👑𝐅𝐈𝐋𝐙𝐄𝐑 𝐆𝐀𝐌𝐈𝐍𝐆👑
Server Side Mod Skin! Cheat::localPlayer->RPC_Client_ChangeRectiftAvatar(EAvatarSlotType::EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot, oxorany(1406970), true); By - @Filzer_OP For More Cheats Related Stuffs, Join - @FilzerGaming
about oxorany, you can find it in GitHub easily best thing for encrypting ints, impossible to dump it with custom hook place
👍3🤔3❤2👏2
G*n God View SDK Based!
By - @Filzer_OP
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CurrentWeaponReplicated->RootComponent->K2_SetRelativeLocation({0.0f, 0.0f, 80.0f}, false, true, 0);By - @Filzer_OP
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👍4❤1🤔1
All X Suits Glider Value (not the one provided by VIP SOURCE CODE)
*Eagle And me Found it, eagle was doing live and I was telling him what to do and how to find it.
By - @Filzer_OP
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Fiore X-Suit 4151049
MARAMORIES 4152040
SILVANUS 4151055
ALVANCE 4151053
POSIDON 4151051*Eagle And me Found it, eagle was doing live and I was telling him what to do and how to find it.
By - @Filzer_OP
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👍9😁2
Instant Hit For PUBG LITE 32 Bit!
By - @Filzer_OP
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*(float *)((uintptr_t)ShootWeaponEntityComp + oxorany(0x340)) = Settings::Memory::InstantHitValue * 100000.0f;
By - @Filzer_OP
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❤2👍1🥰1
CalcShootRot For PUBG LITE 32 Bit!
libUE4 +
By - @Filzer_OP
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libUE4 +
0x12C35C8By - @Filzer_OP
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👍3❤1🔥1
expiry like vn hax!
By - @Filzer_OP
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std::string formatExpiryTime(int expiryInSeconds) {
int hours = expiryInSeconds / 3600;
int minutes = (expiryInSeconds % 3600) / 60;
int seconds = expiryInSeconds % 60;
std::string formattedTime;
if (hours > 0)
formattedTime += std::to_string(hours) + " hours";
if (minutes > 0)
formattedTime += " and " + std::to_string(minutes) + " minutes";
return formattedTime;
}ImGui::Text(OBFUSCATE("Expire after %s"), formatExpiryTime(std::stoi(expiry.substr(2).c_str())).c_str());By - @Filzer_OP
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❤2😱2🥰1😁1
DownloadFile And Save It In Internal Storage For (Internal Cheat)
By - @Filzer_OP
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void DownloadFile(std::string url, std::string filepath)
{
CURL *curl;
FILE *fp;
CURLcode res;
// Initialize libcurl
curl = curl_easy_init();
if (curl)
{
// Open file for writing
fp = fopen(filepath.c_str(), "wb");
if (fp == NULL)
{
}
// Set URL to download
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
// Set callback function to write data
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);
// Set file handle as data pointer
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, false);
// Perform the request
res = curl_easy_perform(curl);
// Check for errors
if (res != CURLE_OK)
{
}
// Cleanup
curl_easy_cleanup(curl);
fclose(fp);
}
}
By - @Filzer_OP
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👍3🥰1
FILZER_(v3.0)_32Bit.zip
3.7 MB
SDK Generator Done!
*Gand me dhal lo ab apna sdk gen
*its fully fixed and esp also showing
*this couldnt be possible without the help of @GanjaOP
*Gand me dhal lo ab apna sdk gen
*its fully fixed and esp also showing
*this couldnt be possible without the help of @GanjaOP
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BGMI SDK 3.0 32 Bit.zip
3.4 MB
Best SDK Specially Generated For BGMI, it only haves 510 files and all features will work. less files = less lag, public sdk haves 800 files because they are generated inside global lol
By - @Filzer_OP
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By - @Filzer_OP
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Auto Fire Without Process Event!
*now kids will come and say auto fire can be done without process event, just try it once and you will get crash 🤣
*Its same offset which i posted for HUD without process event
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*now kids will come and say auto fire can be done without process event, just try it once and you will get crash 🤣
*Its same offset which i posted for HUD without process event
int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
if(a1)
{
AutoFireThread();
}
return orig_sub_6582170(a1, a2, a3);
}
Hook((void *)(Cheat::libUE4Base + 0x6582170), (void *)hook_sub_6582170, (void **)&orig_sub_6582170);
By - @Filzer_OP
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👍2❤1😱1
Draw IMGUI through Game Renderer Thread!
*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.
*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.
Offset:
Hook Code:
Hook:
By - @Filzer_OP
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*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.
*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.
