Return 0 and Return 0LL in 64 BIT!
Return 0:
Return 0LL:
By - @Filzer_OP
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Return 0:
00 00 80 D2 C0 03 5F D6 //return 0Return 0LL:
E0 03 1F 2A C0 03 5F D6 //return 0LLBy - @Filzer_OP
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👍5🤔2
Less Trees & No Grass 2.8 32 BGMI!
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libUE4 + 0x42B8488 : 00 00 00 00 // No Grass
libUE4 + 0x5BAF9BC : 00 00 00 00 // Less Tress
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👍2🤔2
Access BulletFireSpeed to make perfect aim prediction (BGMI / PUBGM 32 Bit)
*Add this code in shoot event
and instead of
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*Add this code in shoot event
and instead of
BulletRange put this BulletFireSpeedauto ShootWeaponEntity = thiz->ShootWeaponEntityComponent;By - @Filzer_OP
auto BulletFireSpeed = *(float*)((uintptr_t)ShootWeaponEntity + 0x408);
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👍6😁3
CoronaLabs 64 Bit 2.8 BGMI !
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0x6AD5AF4 : E0 03 1F 2A C0 03 5F D6 //return 0LLBy - @Filzer_OP
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👍2😱2🔥1
Get Our Player Current Total Finishes (Kills) 2.8 BGMI 32 Bit!
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c++
auto PlayerState = Cheat::localPlayer->PlayerState;
auto Kills = *(int *)((uintptr_t)PlayerState + 0x4F8);
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👍4
Knock speed SDK Based!
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Cheat::localPlayer->SpeedScale = (float)Settings::Others::KnockSpeedValue;
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👍4
BulletHitInfoUploadComponent Qmemcpy Caller Patch BGMI 32 BIT 2.8!
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PATCH_LIB("libUE4.so", "0x31E4D50", "00 F0 20 E3");By - @Filzer_OP
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👍4
Coronalabs 2.9 32Bit BGMI!
0x4193C70
*just uploaded if anyone still needs this shit
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0x4193C70
*just uploaded if anyone still needs this shit
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90 fps and UHD Bgmi 2.9 32 bit
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HOOK_LIB("libUE4.so", "0x2F22248", hook_sub_2F22248, orig_sub_2F22248); // 90 Fps
HOOK_LIB("libUE4.so", "0x2F223E0", hook_sub_2F223E0, orig_sub_2F223E0); // UHDBy - @Filzer_OP
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👍2😁2
Random Crossair Color For All PUBG/BGMI 32 Bit
*Use Your Own Random Color Generator Logic.
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LinearColor RandomColorop = RandomColor();
*(LinearColor *)((uintptr_t)Cheat::LocalController + 0x1008) = RandomColorop;
*Use Your Own Random Color Generator Logic.
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🔥3👍1
Termination Reason From Case 35!
0x18 size is totatly patched and is forcing the termination avoid it!
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0x18 size is totatly patched and is forcing the termination avoid it!
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👍6
Full Game Flash For BGMI 2.9 32Bit!
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uintptr_t PlayerSpeed_Offset = 0x5BFF370;
uintptr_t GameSpeed_Offset = 0x62C1FCC;
if (Settings::Memory::FlashManual && *(float *)(Cheat::libUE4Base + Cheat::PlayerSpeed_Offset) != 0.085f)
{
Cheat::localPlayer->StandHalfHeight = 77.0f;
Cheat::localPlayer->CrouchHalfHeight = 50.0f;
Write<float>(Cheat::libUE4Base + Cheat::GameSpeed_Offset, 22.2);
Write<float>(Cheat::libUE4Base + Cheat::PlayerSpeed_Offset, 0.085f);
}
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👍5❤1😱1
Just add this condition to fix your memcpy ban (if you are getting bans from memcpy)
Memcpy wont trigger bans then.
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Size > 0x10000Memcpy wont trigger bans then.
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👍6
Weapon Pos For Weapon Based Vis Check
*There are many more ways better than this I have just gived one of them
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auto CurrentWeaponReplicated = (ASTExtraShootWeapon *)Cheat::localPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
auto RootComp= CurrentWeaponReplicated->RootComponent;
auto WeaponPos = *(FVector*)((uintptr_t)RootComp + 0x150));*There are many more ways better than this I have just gived one of them
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👍2
Just a info!
90% of tg people's think sdk based stuffs are much safer than ue4 stuffs, this is a pure misleading info by some kids let me tell you why, if you are changing from SDK that means you are changing in memory region of anonymous which everyone knows gives the ban most quickly.
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90% of tg people's think sdk based stuffs are much safer than ue4 stuffs, this is a pure misleading info by some kids let me tell you why, if you are changing from SDK that means you are changing in memory region of anonymous which everyone knows gives the ban most quickly.
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👏2
Crouch Based Flash!
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c++
auto PlayerStatesX = *(uint64_t *)((uintptr_t)Cheat::localPlayer + 0xB48);
if (PlayerStatesX <= 19 && ((1 << PlayerStatesX) & 0xB0000) != 0)
{
// Flash On
}
else
{
// Flash Off
}
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😁5
X Effect No need to Update 32 Bit
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{
auto MyHUD = *(int *)((uintptr_t)Cheat::LocalController + 0x36C);
auto XHitAddr = *(int *)((uintptr_t)MyHUD + 0x410);
float EditXhit = ((float)Settings::Memory::XhitValue * 500.0f);
LinearColor RandomColorop = RandomColor();
if (Settings::Memory::XhitValue == 1)
{
EditXhit = 10.0f;
}
*(float *)((uintptr_t)XHitAddr + 0xC) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x48) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0x84) = EditXhit;
*(float *)((uintptr_t)XHitAddr + 0xC0) = EditXhit;
*(LinearColor *)((uintptr_t)MyHUD + 0x410 + 0x30) = RandomColorop;
}By - @Filzer_OP
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👍4
One Of The Reason Of 3 Day Ban (As Of My Testings)
If you are editing anything related to BulletHitInfoUploadComp
then you can get 3 day ban!
*Editing Case 35 also effects BulletHitInfoUploadComp.
ex:
By - @Filzer_OP
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If you are editing anything related to BulletHitInfoUploadComp
then you can get 3 day ban!
*Editing Case 35 also effects BulletHitInfoUploadComp.
ex:
PATCH_LIB("libUE4.so", "0x3280760", "00 F0 20 E3");By - @Filzer_OP
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👍9❤1🤔1
Delay Flag Ban For BGMI!
Block
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Block
0xC85 in Case 35 parent it can delay flag ban in new id up to 3 or 4 gamesBy - @Filzer_OP
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👍5🤔2❤1😁1
Enemy GodView BGMI 2.9 32Bit!
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auto EnemyPos = *(int*)((uintptr_t)EnemyActor + 0x150) + 0x158; //Enemy Z Pos
float AdjustedValue = *(float*)EnemyPos + 50.0f;
while(true)
{
Write<float>(EnemyPos, AdjustedValue);
if(!EnemyPos)
{
break;
}
}
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👍5❤3
Fix Stuck Hook Based BGMI 2.9 32 Bit!
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float __fastcall hook_sub_3181E48(float x)
{
auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0));
DWORD Addr = ret - libUE4Base;
if (Addr == 0x26c6b1c || Addr == 0x26c6b38 || Addr == 0x26c6b44)
{
return x - 0.5f / 100.0f;
}
return floorf(x);
}
HOOK_LIB_NO_ORIG("libUE4.so", "0x3181E48", hook_sub_3181E48); // Fix StuckBy - @Filzer_OP
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👍7