👑𝐅𝐈𝐋𝐙𝐄𝐑 𝐆𝐀𝐌𝐈𝐍𝐆👑
1.77K subscribers
705 photos
67 videos
63 files
49 links
local Details =
{

['Owner'] = @Filzer_OP
['Group'] = @FilzerGamingChat
['Gameplays'] = @FilzerX

}
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Instant Hit For PUBG LITE 32 Bit!

*(float *)((uintptr_t)ShootWeaponEntityComp + oxorany(0x340)) = Settings::Memory::InstantHitValue * 100000.0f;

By - @Filzer_OP

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2👍1🥰1
CalcShootRot For PUBG LITE 32 Bit!

libUE4 + 0x12C35C8

By - @Filzer_OP

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👍31🔥1
expiry like vn hax!

std::string formatExpiryTime(int expiryInSeconds) {
int hours = expiryInSeconds / 3600;
int minutes = (expiryInSeconds % 3600) / 60;
int seconds = expiryInSeconds % 60;

std::string formattedTime;
if (hours > 0)
formattedTime += std::to_string(hours) + " hours";
if (minutes > 0)
formattedTime += " and " + std::to_string(minutes) + " minutes";

return formattedTime;
}


ImGui::Text(OBFUSCATE("Expire after %s"), formatExpiryTime(std::stoi(expiry.substr(2).c_str())).c_str());


By - @Filzer_OP

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2😱2🥰1😁1
DownloadFile And Save It In Internal Storage For (Internal Cheat)

void DownloadFile(std::string url, std::string filepath)
{
CURL *curl;
FILE *fp;
CURLcode res;

// Initialize libcurl
curl = curl_easy_init();
if (curl)
{
// Open file for writing
fp = fopen(filepath.c_str(), "wb");
if (fp == NULL)
{
}

// Set URL to download
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());

// Set callback function to write data
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);

// Set file handle as data pointer
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);

curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, false);

// Perform the request
res = curl_easy_perform(curl);

// Check for errors
if (res != CURLE_OK)
{
}

// Cleanup
curl_easy_cleanup(curl);
fclose(fp);
}
}


By - @Filzer_OP

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👍3🥰1
FILZER_(v3.0)_32Bit.zip
3.7 MB
SDK Generator Done!

*Gand me dhal lo ab apna sdk gen

*its fully fixed and esp also showing

*this couldnt be possible without the help of @GanjaOP
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BGMI SDK 3.0 32 Bit.zip
3.4 MB
Best SDK Specially Generated For BGMI, it only haves 510 files and all features will work. less files = less lag, public sdk haves 800 files because they are generated inside global lol

By - @Filzer_OP

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👍31
Auto Fire Without Process Event!

*now kids will come and say auto fire can be done without process event, just try it once and you will get crash 🤣

*Its same offset which i posted for HUD without process event

int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
if(a1)
{
AutoFireThread();
}
return orig_sub_6582170(a1, a2, a3);
}


Hook((void *)(Cheat::libUE4Base + 0x6582170), (void *)hook_sub_6582170, (void **)&orig_sub_6582170);


By - @Filzer_OP

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👍21😱1
Draw IMGUI through Game Renderer Thread!

*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.

*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.

Offset:

uintptr_t Renderer_Offset1 = oxorany(0x66D6498);


Hook Code:

int (*orig_renderer_thread)(int *a1, int a2);
int __fastcall hook_renderer_thread(int *a1, int a2)
{
EGLDisplay dpy = reinterpret_cast<EGLDisplay>(*(DWORD *)(*a1 + 48));
EGLSurface surface = reinterpret_cast<EGLSurface>(*(DWORD *)(*a1 + 64));

//Your Rest Code

return orig_renderer_thread(a1, a2);


Hook:

Hook((void *)(Cheat::libUE4Base + Cheat::Renderer_Offset1), (void *)hook_renderer_thread, (void **)&orig_renderer_thread);


By - @Filzer_OP

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👍7🤔21🔥1
Media is too big
VIEW IN TELEGRAM
IDA PRO BYPASS PART 8!

Watch Part 1 Before Watching This: PART1

Watch Part 2 Before Watching This: PART2

Watch Part 3 Before Watching This: PART3

Watch Part 4 Before Watching This: PART4

Watch Part 5 Before Watching This: PART5

Watch Part 6 Before Watching This: PART6

Watch Part 7 Before Watching This: PART7

Video On YT: Link

*How To Fix Ban From UE4, what is BulletHitInfoUploadComponent, how does it works, how to fix bans from it, and many more about it, explained a bit about PlayerSecurityInfoCollector too.

By - @Filzer_OP

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👍189🤔3🌚3🥰2😱1
Memcpy Size for 64 bit no crash android BGMI!

anogs : 0x3FD4E9
ue4 : 0xAABB1E0

By - @Filzer_OP

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👍21
No Grass And Less Trees BGMI 3.1 32Bit!

