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notable passive's modifiers on amulet.

Very Easy. They make the currency challenge becoming more interesting, from using quality currency only(old) to now using currency that change item's modifiers ... kinda force player to learn the crafting mechanics =P

#13. Turn in Divination Cards

**Type** | **Best Choice**
:---:|:--
Scarab | Cameria's Cut
Shaper or Elder Item | The Lord of Celebration
Six-Linked item | The Porcupine
Stack of Currency | Emperor's Luck
Two-Implicit Unique Item | Arrogance of the Vaal, Echoes of Love
Unique Map | The Encroaching Darkness

Normal. Old player might remember how hideous this challenge is [in the old days](https://i.imgur.com/AXftdhP.png), not exactly the same but pretty much they improve it BETTER! Nice work GGG!! Also note that this challenge require card that reward SPECIFIC reward type as requested, so those wild reward like The Void won't work on this challenge.

#14. Complete Encounters III

* [**Lord of the Grey**](https://youtu.be/RiCClswpRSU) - Tier3 Belfry Map, this boss will plunges its hand create a portal[Devouring Darkness](https://i.imgur.com/FG7Cc7x.png) is deals physical degen, also shoot out degen projectile from the portal. The projectile is kinda slow so is easy to dodge them away as long you're stay far away from that portal it created.

* [**The Brittle Emperor**](https://www.youtube.com/watch?v=zl0dT10gC_0) - Tier3 Wasteland Map, he only create Consecrated Ground around him, so try fight him at melee range to get under his Consecrated effect then kill him.

* [**Nightmare's Omen**](https://youtu.be/QcZodCzlpnE?t=614) - Tier3 Primordial Pool Map, he only throw [Blood Projectiles](https://gph.is/g/ZYlYb5e) when you fight him in range, so try fight him in melee range instead. Also try don't kill him to fast because of this challenge require him to submerged at least twice.

* [**He of Many Pieces**](https://poedb.tw/us/mon.php?n=He+of+Many+Pieces) - Tier3 Museum Map, this challenge a bit tricky ... require a range build to do in order to avoid stepping on those bomb while killing him. Try do this map with twin mod or additional projectile mod so that can have 15 [Chaos Bombs](https://i.imgur.com/5Bev8c6.png) active easily.

Normal. These challenges makes the boss a bit tricky to do, can be done in low tier map so should be no problem. Click the **link** on their name to learn their fight mechanic.

#15. Complete Delirium Encounters II

* **Apply a Delirium Orb to a Map** - You'll start getting Delirium Orb from killing delirium monster in end game maps.

* **Complete a Rare Map that is affected by a Delirium Orb** - Delirium Orb will cause the map to have permanent delirium effect, and it will drop the reward each time the reward bar is full.

* **Complete a Rare Map with maximum Delirium** - Maximum number of delirium can be use on map is 5, recommend to do it in lower tier map.

Normal. Is an introduction of using the new currency from the league mechanic.

#16. Use Betrayal Benches

* **Add a Veiled Modifier to an item** - Place Aisling into Research Division.

* **Add Quality to Map Item** - Place Hillock into Intervention Division.

* **Upgrade a Breachstone** - Place It That Fled into Research Division.

* **Convert an Amulet into a Talisman** - Place Jorgin into Research Division.

* **Add experience to a Gem** - Place Tora into Research Division.

* **Transform colour of at least 1 socket to White** - Place Vorici into Research Division.

Normal. Betrayal is the least RNG-gated mechanic if comparing to other league mechanic, because of you can control the syndicate position for their rewards. Here's a [**cheat sheet**](http://poesyn.xyz/syndicate) regarding syndicate rewards.

#17. Complete Twinned Maps

Not all maps can have "twinned" modifier, for example Kitava or Innocence boss.

Normal. Surprisingly they change from require specific map to have twinned challenge, to more broad choices ... interesting change GGG, nonetheless some map boss are more tricky to do when two of them in a small room, you can try roll a magic rarity of the map with "Twin" mod
so make the fight easier. If still can't, just ask someone else to help kill when u got them.

#18. Complete Delirium Encounters III

Easy. None of them are so hard to find, just keep doing the delirium encounter as you farming you gonna complete these monster check list eventually.

