If you missed the whole show, Epic Games is trying to be AI first and only company. That sounds delusional at best. Tim is doing his casual Twitter shitposting to explain the situation (and make it worse).
#EpicGames@GameDEV
#AI@GameDEV
#WTF@GameDEV
βNo more hand-written code,β one of the gameβs directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be βgenerated with full AI workflows.β
#EpicGames@GameDEV
#AI@GameDEV
#WTF@GameDEV
π15β€1β1
GameDev Pulse
If you missed the whole show, Epic Games is trying to be AI first and only company. That sounds delusional at best. Tim is doing his casual Twitter shitposting to explain the situation (and make it worse). βNo more hand-written code,β one of the gameβs directorsβ¦
Pic related
π―30β€6π5π’1
This media is not supported in your browser
VIEW IN TELEGRAM
No one:
Sorting algorithm in my code:
Sorting algorithm in my code:
β€29π1
GameDev Pulse
So you start taking now when MS Office was replicated overnight? #Microsoft@GameDEV #AI@GameDEV
Sad but true: he can't now
π21π’7πΏ1
Forget Unreal Megalights, the guy made Gigalights for Unity:
https://www.youtube.com/watch?v=MHtYAUEK8lc
#Unity@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=MHtYAUEK8lc
#Unity@GameDEV
#Rendering@GameDEV
YouTube
GigaLights - Infinite Lights for Unity - Release Trailer
How do you use infinite lights in Unity? For years, Unity projects have had to work around light limits, but not anymore. Weβre proud to introduce GigaLights - Infinite Lights for Unity!
β‘Light your world with GigaLights - Infinite Lights for Unity!β‘
Releasedate:β¦
β‘Light your world with GigaLights - Infinite Lights for Unity!β‘
Releasedate:β¦
β€7π₯3
Richard Gray (The Levelord) passed away. The legendary level designer of Duke Nukem 3D was 68. During the recent years he lived in Moscow, consulted but tried not to work much.
Back in 2017 we've had a chance to make the interview with him (the video is in Russian). Spoke about the difference between curiosity in game industry and readiness to work.
Back in 2017 we've had a chance to make the interview with him (the video is in Russian). Spoke about the difference between curiosity in game industry and readiness to work.
π«‘35
In the meantime, the least popular live-service by Valve is dominating the market (despite it's not even released yet)
#Valve@GameDEV
#multiplayer@GameDEV
#Valve@GameDEV
#multiplayer@GameDEV
π10π₯8π2
The new Total War remaster has tons of poorly AI upscaling and no AI disclosure on Steam. Reviews are bad which is both expected and justified.
SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate? Was the game updated in such a short term?
What's funny though is that a lot of people are mad not because it is AI, but because of how bad of AI it is: wrong number of fingers, mashed up joints, loss of details, and such. That's literally "Will Smith eating pasta" level of AI.
#SEGA@GameDEV
#AI@GameDEV
SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate? Was the game updated in such a short term?
What's funny though is that a lot of people are mad not because it is AI, but because of how bad of AI it is: wrong number of fingers, mashed up joints, loss of details, and such. That's literally "Will Smith eating pasta" level of AI.
#SEGA@GameDEV
#AI@GameDEV
π14π1
GameDev Pulse
The new Total War remaster has tons of poorly AI upscaling and no AI disclosure on Steam. Reviews are bad which is both expected and justified. SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate?β¦
Fans be like: it could be at least a good AI upscaling π
π16
Funny enough, people rage-bating Valve over it, but the issue is purely legal: the new law in Japan forced them to do this.
#Valve@GameDEV
#Steam@GameDEV
#Valve@GameDEV
#Steam@GameDEV
π’14π4
Gamepires is over
(shrinked down significantly)
If you missed the drama over SCUM game: a small team with passion for their project was unable to grow into a healthy mainstream. Years in early access, no clear goals, missed deadlines.
#LayOffs@GameDEV
(shrinked down significantly)
If you missed the drama over SCUM game: a small team with passion for their project was unable to grow into a healthy mainstream. Years in early access, no clear goals, missed deadlines.
#LayOffs@GameDEV
π’14