👑𝐅𝐈𝐋𝐙𝐄𝐑 𝐆𝐀𝐌𝐈𝐍𝐆👑
1.77K subscribers
705 photos
67 videos
63 files
49 links
local Details =
{

['Owner'] = @Filzer_OP
['Group'] = @FilzerGamingChat
['Gameplays'] = @FilzerX

}
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libUE4.so.zip
354.9 MB
Fully Loaded Dumped UE4 Of BGMI 3.0 32 Bit!

By - @Filzer_OP

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👍52
eglSwapBuffers Offset 3.0 (BGMI / PUBGM - 32 BIT)

BGMI:

libUE4 + 0x7D55550

Global:

libUE4 + 0x8228DA0

Hooking Example:

HOOK_LIB_NO_ORIGX("libUE4.so", "0x8228DA0", _eglSwapBuffers);

By - @Filzer_OP

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👍32
Real Time Skin Change!

*My old code I don't use this shit now, but it's used by some people's, it's not perfect code.

Apply this value before replacing skins

Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated->IsMeshInit = false;

By - @Filzer_OP

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👍5😁2
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IDA PRO BYPASS PART 7.5!

*Just A small Part on how does people finded the coronalab in real way.

By - @Filzer_OP

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👍6😱3🤔1
Draw HUD Without Process Event BGMI 32 Bit!

int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
RenderESP((AHUD *)a1);
return orig_sub_6582170(a1, a2, a3);
}


By - @Filzer_OP

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3👍1
Less Recoil SDK Based!

memset(&ShootWeaponEntityComp->RecoilInfo, 0, sizeof(ShootWeaponEntityComp->RecoilInfo));

or

*(float *)((uintptr_t)ShootWeaponEntityComp + 0x934) = 0;

By - @Filzer_OP

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👍6
Pubg Lite 64 Bit X Hit!

auto MyHUD = *(uintptr_t *)((uintptr_t)Cheat::LocalController + 0x420);
auto XHitAddr = *(uintptr_t *)((uintptr_t)MyHUD + 0x490);
*(float *)((uintptr_t)XHitAddr + 0x10) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x50) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x90) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0xD0) 9999.0f;
By - @Filzer_OP

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4👍2😁2
BGMI / PUBGM 64 BIT X Hit Big!

auto MyHUD = *(uintptr_t *)((uintptr_t)Cheat::LocalController + 0x488);
auto XHitAddr = *(uintptr_t *)((uintptr_t)MyHUD + 0x560);
*(float *)((uintptr_t)XHitAddr + 0x10) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x50) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x90) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0xD0) 9999.0f;


By - @Filzer_OP

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3😱2
Termination Fix For BGMI 32 Bit!

*It can only solve the termination which you get after many games it's not like you getting termination in first game and it will be fixed nope

PATCH_LIB("libUE4.so", "0x258077C", "00 F0 20 E3"); // Termination Fix 1

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👍7👏4🔥2
LineOfSight Vtable Index PUBG / BGMI 32 BIT

Vtable[235]

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Server Side Mod Skin!

Cheat::localPlayer->RPC_Client_ChangeRectiftAvatar(EAvatarSlotType::EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot, oxorany(1406970), true);


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😁6👍2
G*n God View SDK Based!

                                                CurrentWeaponReplicated->RootComponent->K2_SetRelativeLocation({0.0f, 0.0f, 80.0f}, false, true, 0);


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👍41🤔1
All X Suits Glider Value (not the one provided by VIP SOURCE CODE)

Fiore X-Suit 4151049
MARAMORIES 4152040
SILVANUS 4151055
ALVANCE 4151053
POSIDON 4151051


*Eagle And me Found it, eagle was doing live and I was telling him what to do and how to find it.

By - @Filzer_OP

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👍9😁2
Instant Hit For PUBG LITE 32 Bit!

*(float *)((uintptr_t)ShootWeaponEntityComp + oxorany(0x340)) = Settings::Memory::InstantHitValue * 100000.0f;

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2👍1🥰1
CalcShootRot For PUBG LITE 32 Bit!

libUE4 + 0x12C35C8

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👍31🔥1
expiry like vn hax!

std::string formatExpiryTime(int expiryInSeconds) {
int hours = expiryInSeconds / 3600;
int minutes = (expiryInSeconds % 3600) / 60;
int seconds = expiryInSeconds % 60;

std::string formattedTime;
if (hours > 0)
formattedTime += std::to_string(hours) + " hours";
if (minutes > 0)
formattedTime += " and " + std::to_string(minutes) + " minutes";

return formattedTime;
}


ImGui::Text(OBFUSCATE("Expire after %s"), formatExpiryTime(std::stoi(expiry.substr(2).c_str())).c_str());


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2😱2🥰1😁1
DownloadFile And Save It In Internal Storage For (Internal Cheat)

void DownloadFile(std::string url, std::string filepath)
{
CURL *curl;
FILE *fp;
CURLcode res;

// Initialize libcurl
curl = curl_easy_init();
if (curl)
{
// Open file for writing
fp = fopen(filepath.c_str(), "wb");
if (fp == NULL)
{
}

// Set URL to download
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());

// Set callback function to write data
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);

// Set file handle as data pointer
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);

curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, false);

// Perform the request
res = curl_easy_perform(curl);

// Check for errors
if (res != CURLE_OK)
{
}

// Cleanup
curl_easy_cleanup(curl);
fclose(fp);
}
}


By - @Filzer_OP

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👍3🥰1
FILZER_(v3.0)_32Bit.zip
3.7 MB
SDK Generator Done!

*Gand me dhal lo ab apna sdk gen

*its fully fixed and esp also showing

*this couldnt be possible without the help of @GanjaOP
👍32🥰2
BGMI SDK 3.0 32 Bit.zip
3.4 MB
Best SDK Specially Generated For BGMI, it only haves 510 files and all features will work. less files = less lag, public sdk haves 800 files because they are generated inside global lol

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👍31
Auto Fire Without Process Event!

*now kids will come and say auto fire can be done without process event, just try it once and you will get crash 🤣

*Its same offset which i posted for HUD without process event

int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
if(a1)
{
AutoFireThread();
}
return orig_sub_6582170(a1, a2, a3);
}


Hook((void *)(Cheat::libUE4Base + 0x6582170), (void *)hook_sub_6582170, (void **)&orig_sub_6582170);


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