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Questions Thread - June 25, 2020

Questions Thread - June 25, 2020

This is a general question thread on June 25, 2020. You can find the previous question threads [here](https://www.reddit.com/r/pathofexile/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all).

Remember to check [the Wiki](http://pathofexile.gamepedia.com/Path_of_Exile_Wiki) first.

You can also ask questions in the #any-question channel in [our official Discord.](https://discord.gg/pathofexile)

The idea is for anyone to be able to ask anything related to PoE:

* New player questions
* Mechanics
* Build Advice
* League related questions
* Trading
* Endgame
* Price checks
* Etc.

**No question is too big or too small!**

We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.

https://redd.it/hfcc35
@GGPoE
GGG, I'm UX designer, maybe you need some extra hands?
https://redd.it/hfe9er
@GGPoE
League mechanics are growing on me
https://redd.it/hfaw6j
@GGPoE
Did cluster jewels really deserve a triple nerf? Right now they feel stupidly hard to craft

Nerf 1- nerf the droprate due to delirium not being the mechanic anymore.

Nerf 2- Remove/nerf a LOT of nodes, with this being a really necessary thing to do

Nerf 3- Make them harder to craft than most endgame gear, specially with harvest.


I've spent 1000+ alts/augments/regals and even chaos trying to roll a MEDIUM cluster jewel, only to see the node I want ONCE.
Cluster jewels are very good, or at least were, and I understand that. They were sold to us last league as an expansion to the vanilla tree. There are a lot of good nodes and I'd even say some build enabling ones.

But are they so much better that rolling what we want should be nerfed to the ground? Fuck no. Right now, to the average player, it's impossible to get a cluster jewel, and honestly it feels like shit to having this taken away. Rolled cluster jewels are already more expensive than a full endgame build that is able to kill sirus 8, and at this point they stop being worth it unless you want to min max your character. You can obviously disagree with me, but to me they shouldn't be a minmax item, but rather an option to the tree.

I really don't like this philosophy of "GGG given, GGG taketh" in this matter. I've made peace with the league and everything, but this (and the fact that it was a stealth nerf) just makes me mad.

https://redd.it/hfexqn
@GGPoE
I had a sense of deja vu with today's future of PoE post.
https://redd.it/hfg59d
@GGPoE
My opinion on Harvest league as a no lifer.

TL;DR: Harvest is a cool concept but maps feel like standard and the content is criminally inaccessible.

I have over 3 days /played on my character, 32/32 stones on day 4 of the league, multiple Sirus A8 kills and have killed one of the Harvest bosses. I know I don’t represent anyone in the majority that plays PoE but I feel like I’ve played enough of the league to compile my thoughts and criticisms of the league in week 1. I have two major grips with Harvest.

Maps feel like standard.

With no in map content it feels like 95% of the time I’m just playing standard but having to pick up 1-4 more items per map. I know some people don’t really like mapping but for myself and a lot of other people mapping is the first thing we think of when thinking about PoE. In my opinion mapping should NEVER feel like standard.

My suggestion: Have a large pack or stream of monsters come out of the seed cache when you open it in maps; like they’re coming to guard the seeds or something. This would add some kind of spice to maps that they sorely need.

The seed crafting is fundamentally flawed and the boss content comes at a huge opportunity cost.

I engaged with Harvest from about blood aqueduct onwards because the purple seed crafting is great for my build (bleed bow glad). Only when reaching tier 14-16 did I realise that if I wanted to progress seed tiers I would have to completely stop using my t1 purple seeds for bow crafting. This, in my opinion is what makes the league completely horrible. It forces me to make a choice of progressing seed tiers to even be able to see the bosses, or keep trying to craft a good bow and continue spamming tier-1 seeds. Another issue I have with the seeds is how few you get. I assumed that the higher tier maps you were in the more seeds you would get but, this is not the case. Currently if you want to be planting a decent amount of t2 and t3 seeds you need to buy seeds in bulk to sustain. My last issue with seeds is the life force cost of t1 crafts. A full patch of t1 seeds will get me maybe 5 or 6 crafts max. That’s essentially 5-6 chaos orbs that are grown over 5 maps, doesn’t sound that good to me.

