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Dwarven Dungeons Environment (Throne Room)
Dwarven Dungeon Environment with 102 Unique Meshes. It includes all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.
Features:
102 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 102 Unique Meshes
Number of Materials and Material Instances: 146
Number of Textures: 234
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0, 5.1, 5,2, 5.3+
https://desirefx.me/3d_models/interiors_and_exteriors/dwarven-dungeons-environment-throne-room/
Dwarven Dungeon Environment with 102 Unique Meshes. It includes all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.
Features:
102 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 102 Unique Meshes
Number of Materials and Material Instances: 146
Number of Textures: 234
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0, 5.1, 5,2, 5.3+
https://desirefx.me/3d_models/interiors_and_exteriors/dwarven-dungeons-environment-throne-room/
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BigMediumSmall – S.W.A.T. Modular Hero Character
Tactical Force: Precision Under Pressure.
Step into the boots of the world’s most elite tactical operators and take control of every mission. Assemble a team of highly skilled operators, and lead them into high-stakes operations that demand precision, strategy, and courage. Whether it’s rescuing hostages or neutralizing threats, the outcome rests in your hands.
Redefining Realism’s Frontiers
These characters feature photorealistic aesthetics and high-resolution 4096×4096 textures that truly stand out, especially in close-up scenes. Plus, their clean topology and hassle-free PBR shader setups ensure a smooth, enjoyable workflow.
Small Details, Big Impact!
We put special effort into crafting every model, ensuring that no detail is overlooked. With passion and commitment, we acknowledge that even the smallest pixel can make a real and noticeable difference in the final render.
If you have problems loading and rendering 4K files, please use provided 2K versions
Your Character, Your Style: Personalization at Its Finest
Discover the power of personalization. With a range of modular assets, you can mix and match to create a character that truly stands out. We have prepared 4 Heads and 2 Major Color Schemes for the clothes and accessories. Each modular element has 2-3 color variations.
Upgraded Rigging with Custom Bones
We’ve added and designed extra bones for Helmet accessories, devices, and plate carrier. Giving them more realistic and independent motion alongside the character. (Bone constraints work only in Blender. FBX files don’t have Bone constraints, but have the same FK Rig Bones)
Effortless Color Tuning
Discover the convenience of swift and easy color adjustments. Tailor the color scheme of specific characters or individual assets. (Presets with colors created in Blender, FBX contains only one color scheme per character, all other colors are also provided separately)
SMG Customization
The SMG feels like a character of its own with the sheer amount of attachments and customization options available.
Clean Meshes
All Characters look phenomenal in close-up shots! No clean-up is needed, just drag&drop these models into your scene and start rendering. This character exhibits an exceptional level of detail. As a result, the mesh is not considered low poly in the traditional sense, containing approximately 250-450k polygons total, varying depending on the selected body kit variation.
Character RIG
Enhance your project with our FK Rigged Character, offering 30 custom poses for easy adjustments and fine-tuning to suit your needs. We also designed 60 Unique-looking Operators. Character FBX files include FK RIG.
Mixamo Animations
If you need animations for your project, there is no easier tool than Mixamo. We prepared A-posed Character FBX files. Import them and get instant animated Operators for your project.
Assets Library support for Blender 3.6+
The Asset Browser makes working with reusable assets much easier and more visual. Assets can simply be dragged into the 3D View, and in some instances, into other editors. Objects will snap to the surface under the cursor or to the grid.
This Bundle includes 100+ items: IK Rigged HERO Character (Provided with 30 Preset Poses), 60 Designed Posed Characters, 3 Groups of Characters, a Character composed of 30 Modular Components, 2 Major Color schemes for other modular assets, 4 Highly Detailed Heads, Blender Asset Browser, prepared FBX files for Mixamo import. Formats: Blend 3.6+ only, FBX
https://desirefx.me/3d_models/bigmediumsmall-s-w-a-t-modular-hero-character/
Tactical Force: Precision Under Pressure.
Step into the boots of the world’s most elite tactical operators and take control of every mission. Assemble a team of highly skilled operators, and lead them into high-stakes operations that demand precision, strategy, and courage. Whether it’s rescuing hostages or neutralizing threats, the outcome rests in your hands.
Redefining Realism’s Frontiers
These characters feature photorealistic aesthetics and high-resolution 4096×4096 textures that truly stand out, especially in close-up scenes. Plus, their clean topology and hassle-free PBR shader setups ensure a smooth, enjoyable workflow.
Small Details, Big Impact!
We put special effort into crafting every model, ensuring that no detail is overlooked. With passion and commitment, we acknowledge that even the smallest pixel can make a real and noticeable difference in the final render.
If you have problems loading and rendering 4K files, please use provided 2K versions
Your Character, Your Style: Personalization at Its Finest
Discover the power of personalization. With a range of modular assets, you can mix and match to create a character that truly stands out. We have prepared 4 Heads and 2 Major Color Schemes for the clothes and accessories. Each modular element has 2-3 color variations.
Upgraded Rigging with Custom Bones
We’ve added and designed extra bones for Helmet accessories, devices, and plate carrier. Giving them more realistic and independent motion alongside the character. (Bone constraints work only in Blender. FBX files don’t have Bone constraints, but have the same FK Rig Bones)
Effortless Color Tuning
Discover the convenience of swift and easy color adjustments. Tailor the color scheme of specific characters or individual assets. (Presets with colors created in Blender, FBX contains only one color scheme per character, all other colors are also provided separately)
SMG Customization
The SMG feels like a character of its own with the sheer amount of attachments and customization options available.
Clean Meshes
All Characters look phenomenal in close-up shots! No clean-up is needed, just drag&drop these models into your scene and start rendering. This character exhibits an exceptional level of detail. As a result, the mesh is not considered low poly in the traditional sense, containing approximately 250-450k polygons total, varying depending on the selected body kit variation.
Character RIG
Enhance your project with our FK Rigged Character, offering 30 custom poses for easy adjustments and fine-tuning to suit your needs. We also designed 60 Unique-looking Operators. Character FBX files include FK RIG.
Mixamo Animations
If you need animations for your project, there is no easier tool than Mixamo. We prepared A-posed Character FBX files. Import them and get instant animated Operators for your project.
Assets Library support for Blender 3.6+
The Asset Browser makes working with reusable assets much easier and more visual. Assets can simply be dragged into the 3D View, and in some instances, into other editors. Objects will snap to the surface under the cursor or to the grid.