#19. Complete Unidentified Maps

Going an unidentified rare map is kinda risky but high reward, do ounce per tier. You can obtain unidentified rare map by doing the map vendor recipe which also effect the rarity too, etc: vendor 3 same rare map you'll get +1 tier rare map OR corrupting rare map have a chance turning into unidentified(safer since you know the mods before hand). If your build can't deal most of the map mod then just party up with other people OR invite experienced players to help your Blind Map.

Normal. Surprisingly they make this challenge easier from doing all(16) last few leagues, to only 10 this league .. well thanks GGG! =D

#20. Achieve Ascension

[**PoELAB**](https://www.poelab.com/) is a good resource to check whether today is a short/safe layout to be run or not. Also try install [**LabCompass**](https://www.poelab.com/lab-compass/) for more convenient, is a MUST tools for labyrinth camper! Here's are the locations for each trial to obtain before able to enter certain difficulty labyrinth:

* **Normal Difficulty:** Act1 The Lower Prison, Act2 The Crypt Level 1, Act2 The Chamber of Sins Level 2, Act3 The Crematorium, Act3 The Catacombs, Act3 The Imperial Gardens

* **Cruel Difficulty:** Act6 The Prison, Act7 The Crypt, Act7 The Chamber of Sins Level 2

* **Merciless Difficulty:** Act8 The Bath House, Act9 The Tunnel, Act10 The Ossuary

* **Uber/Eternal Difficulty:** Random spawn in end game maps, here's a [picture](https://www.poelab.com/trial-tracker/) for easier tracking which trial u haven't done yet.

***OVERALL:*** Easy. Labyrinth will get easier when you practice more, if your build can't do it, just pay someone to bring you to do it ;)

#21. Experiment with Cluster Jewels

Easy. All the new type of cluster jewel are cheap to get, as long you can get access to the cluster jewel socket(outer ring jewel socket) then you can complete this challenge easily.

#22. Complete Encounters IV

* **Open 100 Strongboxes** - Can be farm-able from Zana's Ambush map modifier.

* **Complete 50 Abysses** - Can be farm-able from Zana's Abyss map modifier.

* **Interact with 150 Shrines** - Can be farm-able from Zana's Domination map modifier.

* **Open 150 Perandus Chests** - Can be farm-able from Zana's Perandus map modifier.

Normal, most of these are grind are available from Zana's map device modifier, so completing these challenge will be faster if using her map device.

#23. Complete Metamorph Encounters

* **Defeat a Metamorph** - Randomly spawn from end game maps.

* **Open a Map with a Metamorph Scarab** - Metamorph Scarab can be obtain from Aisling in Intervention Division.

* **Obtain an Itemised Sample from a Metamorph** - During metamoprh encounter, try fill the green bar to maximum with higher rarity organs to have a guarantee chance getting a metamoprh sample from the encounter.

* **Defeat a Metamorph in Tane's Laboratory** - You can spawn a special metamoprh monster in tane's lab after you're collect 5 type of metamoprh samples.

Normal. This challenge inform us how they integrated metamorph mechanic into the core game.

#24. Obtain Rewards from Vaal Side Areas

Normal. This challenge inform us how they improve the vaal side area reward that spawn in end game map during this 3.10.0 expansion. 7 out of 9, should be less RNG-gated for this challenge.

#25. Obtain Rewards from Delirium Encounters

Normal. 19 out of 22, should feel less RNG-gated for this challenge. You also can farm delirium encounter in act zone to proc many different type of rewards.

#26. Complete Encounters while in Mist

Normal. This challenges is trying to inform us that delirium mechanic is the very first league mechanic can integrate with other old league mechanic, for the greater reward and also with greater RISK.

#27. Complete Delirium
Encounters IV

Normal. This challenges is just wanted us to push the limit of using the delirium orb(5 times) on certain map codition, most dangerous would be elder/shaper guardian which delirium will cause the boss to have additional skill and also cause the boss arena ground cover will special ailment, making the whole fight a bit more tense .... thus require a decent build to do, if you're build can't do it then try invite other experience player to help with.

#28. Explore the Atlas

* **140 Bonus Objectives** - Obtain from completing maps with required rarity.

