Bypass Fov Limit SDK Based Without Loop
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if (Settings::Aimbot::BypassLimit)
{
auto PartHitComponent = Cheat::localPlayer->PartHitComponent;
if (PartHitComponent)
{
if (PartHitComponent->ConfigCollisionDistSqAngles[5].Angle != 180.0f)
{
PartHitComponent->ConfigCollisionDistSqAngles[0].Angle = 180.0f;
PartHitComponent->ConfigCollisionDistSqAngles[1].Angle = 180.0f;
PartHitComponent->ConfigCollisionDistSqAngles[2].Angle = 180.0f;
PartHitComponent->ConfigCollisionDistSqAngles[3].Angle = 180.0f;
PartHitComponent->ConfigCollisionDistSqAngles[4].Angle = 180.0f;
PartHitComponent->ConfigCollisionDistSqAngles[5].Angle = 180.0f;
}
}
}
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👍9🔥2❤1😱1
Fix Bullet Drop Issues When Enemy Going To Hills!
Applied the logic From This Thread: Link
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Applied the logic From This Thread: Link
targetAimPos.Z += Velocity.Z * BulletSpeed + 0.5f * 588.6f * BulletSpeed * BulletSpeed;
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Ingame WeaponSkinWithoutLoop SDK Based!
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CurrentWeaponReplicated->syndata[7].DefineID.TypeSpecificID = weaponid;By - @Filzer_OP
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❤2👍2🔥2
lobby Modskin BGMI 32Bit!
Player:
Weapon:
*before someone call me copy paster that i have copied from anticheat, i have this from many months.
By - @Filzer_OP
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Player:
int (*orig_lobbyPlayerSkins)(uintptr_t* a1, FItemDefineID& DefineID, int a3, bool blobby);
int hook_lobbyPlayerSkin(uintptr_t* a1, FItemDefineID& DefineID, int a3, bool blobby)
{
if (Settings::Memory::ModSkin)
{
auto LetTheMagicFold = DefineID;
if (blobby)
{
if (LetTheMagicFold.TypeSpecificID == 1400129)
{
LetTheMagicFold.TypeSpecificID = itemid;
return orig_lobbyPlayerSkins(a1, LetTheMagicFold, a3, blobby);
}
}
}
return orig_lobbyPlayerSkins(a1, DefineID, a3, blobby);
}
0x34BE75C
Weapon:
int (*orig_lobbyWeaponSkins)(int a1, int a2, char a3, char a4);
int hook_lobbyWeaponSkins(int a1, int a2, char a3, char a4)
{
if (Settings::Memory::ModSkin)
{
a2 = WeaponID;
}
return orig_lobbyWeaponSkins(a1, a2, a3, a4);
}
0x3614C48
*before someone call me copy paster that i have copied from anticheat, i have this from many months.
By - @Filzer_OP
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❤5👍2🔥2
Ipad View BGMI 3.3 32Bit
0x5A76468
ViewMatrix BGMI 3.3 32Bit
0x89B1AB0
Correct GEngine bgmi 32bit
0x89CB344
0x5A76468
ViewMatrix BGMI 3.3 32Bit
0x89B1AB0
Correct GEngine bgmi 32bit
0x89CB344
❤1👍1
64 Bit ViewMatrix Pointers!
First: 0x20
Second: 0x270
By - @Filzer_OP
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First: 0x20
Second: 0x270
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😱5👍2😁2❤1🔥1
MessageBox Yes/No + all message box from here, just change method BGMI 32Bit!
Example for Yes/No:
By - @Filzer_OP
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int (*CMessageBoxExt)(int type, const char16_t* Caption, const char16_t* Text);
std::u16string stringToUtf16(const std::string& str) {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> converter;
return converter.from_bytes(str);
}
std::unique_ptr<char16_t[]> stringToChar16Array(const std::string& str) {
std::u16string utf16str = stringToUtf16(str);
std::unique_ptr<char16_t[]> char16Array(new char16_t[utf16str.size() + 1]);
std::copy(utf16str.begin(), utf16str.end(), char16Array.get());
char16Array[utf16str.size()] = u'\0';
return char16Array;
}
int MsgBox(int Method, const std::string& Caption, const std::string& Text) {
auto caption = stringToChar16Array(Caption);
auto text = stringToChar16Array(Text);
int result = CMessageBoxExt(Method, caption.get(), text.get());
return result;
}Example for Yes/No:
MsgBox(1, "Are You Gay?", " Yes");
libUE4 + 0x40A91E0
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https://github.com/Ant-tree/ObfuscatorNDK/releases/download/23.2.8568313/23.2.8568313.zip
Pre Compiled Ollvm Integrated to NDK, 12.09
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Pre Compiled Ollvm Integrated to NDK, 12.09
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👍4🔥2❤1
GEngine Was Changed in 3.3.1
GEngine BGMI 3.3.1 32Bit
libUE4 + 0x89CD3C4
GEngine BGMI 3.3.1 32Bit
libUE4 + 0x89CD3C4
👍3🔥2🤔2❤1
ViewMatrix Was Changed in 3.3.1
ViewMatrix BGMI 3.3.1 32Bit
libUE4 + 0x89B3B30
ViewMatrix BGMI 3.3.1 32Bit
libUE4 + 0x89B3B30
❤2
Imgui ESP Name ??? Fix
Add this font
*this font don't support all glyps, this is just an example, to fully fix it you need to add a unicode font (remember those cause lot of lag issues)
By - @Filzer_OP
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Add this font
*this font don't support all glyps, this is just an example, to fully fix it you need to add a unicode font (remember those cause lot of lag issues)
static const ImWchar FUll_range[] = { 0x01, 0xffff, 0 };
io.Fonts->AddFontFromFileTTF("/sdcard/Android/data/com.pubg.imobile/FilzerX/segoeui.ttf", 15.0f, &icons_config, FUll_range);By - @Filzer_OP
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👍6🔥4❤2🤔1
👍4❤1
Disable WeaponTss BGMI 3.3.1!