This Bundle includes 100+ items: IK Rigged HERO Character (Provided with 30 Preset Poses), 60 Designed Posed Characters, 3 Groups of Characters, a Character composed of 30 Modular Components, 2 Major Color schemes for other modular assets, 4 Highly Detailed Heads, Blender Asset Browser, prepared FBX files for Mixamo import. Formats: Blend 3.6+ only, FBX
https://desirefx.me/3d_models/bigmediumsmall-s-w-a-t-modular-hero-character/
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Castle Grimguard (Night-Day)
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
528 Meshes
High quality and fidelity texture sets – 4k textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process and Look Up Table
Optimized for games
Color changeable for all painted parts!
Free of all legal issues as all branding and labels are custom made by our studio
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Technical Details:
Scaled to Epic Skeleton: Yes
Collision: Yes
Vertex Count: Displayed in Documentation
LODs: SmallProp
Number of Meshes: 528
Number of Materials and Material Instances: 223
Number of Textures: 367
Supported Development Platforms: Windows
https://desirefx.me/3d_models/interiors_and_exteriors/castle-grimguard-night-day/
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
528 Meshes
High quality and fidelity texture sets – 4k textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process and Look Up Table
Optimized for games
Color changeable for all painted parts!
Free of all legal issues as all branding and labels are custom made by our studio
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Technical Details:
Scaled to Epic Skeleton: Yes
Collision: Yes
Vertex Count: Displayed in Documentation
LODs: SmallProp
Number of Meshes: 528
Number of Materials and Material Instances: 223
Number of Textures: 367
Supported Development Platforms: Windows
https://desirefx.me/3d_models/interiors_and_exteriors/castle-grimguard-night-day/
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Auge Mountaintop Observatory
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
367 Meshes
High quality and fidelity texture sets – 4k textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process and Look Up Table
Optimized for games
Color changeable for all painted parts!
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Technical Details:
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: SmallProp
Number of Meshes: 367
Number of Materials and Material Instances: 242
Number of Textures: 435
Supported Development Platforms: Windows
https://desirefx.me/3d_models/interiors_and_exteriors/auge-mountaintop-observatory/
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
367 Meshes
High quality and fidelity texture sets – 4k textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process and Look Up Table
Optimized for games
Color changeable for all painted parts!
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Technical Details:
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: SmallProp
Number of Meshes: 367
Number of Materials and Material Instances: 242
Number of Textures: 435
Supported Development Platforms: Windows
https://desirefx.me/3d_models/interiors_and_exteriors/auge-mountaintop-observatory/
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Oceanology Legacy
In today’s competitive landscape, standing out requires delivering visually captivating, genuinely immersive environments. Oceanology Legacy offers a stable, high-quality ocean simulation engineered to perform smoothly on mid-range GPUs, allowing you to bring compelling, lifelike water experiences directly into your projects.
Why Choose Oceanology Legacy?
Network Replicated: Seamless, synchronized multiplayer experiences that foster community and engagement.
Open World Compatible: Easily integrate vast oceanic expanses into large-scale environments.
Gersnerts Waves: Advanced wave modeling for nuanced, realistic ocean surfaces.
Mathematical Wave Simulation: Precisely calculated fluid dynamics that enhance immersion.
High-Quality C++: A robust, efficient codebase for stability and long-term scalability.
Real-Time: Dynamic updates that maintain a living, responsive environment.
Mid-Range GPU Friendly: Optimized to run smoothly on commonly available hardware, broadening your audience and ensuring stable performance.
Over 7 Years of Experience: A proven foundation of expertise, ensuring quality and long-term value.
With Oceanology Legacy, you’re not merely adding water; you’re enriching your project with depth, authenticity, and a reputation for quality that sets you apart in a demanding market.
Features:
Optimized GPU Performance: A clean, efficient implementation designed to minimize GPU load, ensuring smooth performance and high frame rates even on demanding systems.
Advanced Ocean Surface Rendering: Achieve stunningly realistic ocean surfaces.
Quadtree Tessellation: Optimize performance with dynamic spatial management.
Infinite & Local Ocean Simulation: Seamlessly simulate both infinite and localized ocean environments.
Dynamic Audio Analyzer: Synchronize audio effects for an immersive experience.
Basic Multiplayer Support: Optimized for consistent multiplayer gameplay.
Water Physics: Basic control of wave direction, depth, and object interactions.
Basic Swimming System: Realistic swimming mechanics with bubble effects and smooth transitions between surface and underwater.
Dynamic Environmental Integration: Real-time adaptation to landscapes for fluid visual effects.
Dynamic Masking Effects: Easily create captivating custom visual effects.
Easy Configuration: Create high-performance water bodies with an intuitive interface.
Underwater Effects: Volumetric and post-process underwater visuals.
Surface Appearance Customization: Control scattering, color palettes, roughness, and reflections.
World Partition Compatibility: Integrate seamlessly into open worlds.
Basic Shoreline Control: Manage foam, wave height, and coastline design.
Custom Wave Profiles: Configure wave profiles for enhanced ocean realism.
Day/Night Underwater Effects: Simulate underwater ambiance based on time of day.
Gerstner Waves: Wave simulation using a solution for periodic surface gravity waves.
Displacement-Based Physics Volume: Advanced physics simulation for realistic water dynamics.
RVT Landscape Integration: Use RVT for advanced landscape integration.
Wetness Effects: Visual representation of wet surfaces for added realism.
Support for Multiple Water Bodies: Manage multiple water bodies seamlessly.
Underwater God Rays: Realistic god rays for enhanced underwater visuals.
Multi-Color Water Customization: Adjust colors for different water bodies.
Optimized Lake Simulation: Efficiently manage multiple lake environments.
Technical Details:
Code Modules:
OceanologyInfiniteOceanActor
OceanologyLakeActor
OceanologyPhysicsVolumeActor
OceanologyRVTHeightmapActor
OceanologyWaterParentActor
OceanologyWaterVolumeActor
OceanologyProceduralQuadTreeComponent
InfiniteComponent
OceanAudioComponent
OceanBuoyancyComponent
OceanologyUnderwaterComponent
OceanSwimmingComponent
Oceanology_Plugin
Oceanology_PluginBPLibrary
OceanologyRuntimeSettings
Summarize
UnderwaterMode
Number of Blueprints: 13
Number of C++ Classes: 33
Network Replicated: Yes
Supported Development Platforms: Windows
https://desirefx.me/gamedev/oceanology-legacy/
In today’s competitive landscape, standing out requires delivering visually captivating, genuinely immersive environments. Oceanology Legacy offers a stable, high-quality ocean simulation engineered to perform smoothly on mid-range GPUs, allowing you to bring compelling, lifelike water experiences directly into your projects.
Why Choose Oceanology Legacy?
Network Replicated: Seamless, synchronized multiplayer experiences that foster community and engagement.
Open World Compatible: Easily integrate vast oceanic expanses into large-scale environments.
Gersnerts Waves: Advanced wave modeling for nuanced, realistic ocean surfaces.