* **140 Awakening Bonus Objectives** Obtain from completing maps with required awaken power(amount of watchstone placed in atlas)

Normal. This challenge inform us that they had made some changes on how to get the awakening bonus and also it's reward.

#29. Reach Level 90

Normal. This .... require a decent build to do this, require within a month to reach this level. If bad build that die a lot then .... maybe then need around a month+

#30. Complete Encounters V

* [**Varhesh, Shimmering Abberation**](https://youtu.be/ZS7jrptIfZc) - Tier15 Terrace Map, each time the boss lower it's 5% life will spawn [blue little bubble](https://i.imgur.com/c7P04Kq.png) that cause player to take cold degen name "Fearful" if touched it, so just avoid those bubble by running around the arena while killing it.

* [**Enticer of Rot**](https://youtu.be/MEnVu548_eQ) - Tier14 Spider Forest Map, when the main boss life reach 50%, she will spawn [Avatar of Rot's](https://i.imgur.com/k4gK05c.png) from the huge boiling pot. Then what you have to do to complete this challenge is deal more damage to her till low life, then only attack her offspring Rot's, you can kite it away from her because of her offspring is a melee but she isn't so she won't chase you down when you're killing her offspring. So when her offspring is dead, instantly go back to her then kill her.

* [**Lady Stormflay**](https://youtu.be/1cMYIk_Oz04) - Tier12 Ghetto Map, the boss lightning strike skill have "Curse Vulnerability on Hit", so try kill the boss at range to avoid those hits, as far as possible.

* [**Piety the Empyrean**](https://youtu.be/FAVKkR4mie0?t=331) - Tier14 Shrine Map, when the boss enter a red portal, she will turn into Fire Form that have "Curse [Piety's Rage](https://i.imgur.com/rIJDI69.png) on hit" effect from her melee attacks. Doing high tier version of her is kinda dangerous, so try damage her to low life first, then only wait for her turn into fire form, get hit once by her then instantly kill her while under her's effect.

Normal. These challenges makes the boss a bit tricky to do, and much harder because have to do them in high tier maps, try invite experience player if you're build aren't capable to do them. Click the **link** on their name to learn their fight mechanic.

#31. Complete Simulacrum I

Hard. [Simlacrum](https://www.youtube.com/watch?v=Lxa2C5yL77A) requires a really good build to beat it because of tremendous degen-damage deal from the mob and the delirium boss(11th wave), also the chance of IMPALE from monster ... I'll suggest to invite/join highly-capable player to finish the map for you.

#32. Curious Corruption


**Outcome** | **Source**
:---:|:--
Corrupted Implicit Modifier | Vaal Orb crafting on item
Two Corrupted Implicit Modifiers | Temple of Atzoatl - Corrupting Room(-resistance)
Influenced Rare Item | Temple of Atzoatl - Corrupting Room(-resistance)
Turn a Unique Item into a Rare Item | Vaal Orb crafting on item
White Socket | Vaal Orb crafting on item
6-linked Item | Vaal Orb crafting on item OR "chance to corrupt item" map modifier(sextant/tempest)
Additional Gem Level | Vaal Orb crafting on gem
Additional Gem Quality | Vaal Orb crafting on gem
Vaal Skill Gem | Vaal Orb crafting on gem
8-modifiers on a Rare Map | Vaal Orb crafting on map
Additional Map Tier | Vaal Orb crafting on map
Unidentified Map | Vaal Orb crafting on map
Vaal Temple Map | Vaal Orb crafting on tier15 map OR from Lingering Remnants divination card
Unique Jewel | Vaal Orb crafting on
jewel
30% Quality | Bestiary Crafting with Craicic Vassal beast

Normal. Pretty much an RNG challenge from doing corruption, but doing 12 out of 15 is actually sounds pretty fine just skip the temple atzoatl crafting option(2) then the rest of the others option should be pretty cheap and easy to get.

#33. Complete Encounters VI

* **Defeat a Possessed Rogue Exile**

Can be done easily by activating "Anarchy's End IV" prophecy.