My suggestion: Reduce life-force costs on tier-1 seeds and/or make the rarer crafts more common. Allow any seed cache tier ilvl 80 or higher eligible to drop a tier-4 seed with planted t1, t2 and t3 seeds having a higher chance respectively. This would give people that just want to blast maps some rare drop that would be worth a few chaos every now and again. Secondly, you could double or even triple the amount of seeds dropping. Because mapping is quite dull without any new additions, interacting with the garden once every 5 maps for about 3-5 minutes is really sad. I’ve seen people compare it to delve but delve was monster killing the whole time and it had a very defined progression system which was rewarding, that harvest does not have. Increasing the interaction frequency with the garden would be nice. Increasing the number of seeds dropping could eliminate or lessen the opportunity cost of planting higher tier seeds.



Some closing thoughts and things I like about the league.

I feel bad every time I go to my garden with my ilvl83 elder citadel bow ready to finally hit my GG bow only to have 5 attempts per patch of 20 seeds at hitting it, and when I don’t hit it (so every time PepeHands) I feel bad because I know I could have just juiced the seeds to feed my tier 2 and 3 seeds.

The boss I fought was the bear and I thought it was a great fight. The art team crushed it this league, loving the vibrant colours. Nice change from delirium.

I’m not sure why there was a need to take beyond off the Zana map mod list in the same patch you gut the self-curse setup. Even without Headhunter, beyond is crazy fun when you’re close to finishing a build so it was sad to see it not on mod list.

I like the intended shift from dropping heaps of loot to offering powerful alternatives. The issue I have with this however is that by not making the league drop heaps of stuff
you are also removing a lot of currency drops that we’re used to have drop over the recent leagues. I for one am on struggle street when it comes to alchemy, scouring and regal orbs. Seems weird to me to unintentionally reduce the drop rate of these in a crafting centric league.

I’m not a game dev, just a simple no-lifer that loves PoE and just wants the league to be a bit spicer.

https://redd.it/hfc2r7
@GGPoE
The result of about 15 harvest crafts. +1 spectre/offering effect astral plate
https://redd.it/hfezqb
@GGPoE
The most important tab that needs to exist already.
https://redd.it/hfhoxl
@GGPoE
Finally finished my Synthesis + Incursion craft!
https://redd.it/hfi8bd
@GGPoE
why don't seeds go directly to the seed storage?

In Bestiary, stupid captured beasts went straight to the Menagery. That was easy and convenient. Players could go back to player business.

In Harvest,
1. you have to pick up the seeds (farmers don't pick up seeds, pigeons do)
2. after map, you dump them into dump tab (seed tab incoming, GGG?)
3. later, you filter the dump tab for seeds (poor little amulets need to stay)
4. you have to pick up the seeds yet again (cooo-cooo-cooo)
5. you have to portal to the grove (whatever-that-new-kid-in-town-is-called bends your ear)
6. you dump them into the seed storage
7. ...?
8. someone profits

Could we skip 1 to 6, pretty please?

TL/DR: give seeds the nets treatment, move them directly to storage

https://redd.it/hfhaib
@GGPoE
Loving the new Tab!
https://redd.it/hfkzhn
@GGPoE
Harvest League challenges analysis/newbie guide

**Feel free support my [**PATREON PAGE**](https://www.patreon.com/vironlawck), means a lot to me even is little <3**

***NOTE:***

* **USE [OLD REDDIT](https://old.reddit.com/comments/hfm4fp) FOR BETTER FORMAT VIEWING**

* All this analysis are based on a full time job player experience (spend 4~6 hours on PoE per day)

* **(40/40)** tag means skip this if you're aiming for 36/40 challenges only, which means only wanna get those exclusive MTX skins, don't want the hideout trophy challenges.