Mathematical Wave Simulation: Precisely calculated fluid dynamics that enhance immersion.
High-Quality C++: A robust, efficient codebase for stability and long-term scalability.
Real-Time: Dynamic updates that maintain a living, responsive environment.
Mid-Range GPU Friendly: Optimized to run smoothly on commonly available hardware, broadening your audience and ensuring stable performance.
Over 7 Years of Experience: A proven foundation of expertise, ensuring quality and long-term value.
With Oceanology Legacy, you’re not merely adding water; you’re enriching your project with depth, authenticity, and a reputation for quality that sets you apart in a demanding market.
Features:
Optimized GPU Performance: A clean, efficient implementation designed to minimize GPU load, ensuring smooth performance and high frame rates even on demanding systems.
Advanced Ocean Surface Rendering: Achieve stunningly realistic ocean surfaces.
Quadtree Tessellation: Optimize performance with dynamic spatial management.
Infinite & Local Ocean Simulation: Seamlessly simulate both infinite and localized ocean environments.
Dynamic Audio Analyzer: Synchronize audio effects for an immersive experience.
Basic Multiplayer Support: Optimized for consistent multiplayer gameplay.
Water Physics: Basic control of wave direction, depth, and object interactions.
Basic Swimming System: Realistic swimming mechanics with bubble effects and smooth transitions between surface and underwater.
Dynamic Environmental Integration: Real-time adaptation to landscapes for fluid visual effects.
Dynamic Masking Effects: Easily create captivating custom visual effects.
Easy Configuration: Create high-performance water bodies with an intuitive interface.
Underwater Effects: Volumetric and post-process underwater visuals.
Surface Appearance Customization: Control scattering, color palettes, roughness, and reflections.
World Partition Compatibility: Integrate seamlessly into open worlds.
Basic Shoreline Control: Manage foam, wave height, and coastline design.
Custom Wave Profiles: Configure wave profiles for enhanced ocean realism.
Day/Night Underwater Effects: Simulate underwater ambiance based on time of day.
Gerstner Waves: Wave simulation using a solution for periodic surface gravity waves.
Displacement-Based Physics Volume: Advanced physics simulation for realistic water dynamics.
RVT Landscape Integration: Use RVT for advanced landscape integration.
Wetness Effects: Visual representation of wet surfaces for added realism.
Support for Multiple Water Bodies: Manage multiple water bodies seamlessly.
Underwater God Rays: Realistic god rays for enhanced underwater visuals.
Multi-Color Water Customization: Adjust colors for different water bodies.
Optimized Lake Simulation: Efficiently manage multiple lake environments.
Technical Details:
Code Modules:
OceanologyInfiniteOceanActor
OceanologyLakeActor
OceanologyPhysicsVolumeActor
OceanologyRVTHeightmapActor
OceanologyWaterParentActor
OceanologyWaterVolumeActor
OceanologyProceduralQuadTreeComponent
InfiniteComponent
OceanAudioComponent
OceanBuoyancyComponent
OceanologyUnderwaterComponent
OceanSwimmingComponent
Oceanology_Plugin
Oceanology_PluginBPLibrary
OceanologyRuntimeSettings
Summarize
UnderwaterMode
Number of Blueprints: 13
Number of C++ Classes: 33
Network Replicated: Yes
Supported Development Platforms: Windows
https://desirefx.me/gamedev/oceanology-legacy/
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Medieval Village – Slavic Huts Environment
Capture the essence of a Slavic-inspired medieval village with a range of atmospheric lighting scenarios, ideal for dark fantasy settings. This pack includes authentic thatched modular huts, woodpiles, fences, and natural landscapes, bringing the rustic charm and mystique of a secluded homestead to life. Perfect for RPG environments, historical recreations, and Witcher-like storytelling scenes, with dynamic lighting options that reveal a hidden side of village life. Uncover the villagers’ secret: a shadowed place of pagan rituals, adding a haunting depth to your fantasy world.
Features:
Authentic Slavic Architecture: Includes a range of thatched-roof huts, wooden barns, and storage sheds, crafted to reflect traditional Slavic building styles.
Dynamic Lighting Scenarios: A variety of lighting options, from bright, sunlit scenes to eerie, overcast atmospheres, allowing for day and night cycles that enhance the mood of your scenes.
Detailed Environment Props: Features realistic elements like woodpiles, fences, carts, and small storage areas that bring the village to life with lived-in authenticity.
Secret Ritual Area: Discover a concealed pagan shrine, perfect for adding a darker, mystical element to your story, invoking the hidden practices of villagers in a time steeped in folklore.
Optimized for Performance: Designed for efficient use in both high and low-end projects, with LODs and optimized assets to keep performance smooth.
Technical Details:
Number of Meshes: around 400
Collision: Yes, mostly automatically generated
Vertex Count: around 100-20 000. Most around 2-4k
LODs: Yes, mostly automatically generated
Number of LODs: 2-4
Number of Materials and Material Instances: More than 500(mostly with 8 main base materials)
Number of Material Instances: around 500
Number of Textures: around 600
Texture Resolutions: Definitely most of them in 4k with maximum possible quality. You can easily setup them based on LOD groups.
Supported Development Platforms:
Windows: Yes
Mac: Should work like our other packages
Important/Additional Notes:
This product supports Nanite for Unreal Engine 5.2+
This product supports Lumen for Unreal Engine 5.2+
For Sky-textures we used great CC0 free textures from PolyHaven: LINK
This pack includes a mannequin by Epic Games for presentation.
All the screens and video was recorded on UE 5.2.
https://desirefx.me/3d_models/interiors_and_exteriors/medieval-village-slavic-huts-environment/
Capture the essence of a Slavic-inspired medieval village with a range of atmospheric lighting scenarios, ideal for dark fantasy settings. This pack includes authentic thatched modular huts, woodpiles, fences, and natural landscapes, bringing the rustic charm and mystique of a secluded homestead to life. Perfect for RPG environments, historical recreations, and Witcher-like storytelling scenes, with dynamic lighting options that reveal a hidden side of village life. Uncover the villagers’ secret: a shadowed place of pagan rituals, adding a haunting depth to your fantasy world.
Features:
Authentic Slavic Architecture: Includes a range of thatched-roof huts, wooden barns, and storage sheds, crafted to reflect traditional Slavic building styles.
Dynamic Lighting Scenarios: A variety of lighting options, from bright, sunlit scenes to eerie, overcast atmospheres, allowing for day and night cycles that enhance the mood of your scenes.
Detailed Environment Props: Features realistic elements like woodpiles, fences, carts, and small storage areas that bring the village to life with lived-in authenticity.
