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Infected – Multiplayer Zombie Survival Third Person Shooter Template
Infected is a Multiplayer Zombie Survival Third Person Shooter Template in which the survival players have to survive in order to win. The Infected/zombie players have to infect the survivors to win.
The survivors spawn with a gun and the ability to drop a bomb. After the match countdown one of the survivors becomes infected and has to try to infect all of the survivors which will then also become infected and will hunt survivors.
Infected is a beginner friendly, Plug & Play multiplayer game template that gets you right into action! Give your game development journey a boost by seeing how this product is realized.
Build your own unique game using this gameplay template
Easily add more custom levels or make fun levels using the example props
This template includes:
Full Gameplay Template
3rd person shooter mechanics/gameplay
Infected vs Survivors (Survive against the zombie/infected players for as long as possible)
Multiplayer gameplay logic
Complete match flow logic (Countdown, Spawning, Gameplay, Winner announcement, Repeat)
Replicated gameplay actors
Modular level building assets
Main menu setup
Multiplayer session setup (Host, find & join games)
2 example levels
More features:
Shooter mechanics (Third person line trace setup)
Reloading mechanic
Explosive dynamite bomb
Respawn system
Infection logic (Infected players can infect survivors that then turn into a zombie at the player location)
Ragdolling system
Fully replicated User Interface Widgets
Match flow logic
Disconnection safeties and error handling
Full shooter animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Zombie animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Niagara particle systems (Bomb Blast, Shooting surfaces, Impact shots on Infected/Zombie player)
Fully replicated sound effects setup
and more
Advantages of Infected:
Best practice multiplayer blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)
Optimized multiplayer blueprint setup
Well commented for easy understanding
Lean and structured
Technical Details:
Network Replicated: Yes
Input: Keyboard & Mouse
Subsystem: Default Online Subsystem (Game is compatible with any Unreal Engine Compatible Subsystem)
Supported Development Platforms: Windows, Mac, Linux
Number of Blueprints: 14
Number of Widget blueprints: 19
Number of Animations: 20
Rigged to UE5 skeleton: Yes
Number of Niagara particles: 4
Number of Textures: 22
Number of Sound effects: 16
Number of Static Meshes: 26
https://desirefx.me/gamedev/infected-multiplayer-zombie-survival-third-person-shooter-template/
Infected is a Multiplayer Zombie Survival Third Person Shooter Template in which the survival players have to survive in order to win. The Infected/zombie players have to infect the survivors to win.
The survivors spawn with a gun and the ability to drop a bomb. After the match countdown one of the survivors becomes infected and has to try to infect all of the survivors which will then also become infected and will hunt survivors.
Infected is a beginner friendly, Plug & Play multiplayer game template that gets you right into action! Give your game development journey a boost by seeing how this product is realized.
Build your own unique game using this gameplay template
Easily add more custom levels or make fun levels using the example props
This template includes:
Full Gameplay Template
3rd person shooter mechanics/gameplay
Infected vs Survivors (Survive against the zombie/infected players for as long as possible)
Multiplayer gameplay logic
Complete match flow logic (Countdown, Spawning, Gameplay, Winner announcement, Repeat)
Replicated gameplay actors
Modular level building assets
Main menu setup
Multiplayer session setup (Host, find & join games)
2 example levels
More features:
Shooter mechanics (Third person line trace setup)
Reloading mechanic
Explosive dynamite bomb
Respawn system
Infection logic (Infected players can infect survivors that then turn into a zombie at the player location)
Ragdolling system
Fully replicated User Interface Widgets
Match flow logic
Disconnection safeties and error handling
Full shooter animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Zombie animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Niagara particle systems (Bomb Blast, Shooting surfaces, Impact shots on Infected/Zombie player)
Fully replicated sound effects setup
and more
Advantages of Infected:
Best practice multiplayer blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)
Optimized multiplayer blueprint setup
Well commented for easy understanding
Lean and structured
Technical Details:
Network Replicated: Yes
Input: Keyboard & Mouse
Subsystem: Default Online Subsystem (Game is compatible with any Unreal Engine Compatible Subsystem)
Supported Development Platforms: Windows, Mac, Linux
Number of Blueprints: 14
Number of Widget blueprints: 19
Number of Animations: 20
Rigged to UE5 skeleton: Yes
Number of Niagara particles: 4
Number of Textures: 22
Number of Sound effects: 16
Number of Static Meshes: 26
https://desirefx.me/gamedev/infected-multiplayer-zombie-survival-third-person-shooter-template/
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Stealth Locomotion Animation Set
This is a collection of 62 hand-crafted (not motion capture) stealth locomotion animations. This is an animation-only asset – no Blueprints included!