* **Exchange 5,000 Perandus Coins with Cadiro Perandus**

This challenge exist before during sysnthesis league but in a bad situation because of how hard we can access the perandus mechanic during that time .... now with perandus available from Zana's map device, this challenge should be achievable even with this big amount, just be careful with scammers when buy this services/coins.

* **Defeat a Bestiary Boss**

To do this challenge just buy any cheap unique beast(Saqawine Rhex, Craicic Spider Crab, Fenumal Hybrid Arachnid, or Farric Tiger Alpha) then spawn in ur blood altar, complete the fight then you'll complete this challenge, or hunt them yourself. here's the details:

* [**Saqawal, First of the Sky**](https://youtu.be/wpWhgQkaVYE?t=38s) - It's recipe require **Saqawine Rhex** that only appears in **Tier 5+** maps. This DINOSAUR boss not that dangerous but try don't stand in the tornadoes, they hurt more than anything else in the encounter

* [**Craiceann, First of the Deep**](https://youtu.be/F73lzWwDm8A?t=30s) - It's recipe require **Craicic Spider Crab** that only appears in **Tier 7+** maps. This CRAB boss same like bird boss are just loot pinatas tbh, haven't seen them alive long enough to do anything.

* [**Fenumus, First of the Night**](https://youtu.be/uCR_MsNXANs?t=38s) - It's recipe require **Fenumal Hybrid Arachnid** that only appears in **Tier 10+** maps. This SPIDER boss deal a lot of chaos damage, so bring chaos resist flask, and dont stand in the stuff on the ground.

* [**Farrul, First of the Plains**](https://youtu.be/ZqIA0MKiy6k?t=34s) - It's recipe require **Farric Tiger Alpha** that only appears in **Tier 13+** maps. This TIGER boss deal a lot of phys damage, so bring phys reduction flask, bleed immunity flask and dodge the stampede.

* **Defeat Atziri in the Temple of Atzoatl**

Kinda hard to spawn her in the temple, but should be fine now because this challenge is share-able now, which means you can join other player's temple that have her spawning in their temple to get the kills challenge. Unlike in the old days(incursion league) this type of challenge can't be shared ... have to done this challenge by your own temple which is really hard and RNG-gated.

Normal. These challenge are pretty achievable ... just require a bit RNG to get find them.

#34. Defeat Map Bosses(40/40)

Hard. This seems another big improvement from previous league map grind challenge(1,500 map bosses), tone down to 500 map bosses with a condition, have to kill them under the delirium effect. You can farm map that have multiple bosses such as Arena Map, or Courthouse Map and so on ... the best one will be Precinct map because of it contain 4~5 bosses as long they're in delirium effect, could try make use of DEADLY TWINS prophecy. Also try make use of Delirium Orb on map to have a permanent delirium effect until the boss room, so that you won't have to backtrack finding delirium-mirror encounter at start of the map then run till the end to the boss room ... Hopefully GGG will fix this soon, will update again if they make any QOL changes on this.

#35. Complete Unique Maps

Normal. Do 15 out of 19, with the help of [The Encroaching Darkness](https://pathofexile.gamepedia.com/The_Encroaching_Darkness) divination card, this challenge will be slightly easier to complete as you keep grinding end game maps collecting this cards. Even your RNG is sux collecting these card, you could buy some of the unique map [**at here**](https://poe.ninja/challenge/unique-maps), most of the unique map are quite cheap.

The least 4 favorite unique map I would skip is ... **Hall Of Grandmaster**(hard),
**Perandus Manor**(very expensive), **The Putrid Cloister**(expensive), and **Doryani's Machinarium**(expensive) depending whose the 4th expensive map is =D

#36. Complete the Epilogue Questline

[Check out Grimro video on how to obtain watchstones](https://youtu.be/D4MX7EKHhuc)

There's 3 phases on how to upgrade full your atlas:

* **First 4 watchstones** is from doing the maps at the [corner region of your atlas](https://i.imgur.com/affPn66.png). When you do your first map in those region, the conqueror will spawn in say something to you then portal back out, then your map will fill with the conqueror adds, and also in atlas UI that region will be colored depending of the conqueror. After u do 2 more map(must be different), then Kirac NPC will have a quest for you asking you to talk with Zana open the map for you that can fight with the conqueror itself. Repeat this process in 4 other corner region to get the first 4 watchstones.

