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Asian Fishing Village Environment
Asian Fishing Village Environment with 172 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
DISCLAIMER
Lumen enabled. Includes Nanite meshes.
Features:
172 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 172 Unique Meshes
Number of Materials and Material Instances: 89
Number of Textures: 183
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0 , 5.1 , 5.2, 5.3, 5.4, 5.5+
HDRIBackdrop plugin needs to be enabled.
Lumen enabled
Includes Nanite meshes
https://desirefx.me/3d_models/interiors_and_exteriors/asian-fishing-village-environment/
Asian Fishing Village Environment with 172 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
DISCLAIMER
Lumen enabled. Includes Nanite meshes.
Features:
172 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 172 Unique Meshes
Number of Materials and Material Instances: 89
Number of Textures: 183
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0 , 5.1 , 5.2, 5.3, 5.4, 5.5+
HDRIBackdrop plugin needs to be enabled.
Lumen enabled
Includes Nanite meshes
https://desirefx.me/3d_models/interiors_and_exteriors/asian-fishing-village-environment/
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Junkyard City
Modular junkyard city containing 150 static meshes, with lods, lightmaps, collisions for exterior and interior
It contains all the props you need to create a post apocalyptic city including exterior and interior props, cars, bikes, signs, slum houses.
All assets are scaled according to the epic skeleton.
Features:
150 static meshes
Interior and exterior included
car blueprint to easily customize it
Motorcycles
Lift to go on top of the platform
Various signs for bar, burger, radio
Blueprint for watertower mill
POM decals
Collisions, Lods and lightmaps for all assets
Showcase map is included
Customizable sky
Number of Unique Meshes: 145
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of Materials and Material Instances: 15 materials and 91 material instances
Number of Textures: 163
Texture Resolutions: 2k 4k
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/junkyard-city/
Modular junkyard city containing 150 static meshes, with lods, lightmaps, collisions for exterior and interior
It contains all the props you need to create a post apocalyptic city including exterior and interior props, cars, bikes, signs, slum houses.
All assets are scaled according to the epic skeleton.
Features:
150 static meshes
Interior and exterior included
car blueprint to easily customize it
Motorcycles
Lift to go on top of the platform
Various signs for bar, burger, radio
Blueprint for watertower mill
POM decals
Collisions, Lods and lightmaps for all assets
Showcase map is included
Customizable sky
Number of Unique Meshes: 145
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of Materials and Material Instances: 15 materials and 91 material instances
Number of Textures: 163
Texture Resolutions: 2k 4k
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/junkyard-city/
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Brushify – SciFi Buildings Pack
READY MADE LEVEL
Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Objects:
24 Prefabs all fully customizable in Blueprint.
Advanced Scripted Blueprints for Highways.
93 Modular building pieces, greebles, decorations and Props
Low poly Distance Skyscraper assets
1x Advanced Trimsheet texture featuring greebles, nuts, bolts, tracks, panels, cylinders, rectangles, scifi shapes etc.
Props and decorations including Crates, Boxes, Antennas, Cannisters, Ladders, Railings, Walkways
Includes original source files (both FBX and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
32 material presets (Wood, Metal, Stone Wall, Mud Wall)
Unique Trimsheet texture featuring numerous Sci-Fi Details
24 Custom Textures (including normal maps and height maps)
Supports UV-less workflow, add texture to meshes without spending time on uvs.
Blend shader. Combine two textures with a blend mask.
Damage shader. Add realistic damage to your assets
Parallax Occlusion mapping support.
Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can further improve performance by Merging static meshes in the editor.
Example Level:
Large SciFi City scene.
Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
https://desirefx.me/3d_models/interiors_and_exteriors/brushify-scifi-buildings-pack/
READY MADE LEVEL
Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Objects:
24 Prefabs all fully customizable in Blueprint.
Advanced Scripted Blueprints for Highways.
93 Modular building pieces, greebles, decorations and Props
Low poly Distance Skyscraper assets
1x Advanced Trimsheet texture featuring greebles, nuts, bolts, tracks, panels, cylinders, rectangles, scifi shapes etc.
Props and decorations including Crates, Boxes, Antennas, Cannisters, Ladders, Railings, Walkways
Includes original source files (both FBX and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
32 material presets (Wood, Metal, Stone Wall, Mud Wall)
Unique Trimsheet texture featuring numerous Sci-Fi Details
24 Custom Textures (including normal maps and height maps)
Supports UV-less workflow, add texture to meshes without spending time on uvs.
Blend shader. Combine two textures with a blend mask.
