90 fps and UHD Bgmi 2.9 32 bit
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HOOK_LIB("libUE4.so", "0x2F22248", hook_sub_2F22248, orig_sub_2F22248); // 90 Fps
HOOK_LIB("libUE4.so", "0x2F223E0", hook_sub_2F223E0, orig_sub_2F223E0); // UHDBy - @Filzer_OP
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👍2😁2
Random Crossair Color For All PUBG/BGMI 32 Bit
*Use Your Own Random Color Generator Logic.
By - @Filzer_OP
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LinearColor RandomColorop = RandomColor();
*(LinearColor *)((uintptr_t)Cheat::LocalController + 0x1008) = RandomColorop;
*Use Your Own Random Color Generator Logic.
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🔥3👍1
Termination Reason From Case 35!
0x18 size is totatly patched and is forcing the termination avoid it!
By - @Filzer_OP
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0x18 size is totatly patched and is forcing the termination avoid it!
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👍6
Full Game Flash For BGMI 2.9 32Bit!
By - @Filzer_OP
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uintptr_t PlayerSpeed_Offset = 0x5BFF370;
uintptr_t GameSpeed_Offset = 0x62C1FCC;
if (Settings::Memory::FlashManual && *(float *)(Cheat::libUE4Base + Cheat::PlayerSpeed_Offset) != 0.085f)
{
Cheat::localPlayer->StandHalfHeight = 77.0f;
Cheat::localPlayer->CrouchHalfHeight = 50.0f;
Write<float>(Cheat::libUE4Base + Cheat::GameSpeed_Offset, 22.2);
Write<float>(Cheat::libUE4Base + Cheat::PlayerSpeed_Offset, 0.085f);
}
By - @Filzer_OP
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👍5❤1😱1
Just add this condition to fix your memcpy ban (if you are getting bans from memcpy)
Memcpy wont trigger bans then.
By - @Filzer_OP
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Size > 0x10000Memcpy wont trigger bans then.
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👍6
Weapon Pos For Weapon Based Vis Check
*There are many more ways better than this I have just gived one of them
By - @Filzer_OP
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auto CurrentWeaponReplicated = (ASTExtraShootWeapon *)Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
auto RootComp= CurrentWeaponReplicated->RootComponent;
auto WeaponPos = *(FVector*)((uintptr_t)RootComp + 0x150));*There are many more ways better than this I have just gived one of them
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👍2
Just a info!
90% of tg people's think sdk based stuffs are much safer than ue4 stuffs, this is a pure misleading info by some kids let me tell you why, if you are changing from SDK that means you are changing in memory region of anonymous which everyone knows gives the ban most quickly.
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90% of tg people's think sdk based stuffs are much safer than ue4 stuffs, this is a pure misleading info by some kids let me tell you why, if you are changing from SDK that means you are changing in memory region of anonymous which everyone knows gives the ban most quickly.
By - @Filzer_OP
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👏2
Crouch Based Flash!
By - @Filzer_OP
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c++
auto PlayerStatesX = *(uint64_t *)((uintptr_t)Cheat::localPlayer + 0xB48);
if (PlayerStatesX <= 19 && ((1 << PlayerStatesX) & 0xB0000) != 0)
{
// Flash On
}
else
{
// Flash Off
}
By - @Filzer_OP
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😁5
X Effect No need to Update 32 Bit
By - @Filzer_OP
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{
auto MyHUD = *(int *)((uintptr_t)Cheat::LocalController + 0x36C);
auto XHitAddr = *(int *)((uintptr_t)MyHUD + 0x410);
float EditXhit = ((float)Settings::Memory::XhitValue * 500.0f);
LinearColor RandomColorop = RandomColor();
if (Settings::Memory::XhitValue == 1)
{
EditXhit = 10.0f;
}
*(float *)((uintptr_t)XHitAddr + 0xC) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x48) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x84) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0xC0) = EditXhit;
*(LinearColor *)((uintptr_t)MyHUD + 0x410 + 0x30) = RandomColorop;
}By - @Filzer_OP
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👍4
One Of The Reason Of 3 Day Ban (As Of My Testings)
If you are editing anything related to BulletHitInfoUploadComp
then you can get 3 day ban!
*Editing Case 35 also effects BulletHitInfoUploadComp.
ex:
By - @Filzer_OP
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If you are editing anything related to BulletHitInfoUploadComp
then you can get 3 day ban!
*Editing Case 35 also effects BulletHitInfoUploadComp.
ex:
PATCH_LIB("libUE4.so", "0x3280760", "00 F0 20 E3");By - @Filzer_OP
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👍9❤1🤔1
Delay Flag Ban For BGMI!
Block
By - @Filzer_OP
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Block
0xC85 in Case 35 parent it can delay flag ban in new id up to 3 or 4 gamesBy - @Filzer_OP
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👍5🤔2❤1😁1
Enemy GodView BGMI 2.9 32Bit!
