blend
https://desirefx.me/3d_models/sci-fi-environment/
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Natural Wonders – The Alps
Natural Wonders – The Alps is a collection of Nanite meshes which can be quickly thrown into your level and build a stunning background. There are twenty unique meshes with varying features; from soft grassy planes to sharp rocky mountain peaks. The shader has a few parameters exposed.
Each of them has a unique 4k texture. Additionally there is a secondary layer of cliff and terrain textures for further detail.
You can change the height of the snow line and the steepness of the cliff exposure accross all material instances in one go via Material parameter collection.
Features:
Nanite Terrain Assets
Terrain shader
Terrain Textures
Example Map
Asset Showcase Map
Number of Unique Meshes: 20
Collision: No
Vertex Count: 4 Mio per Asset
LODs: Nanite
Number of Materials: 2
Number of Material Instances: 20
Number of Textures: 25
Texture Resolutions: 4k
Supported Development Platforms: Windows
Supported Unreal Engine Versions: 5.0 – 5.4
CG Fabric | GameDev - Unreal Engine, Unity
Natural Wonders – The Alps is a collection of Nanite meshes which can be quickly thrown into your level and build a stunning background. There are twenty unique meshes with varying features; from soft grassy planes to sharp rocky mountain peaks. The shader has a few parameters exposed.
Each of them has a unique 4k texture. Additionally there is a secondary layer of cliff and terrain textures for further detail.
You can change the height of the snow line and the steepness of the cliff exposure accross all material instances in one go via Material parameter collection.
Features:
Nanite Terrain Assets
Terrain shader
Terrain Textures
Example Map
Asset Showcase Map
Number of Unique Meshes: 20
Collision: No
Vertex Count: 4 Mio per Asset
LODs: Nanite
Number of Materials: 2
Number of Material Instances: 20
Number of Textures: 25
Texture Resolutions: 4k
Supported Development Platforms: Windows
Supported Unreal Engine Versions: 5.0 – 5.4
CG Fabric | GameDev - Unreal Engine, Unity
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