Damage shader. Add realistic damage to your assets
Parallax Occlusion mapping support.
Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can further improve performance by Merging static meshes in the editor.
Example Level:
Large SciFi City scene.
Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
https://desirefx.me/3d_models/interiors_and_exteriors/brushify-scifi-buildings-pack/
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Scorched City
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Crumbled streets and shattered buildings tell the tale of a fierce battle that ravaged this urban landscape. This environment depicts the haunting aftermath of a cataclysmic war that has relentlessly transformed the city into a field of destruction, reducing towering structures to crumbling remnants with plumes of smoke curling upwards. This immersive environment asset is a perfect fit for post-apocalyptic and war-themed games.
Technical Details:
Number of Unique Meshes: 54
Collision: automatically generated
Vertex Count: Hundreds of thousands
LODs: No
Number of Materials and Material Instances: 66
Number of Textures: 181
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Version: 5.4
https://desirefx.me/3d_models/interiors_and_exteriors/scorched-city/
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Crumbled streets and shattered buildings tell the tale of a fierce battle that ravaged this urban landscape. This environment depicts the haunting aftermath of a cataclysmic war that has relentlessly transformed the city into a field of destruction, reducing towering structures to crumbling remnants with plumes of smoke curling upwards. This immersive environment asset is a perfect fit for post-apocalyptic and war-themed games.
Technical Details:
Number of Unique Meshes: 54
Collision: automatically generated
Vertex Count: Hundreds of thousands
LODs: No
Number of Materials and Material Instances: 66
Number of Textures: 181
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Version: 5.4
https://desirefx.me/3d_models/interiors_and_exteriors/scorched-city/
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Shader Vegetation - Unity
Easy to set up and fast vegetation shader. Support for desktop and mobile. Use it for your plants or any other 3D model. Adjust the wind as you like and control it with a single slider. Use Occlusion Map for nice shading. Add a color map to create biomes. You can use one material for all plants, this will reduce the number of drawing calls. Made in Amplify Shader Editor, you can add or remove the functions you want.
Five shaders:
1. Vegetation Pro
2. Vegetation Fade
3. Vegetation Simple
4. Mobile Vegetation Fade
5. Mobile Vegetation Cutout
Supported maps: Diffuse, Normal Map, Smoothness Map, Occlusion Map (UV1), Occlusion Vertex (Alpha), Translucency Map, World Color Map.
https://desirefx.me/gamedev/shader-vegetation/
Easy to set up and fast vegetation shader. Support for desktop and mobile. Use it for your plants or any other 3D model. Adjust the wind as you like and control it with a single slider. Use Occlusion Map for nice shading. Add a color map to create biomes. You can use one material for all plants, this will reduce the number of drawing calls. Made in Amplify Shader Editor, you can add or remove the functions you want.
Five shaders:
1. Vegetation Pro
2. Vegetation Fade
3. Vegetation Simple
4. Mobile Vegetation Fade
5. Mobile Vegetation Cutout
Supported maps: Diffuse, Normal Map, Smoothness Map, Occlusion Map (UV1), Occlusion Vertex (Alpha), Translucency Map, World Color Map.
https://desirefx.me/gamedev/shader-vegetation/
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Cyberpunk Night Street
This pack includes all the essential assets to create Cyberpunk style slums and streets including Modular architecture kit, Road props, Street props, Abandoned Buildings, Street and Facade Props and so on.
Features:
Over 350 meshes to create Cyberpunk style environment.
Small demo map
This product supports nanite for Unreal Engine 5.1 +
Number of Meshes: 382
Vertex Counts : 8 to 7k vertices
Collision: (Yes, automatically generated)
LODs: Yes
Number of Materials and Material Instances: 121
Number of Textures: 336
Texture Resolutions:1024×1024, 2048×2048,4096×4096
Supported Development Platforms:
Windows:Yes
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-night-street/
This pack includes all the essential assets to create Cyberpunk style slums and streets including Modular architecture kit, Road props, Street props, Abandoned Buildings, Street and Facade Props and so on.
Features:
Over 350 meshes to create Cyberpunk style environment.
