Draw HUD Without Process Event BGMI 32 Bit!
By - @Filzer_OP
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int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
RenderESP((AHUD *)a1);
return orig_sub_6582170(a1, a2, a3);
}
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❤3👍1
Less Recoil SDK Based!
or
By - @Filzer_OP
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memset(&ShootWeaponEntityComp->RecoilInfo, 0, sizeof(ShootWeaponEntityComp->RecoilInfo));or
*(float *)((uintptr_t)ShootWeaponEntityComp + 0x934) = 0;By - @Filzer_OP
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👍6
Pubg Lite 64 Bit X Hit!
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auto MyHUD = *(uintptr_t *)((uintptr_t)Cheat::LocalController + 0x420);By - @Filzer_OP
auto XHitAddr = *(uintptr_t *)((uintptr_t)MyHUD + 0x490);
*(float *)((uintptr_t)XHitAddr + 0x10) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x50) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x90) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0xD0) 9999.0f;
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BGMI / PUBGM 64 BIT X Hit Big!
By - @Filzer_OP
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auto MyHUD = *(uintptr_t *)((uintptr_t)Cheat::LocalController + 0x488);
auto XHitAddr = *(uintptr_t *)((uintptr_t)MyHUD + 0x560);
*(float *)((uintptr_t)XHitAddr + 0x10) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x50) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x90) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0xD0) 9999.0f;
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❤3😱2
Termination Fix For BGMI 32 Bit!
*It can only solve the termination which you get after many games it's not like you getting termination in first game and it will be fixed nope
By - @Filzer_OP
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*It can only solve the termination which you get after many games it's not like you getting termination in first game and it will be fixed nope
PATCH_LIB("libUE4.so", "0x258077C", "00 F0 20 E3"); // Termination Fix 1By - @Filzer_OP
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LineOfSight Vtable Index PUBG / BGMI 32 BIT
By - @Filzer_OP
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Vtable[235]By - @Filzer_OP
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Server Side Mod Skin!
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Cheat::localPlayer->RPC_Client_ChangeRectiftAvatar(EAvatarSlotType::EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot, oxorany(1406970), true);
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👑𝐅𝐈𝐋𝐙𝐄𝐑 𝐆𝐀𝐌𝐈𝐍𝐆👑
Server Side Mod Skin! Cheat::localPlayer->RPC_Client_ChangeRectiftAvatar(EAvatarSlotType::EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot, oxorany(1406970), true); By - @Filzer_OP For More Cheats Related Stuffs, Join - @FilzerGaming
about oxorany, you can find it in GitHub easily best thing for encrypting ints, impossible to dump it with custom hook place
👍3🤔3❤2👏2
G*n God View SDK Based!
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CurrentWeaponReplicated->RootComponent->K2_SetRelativeLocation({0.0f, 0.0f, 80.0f}, false, true, 0);By - @Filzer_OP
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👍4❤1🤔1
All X Suits Glider Value (not the one provided by VIP SOURCE CODE)
*Eagle And me Found it, eagle was doing live and I was telling him what to do and how to find it.
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Fiore X-Suit 4151049
MARAMORIES 4152040
SILVANUS 4151055
ALVANCE 4151053
POSIDON 4151051*Eagle And me Found it, eagle was doing live and I was telling him what to do and how to find it.
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👍9😁2
Instant Hit For PUBG LITE 32 Bit!
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*(float *)((uintptr_t)ShootWeaponEntityComp + oxorany(0x340)) = Settings::Memory::InstantHitValue * 100000.0f;
By - @Filzer_OP
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❤2👍1🥰1
CalcShootRot For PUBG LITE 32 Bit!
libUE4 +
By - @Filzer_OP
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libUE4 +
0x12C35C8By - @Filzer_OP
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👍3❤1🔥1
expiry like vn hax!