Features:
– 8-directional locomotion animations at two speeds (slow/fast)
– Start and Stop animations (8-direction starts, 4-direction stops)
– Sneaking along a wall at two speeds (slow/fast)
– Peeking around corners
Full Animation List:
Crouch
Idle
Uncrouch
Slow_F
Slow_FL
Slow_FR
Slow_L
Slow_R
Slow_B
Slow_BL
Slow_BR
Slow_F_Start
Slow_FL_Start
Slow_FR_Start
Slow_L_Start
Slow_R_Start
Slow_B_Start
Slow_BL_Start
Slow_BR_Start
Fast_F
Fast_FL
Fast_FR
Fast_L
Fast_R
Fast_B
Fast_BL
Fast_BR
Fast_F_Start
Fast_FL_Start
Fast_FR_Start
Fast_L_Start
Fast_R_Start
Fast_B_Start
Fast_BL_Start
Fast_BR_Start
Stop_F
Stop_L
Stop_R
Stop_B
Turn_90_R
Turn_90_L
Turn_180
LeftWall_Idle
LeftWall_Slow
LeftWall_Slow_Start
LeftWall_Fast
LeftWall_Fast_Start
LeftWall_Stop
LeftWall_Turn_180
LeftWall_Lean_Start
LeftWall_Lean
LeftWall_Lean_End
RightWall_Idle
RightWall_Slow
RightWall_Slow_Start
RightWall_Fast
RightWall_Fast_Start
RightWall_Stop
RightWall_Turn_180
RightWall_Lean_Start
RightWall_Lean
RightWall_Lean_End
Technical Details
Features: Third-person animations for a character moving around stealthily
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 62
Animation types: 62 Root Motion + 62 In-Place
Supported Development Platforms:
Windows: Yes
Mac: No (Untested)
Important/Additional Notes:
– Source FBX files are located in the SourceFiles folder in the project’s root
https://desirefx.me/gamedev/stealth-locomotion-animation-set/
This is a collection of 62 hand-crafted (not motion capture) stealth locomotion animations. This is an animation-only asset – no Blueprints included!
Features:
– 8-directional locomotion animations at two speeds (slow/fast)
– Start and Stop animations (8-direction starts, 4-direction stops)
– Sneaking along a wall at two speeds (slow/fast)
– Peeking around corners
Full Animation List:
Crouch
Idle
Uncrouch
Slow_F
Slow_FL
Slow_FR
Slow_L
Slow_R
Slow_B
Slow_BL
Slow_BR
Slow_F_Start
Slow_FL_Start
Slow_FR_Start
Slow_L_Start
Slow_R_Start
Slow_B_Start
Slow_BL_Start
Slow_BR_Start
Fast_F
Fast_FL
Fast_FR
Fast_L
Fast_R
Fast_B
Fast_BL
Fast_BR
Fast_F_Start
Fast_FL_Start
Fast_FR_Start
Fast_L_Start
Fast_R_Start
Fast_B_Start
Fast_BL_Start
Fast_BR_Start
Stop_F
Stop_L
Stop_R
Stop_B
Turn_90_R
Turn_90_L
Turn_180
LeftWall_Idle
LeftWall_Slow
LeftWall_Slow_Start
LeftWall_Fast
LeftWall_Fast_Start
LeftWall_Stop
LeftWall_Turn_180
LeftWall_Lean_Start
LeftWall_Lean
LeftWall_Lean_End
RightWall_Idle
RightWall_Slow
RightWall_Slow_Start
RightWall_Fast
RightWall_Fast_Start
RightWall_Stop
RightWall_Turn_180
RightWall_Lean_Start
RightWall_Lean
RightWall_Lean_End
Technical Details
Features: Third-person animations for a character moving around stealthily
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 62
Animation types: 62 Root Motion + 62 In-Place
Supported Development Platforms:
Windows: Yes
Mac: No (Untested)
Important/Additional Notes:
– Source FBX files are located in the SourceFiles folder in the project’s root
https://desirefx.me/gamedev/stealth-locomotion-animation-set/
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After Effects, Project Files *.AE, Premiere Pro, Apple Motion Templates, Footages - VideoHive, MotionArray, MotionElements
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Industrial Area
Old abandoned industrial area environment. Includes photoscanned game ready buildings and props.
