Esp skeleton glitch fix:
change
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change
pelvis to Pelvis
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😱2❤1👍1
peek god view updated just change
just replace that line with this
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just replace that line with this
auto lund = *(int *)(*(int *)(*(int *)(g_UE4 + 0x8651A34) + 0x0) + 0x354) + 0x158;
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👍4
Lib Base Headshot No fake Damage
By - @Filzer_OP
*You can also add magic bullet offset and edit him with -99999 for better experience
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if (Settings::Memory::MagicBullet)
{
Write<float>((Cheat::libUE4Base + 0x5E1BA78), ((float)Settings::Memory::MagicBulletValue * 10.0f));
}By - @Filzer_OP
*You can also add magic bullet offset and edit him with -99999 for better experience
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👍3❤2
Auto Parachute 32 Bit Bgmi 2.8
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if (Settings::Memory::FastLand)
{
auto fuckyes = *(int *)(*(int *)(*(int *)(Cheat::libUE4Base + Cheat::localPlayer_Offset) + 0x0) + 0x1018) + 0x2D4;
if (*(int *)fuckyes == 1 && GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime != 0.100f)
{
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}
if (*(int *)fuckyes != 1 && GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime != 0.00050000002f)
{
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.00050000002f;
}
}
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👍3❤2😱1
Hide Your Return Value From IDA PRO!
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return (int)string2Offset(OBFUSCATE("0x0"));
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👍3😁3
Login Crash Fix or getting randomly crash in-game Fix!
"
"
*It won't give termination I have tested and also using it
By - @Filzer_OP
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"
opcode_crash" this thread was earlier doing that but now its not getting called so,"
scan1" block this thread in case 16 and crash will be fixed!*It won't give termination I have tested and also using it
By - @Filzer_OP
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👍6❤2😁2
Calcshootrot For 2.8 Bgmi 32bit!
*Tested*
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*Tested*
libUE4 + 0x32AACC4By - @Filzer_OP
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👍2🌚1
Case 35 Real Workflow explained!
So, suppose case 35 got called with size 69 and at the same time you will also notice that case 37 having size 69 too, so what happens case 35 prepares data for case 37 and if your case 35 having size 69 then whenever you fire a bullet the case 37 will always return 69 unless until case 35 size is changed. So in short changing anything in case 35 will directly/indirectly effect case 37 too.
By - @Filzer_OP
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Case 37 - libanogs + 0x8E68A (2.8 32 BIT, Case 1 and Case 35 Children)
So, suppose case 35 got called with size 69 and at the same time you will also notice that case 37 having size 69 too, so what happens case 35 prepares data for case 37 and if your case 35 having size 69 then whenever you fire a bullet the case 37 will always return 69 unless until case 35 size is changed. So in short changing anything in case 35 will directly/indirectly effect case 37 too.
By - @Filzer_OP
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👍13🔥2❤1
Return 0 and Return 0LL in 64 BIT!
Return 0:
Return 0LL:
By - @Filzer_OP
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Return 0:
00 00 80 D2 C0 03 5F D6 //return 0Return 0LL:
E0 03 1F 2A C0 03 5F D6 //return 0LLBy - @Filzer_OP
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👍5🤔2
Less Trees & No Grass 2.8 32 BGMI!
By - @Filzer_OP
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libUE4 + 0x42B8488 : 00 00 00 00 // No Grass
libUE4 + 0x5BAF9BC : 00 00 00 00 // Less Tress
By - @Filzer_OP
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👍2🤔2
Access BulletFireSpeed to make perfect aim prediction (BGMI / PUBGM 32 Bit)
*Add this code in shoot event
and instead of
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*Add this code in shoot event
and instead of
BulletRange put this BulletFireSpeedauto ShootWeaponEntity = thiz->ShootWeaponEntityComponent;By - @Filzer_OP
auto BulletFireSpeed = *(float*)((uintptr_t)ShootWeaponEntity + 0x408);
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👍6😁3
CoronaLabs 64 Bit 2.8 BGMI !
By - @Filzer_OP
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0x6AD5AF4 : E0 03 1F 2A C0 03 5F D6 //return 0LLBy - @Filzer_OP
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👍2😱2🔥1
Get Our Player Current Total Finishes (Kills) 2.8 BGMI 32 Bit!
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c++
auto PlayerState = Cheat::localPlayer->PlayerState;
auto Kills = *(int *)((uintptr_t)PlayerState + 0x4F8);
By - @Filzer_OP
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👍4
Knock speed SDK Based!
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Cheat::localPlayer->SpeedScale = (float)Settings::Others::KnockSpeedValue;
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👍4
BulletHitInfoUploadComponent Qmemcpy Caller Patch BGMI 32 BIT 2.8!
By - @Filzer_OP
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PATCH_LIB("libUE4.so", "0x31E4D50", "00 F0 20 E3");By - @Filzer_OP
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👍4
Coronalabs 2.9 32Bit BGMI!
0x4193C70
*just uploaded if anyone still needs this shit
By - @Filzer_OP
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0x4193C70
*just uploaded if anyone still needs this shit
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90 fps and UHD Bgmi 2.9 32 bit
By - @Filzer_OP
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HOOK_LIB("libUE4.so", "0x2F22248", hook_sub_2F22248, orig_sub_2F22248); // 90 Fps
HOOK_LIB("libUE4.so", "0x2F223E0", hook_sub_2F223E0, orig_sub_2F223E0); // UHDBy - @Filzer_OP
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👍2😁2
Random Crossair Color For All PUBG/BGMI 32 Bit
*Use Your Own Random Color Generator Logic.
By - @Filzer_OP
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LinearColor RandomColorop = RandomColor();
*(LinearColor *)((uintptr_t)Cheat::LocalController + 0x1008) = RandomColorop;
*Use Your Own Random Color Generator Logic.
By - @Filzer_OP
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🔥3👍1
Termination Reason From Case 35!
0x18 size is totatly patched and is forcing the termination avoid it!
By - @Filzer_OP
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0x18 size is totatly patched and is forcing the termination avoid it!
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👍6
Full Game Flash For BGMI 2.9 32Bit!
By - @Filzer_OP
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uintptr_t PlayerSpeed_Offset = 0x5BFF370;
uintptr_t GameSpeed_Offset = 0x62C1FCC;
if (Settings::Memory::FlashManual && *(float *)(Cheat::libUE4Base + Cheat::PlayerSpeed_Offset) != 0.085f)
{
Cheat::localPlayer->StandHalfHeight = 77.0f;
Cheat::localPlayer->CrouchHalfHeight = 50.0f;
Write<float>(Cheat::libUE4Base + Cheat::GameSpeed_Offset, 22.2);
Write<float>(Cheat::libUE4Base + Cheat::PlayerSpeed_Offset, 0.085f);
}
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👍5❤1😱1
Just add this condition to fix your memcpy ban (if you are getting bans from memcpy)
Memcpy wont trigger bans then.
By - @Filzer_OP
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Size > 0x10000Memcpy wont trigger bans then.
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👍6