By - @Filzer_OP
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std::string formatExpiryTime(int expiryInSeconds) {
int hours = expiryInSeconds / 3600;
int minutes = (expiryInSeconds % 3600) / 60;
int seconds = expiryInSeconds % 60;
std::string formattedTime;
if (hours > 0)
formattedTime += std::to_string(hours) + " hours";
if (minutes > 0)
formattedTime += " and " + std::to_string(minutes) + " minutes";
return formattedTime;
}ImGui::Text(OBFUSCATE("Expire after %s"), formatExpiryTime(std::stoi(expiry.substr(2).c_str())).c_str());By - @Filzer_OP
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❤2😱2🥰1😁1
DownloadFile And Save It In Internal Storage For (Internal Cheat)
By - @Filzer_OP
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void DownloadFile(std::string url, std::string filepath)
{
CURL *curl;
FILE *fp;
CURLcode res;
// Initialize libcurl
curl = curl_easy_init();
if (curl)
{
// Open file for writing
fp = fopen(filepath.c_str(), "wb");
if (fp == NULL)
{
}
// Set URL to download
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
// Set callback function to write data
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);
// Set file handle as data pointer
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, false);
// Perform the request
res = curl_easy_perform(curl);
// Check for errors
if (res != CURLE_OK)
{
}
// Cleanup
curl_easy_cleanup(curl);
fclose(fp);
}
}
By - @Filzer_OP
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👍3🥰1
FILZER_(v3.0)_32Bit.zip
3.7 MB
SDK Generator Done!
*Gand me dhal lo ab apna sdk gen
*its fully fixed and esp also showing
*this couldnt be possible without the help of @GanjaOP
*Gand me dhal lo ab apna sdk gen
*its fully fixed and esp also showing
*this couldnt be possible without the help of @GanjaOP
👍3❤2🥰2
BGMI SDK 3.0 32 Bit.zip
3.4 MB
Best SDK Specially Generated For BGMI, it only haves 510 files and all features will work. less files = less lag, public sdk haves 800 files because they are generated inside global lol
By - @Filzer_OP
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By - @Filzer_OP
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👍3❤1
Auto Fire Without Process Event!
*now kids will come and say auto fire can be done without process event, just try it once and you will get crash 🤣
*Its same offset which i posted for HUD without process event
By - @Filzer_OP
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*now kids will come and say auto fire can be done without process event, just try it once and you will get crash 🤣
*Its same offset which i posted for HUD without process event
int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
if(a1)
{
AutoFireThread();
}
return orig_sub_6582170(a1, a2, a3);
}
Hook((void *)(Cheat::libUE4Base + 0x6582170), (void *)hook_sub_6582170, (void **)&orig_sub_6582170);
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👍2❤1😱1
Draw IMGUI through Game Renderer Thread!
*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.
*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.
Offset:
Hook Code:
Hook:
By - @Filzer_OP
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*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.
*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.
Offset:
uintptr_t Renderer_Offset1 = oxorany(0x66D6498);
Hook Code:
int (*orig_renderer_thread)(int *a1, int a2);
int __fastcall hook_renderer_thread(int *a1, int a2)
{
EGLDisplay dpy = reinterpret_cast<EGLDisplay>(*(DWORD *)(*a1 + 48));
EGLSurface surface = reinterpret_cast<EGLSurface>(*(DWORD *)(*a1 + 64));
//Your Rest Code
return orig_renderer_thread(a1, a2);
Hook:
Hook((void *)(Cheat::libUE4Base + Cheat::Renderer_Offset1), (void *)hook_renderer_thread, (void **)&orig_renderer_thread);
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👑𝐅𝐈𝐋𝐙𝐄𝐑 𝐆𝐀𝐌𝐈𝐍𝐆👑
Draw IMGUI through Game Renderer Thread! *make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then. *This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too. Offset: uintptr_t Renderer_Offset1…
UnKnoWnCheaTs
Draw IMGUI Through Game Renderer Thread!
*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then. *This Code Is for BGMI 3.0 32Bit
👍4🥰1
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VIEW IN TELEGRAM
IDA PRO BYPASS PART 8!
Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
Watch Part 7 Before Watching This: PART7
Video On YT: Link
*How To Fix Ban From UE4, what is BulletHitInfoUploadComponent, how does it works, how to fix bans from it, and many more about it, explained a bit about PlayerSecurityInfoCollector too.
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Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
Watch Part 7 Before Watching This: PART7
Video On YT: Link
*How To Fix Ban From UE4, what is BulletHitInfoUploadComponent, how does it works, how to fix bans from it, and many more about it, explained a bit about PlayerSecurityInfoCollector too.
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