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63 files
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local Details =
{

['Owner'] = @Filzer_OP
['Group'] = @FilzerGamingChat
['Gameplays'] = @FilzerX

}
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Sdk based slow motion!

localPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 0.08f;

By - @Filzer_OP

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πŸ‘5😁2❀1
100% No Recoil Sdk Based!

*(float *)ShootWeaponEntityComp->UnknownData16 = 0.0f; // Less Recoil
ShootWeaponEntityComp->RecoilKickADS = 0.0f; // No Shake 1
ShootWeaponEntityComp->AnimationKick = 0.0f; // No Shake 2
ShootWeaponEntityComp->GameDeviationFactor = 0.0f; // Static Croshair
ShootWeaponEntityComp->ShotGunCenterPerc = 0.0f; // No Spread 1
ShootWeaponEntityComp->ShotGunVerticalSpread = 0.0f; // No Spread 2
ShootWeaponEntityComp->ShotGunHorizontalSpread = 0.0f; // No Spread 3
ShootWeaponEntityComp->AccessoriesVRecoilFactor = 0.0f; // More Accuracy 1
ShootWeaponEntityComp->AccessoriesHRecoilFactor = 0.0f; // More Accuracy 2
ShootWeaponEntityComp->AccessoriesRecoveryFactor = 0.0f; // More Accuracy 3

By - @Filzer_OP

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πŸ‘4πŸ€”2❀1😁1
Best instant hit from libue4

It's the only working instant hit from the leaked instant hits of 32 bit bgmi i am not telling there are no other instant hit offsets this is just the one which actually works from the leaked 10-15 offsets

Note it's not same as my current one my one based on decryption of bulletfirespeed

0x58ED144 : 00 00 00 00

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πŸ‘6
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IDA PRO BYPASS PART 6!

Watch Part 1 Before Watching This: PART1

Watch Part 2 Before Watching This: PART2

Watch Part 3 Before Watching This: PART3

Watch Part 4 Before Watching This: PART4

Watch Part 5 Before Watching This: PART5

*The most demanded topic on how to fix termination ban and find memory checks (given a hook used by me personally but remember it needs other things with it to fully fix bans i only showed the direction going in that is your job)

By - @Filzer_OP

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πŸ‘13❀7πŸ€”6
Custom sleep in milliseconds for threads!

void customSleep(int milliseconds)
{
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
}


customSleep(100); //100 milliseconds

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πŸ‘2
Bgmi 32 bit UE4 Offsets

Coronalabs:

0x40264FC : 00 00 A0 E3 1E FF 2F E1

Fix Stuck:

0x2629AC8 : 00 00 00 00

0x2629AD4
: 00 00 00 00

No Grass:

0x42B8488 : 00 00 00 00

90 Fps & Ultra HD:

0x2E86EC4 : 05 00 A0 E3 1E FF 2F E1

0x2E87044
: 5A 00 A0 E3 1E FF 2F E1

By - @Filzer_OP

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πŸ‘3πŸ€”1
BGMI 32 BIT IMGUI ESP OFFSETS 100% Real

#define ProccesEvent_Offset 0x57E7DC8
#define GNames_Offset 0x437A13C
#define GEngine_Offset 0x849CCC8
#define GUObject_Offset 0x87C7980
#define GNativeAndroidApp_Offset 0x84910F8
#define GetActorArray 0x5C4E990
#define Actors_Offset 0x70

By - @Filzer_OP

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πŸ‘2❀1πŸ”₯1
libhdmpve.so
3.4 MB
load your own shared lib in bgmi 2.8 32 bit as there is no useless lib in the game now,

push this lib in the game libs folder and also push your own shared lib with exact same name "libfilzer.so" and it will get load enjoy

by - @Filzer_OP

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❀2πŸ‘1
32 bit auto flash 60% booster

if (flashauto)
{
if(localPlayer->Energy.EnergyCurrent >= 60.0f)
{
g_LocalPlayer->StandHalfHeight = 77.0f;
g_LocalPlayer->CrouchHalfHeight = 50.0f;
Write_Float(g_UE4 + 0x608698C, 22.5);
Write_Float(g_UE4 + 0x59C6FAC, 0.155);
}
else{
g_LocalPlayer->StandHalfHeight = 88.0f;
g_LocalPlayer->CrouchHalfHeight = 60.0f;
Write_Float(g_UE4 + 0x608698C, 25.72529029846);
Write_Float(g_UE4 + 0x59C6FAC, 9.99999997e-7);
}
}