* **Next 16 watchstones** is from doing a region of map with their condition fulfilled. Previous 4 doesn't need condition that's why the conqueror can spawn. To know what's their conditon to spawn them, you can mouse over your [watchstone invetory](https://i.imgur.com/bHcvGjQ.png) slots then it will show what it need and also highlight the region that the slots represent. With enough watchstone socketed in your [citadel](https://i.imgur.com/c0dXPoK.png), the conqueror will spawn in if you run their appropriate map tier in that region 3 times(can't run other tier even is the same map). And after you got your 12 watchstone, Zana will invite you to kill **Sirus, Awakener of Worlds** boss.

* **Last 12 watchstones** is pretty much the same with previous phase except this time conqueror will have CHANCE to spawn in after complete a map with their influence in a region, instead of previous phase gurantee spawn after 3 maps. Also now u can now farm conqueror by spawning them again to farm their influenced item but not their wathcstone(if obtained already).

Side note, to get a **citadel** in a region you have to find them just by clearing any map till the boss open a portal which brings you to a [small room](https://i.imgur.com/dpyIK8v.png) with zana and an altar at the middle of the room, click the altar then you'll unlock citadel in your region.

Normal, this quest is all about killing **Sirus, Awakener of Worlds** which is when you collected 16 watchstones from conquerors of the atlas. Just invite experience player to help you kill Sirus if you're build aren't capable to do it after spawning the boss.

#37. Complete Simulacrum II

* **Complete a wave of monsters which spawns two bosses in the Simulacrum**

2 delirium bosses spawn is in the last wave(20th) and the fight is very hectic .... might require a GOOD build to do this.

* **Obtain a Rampage Streak of 300 in the Simulacrum**

Can be done by equipping a rampage gear such as Bisco's Leash or Sinvicta's Mettle, let the rampage effect start then switch back to your main equipment quickly then continuing killing the mob and start the next phase instantly to keep the rampage number going till 300.

* **Complete 100 waves of monsters in the Simulacrum**

That's 5 runs on the Simulacrum map if you're build can do the full run(20 waves), for a descent build ... should do around 10 runs on this map that's roughly 10 waves per map, nonetheless 100 is a achievable number for a normal player.

Normal. Require a bit of grind on the league-exclusive-unique-map and also a GOOD build to do for the double delirium boss challenge ... Might need to invite a pro player to help you deal with that, the other 2 challenges is achievable with a descent build.

#38. Complete Deadly Encounters(40/40)

* [**Uber Elder**](https://www.youtube.com/watch?v=GS3cZKASnfY)

You can access this boss domain by combining 2 shaper fragment(Shape & Knowledge) and 2 elder fragment(Emptiness & Terror), required a good-bossing-build to do this fight.

* [**High Templar Venarius in The Cortex**](https://www.poelab.com/the-cortex-boss-fight)

You can access this boss domain by
putting [Cortex Relic Chambers Map](https://www.pathofexile.com/trade/search/Delirium/Kl9QVynh5) in ur map device, is pretty hard fight especially with mult-phases boss, invite experience player if you can't do this after you obtain the map.

* [**Domain of Timeless Conflict**](https://youtu.be/tvL1ZKDMQ4g)

When collect a total of 100 timeless splinter will become a Timeless Emblem map fragment, which can be use to unlock the 5th slot of map device, if running 4 type of emblem at once. For this challenge it can be need do putting any one piece of the timeless emblem on your map device, pretty easy.

* [**Mastermind at an area level of 83**](https://www.poelab.com/catarina/)

This is the last boss of syndicate hierarchy, you can access the mastermind safehouse after fill the information bar to full from killing captains of each safehouse divisions. It's full fight is all about running around the arena avoid the middle laser beam and the burning arena from 4 edges. Getting a level 84 mastermind shouldn't be a problem as long you keep negotiating syndicate in high tier map, it will also replace ur old progression if u done some negotiation in the past low tier maps.

Hard. Finding these bosses is not a problem in this challenges, the BIG problem is to defeat them .... might require a good build to do these challenges OR invite an experience player to help with after you found these bosses.