* **Rating Difficulty:**

* **Very Easy:** Can be done within a week or day.

* **Easy:** Can be done within a month, or couple of weeks.

* **Normal:** Can be done within around a month or more, and require access end game content to do this.

* **Hard:** Require heavy grinding which requires around 2 or more months of grinding.

* **Very Hard:** Almost impossible to accomplished the challenge within 3 months(default league period)

* **Grinding** here means play time in general, not farming on specific things.

----------------------------------------------------------------------------

#1. Preparation

* **Have a combined total of 1,000 Armour, Evasion and Energy Shield** - Can get a lot from body armour, this challenge also can be easily be done by touch Impenetrable Shrine.

* **Have a combined total of 100 Life and Mana Regeneration per Second** - Can get a lot from equipment's modifier, this challenge also can be easily be done by touch Replenishing Shrine.

* **Allocate 3 Notable Passive Skills** - Notable Passives are the medium size node in your passive tree.

Very Easy. This challenge teaches you on how to improve your character-basic-stats in this game.

#2. Complete Harvest Encounters I

* **Open a Seed Cache** - [Seed Cache](https://giphy.com/gifs/gEZQ9u5lKxGoUAOcUW) can easily by seen by their glowing-blue-vein on the ground, you'll saw these vein when nearing them.

* **Plant a Seed** - You can only plant those seeds in Sacred Grove, which can access from talking with Oshabi.

* **Harvest a Seed** - You'll found seeds from opening seed cache.

Very Easy. This challenges teaches how to interact with the new league mechanic, harvest.

#3. Complete these Quests

* **The Great White Beast** - In Act2, kill THE GREAT WHITE BEAST in its Den, located in the Old Fields.

* **An Indomitable Spirit** - In Act4, release the spirit in The Mines Level 2 by clicking it.

* **Fallen from Grace** - In Act6, clear all the enemies in Twilight Strand.

* **The Wings of Vastiri** - In Act8, retrieve the Wings of Vastiri after slaying UNDYING HECTOR TITUCIUS, ETERNAL SERVANT in the Bath House.

* **No Love for Old Ghosts** - In Act10, retrieve Elixir of Allure in The Ossuary.

Easy. All of these are side-optional-quests are NOT recommend to skip, because they give valuable reward for your leveling process.

#4. Defeat these Act Bosses I

Easy. You'll encounter them as you progressing your journey/quest, these are the first-half of the act bosses, if can't kill just get a party to help.

#5. Complete Encounters I

* **Defeat a Rogue Exile**

(Anarchy League) Is a monster that looks like a player, and they will drop a set of equipment when slained, and can be easily found everywhere.

* **Complete a Prophecy**

(Prophecy League) Prophecy are random event created by Navali with a cost of Silver Coin, which she'll start appearing in town after you save her at The Climb.

* **Crack open an Essence Monolith**

(Essence League) Is a pack of monster that's frozen, player have to click them 3 times to release them, and will drop essences when slain that can be use to craft normal item into rare with 1 guarantee mod.

* **Defeat a Tormented Spirit**

(Torment League) Is a monster that looks like green-ghostly-spirit the roam that will run away from when u near them, also can touch/possesses monster that causing those infected monsters to gain new ability and also drop more loots.

Easy. An introduction of some of the past league mechanic added to core game.

#6. Place Harvest
Infrastructure

* **Collector** - (Cost 25 lifeforce) Use to collect nearby seed's lifeforce when fully grown.

* **Storage Tank** - (Cost 75 lifeforce) Use to store lifeforce from connected collector through pylons. Oshabi will free 1 of this after you successfully harvest few seeds.

* **Disperser** - (Cost 30 lifeforce) Use to feed nearby tier 2 above seeds, by pumping connected storage through pylons. Oshabi will free 1 of this after you collected a tier 2 seed.