Secret Ritual Area: Discover a concealed pagan shrine, perfect for adding a darker, mystical element to your story, invoking the hidden practices of villagers in a time steeped in folklore.
Optimized for Performance: Designed for efficient use in both high and low-end projects, with LODs and optimized assets to keep performance smooth.
Technical Details:
Number of Meshes: around 400
Collision: Yes, mostly automatically generated
Vertex Count: around 100-20 000. Most around 2-4k
LODs: Yes, mostly automatically generated
Number of LODs: 2-4
Number of Materials and Material Instances: More than 500(mostly with 8 main base materials)
Number of Material Instances: around 500
Number of Textures: around 600
Texture Resolutions: Definitely most of them in 4k with maximum possible quality. You can easily setup them based on LOD groups.
Supported Development Platforms:
Windows: Yes
Mac: Should work like our other packages
Important/Additional Notes:
This product supports Nanite for Unreal Engine 5.2+
This product supports Lumen for Unreal Engine 5.2+
For Sky-textures we used great CC0 free textures from PolyHaven: LINK
This pack includes a mannequin by Epic Games for presentation.
All the screens and video was recorded on UE 5.2.
https://desirefx.me/3d_models/interiors_and_exteriors/medieval-village-slavic-huts-environment/
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Jet Packs Bundle
This pack contains seven types of jet packs. An old fashioned jet pack, a dual jet-engined more modern jet pack, a dual ducted fan type of backpack, a modern military-inspired jet pack with jets engines attached to the pilot’s hands, a flying wing pack with four jet engines under the wings, and the last two being an Acme Rocket and a retro Sci-Fi jet pack for fun.
This pack contains all of the textures and materials needed for them to look good including mask textures set up to allow for some customization of how the jet packs will look. It has all the animations needed for your character (using default unreal skeleton) to fly around with the packs on their backs (doesn’t require any bones being added to your existing characters to use, though does require you to copy/migrate over five sockets for the exhaust points of the Hand Held type of jet pack).
Next are the three-particle effects for the jet packs exhaust, and eight audio files of sound effects for the jet pack engines and other sounds to give you some options in how they sound in your project.
There are two blueprints, one for the third person character modified to have the jet pack actor on him, and the jet pack actor itself. This single actor is set up to work as any of the jet packs, and to be added to any character with maximum ease.
You would also need to open the third person characters animation blueprint and copy over the code there to your own characters to use it (as shown in the demo), but it’s built to be easily copied and to then be merged in with the rest of your animation blueprints without getting in the way, or making things unnecessarily confusing.
If you have any questions, be sure to post them here, on the YouTube demo video, or contact me more directly on the discord or via email. Contact info can be found in the documentation that is linked down below, along with many more fine details on this product and its contents.
Features:
7 Jet Packs to fly around with.
Materials with masking options to allow for easy customization of jet pack appearances.
Includes 4K and 2K textures and materials to allow for quicker implementation in most projects at varying performance levels. (or equivalent 2 levels of quality for some secondary smaller textures where appropriate)
Animations for the Unreal Skeleton to allow your characters to fly around with the jet packs on, with animations blueprints all fully set up to allow for quick and easy integration into your own characters with minimal hassle.
3 Particle Effects and eight sounds for the jet packs.
Number of Blueprints: 2 (demo third person character, and the Master Jet pack blueprint.
Input: Game pad, Keyboard, and Mouse. You will likely need to add an input Axis event for vertical movement into your project to fully use this product.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Android: Yes
https://desirefx.me/characters/jet-packs-bundle/
This pack contains seven types of jet packs. An old fashioned jet pack, a dual jet-engined more modern jet pack, a dual ducted fan type of backpack, a modern military-inspired jet pack with jets engines attached to the pilot’s hands, a flying wing pack with four jet engines under the wings, and the last two being an Acme Rocket and a retro Sci-Fi jet pack for fun.
This pack contains all of the textures and materials needed for them to look good including mask textures set up to allow for some customization of how the jet packs will look. It has all the animations needed for your character (using default unreal skeleton) to fly around with the packs on their backs (doesn’t require any bones being added to your existing characters to use, though does require you to copy/migrate over five sockets for the exhaust points of the Hand Held type of jet pack).
Next are the three-particle effects for the jet packs exhaust, and eight audio files of sound effects for the jet pack engines and other sounds to give you some options in how they sound in your project.
There are two blueprints, one for the third person character modified to have the jet pack actor on him, and the jet pack actor itself. This single actor is set up to work as any of the jet packs, and to be added to any character with maximum ease.
You would also need to open the third person characters animation blueprint and copy over the code there to your own characters to use it (as shown in the demo), but it’s built to be easily copied and to then be merged in with the rest of your animation blueprints without getting in the way, or making things unnecessarily confusing.
If you have any questions, be sure to post them here, on the YouTube demo video, or contact me more directly on the discord or via email. Contact info can be found in the documentation that is linked down below, along with many more fine details on this product and its contents.
Features:
7 Jet Packs to fly around with.
Materials with masking options to allow for easy customization of jet pack appearances.
Includes 4K and 2K textures and materials to allow for quicker implementation in most projects at varying performance levels. (or equivalent 2 levels of quality for some secondary smaller textures where appropriate)
Animations for the Unreal Skeleton to allow your characters to fly around with the jet packs on, with animations blueprints all fully set up to allow for quick and easy integration into your own characters with minimal hassle.
3 Particle Effects and eight sounds for the jet packs.
Number of Blueprints: 2 (demo third person character, and the Master Jet pack blueprint.
Input: Game pad, Keyboard, and Mouse. You will likely need to add an input Axis event for vertical movement into your project to fully use this product.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Android: Yes
https://desirefx.me/characters/jet-packs-bundle/
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Inventory System Pro by Moonville
Inventory System Pro is your ultimate Blueprint only toolkit for creating AAA-quality inventory systems. Choose from two polished design templates inspired by top Action RPG and Action Horror games. Features a Grid Inventory with Uniform and Jigsaw layouts, Item Pickups, Item Chests, Equipment Slots for weapons and clothes, and Weapon Systems for Ranged, Melee, and Throwable combat.
Enhance gameplay with Survival Mechanics like Health, Mana, Hunger, and Thirst bars, plus Vendors & Currency for buying and selling items. The asset also supports Crafting, Combining, Item Durability, AI Item Drops, Puzzles, Smelting, Cooking and even more.
High customizability and extensive example scenes make Inventory System Pro the perfect solution for your game. Unleash the full potential of your project today!
More Highlights
Networking/Multiplayer ready. Perfect for Co-Op Games!
Gamepad ready!
Enhanced Input Integration!
Common UI Integration!
Also works in First Person!