Features:
Modular buildings.
Props: asphalt roads, fences, concrete pieces, ladders etc.
Foilage.
Demo map included.
Number of Unique Meshes: 62
Collision: Yes – custom and automatically generated.
Vertex Count: from 175 to 15988.
LODs: Yes.
Number of Materials and Material Instances: 62.
Number of Textures: 152
Texture Resolutions: from 512×512 to 4096×4096.
Supported Development Platforms: Windows.
https://desirefx.me/3d_models/interiors_and_exteriors/industrial-area/
Old abandoned industrial area environment. Includes photoscanned game ready buildings and props.
Features:
Modular buildings.
Props: asphalt roads, fences, concrete pieces, ladders etc.
Foilage.
Demo map included.
Number of Unique Meshes: 62
Collision: Yes – custom and automatically generated.
Vertex Count: from 175 to 15988.
LODs: Yes.
Number of Materials and Material Instances: 62.
Number of Textures: 152
Texture Resolutions: from 512×512 to 4096×4096.
Supported Development Platforms: Windows.
https://desirefx.me/3d_models/interiors_and_exteriors/industrial-area/
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Abandoned Brick Building v1.1
Abandoned brick building (house) with interior and exterior. You buy everything you see in the screenshots. The package includes two demonstration levels. The first demo level is a building – configured blueprint, which you can immediately add to your project and not collect and redo anything. The doors in the building open with the “E” key. The second demo level is a map on which a building is assembled from separate static 3D models. You can easily make the necessary changes or additions. Floors, walls, roof, road – Vertex Painting Material.
All models have a UV lighting map, which allows them to be used in various projects and game engines. If necessary, you can switch from the LOD system to the Nanite system in the settings of the model in a couple of mouse clicks.
Technical Details:
Number of Unique Meshes: 91
Collision: Yes (automatically, individual)
Vertex Count:
– Building Elements – beams, columns and wall panels (from 12 to 4 237)
– Debris, debris, pieces of floor tiles – (from 3 814 to 46 822)
– Old metal fence – (from 2 940 to 4 080)
LODs: Yes (33 Meshes)
Number of Materials and Material Instances: 71
Number of Textures: 168
Texture Resolutions: The resolution of the textures is varied (from 512 to 4096)
Supported Development Platforms: Windows
Documentation: No
https://desirefx.me/3d_models/interiors_and_exteriors/abandoned-brick-building-v1-1/
Abandoned brick building (house) with interior and exterior. You buy everything you see in the screenshots. The package includes two demonstration levels. The first demo level is a building – configured blueprint, which you can immediately add to your project and not collect and redo anything. The doors in the building open with the “E” key. The second demo level is a map on which a building is assembled from separate static 3D models. You can easily make the necessary changes or additions. Floors, walls, roof, road – Vertex Painting Material.
All models have a UV lighting map, which allows them to be used in various projects and game engines. If necessary, you can switch from the LOD system to the Nanite system in the settings of the model in a couple of mouse clicks.
