X Effect No need to Update 32 Bit
By - @Filzer_OP
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{
auto MyHUD = *(int *)((uintptr_t)Cheat::LocalController + 0x36C);
auto XHitAddr = *(int *)((uintptr_t)MyHUD + 0x410);
float EditXhit = ((float)Settings::Memory::XhitValue * 500.0f);
LinearColor RandomColorop = RandomColor();
if (Settings::Memory::XhitValue == 1)
{
EditXhit = 10.0f;
}
*(float *)((uintptr_t)XHitAddr + 0xC) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x48) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x84) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0xC0) = EditXhit;
*(LinearColor *)((uintptr_t)MyHUD + 0x410 + 0x30) = RandomColorop;
}By - @Filzer_OP
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👍4
One Of The Reason Of 3 Day Ban (As Of My Testings)
If you are editing anything related to BulletHitInfoUploadComp
then you can get 3 day ban!
*Editing Case 35 also effects BulletHitInfoUploadComp.
ex:
By - @Filzer_OP
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If you are editing anything related to BulletHitInfoUploadComp
then you can get 3 day ban!
*Editing Case 35 also effects BulletHitInfoUploadComp.
ex:
PATCH_LIB("libUE4.so", "0x3280760", "00 F0 20 E3");By - @Filzer_OP
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👍9❤1🤔1
Delay Flag Ban For BGMI!
Block
By - @Filzer_OP
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Block
0xC85 in Case 35 parent it can delay flag ban in new id up to 3 or 4 gamesBy - @Filzer_OP
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👍5🤔2❤1😁1
Enemy GodView BGMI 2.9 32Bit!
By - @Filzer_OP
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auto EnemyPos = *(int*)((uintptr_t)EnemyActor + 0x150) + 0x158; //Enemy Z Pos
float AdjustedValue = *(float*)EnemyPos + 50.0f;
while(true)
{
Write<float>(EnemyPos, AdjustedValue);
if(!EnemyPos)
{
break;
}
}
By - @Filzer_OP
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👍5❤3
Fix Stuck Hook Based BGMI 2.9 32 Bit!
By - @Filzer_OP
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float __fastcall hook_sub_3181E48(float x)
{
auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0));
DWORD Addr = ret - libUE4Base;
if (Addr == 0x26c6b1c || Addr == 0x26c6b38 || Addr == 0x26c6b44)
{
return x - 0.5f / 100.0f;
}
return floorf(x);
}
HOOK_LIB_NO_ORIG("libUE4.so", "0x3181E48", hook_sub_3181E48); // Fix StuckBy - @Filzer_OP
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👍7
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IDA PRO BYPASS PART 7!
Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
*How to Fix Termination Ban How to Fix 10Y Ban And How Internal Pointers work(very important) And How You Can Fix Bans From UE4 Side.
By - @Filzer_OP
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Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
*How to Fix Termination Ban How to Fix 10Y Ban And How Internal Pointers work(very important) And How You Can Fix Bans From UE4 Side.
By - @Filzer_OP
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❤60🔥43👍13👏12😁2
Offline Ban Fix From eglSwapBuffers!
*Tested in 64 bit.
Dont hook egl from libEGL.so
Hook it from Libue4 plt segment.
64Bit Hooking Method:
32Bit Hooking Method(If you got ban am not responsible):
By - @Filzer_OP
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*Tested in 64 bit.
Dont hook egl from libEGL.so
Hook it from Libue4 plt segment.
64Bit Hooking Method:
Tools::HookFunction((void*)(g_UE4 + 0xA8B3CC0), (void*)&_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
32Bit Hooking Method(If you got ban am not responsible):
Tools::HookFunction((void*)(g_UE4 + 0x7BB74C0), (void*)&_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
By - @Filzer_OP
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👍8
X Effect BGMI 32 BIT 3.0
By - @Filzer_OP
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{
auto MyHUD = *(int *)((uintptr_t)Cheat::LocalController + 0x374);
auto XHitAddr = *(int *)((uintptr_t)MyHUD + 0x414);
float EditXhit = ((float)Settings::Memory::XhitValue * 500.0f);
LinearColor RandomColorop = RandomColor();
if (Settings::Memory::XhitValue == 1)
{
EditXhit = 10.0f;
}
*(float *)((uintptr_t)XHitAddr + 0xC) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x48) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x84) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0xC0) = EditXhit;
*(LinearColor *)((uintptr_t)MyHUD + 0x414 + 0x30) = RandomColorop;
}By - @Filzer_OP
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👍1
Coronalabs 3.0 Bgmi 32 bit
By - @Filzer_OP
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libUE4 + 0x42993E0By - @Filzer_OP
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❤1👍1
Fully Working And tested offsets BGMI 3.0 32Bit!