Features:
Two polished design templates inspired by AAA game titles
Grid Inventory Design (Uniform & Jigsaw)
Item Pickups
Item Chests
Combinable Items
Item Durability
Item Container / Storage
Equipment / Cosmetics
Weapon System (Ranged, Melee and Throwable Weapons)
Survival Component (Health, Mana, Hunger and Thirst)
Vendors & Currency (Buy & Sell Items)
Campfire (Cook food)
Smelter (Smelt raw materials)
Craft Items
AI Characters (Item Drop, Gatherer and Fighter AI)
Doors openable with Key items
Puzzles (Combine Items and Trigger Gameplay Events)
Inventory Load (Max. Weight)
High customizability through data assets
Extensive example scenes for both design templates
Third & First Person Perspective support
Technical Details:
Number of Blueprints: 246
Network Replicated: Yes
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Mac, Xbox, Playstation, Switch
https://desirefx.me/gamedev/inventory-system-pro-by-moonville/
Inventory System Pro is your ultimate Blueprint only toolkit for creating AAA-quality inventory systems. Choose from two polished design templates inspired by top Action RPG and Action Horror games. Features a Grid Inventory with Uniform and Jigsaw layouts, Item Pickups, Item Chests, Equipment Slots for weapons and clothes, and Weapon Systems for Ranged, Melee, and Throwable combat.
Enhance gameplay with Survival Mechanics like Health, Mana, Hunger, and Thirst bars, plus Vendors & Currency for buying and selling items. The asset also supports Crafting, Combining, Item Durability, AI Item Drops, Puzzles, Smelting, Cooking and even more.
High customizability and extensive example scenes make Inventory System Pro the perfect solution for your game. Unleash the full potential of your project today!
More Highlights
Networking/Multiplayer ready. Perfect for Co-Op Games!
Gamepad ready!
Enhanced Input Integration!
Common UI Integration!
Also works in First Person!
Features:
Two polished design templates inspired by AAA game titles
Grid Inventory Design (Uniform & Jigsaw)
Item Pickups
Item Chests
Combinable Items
Item Durability
Item Container / Storage
Equipment / Cosmetics
Weapon System (Ranged, Melee and Throwable Weapons)
Survival Component (Health, Mana, Hunger and Thirst)
Vendors & Currency (Buy & Sell Items)
Campfire (Cook food)
Smelter (Smelt raw materials)
Craft Items
AI Characters (Item Drop, Gatherer and Fighter AI)
Doors openable with Key items
Puzzles (Combine Items and Trigger Gameplay Events)
Inventory Load (Max. Weight)
High customizability through data assets
Extensive example scenes for both design templates
Third & First Person Perspective support
Technical Details:
Number of Blueprints: 246
Network Replicated: Yes
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Mac, Xbox, Playstation, Switch
https://desirefx.me/gamedev/inventory-system-pro-by-moonville/
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Ascent Combat Framework Ultimate (ACF U) – C++ Complete Game Creator
Ascent Combat Framework Ultimate (ACF U) is a multi-module C++ plugin designed to provide you with a powerful, extendable framework to build your very own Action RPG game in record time and supports multiplayer.
This massive plugin includes the highly succesful Ascent Combat Framework, Ascent Toolset and Ascent UI Tools combined into a single, powerful asset, packed with additional unique features like the revolutionary Combo Graph and hundreds of integration Blueprints. ACF U includes advanced Editor tools that seamlessly blend with the engine, making it feel like you’re working with a supercharged version of Unreal.
Crafted by veteran engineers with AAA game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea. ACF U gives you everything you need to create a complete game:
Advanced Character Controller with 3 sample AnimBlueprints: Blendspaces, Distance Matching and GASP Integration (BETA) with Motion Matching
Melee Combat with animation warp and adjustments
Ranged Combat and Shooting, with samples for bows, shotguns, rifles and pistols
Inventory & Equipment, with Crafting and fully ready UI with Gamepad Navigation for every element including vendors, chests etc.
Attribute System and Leveling, with the possibility of crerating custom Attributes and dependencies directly in Editor
Automatic Save System, save and load your entire world with a single blueprint node
Spells: including many pre-made spells and the possibility of creating new ones
Targeting system, highly customizable including the possibility of locking as in souls-like games
Riding and Mounted Combat, generic riding systems that supports any kind of creature and vehicles
AI Framework with AI Groups and Companions, with many pre-made behaviours for AIs including monsters, melee, ranged enemies and mages!
Quest Editor, a node based quest editor with dozens of pre made objectives to create your quests!
Dialogue Editor , a node based dialogue system supporting custom cameras, animations and voices
Map Creator, create your world map/minimap or export it in an external software
Navigation, full navigation system with map, markers and compass
100+ widget and Automatic Gamepad Navigation including main menu, puase, settings etc. Based on Common UI
Style Manager to reskin all the widgets in an incredibly easy way
…much much more!
ACF U is massive yet modular, offering 37 powerful modules, each with its own clear responsibilities, keeping your development streamlined and efficient. It makes it much easier to keep your code organized, SOLID and incredibly easy to maintain.
Absolutely not! ACF U is designed so you never have to touch it’s C++ code. It’s like an engine within an engine, allowing you to work entirely in Blueprints, if you want. Everything is exposed, making it fully expandable without writing a single line of code, giving you the power of professional C++ gameplay system with the simplicity of Blueprints! And if you want you can of course extend it in C++ as well!
Technical Details:
Code Modules & Features:
Actions System [Runtime]
Advanced RPG System [Runtime]
AI Framework [Runtime]
Ascent Combat Framework [Runtime]
Ascent Combo Graph [Runtime]
Ascent Combo Graph Editor [Editor]
Ascent Core Interfaces [Runtime]
Ascent Dialogue System [Runtime]
Number of Blueprints: 283
Number of C++ Classes: 348
Network Replicated: Mostly yes, with some exceptions, more info here
Supported Development Platforms:
Windows: (Yes)
Supported Target Build Platforms: Windows, Android, PS5, Xbox One
https://desirefx.me/gamedev/ascent-combat-framework-ultimate-acf-u-c-complete-game-creator/
Ascent Combat Framework Ultimate (ACF U) is a multi-module C++ plugin designed to provide you with a powerful, extendable framework to build your very own Action RPG game in record time and supports multiplayer.
This massive plugin includes the highly succesful Ascent Combat Framework, Ascent Toolset and Ascent UI Tools combined into a single, powerful asset, packed with additional unique features like the revolutionary Combo Graph and hundreds of integration Blueprints. ACF U includes advanced Editor tools that seamlessly blend with the engine, making it feel like you’re working with a supercharged version of Unreal.