Technical Details:
Number of Unique Meshes: 91
Collision: Yes (automatically, individual)
Vertex Count:
– Building Elements – beams, columns and wall panels (from 12 to 4 237)
– Debris, debris, pieces of floor tiles – (from 3 814 to 46 822)
– Old metal fence – (from 2 940 to 4 080)
LODs: Yes (33 Meshes)
Number of Materials and Material Instances: 71
Number of Textures: 168
Texture Resolutions: The resolution of the textures is varied (from 512 to 4096)
Supported Development Platforms: Windows
Documentation: No
https://desirefx.me/3d_models/interiors_and_exteriors/abandoned-brick-building-v1-1/
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The Hills Landscape
64 Square Kilometers Landscape. That’s the playable area.
With a high poly Nanite mountains mesh for backgrounds.Features:
64 Square Kilometers Landscape
High Poly Nanite Background Mesh With Flattened Edges
Detailed Surface
Lumen Ready
Demo Level Included
Version: 5.2
https://desirefx.me/gamedev/the-hills-landscape/
64 Square Kilometers Landscape. That’s the playable area.
With a high poly Nanite mountains mesh for backgrounds.Features:
64 Square Kilometers Landscape
High Poly Nanite Background Mesh With Flattened Edges
Detailed Surface
Lumen Ready
Demo Level Included
Version: 5.2
https://desirefx.me/gamedev/the-hills-landscape/
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African Village
High quality realistic Assets arranged in a map, Ready for any usage (games, animations, education, etc)
African Village area inspired by sudanese rural environments and thatched cottage
Low poly trees and cottages and light foliage and grasses , easy to use
Easy to create large environment and customize the map
Features:
Lowpoly High-quality props with a realistic style.
4K Texture.
Realistic models and textures depicting an village.
The true Foliage, Trees and Grass of the African ecosystem.
Fire and Smoke (niagara).
Houses are enterable.
Number of Unique Meshes: 39
Collision: Yes/custom
Vertex Count: Avg 30K-40K
LODs: No
Number of Materials and Material Instances: 2 Materials and 22 Instances
Number of Textures: 66
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: (ue4 version is in process as a small project)
https://desirefx.me/3d_models/interiors_and_exteriors/african-village/
High quality realistic Assets arranged in a map, Ready for any usage (games, animations, education, etc)
African Village area inspired by sudanese rural environments and thatched cottage
Low poly trees and cottages and light foliage and grasses , easy to use
Easy to create large environment and customize the map
Features:
Lowpoly High-quality props with a realistic style.
4K Texture.
Realistic models and textures depicting an village.
The true Foliage, Trees and Grass of the African ecosystem.
Fire and Smoke (niagara).
Houses are enterable.
Number of Unique Meshes: 39
Collision: Yes/custom
Vertex Count: Avg 30K-40K
LODs: No
Number of Materials and Material Instances: 2 Materials and 22 Instances
Number of Textures: 66
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: (ue4 version is in process as a small project)
https://desirefx.me/3d_models/interiors_and_exteriors/african-village/
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Asian Fishing Village Environment
Asian Fishing Village Environment with 172 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
DISCLAIMER
Lumen enabled. Includes Nanite meshes.
Features:
172 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 172 Unique Meshes
Number of Materials and Material Instances: 89
Number of Textures: 183
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0 , 5.1 , 5.2, 5.3, 5.4, 5.5+
HDRIBackdrop plugin needs to be enabled.
Lumen enabled
Includes Nanite meshes
https://desirefx.me/3d_models/interiors_and_exteriors/asian-fishing-village-environment/
Asian Fishing Village Environment with 172 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
DISCLAIMER
Lumen enabled. Includes Nanite meshes.
Features:
172 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 172 Unique Meshes
Number of Materials and Material Instances: 89
Number of Textures: 183
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0 , 5.1 , 5.2, 5.3, 5.4, 5.5+
HDRIBackdrop plugin needs to be enabled.
Lumen enabled
Includes Nanite meshes
https://desirefx.me/3d_models/interiors_and_exteriors/asian-fishing-village-environment/
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Junkyard City
Modular junkyard city containing 150 static meshes, with lods, lightmaps, collisions for exterior and interior
It contains all the props you need to create a post apocalyptic city including exterior and interior props, cars, bikes, signs, slum houses.
All assets are scaled according to the epic skeleton.
Features:
150 static meshes
Interior and exterior included
car blueprint to easily customize it
Motorcycles
Lift to go on top of the platform
Various signs for bar, burger, radio
Blueprint for watertower mill
POM decals
Collisions, Lods and lightmaps for all assets
Showcase map is included
Customizable sky
Number of Unique Meshes: 145
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of Materials and Material Instances: 15 materials and 91 material instances
Number of Textures: 163
Texture Resolutions: 2k 4k
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/junkyard-city/
Modular junkyard city containing 150 static meshes, with lods, lightmaps, collisions for exterior and interior
It contains all the props you need to create a post apocalyptic city including exterior and interior props, cars, bikes, signs, slum houses.