By - @Filzer_OP
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uintptr_t ProccesEvent_Offset = 0x493B604;
uintptr_t GNames_Offset = 0x46CEF7C;
uintptr_t GEngine_Offset = 0x8891CD8;
uintptr_t GUObject_Offset = 0x8C02AF0;
uintptr_t GNativeAndroidApp_Offset = 0x8886104;
uintptr_t GetActorArray = 0x6006E30;
uintptr_t Actors_Offset = 0x70;
By - @Filzer_OP
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👍8
Item Esp Fix for your 32 bit sources internal
If your item esp is not working but all code is fine just make sure that when drawing the items make sure that it is outside of Actor Local Player condition
By - @Filzer_OP
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If your item esp is not working but all code is fine just make sure that when drawing the items make sure that it is outside of Actor Local Player condition
By - @Filzer_OP
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❤2👍2
Crouch Based Flash Without Any Bugs SDK Based!
*The Last time which i shared crouch flash was having a bug like when you are reloading the g*n the flash getting turned off, this code have no bugs
By - @Filzer_OP
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*The Last time which i shared crouch flash was having a bug like when you are reloading the g*n the flash getting turned off, this code have no bugs
if (Cheat::localPlayer->PoseState == ESTEPoseState::ESTEPoseState__Crouch || Cheat::localPlayer->PoseState == ESTEPoseState::ESTEPoseState__CrouchSprint)
{
//Flash On
}
else
{
//Flash Off
}
By - @Filzer_OP
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👍5
libUE4.so.zip
354.9 MB
Fully Loaded Dumped UE4 Of BGMI 3.0 32 Bit!
By - @Filzer_OP
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By - @Filzer_OP
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👍5❤2
eglSwapBuffers Offset 3.0 (BGMI / PUBGM - 32 BIT)
BGMI:
libUE4 +
Global:
libUE4 +
Hooking Example:
By - @Filzer_OP
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BGMI:
libUE4 +
0x7D55550Global:
libUE4 +
0x8228DA0Hooking Example:
HOOK_LIB_NO_ORIGX("libUE4.so", "0x8228DA0", _eglSwapBuffers);
By - @Filzer_OP
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👍3❤2
Real Time Skin Change!
*My old code I don't use this shit now, but it's used by some people's, it's not perfect code.
Apply this value before replacing skins
By - @Filzer_OP
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*My old code I don't use this shit now, but it's used by some people's, it's not perfect code.
Apply this value before replacing skins
Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated->IsMeshInit = false;By - @Filzer_OP
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👍5😁2
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IDA PRO BYPASS PART 7.5!
*Just A small Part on how does people finded the coronalab in real way.
By - @Filzer_OP
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*Just A small Part on how does people finded the coronalab in real way.
By - @Filzer_OP
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👍6😱3🤔1
Draw HUD Without Process Event BGMI 32 Bit!
By - @Filzer_OP
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int (*orig_sub_6582170)(DWORD *a1, int a2, int a3);
int __fastcall hook_sub_6582170(DWORD *a1, int a2, int a3)
{
RenderESP((AHUD *)a1);
return orig_sub_6582170(a1, a2, a3);
}
By - @Filzer_OP
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❤3👍1
Less Recoil SDK Based!
or
By - @Filzer_OP
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memset(&ShootWeaponEntityComp->RecoilInfo, 0, sizeof(ShootWeaponEntityComp->RecoilInfo));or
*(float *)((uintptr_t)ShootWeaponEntityComp + 0x934) = 0;By - @Filzer_OP
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👍6
Pubg Lite 64 Bit X Hit!
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auto MyHUD = *(uintptr_t *)((uintptr_t)Cheat::LocalController + 0x420);By - @Filzer_OP
auto XHitAddr = *(uintptr_t *)((uintptr_t)MyHUD + 0x490);
*(float *)((uintptr_t)XHitAddr + 0x10) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x50) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x90) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0xD0) 9999.0f;
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❤4👍2😁2
BGMI / PUBGM 64 BIT X Hit Big!
By - @Filzer_OP
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auto MyHUD = *(uintptr_t *)((uintptr_t)Cheat::LocalController + 0x488);
auto XHitAddr = *(uintptr_t *)((uintptr_t)MyHUD + 0x560);
*(float *)((uintptr_t)XHitAddr + 0x10) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x50) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0x90) = 9999.0f;
*(float *)((uintptr_t)XHitAddr + 0xD0) 9999.0f;
By - @Filzer_OP
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❤3😱2
Termination Fix For BGMI 32 Bit!
*It can only solve the termination which you get after many games it's not like you getting termination in first game and it will be fixed nope
By - @Filzer_OP
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*It can only solve the termination which you get after many games it's not like you getting termination in first game and it will be fixed nope
PATCH_LIB("libUE4.so", "0x258077C", "00 F0 20 E3"); // Termination Fix 1By - @Filzer_OP
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👍7👏4🔥2