Crafted by veteran engineers with AAA game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea. ACF U gives you everything you need to create a complete game:
Advanced Character Controller with 3 sample AnimBlueprints: Blendspaces, Distance Matching and GASP Integration (BETA) with Motion Matching
Melee Combat with animation warp and adjustments
Ranged Combat and Shooting, with samples for bows, shotguns, rifles and pistols
Inventory & Equipment, with Crafting and fully ready UI with Gamepad Navigation for every element including vendors, chests etc.
Attribute System and Leveling, with the possibility of crerating custom Attributes and dependencies directly in Editor
Automatic Save System, save and load your entire world with a single blueprint node
Spells: including many pre-made spells and the possibility of creating new ones
Targeting system, highly customizable including the possibility of locking as in souls-like games
Riding and Mounted Combat, generic riding systems that supports any kind of creature and vehicles
AI Framework with AI Groups and Companions, with many pre-made behaviours for AIs including monsters, melee, ranged enemies and mages!
Quest Editor, a node based quest editor with dozens of pre made objectives to create your quests!
Dialogue Editor , a node based dialogue system supporting custom cameras, animations and voices
Map Creator, create your world map/minimap or export it in an external software
Navigation, full navigation system with map, markers and compass
100+ widget and Automatic Gamepad Navigation including main menu, puase, settings etc. Based on Common UI
Style Manager to reskin all the widgets in an incredibly easy way
…much much more!
ACF U is massive yet modular, offering 37 powerful modules, each with its own clear responsibilities, keeping your development streamlined and efficient. It makes it much easier to keep your code organized, SOLID and incredibly easy to maintain.
Absolutely not! ACF U is designed so you never have to touch it’s C++ code. It’s like an engine within an engine, allowing you to work entirely in Blueprints, if you want. Everything is exposed, making it fully expandable without writing a single line of code, giving you the power of professional C++ gameplay system with the simplicity of Blueprints! And if you want you can of course extend it in C++ as well!
Technical Details:
Code Modules & Features:
Actions System [Runtime]
Advanced RPG System [Runtime]
AI Framework [Runtime]
Ascent Combat Framework [Runtime]
Ascent Combo Graph [Runtime]
Ascent Combo Graph Editor [Editor]
Ascent Core Interfaces [Runtime]
Ascent Dialogue System [Runtime]
Number of Blueprints: 283
Number of C++ Classes: 348
Network Replicated: Mostly yes, with some exceptions, more info here
Supported Development Platforms:
Windows: (Yes)
Supported Target Build Platforms: Windows, Android, PS5, Xbox One
https://desirefx.me/gamedev/ascent-combat-framework-ultimate-acf-u-c-complete-game-creator/
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Infected – Multiplayer Zombie Survival Third Person Shooter Template
Infected is a Multiplayer Zombie Survival Third Person Shooter Template in which the survival players have to survive in order to win. The Infected/zombie players have to infect the survivors to win.
The survivors spawn with a gun and the ability to drop a bomb. After the match countdown one of the survivors becomes infected and has to try to infect all of the survivors which will then also become infected and will hunt survivors.
Infected is a beginner friendly, Plug & Play multiplayer game template that gets you right into action! Give your game development journey a boost by seeing how this product is realized.
Build your own unique game using this gameplay template
Easily add more custom levels or make fun levels using the example props
This template includes:
Full Gameplay Template
3rd person shooter mechanics/gameplay
Infected vs Survivors (Survive against the zombie/infected players for as long as possible)
Multiplayer gameplay logic
Complete match flow logic (Countdown, Spawning, Gameplay, Winner announcement, Repeat)
Replicated gameplay actors
Modular level building assets
Main menu setup
Multiplayer session setup (Host, find & join games)
2 example levels
More features:
Shooter mechanics (Third person line trace setup)
Reloading mechanic
Explosive dynamite bomb
Respawn system
Infection logic (Infected players can infect survivors that then turn into a zombie at the player location)
Ragdolling system
Fully replicated User Interface Widgets
Match flow logic
Disconnection safeties and error handling
Full shooter animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Zombie animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Niagara particle systems (Bomb Blast, Shooting surfaces, Impact shots on Infected/Zombie player)
Fully replicated sound effects setup
and more
Advantages of Infected:
Best practice multiplayer blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)
Optimized multiplayer blueprint setup
Well commented for easy understanding
Lean and structured
Technical Details:
Network Replicated: Yes
Input: Keyboard & Mouse
Subsystem: Default Online Subsystem (Game is compatible with any Unreal Engine Compatible Subsystem)
Supported Development Platforms: Windows, Mac, Linux
Number of Blueprints: 14
Number of Widget blueprints: 19
Number of Animations: 20
Rigged to UE5 skeleton: Yes
Number of Niagara particles: 4
Number of Textures: 22
Number of Sound effects: 16
Number of Static Meshes: 26
https://desirefx.me/gamedev/infected-multiplayer-zombie-survival-third-person-shooter-template/
Infected is a Multiplayer Zombie Survival Third Person Shooter Template in which the survival players have to survive in order to win. The Infected/zombie players have to infect the survivors to win.
The survivors spawn with a gun and the ability to drop a bomb. After the match countdown one of the survivors becomes infected and has to try to infect all of the survivors which will then also become infected and will hunt survivors.
Infected is a beginner friendly, Plug & Play multiplayer game template that gets you right into action! Give your game development journey a boost by seeing how this product is realized.
Build your own unique game using this gameplay template
Easily add more custom levels or make fun levels using the example props
This template includes:
Full Gameplay Template
3rd person shooter mechanics/gameplay
Infected vs Survivors (Survive against the zombie/infected players for as long as possible)
Multiplayer gameplay logic
Complete match flow logic (Countdown, Spawning, Gameplay, Winner announcement, Repeat)
Replicated gameplay actors
Modular level building assets
Main menu setup
Multiplayer session setup (Host, find & join games)
2 example levels
More features:
Shooter mechanics (Third person line trace setup)
Reloading mechanic
Explosive dynamite bomb
Respawn system
Infection logic (Infected players can infect survivors that then turn into a zombie at the player location)
Ragdolling system
Fully replicated User Interface Widgets
Match flow logic
Disconnection safeties and error handling
Full shooter animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Zombie animation set included (Scaled and rigged to UE5 Mannequin skeleton)
Niagara particle systems (Bomb Blast, Shooting surfaces, Impact shots on Infected/Zombie player)
Fully replicated sound effects setup
and more
Advantages of Infected:
Best practice multiplayer blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)
Optimized multiplayer blueprint setup
Well commented for easy understanding
Lean and structured
Technical Details:
Network Replicated: Yes
Input: Keyboard & Mouse
Subsystem: Default Online Subsystem (Game is compatible with any Unreal Engine Compatible Subsystem)
Supported Development Platforms: Windows, Mac, Linux
Number of Blueprints: 14
Number of Widget blueprints: 19
Number of Animations: 20
Rigged to UE5 skeleton: Yes
Number of Niagara particles: 4
Number of Textures: 22
Number of Sound effects: 16
Number of Static Meshes: 26
https://desirefx.me/gamedev/infected-multiplayer-zombie-survival-third-person-shooter-template/
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Stealth Locomotion Animation Set
This is a collection of 62 hand-crafted (not motion capture) stealth locomotion animations. This is an animation-only asset – no Blueprints included!