* **Pylon** - (Cost 10 lifeforce) Use to connect infrastructure from one to another. Oshabi will free 10 of this after you placed a storage.

* **Horticrafting Station** - (Cost 1,800 lifeforce) Please note that storage's lifeforce can only be use to fertilize tier 2 above seeds instead of crafting, only freshly harvested seed's lifeforce can be use for crafting. So to craft this station, you'll need around 8+ piece of tier 2 seeds in a collector to get this amount of lifeforce.

* **Connect a Collector to both a Storage Tank and a Disperser using Pylons** - This inform us that we can connect all infrastructure in sacred grove just by using pylons. Please note that each pylons can't connect more than 4 infrastructures, and also can't connect different color of infrastructures at once.

[*Check out ZiggyD video for Gardening Guide*](https://youtu.be/AgCRW1NWT6A)

[*Cheat Sheet Seed Crafting*](https://i.redd.it/j7715npzg1651.png)

[*Optimized Garden Setup*](https://i.redd.it/74sp0e9lda651.jpg)

***NOTE1:*** *Oshabi freebies will be store in ur remove-only stash tab IF you missed them.*

***NOTE2:*** *Some infrastructure won't available to craft untill you accept Oshabi's freebies.*

Easy. This challenge teaches us how to fully use the harvest mechanic.

#7. Complete Encounters II

* **Complete an Abyss**

(Abyss League) You'll start encounter these after Act 6 onward. Upon walking over an abyss encounter, a crack will form on the ground, and a small number of monsters will spawn out of it, the crack will expand till end with a pit which spawn more monsters from the pit. After you clear fast enough monster from the pit, it may start a new crack from the pit, OR a abyss chest spawn that drop some item including Abyssal Jewel that can be use on ur passive tree, OR if you're lucky enough an Abyssal Depth will spawn that contain more treasure with greater challenge.

* **Complete a Delve Encounter at Depth 20 or deeper**

(Delve League) You'll encounter them after Act4 with Niko, Master of the Depths assisting you throughout your adventure by mining those sulphite you found in the wild. His quest will require you delve to a highlight node which contain a crafting socket recipe, after that he'll tell you to upgrade your mine-cart(crawler). And when you reach endgame content your level might be around 60+- thus ur delve auto-dig will stop around depth50+-, so you can ignore all delve content untill u finished Act10 story. Then when you go to the deepest delve(after the auto-dig) you'll complete this challenge instantly.

* **Complete a Vaal Side Area**

(Sacrifice Expansion) A vaal side area is a randomly-generated side area indicated by a glowing, beating heart and swirling ribbons of blood. Every of this area will have a Vaal Vessel chest which may contain corrupt skill gems, [vaal map fragments](https://pathofexile.gamepedia.com/Vaal_side_area), or corrupted equipment which can be open after you beaten the boss at the end of the room. However, endgame vaal side area may contain extra special reward that act-zone vaal side area can't normally drop.

* **Allocate a Major God Power**

(Fall of Oriath Expansion) You'll gain these "power" by killing some of the bosses at the end of some story Act, for example The Brian King from Act 6, Arakali from Act 7, Lunaris and Solaris from Act 8.

Easy. An introduction of some of the past league and expansion mechanic.

#8. Defeat these Act Bosses II

Easy. You'll encounter them as you progressing your journey/quest, these are the second-half of the act bosses, if can't kill just get a party to help.

#9. Complete Harvest
Encounters II

* **Complete a Harvest craft by using a Collector** - You can start harvest a collector when there's more than 8 fully grown seeds nearby.

* **Condense 50 Lifeforce** - This challenge can done just by doing a harvest.

* **Fill a Storage Tank with 250 Lifeforce** - A storage maximum capacity is 300 lifeforce,

Easy. This challenge teaches some advance steps of interacting harvest mechanic.