Small demo map
This product supports nanite for Unreal Engine 5.1 +
Number of Meshes: 382
Vertex Counts : 8 to 7k vertices
Collision: (Yes, automatically generated)
LODs: Yes
Number of Materials and Material Instances: 121
Number of Textures: 336
Texture Resolutions:1024×1024, 2048×2048,4096×4096
Supported Development Platforms:
Windows:Yes
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-night-street/
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Cyberpunk Rooftop Market Environment
Cyberpunk Rooftop Market Environment with 230 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Features:
230 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 230 Unique Meshes
Number of Materials and Material Instances: 217
Number of Textures: 423
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.1, 5.2, 5.3, 5.4, 5.5+
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-rooftop-market-environment/
Cyberpunk Rooftop Market Environment with 230 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Features:
230 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 230 Unique Meshes
Number of Materials and Material Instances: 217
Number of Textures: 423
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.1, 5.2, 5.3, 5.4, 5.5+
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-rooftop-market-environment/
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Medieval Windmill with Interiors
This is an old wooden medieval windmill with high detail, high-res textures and real-life references.
GENERAL
– The model is highly realistic and detailed. Ready for visualisation and games.
– All parts and the gear system are referenced to real-world references.
– Enterable for game character.
Features:
Windmill with interior referenced to real world references.
Rotation Blueprint for Sail is included.
Landscape Auto Material.
Landscape Grass Type (Meadow Plants) .
Spline Road and wooden fences.
Number of Meshes:
50 Windmill Parts.
5 Plants .
20 Unique Props.
Collision: (Windmill has auto collision, other meshes have simple collision.)
Vertex Count: Max 105.000 (Windmill with interior) Min : 40 (Wooden Beam)
LODs: Windmill has 3 LODs (3rd level is a proxy mesh (5000 triangles). Other assets have 6 LODs.
Number of Materials and Material Instances: 10 Materials , 44 Material Instances.
Number of Textures: 191
Texture Resolutions: 512×512(Plants) , 1024×1024, 2048×2048 , 4096×4096
Supported Development Platforms:
Windows: (Yes)
https://desirefx.me/3d_models/interiors_and_exteriors/medieval-windmill-with-interiors/
This is an old wooden medieval windmill with high detail, high-res textures and real-life references.
GENERAL
– The model is highly realistic and detailed. Ready for visualisation and games.
– All parts and the gear system are referenced to real-world references.
– Enterable for game character.
Features:
Windmill with interior referenced to real world references.
Rotation Blueprint for Sail is included.
Landscape Auto Material.
Landscape Grass Type (Meadow Plants) .
Spline Road and wooden fences.
Number of Meshes:
50 Windmill Parts.
5 Plants .
20 Unique Props.
Collision: (Windmill has auto collision, other meshes have simple collision.)
Vertex Count: Max 105.000 (Windmill with interior) Min : 40 (Wooden Beam)
LODs: Windmill has 3 LODs (3rd level is a proxy mesh (5000 triangles). Other assets have 6 LODs.
Number of Materials and Material Instances: 10 Materials , 44 Material Instances.
Number of Textures: 191
Texture Resolutions: 512×512(Plants) , 1024×1024, 2048×2048 , 4096×4096
Supported Development Platforms:
Windows: (Yes)
https://desirefx.me/3d_models/interiors_and_exteriors/medieval-windmill-with-interiors/
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Stylized Pirate Port City Modular
Stylized Pirate Port City (Modular) is a high-quality, modular asset pack that includes many easy-to-assemble modular building assets and high-quality props. You can quickly iterate between mesh and material variations to populate and polish your game environment.
Features:
High Attention to Details
Unique Concepts of Assets
High Quality Assets
Gameready / Optimized
Controllable parameters in Material Instances
Modular Building Assets and Variations
Material Variations and Vertex Paint For Some Assets
Easily controllable parameters in Material Instances
Pre-assembled Blueprint actors for Buildings and Props
Number of Unique Meshes: 201
Collision: Yes
LODs: Yes
Number of Materials and Material Instances: 125
Number of Textures: 222
Texture Resolutions: 512, 1K, 2K, 4K
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/stylized-pirate-port-city-modular/
Stylized Pirate Port City (Modular) is a high-quality, modular asset pack that includes many easy-to-assemble modular building assets and high-quality props. You can quickly iterate between mesh and material variations to populate and polish your game environment.
Features:
High Attention to Details
Unique Concepts of Assets
High Quality Assets
Gameready / Optimized
Controllable parameters in Material Instances
Modular Building Assets and Variations
Material Variations and Vertex Paint For Some Assets
Easily controllable parameters in Material Instances
Pre-assembled Blueprint actors for Buildings and Props
Number of Unique Meshes: 201
Collision: Yes
LODs: Yes
Number of Materials and Material Instances: 125
Number of Textures: 222
Texture Resolutions: 512, 1K, 2K, 4K
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/stylized-pirate-port-city-modular/
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