Features:
– 8-directional locomotion animations at two speeds (slow/fast)
– Start and Stop animations (8-direction starts, 4-direction stops)
– Sneaking along a wall at two speeds (slow/fast)
– Peeking around corners
Full Animation List:
Crouch
Idle
Uncrouch
Slow_F
Slow_FL
Slow_FR
Slow_L
Slow_R
Slow_B
Slow_BL
Slow_BR
Slow_F_Start
Slow_FL_Start
Slow_FR_Start
Slow_L_Start
Slow_R_Start
Slow_B_Start
Slow_BL_Start
Slow_BR_Start
Fast_F
Fast_FL
Fast_FR
Fast_L
Fast_R
Fast_B
Fast_BL
Fast_BR
Fast_F_Start
Fast_FL_Start
Fast_FR_Start
Fast_L_Start
Fast_R_Start
Fast_B_Start
Fast_BL_Start
Fast_BR_Start
Stop_F
Stop_L
Stop_R
Stop_B
Turn_90_R
Turn_90_L
Turn_180
LeftWall_Idle
LeftWall_Slow
LeftWall_Slow_Start
LeftWall_Fast
LeftWall_Fast_Start
LeftWall_Stop
LeftWall_Turn_180
LeftWall_Lean_Start
LeftWall_Lean
LeftWall_Lean_End
RightWall_Idle
RightWall_Slow
RightWall_Slow_Start
RightWall_Fast
RightWall_Fast_Start
RightWall_Stop
RightWall_Turn_180
RightWall_Lean_Start
RightWall_Lean
RightWall_Lean_End
Technical Details
Features: Third-person animations for a character moving around stealthily
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 62
Animation types: 62 Root Motion + 62 In-Place
Supported Development Platforms:
Windows: Yes
Mac: No (Untested)
Important/Additional Notes:
– Source FBX files are located in the SourceFiles folder in the project’s root
https://desirefx.me/gamedev/stealth-locomotion-animation-set/
This is a collection of 62 hand-crafted (not motion capture) stealth locomotion animations. This is an animation-only asset – no Blueprints included!
Features:
– 8-directional locomotion animations at two speeds (slow/fast)
– Start and Stop animations (8-direction starts, 4-direction stops)
– Sneaking along a wall at two speeds (slow/fast)
– Peeking around corners
Full Animation List:
Crouch
Idle
Uncrouch
Slow_F
Slow_FL
Slow_FR
Slow_L
Slow_R
Slow_B
Slow_BL
Slow_BR
Slow_F_Start
Slow_FL_Start
Slow_FR_Start
Slow_L_Start
Slow_R_Start
Slow_B_Start
Slow_BL_Start
Slow_BR_Start
Fast_F
Fast_FL
Fast_FR
Fast_L
Fast_R
Fast_B
Fast_BL
Fast_BR
Fast_F_Start
Fast_FL_Start
Fast_FR_Start
Fast_L_Start
Fast_R_Start
Fast_B_Start
Fast_BL_Start
Fast_BR_Start
Stop_F
Stop_L
Stop_R
Stop_B
Turn_90_R
Turn_90_L
Turn_180
LeftWall_Idle
LeftWall_Slow
LeftWall_Slow_Start
LeftWall_Fast
LeftWall_Fast_Start
LeftWall_Stop
LeftWall_Turn_180
LeftWall_Lean_Start
LeftWall_Lean
LeftWall_Lean_End
RightWall_Idle
RightWall_Slow
RightWall_Slow_Start
RightWall_Fast
RightWall_Fast_Start
RightWall_Stop
RightWall_Turn_180
RightWall_Lean_Start
RightWall_Lean
RightWall_Lean_End
Technical Details
Features: Third-person animations for a character moving around stealthily
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 62
Animation types: 62 Root Motion + 62 In-Place
Supported Development Platforms:
Windows: Yes
Mac: No (Untested)
Important/Additional Notes:
– Source FBX files are located in the SourceFiles folder in the project’s root
https://desirefx.me/gamedev/stealth-locomotion-animation-set/
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After Effects, Project Files *.AE, Premiere Pro, Apple Motion Templates, Footages - VideoHive, MotionArray, MotionElements
Subscribe 👍
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Industrial Area
Old abandoned industrial area environment. Includes photoscanned game ready buildings and props.
Features:
Modular buildings.
Props: asphalt roads, fences, concrete pieces, ladders etc.
Foilage.
Demo map included.
Number of Unique Meshes: 62
Collision: Yes – custom and automatically generated.
Vertex Count: from 175 to 15988.
LODs: Yes.
Number of Materials and Material Instances: 62.
Number of Textures: 152
Texture Resolutions: from 512×512 to 4096×4096.
Supported Development Platforms: Windows.
https://desirefx.me/3d_models/interiors_and_exteriors/industrial-area/
Old abandoned industrial area environment. Includes photoscanned game ready buildings and props.
Features:
Modular buildings.
Props: asphalt roads, fences, concrete pieces, ladders etc.
Foilage.
Demo map included.
Number of Unique Meshes: 62
Collision: Yes – custom and automatically generated.
Vertex Count: from 175 to 15988.
LODs: Yes.
Number of Materials and Material Instances: 62.
Number of Textures: 152
Texture Resolutions: from 512×512 to 4096×4096.
Supported Development Platforms: Windows.
https://desirefx.me/3d_models/interiors_and_exteriors/industrial-area/
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Abandoned Brick Building v1.1
Abandoned brick building (house) with interior and exterior. You buy everything you see in the screenshots. The package includes two demonstration levels. The first demo level is a building – configured blueprint, which you can immediately add to your project and not collect and redo anything. The doors in the building open with the “E” key. The second demo level is a map on which a building is assembled from separate static 3D models. You can easily make the necessary changes or additions. Floors, walls, roof, road – Vertex Painting Material.
All models have a UV lighting map, which allows them to be used in various projects and game engines. If necessary, you can switch from the LOD system to the Nanite system in the settings of the model in a couple of mouse clicks.