By - @Filzer_OP

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πŸ‘1
Esp skeleton glitch fix:

change pelvis to Pelvis

By - @FIlzer_OP

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😱2❀1πŸ‘1
peek god view updated just change

just replace that line with this

auto lund = *(int *)(*(int *)(*(int *)(g_UE4 + 0x8651A34) + 0x0) + 0x354) + 0x158;

By - @FIlzer_OP

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πŸ‘4
Lib Base Headshot No fake Damage

if (Settings::Memory::MagicBullet)
{
Write<float>((Cheat::libUE4Base + 0x5E1BA78), ((float)Settings::Memory::MagicBulletValue * 10.0f));
}


By - @Filzer_OP

*You can also add magic bullet offset and edit him with -99999 for better experience

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πŸ‘3❀2
Auto Parachute 32 Bit Bgmi 2.8

if (Settings::Memory::FastLand)
{
auto fuckyes = *(int *)(*(int *)(*(int *)(Cheat::libUE4Base + Cheat::localPlayer_Offset) + 0x0) + 0x1018) + 0x2D4;
if (*(int *)fuckyes == 1 && GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime != 0.100f)
{
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}
if (*(int *)fuckyes != 1 && GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime != 0.00050000002f)
{
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.00050000002f;
}
}

By - @Filzer_OP

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πŸ‘3❀2😱1
Hide Your Return Value From IDA PRO!

return (int)string2Offset(OBFUSCATE("0x0"));

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πŸ‘3😁3
Login Crash Fix or getting randomly crash in-game Fix!

"opcode_crash" this thread was earlier doing that but now its not getting called so,

"scan1" block this thread in case 16 and crash will be fixed!

*It won't give termination I have tested and also using it

By - @Filzer_OP

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πŸ‘6❀2😁2
Calcshootrot For 2.8 Bgmi 32bit!

*Tested*

libUE4 + 0x32AACC4

By - @Filzer_OP

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πŸ‘2🌚1
Case 35 Real Workflow explained!

Case 37 - libanogs + 0x8E68A (2.8 32 BIT, Case 1 and Case 35 Children)

So, suppose case 35 got called with size 69 and at the same time you will also notice that case 37 having size 69 too, so what happens case 35 prepares data for case 37 and if your case 35 having size 69 then whenever you fire a bullet the case 37 will always return 69 unless until case 35 size is changed. So in short changing anything in case 35 will directly/indirectly effect case 37 too.

By - @Filzer_OP

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πŸ‘13πŸ”₯2❀1
Return 0 and Return 0LL in 64 BIT!

Return 0:

00 00 80 D2 C0 03 5F D6 //return 0

Return 0LL:

E0 03 1F 2A C0 03 5F D6 //return 0LL

By - @Filzer_OP

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πŸ‘5πŸ€”2
Less Trees & No Grass 2.8 32 BGMI!

libUE4 + 0x42B8488 : 00 00 00 00 // No Grass

libUE4 + 0x5BAF9BC : 00 00 00 00 // Less Tress


By - @Filzer_OP

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πŸ‘2πŸ€”2
Access BulletFireSpeed to make perfect aim prediction (BGMI / PUBGM 32 Bit)

*Add this code in shoot event

and instead of BulletRange put this BulletFireSpeed
auto ShootWeaponEntity = thiz->ShootWeaponEntityComponent;
auto BulletFireSpeed = *(float*)((uintptr_t)ShootWeaponEntity + 0x408);
By - @Filzer_OP

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πŸ‘6😁3