No Grass: 0x452A0E8
Less Trees: 0x5EB1044

By - @Filzer_OP

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1
CoronaLabs BGMI 3.1 32Bit

libUE4 + 0x41B284C

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1
Lobby Crash Fix BGMI 3.1 32Bit!

*it wont trigger any ban
*if still crash then use these from case 16
"opcode_crash", "zygisk", "root"

libanogs + 0xBB47C : return 0

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👍5🥰21
Old libanogs + 0x31880 (Offline fix) which got removed have been discovered.

Its In libhdmpve.so + 0x15C7F8 (BGMI 32 Bit)

First to discover it in whole telegram

By - @Filzer_OP & @dnvterror

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2👍1
Lib Base Headshot No fake Damage 3.1 BGMI 32 BIT
                            if (Settings::Memory::MagicBullet)
{
Write<float>((Cheat::libUE4Base + 0x6131E68), ((float)Settings::Memory::MagicBulletValue * 10.0f));
}
By - @Filzer_OP

*You can also add magic bullet offset and edit him with -99999 for better experience

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👍31🔥1
Unlimited Ammo BGMI 32 Bit!

                                            auto testx = (ASTExtraShootWeapon*)Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
auto xxx = testx->ShootWeaponEntityComp;
UBackpackUtils* Utils = (UBackpackUtils*)UBackpackUtils::StaticClass();
EItemStoreArea test;
EBattleItemDisuseReason adsds;
FBattleItemUseTarget testttt;
EBattleItemUseReason sssssss;

auto items = Utils->GetAllItemsInBackpack(Cheat::LocalController->BackpackComponent, 1, test);
for (int o = 0; o < items.Num(); o++)
{
if (items[o].DefineID.TypeSpecificID == 204013)
{
Cheat::LocalController->ServerDisuseItem(items[o].DefineID, adsds);
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
Cheat::LocalController->ServerUseItem(items[o].DefineID, testttt, sssssss);
}
}

*(unsigned short*)((uintptr_t)xxx + 0x5C0) = 257;


*you must have extended quick draw mag to make it work

*you can also make it work with extended mag by changing define id

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All Emulators Crash fix (which get after just starting game for 7,8 seconds or even after entereing match)

*Fully Tested.

libanogs + 0x116BEC : return 0

combine it with case 16 as well if encountring more crash.

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👍51🥰1
ViewMatrix In Internal Cheat!

This can be used to fix your cartoonish esp.

FVector Screen;
int distanceX;
DWORD ViewMatrixPtr = *(DWORD *)(Cheat::libUE4Base + 0x8D5AF00);
DWORD ViewMatrixBase = *(DWORD *)(ViewMatrixPtr + 32); // 32 Is Static
D3DMatrix ViewMatrix = *(D3DMatrix *)(ViewMatrixBase + 512); // 512 Is Static
auto rootc = Player->RootComponent;
FVector PlayerPos = *(FVector *)((uintptr_t)rootc + 0x160);
if (!WorldToScreenPlayer(PlayerPos, Screen, &distanceX, ViewMatrix))
continue;


struct D3DMatrix
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
bool WorldToScreenPlayer(FVector pos, FVector &screen, int *distance, D3DMatrix viewMatrix)
{
screen = {};
*distance = 0;

float screenW = (viewMatrix._14 * pos.X) + (viewMatrix._24 * pos.Y) + (viewMatrix._34 * pos.Z + viewMatrix._44);
if (screenW < 0.0001f)
return false;

*distance = (screenW / 100);
float screenY = (viewMatrix._12 * pos.X) + (viewMatrix._22 * pos.Y) + (viewMatrix._32 * (pos.Z + 85) + viewMatrix._42);
float screenX = (viewMatrix._11 * pos.X) + (viewMatrix._21 * pos.Y) + (viewMatrix._31 * pos.Z + viewMatrix._41);
screen.Y = (Cheat::ImGui_X::glHeight / 2.f) - (Cheat::ImGui_X::glHeight / 2.f) * screenY / screenW;
screen.X = (Cheat::ImGui_X::glWidth / 2.f) + (Cheat::ImGui_X::glWidth / 2.f) * screenX / screenW;
float y1 = (Cheat::ImGui_X::glHeight / 2.f) - (viewMatrix._12 * pos.X + viewMatrix._22 * pos.Y + viewMatrix._32 * (pos.Z - 95) + viewMatrix._42) * (Cheat::ImGui_X::glHeight / 2.f) / screenW;
screen.Z = y1 - screen.Y;

return !(screen.X == 0 && screen.Y == 0 && screen.Z == 0);
}


*i havent wrriten this code from scratch but i am the second person (i dont know if anyone else have done it) to convert it in internal and am the first person to leak it so i will keep the credits.

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