Technical Details:
Number of Unique Meshes: 91
Collision: Yes (automatically, individual)
Vertex Count:
– Building Elements – beams, columns and wall panels (from 12 to 4 237)
– Debris, debris, pieces of floor tiles – (from 3 814 to 46 822)
– Old metal fence – (from 2 940 to 4 080)
LODs: Yes (33 Meshes)
Number of Materials and Material Instances: 71
Number of Textures: 168
Texture Resolutions: The resolution of the textures is varied (from 512 to 4096)
Supported Development Platforms: Windows
Documentation: No
https://desirefx.me/3d_models/interiors_and_exteriors/abandoned-brick-building-v1-1/
Abandoned brick building (house) with interior and exterior. You buy everything you see in the screenshots. The package includes two demonstration levels. The first demo level is a building – configured blueprint, which you can immediately add to your project and not collect and redo anything. The doors in the building open with the “E” key. The second demo level is a map on which a building is assembled from separate static 3D models. You can easily make the necessary changes or additions. Floors, walls, roof, road – Vertex Painting Material.
All models have a UV lighting map, which allows them to be used in various projects and game engines. If necessary, you can switch from the LOD system to the Nanite system in the settings of the model in a couple of mouse clicks.
Technical Details:
Number of Unique Meshes: 91
Collision: Yes (automatically, individual)
Vertex Count:
– Building Elements – beams, columns and wall panels (from 12 to 4 237)
– Debris, debris, pieces of floor tiles – (from 3 814 to 46 822)
– Old metal fence – (from 2 940 to 4 080)
LODs: Yes (33 Meshes)
Number of Materials and Material Instances: 71
Number of Textures: 168
Texture Resolutions: The resolution of the textures is varied (from 512 to 4096)
Supported Development Platforms: Windows
Documentation: No
https://desirefx.me/3d_models/interiors_and_exteriors/abandoned-brick-building-v1-1/
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The Hills Landscape
64 Square Kilometers Landscape. That’s the playable area.
With a high poly Nanite mountains mesh for backgrounds.Features:
64 Square Kilometers Landscape
High Poly Nanite Background Mesh With Flattened Edges
Detailed Surface
Lumen Ready
Demo Level Included
Version: 5.2
https://desirefx.me/gamedev/the-hills-landscape/
64 Square Kilometers Landscape. That’s the playable area.
With a high poly Nanite mountains mesh for backgrounds.Features:
64 Square Kilometers Landscape
High Poly Nanite Background Mesh With Flattened Edges
Detailed Surface
Lumen Ready
Demo Level Included
Version: 5.2
https://desirefx.me/gamedev/the-hills-landscape/
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African Village
High quality realistic Assets arranged in a map, Ready for any usage (games, animations, education, etc)
African Village area inspired by sudanese rural environments and thatched cottage
Low poly trees and cottages and light foliage and grasses , easy to use
Easy to create large environment and customize the map
Features:
Lowpoly High-quality props with a realistic style.
4K Texture.
Realistic models and textures depicting an village.
The true Foliage, Trees and Grass of the African ecosystem.
Fire and Smoke (niagara).
Houses are enterable.
Number of Unique Meshes: 39
Collision: Yes/custom
Vertex Count: Avg 30K-40K
LODs: No
Number of Materials and Material Instances: 2 Materials and 22 Instances
Number of Textures: 66
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: (ue4 version is in process as a small project)
https://desirefx.me/3d_models/interiors_and_exteriors/african-village/
High quality realistic Assets arranged in a map, Ready for any usage (games, animations, education, etc)
African Village area inspired by sudanese rural environments and thatched cottage
Low poly trees and cottages and light foliage and grasses , easy to use
Easy to create large environment and customize the map
Features:
Lowpoly High-quality props with a realistic style.
4K Texture.
Realistic models and textures depicting an village.
The true Foliage, Trees and Grass of the African ecosystem.
Fire and Smoke (niagara).
Houses are enterable.
Number of Unique Meshes: 39
Collision: Yes/custom
Vertex Count: Avg 30K-40K
LODs: No
Number of Materials and Material Instances: 2 Materials and 22 Instances
Number of Textures: 66
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: (ue4 version is in process as a small project)
https://desirefx.me/3d_models/interiors_and_exteriors/african-village/
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Asian Fishing Village Environment
Asian Fishing Village Environment with 172 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
DISCLAIMER
Lumen enabled. Includes Nanite meshes.
Features:
172 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 172 Unique Meshes
Number of Materials and Material Instances: 89
Number of Textures: 183
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0 , 5.1 , 5.2, 5.3, 5.4, 5.5+
HDRIBackdrop plugin needs to be enabled.
Lumen enabled
Includes Nanite meshes
https://desirefx.me/3d_models/interiors_and_exteriors/asian-fishing-village-environment/
Asian Fishing Village Environment with 172 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
DISCLAIMER
Lumen enabled. Includes Nanite meshes.
Features:
172 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 172 Unique Meshes
Number of Materials and Material Instances: 89
Number of Textures: 183
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0 , 5.1 , 5.2, 5.3, 5.4, 5.5+
HDRIBackdrop plugin needs to be enabled.
Lumen enabled
Includes Nanite meshes
https://desirefx.me/3d_models/interiors_and_exteriors/asian-fishing-village-environment/
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Junkyard City
Modular junkyard city containing 150 static meshes, with lods, lightmaps, collisions for exterior and interior
It contains all the props you need to create a post apocalyptic city including exterior and interior props, cars, bikes, signs, slum houses.
All assets are scaled according to the epic skeleton.
Features:
150 static meshes
Interior and exterior included
car blueprint to easily customize it
Motorcycles
Lift to go on top of the platform
Various signs for bar, burger, radio
Blueprint for watertower mill
POM decals
Collisions, Lods and lightmaps for all assets
Showcase map is included
Customizable sky
Number of Unique Meshes: 145
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of Materials and Material Instances: 15 materials and 91 material instances
Number of Textures: 163
Texture Resolutions: 2k 4k
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/junkyard-city/
Modular junkyard city containing 150 static meshes, with lods, lightmaps, collisions for exterior and interior
It contains all the props you need to create a post apocalyptic city including exterior and interior props, cars, bikes, signs, slum houses.
All assets are scaled according to the epic skeleton.
Features:
150 static meshes
Interior and exterior included
car blueprint to easily customize it
Motorcycles
Lift to go on top of the platform
Various signs for bar, burger, radio
Blueprint for watertower mill
POM decals
Collisions, Lods and lightmaps for all assets
Showcase map is included
Customizable sky
Number of Unique Meshes: 145
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of Materials and Material Instances: 15 materials and 91 material instances
Number of Textures: 163
Texture Resolutions: 2k 4k
Windows: Yes
Mac: Yes
https://desirefx.me/3d_models/interiors_and_exteriors/junkyard-city/
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