Offset:
uintptr_t Renderer_Offset1 = oxorany(0x66D6498);
Hook Code:
int (*orig_renderer_thread)(int *a1, int a2);
int __fastcall hook_renderer_thread(int *a1, int a2)
{
EGLDisplay dpy = reinterpret_cast<EGLDisplay>(*(DWORD *)(*a1 + 48));
EGLSurface surface = reinterpret_cast<EGLSurface>(*(DWORD *)(*a1 + 64));
//Your Rest Code
return orig_renderer_thread(a1, a2);
Hook:
Hook((void *)(Cheat::libUE4Base + Cheat::Renderer_Offset1), (void *)hook_renderer_thread, (void **)&orig_renderer_thread);
By - @Filzer_OP
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👍7🤔2❤1🔥1
👑𝐅𝐈𝐋𝐙𝐄𝐑 𝐆𝐀𝐌𝐈𝐍𝐆👑
Draw IMGUI through Game Renderer Thread! *make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then. *This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too. Offset: uintptr_t Renderer_Offset1…
UnKnoWnCheaTs
Draw IMGUI Through Game Renderer Thread!
*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then. *This Code Is for BGMI 3.0 32Bit
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Media is too big
VIEW IN TELEGRAM
IDA PRO BYPASS PART 8!
Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
Watch Part 7 Before Watching This: PART7
Video On YT: Link
*How To Fix Ban From UE4, what is BulletHitInfoUploadComponent, how does it works, how to fix bans from it, and many more about it, explained a bit about PlayerSecurityInfoCollector too.
By - @Filzer_OP
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Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
Watch Part 7 Before Watching This: PART7
Video On YT: Link
*How To Fix Ban From UE4, what is BulletHitInfoUploadComponent, how does it works, how to fix bans from it, and many more about it, explained a bit about PlayerSecurityInfoCollector too.
By - @Filzer_OP
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👍18❤9🤔3🌚3🥰2😱1
Memcpy Size for 64 bit no crash android BGMI!
anogs :
ue4 :
By - @Filzer_OP
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anogs :
0x3FD4E9ue4 :
0xAABB1E0By - @Filzer_OP
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👍2❤1
No Grass And Less Trees BGMI 3.1 32Bit!
No Grass:
Less Trees:
By - @Filzer_OP
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No Grass:
0x452A0E8Less Trees:
0x5EB1044By - @Filzer_OP
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❤1
CoronaLabs BGMI 3.1 32Bit
By - @Filzer_OP
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libUE4 + 0x41B284CBy - @Filzer_OP
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❤1
Lobby Crash Fix BGMI 3.1 32Bit!
*it wont trigger any ban
*if still crash then use these from case 16
"
libanogs +
By - @Filzer_OP
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*it wont trigger any ban
*if still crash then use these from case 16
"
opcode_crash", "zygisk", "root"libanogs +
0xBB47C : return 0By - @Filzer_OP
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👍5🥰2❤1
Old libanogs + 0x31880 (Offline fix) which got removed have been discovered.
Its In libhdmpve.so + 0x15C7F8 (BGMI 32 Bit)
First to discover it in whole telegram
By - @Filzer_OP & @dnvterror
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Its In libhdmpve.so + 0x15C7F8 (BGMI 32 Bit)
First to discover it in whole telegram
By - @Filzer_OP & @dnvterror
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❤2👍1
Lib Base Headshot No fake Damage 3.1 BGMI 32 BIT
*You can also add magic bullet offset and edit him with -99999 for better experience
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if (Settings::Memory::MagicBullet)By - @Filzer_OP
{
Write<float>((Cheat::libUE4Base + 0x6131E68), ((float)Settings::Memory::MagicBulletValue * 10.0f));
}
*You can also add magic bullet offset and edit him with -99999 for better experience
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👍3❤1🔥1
Unlimited Ammo BGMI 32 Bit!
*you must have extended quick draw mag to make it work
*you can also make it work with extended mag by changing define id
By - @Filzer_OP
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auto testx = (ASTExtraShootWeapon*)Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
auto xxx = testx->ShootWeaponEntityComp;
UBackpackUtils* Utils = (UBackpackUtils*)UBackpackUtils::StaticClass();
EItemStoreArea test;
EBattleItemDisuseReason adsds;
FBattleItemUseTarget testttt;
EBattleItemUseReason sssssss;
auto items = Utils->GetAllItemsInBackpack(Cheat::LocalController->BackpackComponent, 1, test);
for (int o = 0; o < items.Num(); o++)
{
if (items[o].DefineID.TypeSpecificID == 204013)
{
Cheat::LocalController->ServerDisuseItem(items[o].DefineID, adsds);
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
Cheat::LocalController->ServerUseItem(items[o].DefineID, testttt, sssssss);
}
}
*(unsigned short*)((uintptr_t)xxx + 0x5C0) = 257;
*you must have extended quick draw mag to make it work
*you can also make it work with extended mag by changing define id
By - @Filzer_OP
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👍9❤1😱1