32 Bit:
64 Bit:
*After doing this you can edit directly BulletFireSpeed and it will work.
By - @Filzer_OP
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32 Bit:
*(bool*)(libUE4Base + 0x84AF79C) = false;
64 Bit:
*(bool*)(libUE4Base + 0xBC037AC) = false;
*After doing this you can edit directly BulletFireSpeed and it will work.
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👍4❤2😱1
GEngine Shared In Public For BGMI 3.4 32 Bit Is Wrong!
Correct GEngine BGMI 3.4 32 Bit:
Correct GEngine BGMI 3.4 32 Bit:
libUE4Base + 0x8C12FBC🌚3👍2😁2❤1
Ok i decided to finally share this!
The Real reason behind crash in driving and how to fix it!
This crash is coming because you are getting localPlayer From an inappropriate method, like getting it from acknowledgedPawn, if you are getting localplayer from there, that address gets turned in to CurrentVehicle address after sitting in any vehicle hence if you read / write any pointers in that region which is NULL will cause crash.
How to fix it - just get localPlayer From Loops.
It took me so much time to find the real reason behind it, some people uses conditions to fix it, but that's not real solution.
By - @Filzer_OP
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The Real reason behind crash in driving and how to fix it!
This crash is coming because you are getting localPlayer From an inappropriate method, like getting it from acknowledgedPawn, if you are getting localplayer from there, that address gets turned in to CurrentVehicle address after sitting in any vehicle hence if you read / write any pointers in that region which is NULL will cause crash.
How to fix it - just get localPlayer From Loops.
It took me so much time to find the real reason behind it, some people uses conditions to fix it, but that's not real solution.
By - @Filzer_OP
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👍8😱2❤1🔥1
Bullet Track Fake Damage Fix Converted In SDK!
CurrentWeaponReplicated->ShootMode = 2;
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CurrentWeaponReplicated->ShootMode = 2;
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👍5❤2🔥1😁1😱1🌚1
Decryption of Less Recoil Offsets!
AccessoriesVRecoilFactor, AccessoriesHRecoilFactor, AccessoriesRecoveryFactor are now encrypted and if you want to use them you must decrypt it
Encrypted Offsets:
SetDecryption(*(uintptr_t*)(Cheat::ShootWeaponEntityComp + AccessoriesVRecoilFactor + 0xC), 0);
SetDecryption(*(uintptr_t*)(Cheat::ShootWeaponEntityComp + AccessoriesHRecoilFactor + 0xC), 0);
SetDecryption(*(uintptr_t*)(Cheat::ShootWeaponEntityComp + AccessoriesRecoveryFactor + 0xC), 0);
Write Your own decryption logic (hint: its same as instant hit decryption)
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👍7❤3😁2🔥1🤔1
Almost All Reasons Of 1Day Violating Ban!
1. Modifying Anogs Text Segment / UE4 Text Segment.
2. Root Detection.
3. Signature Kill Detection.
4. Stopping Heartbeats Completely.
5. Maybe few more which I couldn't remember right now.
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1. Modifying Anogs Text Segment / UE4 Text Segment.
2. Root Detection.
3. Signature Kill Detection.
4. Stopping Heartbeats Completely.
5. Maybe few more which I couldn't remember right now.
By - @Filzer_OP
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👍6😁4🤔1😱1
DeadBox Without Process Event!
This code was originally made by me and my freind (Ganja), but ganja is chutiya as we know, he shared it to someone (i wont tell his name), and that guy shared it to more people's, and almost everyone haves it now, without knowing who actually made it, so am leaking it officially.
if (Actor->IsA(APlayerTombBox::StaticClass())) {
auto TombBoxx = (APlayerTombBox*)Actor;
if (TombBoxx && TombBoxx->DamageCauser && TombBoxx->TargetPlayer && localPlayerController)
{
if (TombBoxx->DamageCauser->PlayerKey == localPlayerController->PlayerKey)
{
if (std::find(AlreadyChangedSet.begin(), AlreadyChangedSet.end(), TombBoxx->TargetPlayer->PlayerKey) == AlreadyChangedSet.end())
{
auto DeadBoxAvatarCompPtr = *(uintptr_t*)((uintptr_t)TombBoxx + 0x4E0); //DeadBoxAvatarComponent_BP_C* DeadBoxAvatarComponent_BP
if (DeadBoxAvatarCompPtr)
{
PreChangeItemAvatar(DeadBoxAvatarCompPtr, EditValue);
AlreadyChangedSet.push_back(TombBoxx->TargetPlayer->PlayerKey);
return;
}
}
}
}
}You Must Add this in HUD Thread, Else you will get crash.
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👍10😱2❤1🔥1😁1
LaunchBP UE4 Offset BGMI 3.4 32 Bit
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libUE4Base + 0x33CC0DC
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GetCurrentRealTime FPS!
SDK Based:
Offset Based (BGMI 3.4 32Bit):
External Based (BGMI 3.4 32Bit):
By - @Filzer_OP
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SDK Based:
UScriptHelperClient::GetFPS();
Offset Based (BGMI 3.4 32Bit):
float FPS = *(float*)(libUE4Base + 0x8C13034);
External Based (BGMI 3.4 32Bit):
float FPS = RPM<float>(libUE4Base + 0x8C13034);
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❤3👍3🔥3😱2🤔1