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Forwarded from Filzer X Gaming (FILZER)
Aimbot Glitch Fix On Scope!

if (Settings::Aimbot::MemoryAimbot) {
FRotator CurrentRotation = *(FRotator*)(Globals::localController + Offsets::Mem::ControlRotation);
FRotator AimControlRotationAdditive = *(FRotator*)(Globals::localPlayer.Address + Offsets::Mem::AimControlRotationAdditive);

FRotator DesiredRotation = Rotation;
DesiredRotation.Pitch -= AimControlRotationAdditive.Pitch;
DesiredRotation.Yaw -= AimControlRotationAdditive.Yaw;
DesiredRotation.Roll -= AimControlRotationAdditive.Roll;

FRotator DeltaRotation;
DeltaRotation.Yaw = DesiredRotation.Yaw - CurrentRotation.Yaw;
DeltaRotation.Pitch = DesiredRotation.Pitch - CurrentRotation.Pitch;
DeltaRotation.Roll = DesiredRotation.Roll - CurrentRotation.Roll;
DeltaRotation = Algorithm::NormalizeRotator(DeltaRotation);

using InputStructure = void(*)(uintptr_t, float);
InputStructure((*(uintptr_t**)Globals::localPlayer.Address)[Offsets::VTable::AddControllerYawInput])(Globals::localPlayer.Address, DeltaRotation.Yaw);
InputStructure((*(uintptr_t**)Globals::localPlayer.Address)[Offsets::VTable::AddControllerPitchInput])(Globals::localPlayer.Address, DeltaRotation.Pitch);
}


only thing you have to do is to substract AimControlRotationAdditive from your Rotation thats it.

By - @Filzer_OP

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