By - @Filzer_OP
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auto EnemyPos = *(int*)((uintptr_t)EnemyActor + 0x150) + 0x158; //Enemy Z Pos
float AdjustedValue = *(float*)EnemyPos + 50.0f;
while(true)
{
Write<float>(EnemyPos, AdjustedValue);
if(!EnemyPos)
{
break;
}
}
By - @Filzer_OP
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👍5❤3
Fix Stuck Hook Based BGMI 2.9 32 Bit!
By - @Filzer_OP
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float __fastcall hook_sub_3181E48(float x)
{
auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0));
DWORD Addr = ret - libUE4Base;
if (Addr == 0x26c6b1c || Addr == 0x26c6b38 || Addr == 0x26c6b44)
{
return x - 0.5f / 100.0f;
}
return floorf(x);
}
HOOK_LIB_NO_ORIG("libUE4.so", "0x3181E48", hook_sub_3181E48); // Fix StuckBy - @Filzer_OP
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👍7
Media is too big
VIEW IN TELEGRAM
IDA PRO BYPASS PART 7!
Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
*How to Fix Termination Ban How to Fix 10Y Ban And How Internal Pointers work(very important) And How You Can Fix Bans From UE4 Side.
By - @Filzer_OP
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Watch Part 1 Before Watching This: PART1
Watch Part 2 Before Watching This: PART2
Watch Part 3 Before Watching This: PART3
Watch Part 4 Before Watching This: PART4
Watch Part 5 Before Watching This: PART5
Watch Part 6 Before Watching This: PART6
*How to Fix Termination Ban How to Fix 10Y Ban And How Internal Pointers work(very important) And How You Can Fix Bans From UE4 Side.
By - @Filzer_OP
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❤60🔥43👍13👏12😁2
Offline Ban Fix From eglSwapBuffers!
*Tested in 64 bit.
Dont hook egl from libEGL.so
Hook it from Libue4 plt segment.
64Bit Hooking Method:
32Bit Hooking Method(If you got ban am not responsible):
By - @Filzer_OP
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*Tested in 64 bit.
Dont hook egl from libEGL.so
Hook it from Libue4 plt segment.
64Bit Hooking Method:
Tools::HookFunction((void*)(g_UE4 + 0xA8B3CC0), (void*)&_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
32Bit Hooking Method(If you got ban am not responsible):
Tools::HookFunction((void*)(g_UE4 + 0x7BB74C0), (void*)&_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
By - @Filzer_OP
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👍8
X Effect BGMI 32 BIT 3.0
By - @Filzer_OP
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{
auto MyHUD = *(int *)((uintptr_t)Cheat::LocalController + 0x374);
auto XHitAddr = *(int *)((uintptr_t)MyHUD + 0x414);
float EditXhit = ((float)Settings::Memory::XhitValue * 500.0f);
LinearColor RandomColorop = RandomColor();
if (Settings::Memory::XhitValue == 1)
{
EditXhit = 10.0f;
}
*(float *)((uintptr_t)XHitAddr + 0xC) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x48) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x84) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0xC0) = EditXhit;
*(LinearColor *)((uintptr_t)MyHUD + 0x414 + 0x30) = RandomColorop;
}By - @Filzer_OP
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👍1
Coronalabs 3.0 Bgmi 32 bit
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libUE4 + 0x42993E0By - @Filzer_OP
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❤1👍1
Fully Working And tested offsets BGMI 3.0 32Bit!
By - @Filzer_OP
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uintptr_t ProccesEvent_Offset = 0x493B604;
uintptr_t GNames_Offset = 0x46CEF7C;
uintptr_t GEngine_Offset = 0x8891CD8;
uintptr_t GUObject_Offset = 0x8C02AF0;
uintptr_t GNativeAndroidApp_Offset = 0x8886104;
uintptr_t GetActorArray = 0x6006E30;
uintptr_t Actors_Offset = 0x70;
By - @Filzer_OP
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👍8
Item Esp Fix for your 32 bit sources internal
If your item esp is not working but all code is fine just make sure that when drawing the items make sure that it is outside of Actor Local Player condition
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If your item esp is not working but all code is fine just make sure that when drawing the items make sure that it is outside of Actor Local Player condition
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❤2👍2
Crouch Based Flash Without Any Bugs SDK Based!
*The Last time which i shared crouch flash was having a bug like when you are reloading the g*n the flash getting turned off, this code have no bugs
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*The Last time which i shared crouch flash was having a bug like when you are reloading the g*n the flash getting turned off, this code have no bugs
if (Cheat::localPlayer->PoseState == ESTEPoseState::ESTEPoseState__Crouch || Cheat::localPlayer->PoseState == ESTEPoseState::ESTEPoseState__CrouchSprint)
{
//Flash On
}
else
{
//Flash Off
}
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👍5
libUE4.so.zip
354.9 MB
Fully Loaded Dumped UE4 Of BGMI 3.0 32 Bit!
By - @Filzer_OP
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By - @Filzer_OP
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👍5❤2