All assets are scaled according to the epic skeleton.
Features:
150 static meshes
Interior and exterior included
car blueprint to easily customize it
Motorcycles
Lift to go on top of the platform
Various signs for bar, burger, radio
Blueprint for watertower mill
POM decals
Collisions, Lods and lightmaps for all assets
Showcase map is included
Customizable sky
Number of Unique Meshes: 145
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of Materials and Material Instances: 15 materials and 91 material instances
Number of Textures: 163
Texture Resolutions: 2k 4k
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/junkyard-city/
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Brushify – SciFi Buildings Pack
READY MADE LEVEL
Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Objects:
24 Prefabs all fully customizable in Blueprint.
Advanced Scripted Blueprints for Highways.
93 Modular building pieces, greebles, decorations and Props
Low poly Distance Skyscraper assets
1x Advanced Trimsheet texture featuring greebles, nuts, bolts, tracks, panels, cylinders, rectangles, scifi shapes etc.
Props and decorations including Crates, Boxes, Antennas, Cannisters, Ladders, Railings, Walkways
Includes original source files (both FBX and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
32 material presets (Wood, Metal, Stone Wall, Mud Wall)
Unique Trimsheet texture featuring numerous Sci-Fi Details
24 Custom Textures (including normal maps and height maps)
Supports UV-less workflow, add texture to meshes without spending time on uvs.
Blend shader. Combine two textures with a blend mask.
Damage shader. Add realistic damage to your assets
Parallax Occlusion mapping support.
Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can further improve performance by Merging static meshes in the editor.
Example Level:
Large SciFi City scene.
Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
https://desirefx.me/3d_models/interiors_and_exteriors/brushify-scifi-buildings-pack/
READY MADE LEVEL
Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Objects:
24 Prefabs all fully customizable in Blueprint.
Advanced Scripted Blueprints for Highways.
93 Modular building pieces, greebles, decorations and Props
Low poly Distance Skyscraper assets
1x Advanced Trimsheet texture featuring greebles, nuts, bolts, tracks, panels, cylinders, rectangles, scifi shapes etc.
Props and decorations including Crates, Boxes, Antennas, Cannisters, Ladders, Railings, Walkways
Includes original source files (both FBX and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
32 material presets (Wood, Metal, Stone Wall, Mud Wall)
Unique Trimsheet texture featuring numerous Sci-Fi Details
24 Custom Textures (including normal maps and height maps)
Supports UV-less workflow, add texture to meshes without spending time on uvs.
Blend shader. Combine two textures with a blend mask.
Damage shader. Add realistic damage to your assets
Parallax Occlusion mapping support.
Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can further improve performance by Merging static meshes in the editor.
Example Level:
Large SciFi City scene.
Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
https://desirefx.me/3d_models/interiors_and_exteriors/brushify-scifi-buildings-pack/
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Scorched City
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Crumbled streets and shattered buildings tell the tale of a fierce battle that ravaged this urban landscape. This environment depicts the haunting aftermath of a cataclysmic war that has relentlessly transformed the city into a field of destruction, reducing towering structures to crumbling remnants with plumes of smoke curling upwards. This immersive environment asset is a perfect fit for post-apocalyptic and war-themed games.
Technical Details:
Number of Unique Meshes: 54
Collision: automatically generated
Vertex Count: Hundreds of thousands
LODs: No
Number of Materials and Material Instances: 66
Number of Textures: 181
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Version: 5.4
https://desirefx.me/3d_models/interiors_and_exteriors/scorched-city/
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Aftermath of a cataclysmic battle that has reduced the city to ruins, with plumes of smoke shrouding shattered buildings.
Crumbled streets and shattered buildings tell the tale of a fierce battle that ravaged this urban landscape. This environment depicts the haunting aftermath of a cataclysmic war that has relentlessly transformed the city into a field of destruction, reducing towering structures to crumbling remnants with plumes of smoke curling upwards. This immersive environment asset is a perfect fit for post-apocalyptic and war-themed games.