#10. Defeat the Conquerors of the Atlas

* [**Baran, The Crusader**](https://youtu.be/GeHWje130JA)

* [**Veritania, The Redeemer**](https://youtu.be/_oaNCLR9lqE)

* [**Al-Hezmin, The Hunter**](https://youtu.be/KGk7_XfYA8k)

* [**Drox, The Warlord**](https://youtu.be/-TmjBQMdsqk)

* [**Sirus, Awakener of Worlds**](https://youtu.be/Fd5JHCw9Gq4)

Normal. These are the new end game bosses since 3.9.0 update, if you build can't really kill them then just ask for experience player to help you kill them off when u got the map to spawn them.

#11. Complete Vendor Recipes

* **Cartographer's Chisel** - Vendor a Stone Hammer/Rock Breaker/Gavel with 20% quality, and a map.

* **Chaos Orb** - Vendor a full set rare item with their item level between 60 to 74.

* **Chromatic Orb** - Vendor item that contain 3 different color socket-linked together.

* **Gemcutter's Prism** - Vendor a set of gems with total of 40% quality.

* **Glassblower's Bauble** - Vendor a set of flasks with total of 40% quality.

* **Jeweller's Orb** - Vendor item that contain 6 sockets.

* **Orb of Chance** - Vendor 2 identified rare items with same name OR a full set rare item with their item level 59 below.

* **Regal Orb** - Vendor a full set rare item with their item level 75 above OR vendor 3 item with the same name.

Very Easy. A good introduction of [vendor recipe](https://pathofexile.gamepedia.com/Vendor_recipe_system) to newbies, the best way to get rich easily in PoE. Also for experience player you can [skip some of these](https://i.imgur.com/3lzaoxp.png) easily buy using Gilded Fossil crafting.

#12. Modify Maps

* [**Cartographer's Chisel**](https://pathofexile.gamepedia.com/Cartographer%27s_Chisel) - Can improve map quality by 5% per use on white rarity map, 2% per use on magic rarity map, and 1% per use on rare/unique rarity map. Maximum map quality is 20% but can be push even further by using crafting from Haku in Intervention Safehouse(syndicate mechanic).

* [**Harbinger's Orb**](https://pathofexile.gamepedia.com/Harbinger%27s_Orb) - Can improve map tier by 1, also have a small chance to turn map into [The Beachhead](https://pathofexile.gamepedia.com/The_Beachhead) unique map depending of map tier.

* **Orb of Alchemy** - Craft map from normal rarity to rare rarity.

* [**Orb of Horizons**](https://pathofexile.gamepedia.com/Orb_of_Horizons) - Can transform a map into another map with the same tier(only the original version, not the upgraded version via watchstone)

* [**Sacrifice Fragment**](https://pathofexile.gamepedia.com/Map_fragment) - Can be use with a map, just insert a map fragment(or more) with a map, it'll boost the item quantity of the map. Different type of fragment gives different amount of % item quantity for the map, such as sacrifice, prophecy, shaper, elder fragment gives 5% each; mortal, uber elder fragment gives 10% each.

* [**Scarab**](https://pathofexile.gamepedia.com/Map_fragment#Scarabs) - Can be use with a map, just insert a map fragment(or more) with a map, it'll activate a league mechanic on the map depending of the scarab type.

* [**Sextant**](https://pathofexile.gamepedia.com/Sextant) - Can be use on watchstone to gain special modifier that'll applied all map in a certain area depending of the watchstone location.

Easy. This challenges teaches ways to juice up our maps, by increasing item quantity drop rate even further.

#13. Turn in Divination Cards

**Type** | **Best Choice**
:---:|:--
Essence | Three Voices
Gem | Gemcutter's Promise,
Influenced Item | The Hale Heart
Jewel | Shard of Fate
Prophecy | The Valley of Steel Boxes
Two-Implicit Unique Item | Echoes of Love

Normal. Old player might remember how