#39. Leave to Chance(40/40)

Hard. Because of this challenge, **orb of chance** price is gonna be fluctuate for this league ... This challenge is very RNG-gated, the hardest part will be chancing any unique weapon, strongbox, map or jewel. If you manage to chance any of these 2 type into a unique rarity, then only you can proceed your journey to get the 40/40 golden trophy. Also if you're rich, you can buy the [Trash to Treasure](https://www.pathofexile.com/trade/search/Delirium/gW32tQ) prophecy to skip this challenge easily.

#40. Complete Endgame Grinds(40/40)

* **Level 100**

This is gonna be hardest of the rest challenges. If your build not very end game or dying often ... highly recommended to skip this.

* **Complete 500 Delve Encounters at an area level of 80 or higher in the Azurite Mine**

Well this sound a lot better than previous depth 600 challenge, this mean any build can achieve this now as long you keep farming delve depth 189 above then eventually you'll reach this number in no time, really love this improvement GGG! Please don't bring back again reach depth 600 challenge :(

* [**Cleanse 400 Darkshrines in the Endgame Labyrinth**](https://www.youtube.com/watch?v=HGWvIjUw2E4)

This actually worst than previous challenge, the best you can hope for is wait for a labyrinth layout with 4 darkshine(max) within them then you'll only need to 100 labyrinth to complete this challenge, fewer darkshrine may cost you more to farm it so .... 4 dakrshrine labyrinth is your best BET to clear off this challenge.

* **Complete 50 Blighted Maps**

This challenge use to be require 100 blighted maps(since blight league) got tone down to 50 ... looks good! 50 is a very achievable number, gonna at least try complete this one when doing end game challenges.

* [**Defeat 100 Conquerors of the Atlas**](https://www.youtube.com/playlist?list=PLese-6jXra1-VOzqiKKlkVzbgzmEQDP7B)

From "75 Sirus kills" to 100 conquerors which is like trying to spawn 25 Sirus instead! Great improvement GGG! 100 conquerors is definitely an achievable number from a casual player perspective.

* **Defeat 750 waves of monsters in the Simulacrum**

An upgrade version of Simulacrum II challenge, the required amount to farming this map is roughly around 75 times for a descent build(10+ waves per map) and 38 times for a good build(20 wavers per map). Is really grindy but if you like the new league mechanic then should be achievable.

Hard. GGG are pretty tame with the end game grinding number this league, I'm very surprise! In a good way :D ... Do 4 out of 6 of these choices, without a doubt I would skip that Level 100, that's ridiculous grind ... then maybe skip
labyrinth by doing other content cuz I know many of yo really hate labyrinth ... I mean only [1% ppl can do labyrinth](https://i.redd.it/gfx1mhaxnxy11.jpg) XD For those who willing to do lab then may wanna skip .... 750 simulacrum because of the big number, or maybe 500 delve encounters if you really prefer simulacrum if it's cheap or you love the content, 500 delve is actually more grindy compare the others options because of the sulphite grind. Well just skip the least content you like the most, overall these end game grind challenge is way more easier compare to previous league, **great improvement GGG!**

----------------------------------------------------------------------------

I will still be active updating this page from time to time whenever I got new INTEL untill the league ends ;) Hopefully you guys understand my poor english and also helped new comer try to get 40/40 challenges =D

[**Change-logs last update 18th March 2020. Hover here to view.**](/s "
Update Change-logs:
1. Introduced
")

https://redd.it/fkhlqj
@GGPoE
Is it just me, or the loots from delirium are extremely unrewarding?

Rewards are something white maps would drop, i found my self delving more instead of doing delirium.

https://redd.it/fkikv3
@GGPoE
Map sustain gutted, unrewarding league mechanic with an automatic 10% xp fee - how could we go from the lauded Metamorph fun level back to this kind of frustrating gameplay ?

I know GGG's vision is "Wraeclast is a harsh and unforgiving place" but I'm really wondering how we went from Metamorph, arguably the best league in PoE to date with the great map sustain, rewarding league mechanic with players agency and the new atlas that felt GOOD when you didn't have to fight for maps...

to Delirium where I have to take a pretty much automatic 10% xp fee in every single t14+ map to barely get maps at awakening 6 with 100% completion bonus - all the while playing a very tanky LL ES miner that can do juiced T16s without issues.

the awakening bonus nerf combined with the master missions nerf combined with the lack of league rewards combined with the removal of white maps for conqueror procs is just horrible, especially during progression. way to go overboard.