Technical Details:
Number of Unique Meshes: 54
Collision: automatically generated
Vertex Count: Hundreds of thousands
LODs: No
Number of Materials and Material Instances: 66
Number of Textures: 181
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Version: 5.4
https://desirefx.me/3d_models/interiors_and_exteriors/scorched-city/
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Shader Vegetation - Unity
Easy to set up and fast vegetation shader. Support for desktop and mobile. Use it for your plants or any other 3D model. Adjust the wind as you like and control it with a single slider. Use Occlusion Map for nice shading. Add a color map to create biomes. You can use one material for all plants, this will reduce the number of drawing calls. Made in Amplify Shader Editor, you can add or remove the functions you want.
Five shaders:
1. Vegetation Pro
2. Vegetation Fade
3. Vegetation Simple
4. Mobile Vegetation Fade
5. Mobile Vegetation Cutout
Supported maps: Diffuse, Normal Map, Smoothness Map, Occlusion Map (UV1), Occlusion Vertex (Alpha), Translucency Map, World Color Map.
https://desirefx.me/gamedev/shader-vegetation/
Easy to set up and fast vegetation shader. Support for desktop and mobile. Use it for your plants or any other 3D model. Adjust the wind as you like and control it with a single slider. Use Occlusion Map for nice shading. Add a color map to create biomes. You can use one material for all plants, this will reduce the number of drawing calls. Made in Amplify Shader Editor, you can add or remove the functions you want.
Five shaders:
1. Vegetation Pro
2. Vegetation Fade
3. Vegetation Simple
4. Mobile Vegetation Fade
5. Mobile Vegetation Cutout
Supported maps: Diffuse, Normal Map, Smoothness Map, Occlusion Map (UV1), Occlusion Vertex (Alpha), Translucency Map, World Color Map.
https://desirefx.me/gamedev/shader-vegetation/
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Premium key for hot4share.com
To activate, you need to register at the service and activate in the MY ACCOUNT> Apply Premium Key
Premium key: 5414krxosia780a93d
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To activate, you need to register at the service and activate in the MY ACCOUNT> Apply Premium Key
Premium key: 5414krxosia780a93d
(https://hot4share.com/)
Be the first to activate your key!
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Cyberpunk Night Street
This pack includes all the essential assets to create Cyberpunk style slums and streets including Modular architecture kit, Road props, Street props, Abandoned Buildings, Street and Facade Props and so on.
Features:
Over 350 meshes to create Cyberpunk style environment.
Small demo map
This product supports nanite for Unreal Engine 5.1 +
Number of Meshes: 382
Vertex Counts : 8 to 7k vertices
Collision: (Yes, automatically generated)
LODs: Yes
Number of Materials and Material Instances: 121
Number of Textures: 336
Texture Resolutions:1024×1024, 2048×2048,4096×4096
Supported Development Platforms:
Windows:Yes
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-night-street/
This pack includes all the essential assets to create Cyberpunk style slums and streets including Modular architecture kit, Road props, Street props, Abandoned Buildings, Street and Facade Props and so on.
Features:
Over 350 meshes to create Cyberpunk style environment.
Small demo map
This product supports nanite for Unreal Engine 5.1 +
Number of Meshes: 382
Vertex Counts : 8 to 7k vertices
Collision: (Yes, automatically generated)
LODs: Yes
Number of Materials and Material Instances: 121
Number of Textures: 336
Texture Resolutions:1024×1024, 2048×2048,4096×4096
Supported Development Platforms:
Windows:Yes
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-night-street/
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Cyberpunk Rooftop Market Environment
Cyberpunk Rooftop Market Environment with 230 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Features:
230 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 230 Unique Meshes
Number of Materials and Material Instances: 217
Number of Textures: 423
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.1, 5.2, 5.3, 5.4, 5.5+
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-rooftop-market-environment/
Cyberpunk Rooftop Market Environment with 230 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Features:
230 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 230 Unique Meshes
Number of Materials and Material Instances: 217
Number of Textures: 423
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.1, 5.2, 5.3, 5.4, 5.5+
https://desirefx.me/3d_models/interiors_and_exteriors/cyberpunk-rooftop-market-environment/
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