I hope they fix this mess soon, because I can deal with Wraeclast being hostile but not with the developers being unfair.

I'm not even being plagued by performance issues on my new laptop, so I can't imagine how people who play slideshows feel in this situation...

/u/Bex_GGG - I bought a supporter pack for the first time in Metamorph because the game finally felt good to play instead of being a chore. since we're back to the old ways I don't think you guys got the message, and your manifesto reads like you didn't actually appreciate it in the first place :/

https://redd.it/fkmpsy
@GGPoE
Delirium time limit is utter bullshit when you have map bosses with invulnerability phases

two best examples that come to mind are the innocence and crab dude variants. there is simply NO WAY to kill them with delirium up. you can pop delirium, run straight to these guys, phase them in a few seconds, and you will STILL run out of time.

kill bosses on timers for extra rewards, but bosses are invulnerable long enough to run out timers regardless of your performance. such FUN

remove the timer. i am sick and tired of being shoehorned into the speed clear meta, and even when i have a bosser that can drop bosses almost instantly, there often isnt any point in even trying anyway.

no point in trying is shite game design.

as an aside, why nerf delirium into the ground? the challenge was fun. now the only 'challenge' it presents is feeding beyond mobs which will A) absolutely destroy your fps, and B) eventually instakill you when bameth pops up and vaal dd's the entire screen without warning.

PS - originally posted on the official forums, but since GGG reads reddit more than their own forums, AND it was moved to 'feedback and suggestions' where GGG simply NEVER reads, i figured to repost it here.

https://redd.it/fkm6gz
@GGPoE
How PoE should work without all this?
https://redd.it/fko47l
@GGPoE
I auto-close most Delirium encounters as soon as I see the reward type. Why are we limited to one reward type per encounter? Legion/Blight/Metamorph didn't work like that, and they felt so much better. Why not re-roll the reward type each time you go up a Delirium level?

**Plus stop the shit-tier reward types spawning once you get to maps.**

You know what made Metamorph/Legion/Blight so rewarding? You got multiple different reward types. Sure some of the rewards were shitty weapons or useless armour, but you had multiple chests of different types to pick from each encounter. With Delirium, 80% of the time you get stuck with a useless reward type and it ruins the whole map.

Delirium feels so much better when you are playing for one of the good reward types, like fossils. It feels completely irrelevant when you roll weapons or armour.

I think it would be better if a) a new reward type got rolled each time the Delirium level increased, coupled with b) dramatically reducing the odds (or - crazy thought - getting rid of altogether) of shit-tier rewards like weapons or armour

https://redd.it/fkopyi
@GGPoE
Suggestion; Make the simulacrum key from a stack of 50 splinters instead of 300, and each key will add 5 waves. You can then use 1 key to test your build or go 4-5 key to get more loot etc.

Thought that in the shower.

https://redd.it/fkq3p6
@GGPoE
Item Transfer - Can we get improvements?
https://redd.it/fkpz53
@GGPoE
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I'm sorry Chris for bashing the league, please call off your hitman
https://redd.it/fkt7hf
@GGPoE
[Art] I drew our favorite map queen!
https://redd.it/fksiqa
@GGPoE
Please, GGG, for the next league forget that the top 0.1% of the players even exist

Rethinking the last few leagues I have the suspicion that a lot of the early league mechanic problems come from you trying to make the game hard for the top 0.1% players.
So maybe, just for one league, ignore these players. Forget that they even exist. Let's see how that is like and use the data to conclude further action to improve the game.

Edit: I just realized that I did not phrase this clear enough. I'm not talking about the game being hard in general. I am talking about the mechanics implemented especially to target the best of the best. Like all the proximity shields in blight that bricked the encounters (especially paired with the can't die auras) or the on death effects of delirium. My main point is that these mechanics punish the average players disproportionately more than the players they are intended for and thus make the game less enjoyable for the majority of people.

https://redd.it/fkukdj
@GGPoE