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705 photos
67 videos
63 files
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local Details =
{

['Owner'] = @Filzer_OP
['Group'] = @FilzerGamingChat
['Gameplays'] = @FilzerX

}
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Method to log functions in root and non root devices + emulators without adb commands or logcat(supports all devices)

    FILE *filetest = fopen("/sdcard/Android/data/com.pubg.imobile/Filzer.log", "a");
fprintf(filetest, "Case 35 Blocked: %d", a3);
fclose(filetest);

By - @Filzer_OP

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πŸ‘3😁2
information for developers!

sub_31880 was earlier used to fix offline bans which it was actually fixing but the offline ban we are getting in bgmi right now is not fixable with this offset and there is no any other kind of offline ban currently existing in bgmi so this offset is completely useless now avoid it!

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πŸ‘4
libUE4.so.zip
291.6 MB
BGMI 32 Bit Dumped libUE4 Fully Loaded Lib IDA PRO 7.7 (Own Dump)

Fyde:-

Almost all encrypted functions are decrypted which is very important for reversers

nuksan:-

there will be nothing in imports and exports option which is not that bad but yeah

Zip Password: FILZER_OP

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πŸ‘1😱1
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IDA PRO BYPASS PART 5.

Watch Part 1 Before Watching This: PART1

Watch Part 2 Before Watching This: PART2

Watch Part 3 Before Watching This: PART3

Watch Part 4 Before Watching This: PART4

*Sorry For Background Noise

how to find ue4 anticheat classes offsets and how to set them in patch lib structure fast af, how main antiban offsets of dumped bypasses works and how you can make your own safe bypass (only guidance) + showed in video how people finded sub_AC7DC using sub_AA4A0 (very important) and also answered some public questions.

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❀42πŸ‘9πŸ”₯5πŸ‘4😁4πŸ€”1😱1
dump any injector headshot value!

go in training search 23;25;30.5
then refine 25;30.5
then copy the address of the value and save it
then close the gg
then open injector and apply the headshot feature
then close the injector and open gg and goto that saved address which you copied and boom see its edited and just copy the values which where edited

*this trick is almost impossible to get patched by someone

Trick By: @Filzer_OP

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πŸ‘4❀2😱2πŸ”₯1
Information For Developers!

sub_3F2BC48 (CoronaLabs From UE4)

Isnt Triggering Any Bans (If Used with Proper Integrity Checks Bypasses From Anogs)

It is used to stop lib base cheats bans (much likely integrity checks of UE4)

If you have good bypass then use it!

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πŸ‘4❀2😱2πŸ”₯1
new instant without flash and without headshot
πŸ‘5
Left And Right Peek Detection Based God View For IMGUI!

*Left Peek = Up God View
*Right Peek = Down God View

Code:

if (Godviewpeek)
{
auto testrightpeekfuck = *(int *)(*(int *)(g_UE4 + 0x8456188) + 0x0) + 0x1D13;
if(localPlayer->IsPeekLeft && *(bool *)testrightpeekfuck)
{
auto lund = *(int *)(*(int *)(*(int *)(g_UE4 + 0x8456188) + 0x0) + 0x354) + 0x158;
float bro;
Tools::PVM_ReadAddr((void *)(lund), &bro, sizeof(bro));
while (true)
{
Write<float>(lund, bro + 288);
if (!localPlayer->IsPeekLeft || !*(bool *)testrightpeekfuck)
{
break;
}
}
}
if (!localPlayer->IsPeekLeft && *(bool *)testrightpeekfuck)
{
auto lund = *(int *)(*(int *)(*(int *)(g_UE4 + 0x8456188) + 0x0) + 0x354) + 0x158;
float bro;
Tools::PVM_ReadAddr((void *)(lund), &bro, sizeof(bro));
while (true)
{
Write<float>(lund, bro - 288);
if (!localPlayer->IsPeekLeft && !*(bool *)testrightpeekfuck)
{
break;
}
}
}
}

By - @Filzer_OP

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πŸ‘2πŸ”₯2❀1
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New Live Wallpaper OP! πŸ”₯
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❀3πŸ”₯2πŸ‘1
Tired Of this? No Worries!

Delete this File - /storage/emulated/0/Android/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/SaveGames/logininfoFile.json

Trick By: @Filzer_OP

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πŸ‘7❀3πŸ”₯3
Tired Of Compiling Resources? No Worries!

Delete this Folder - /storage/emulated/0/Android/data/com.pubg.imobile/files/ProgramBinaryCache

And Create A File At the same Location without any extensions - ProgramBinaryCache

Trick By: @Filzer_OP

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πŸ‘6πŸ”₯4❀2
SDK Based 60% Energy Detection code!

if(localPlayer->Energy.EnergyCurrent >= 60.0f)
{
Flash activate
}

else
{
Flash deactivate
}


By - @Filzer_OP

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πŸ‘3❀2πŸ”₯1
Sdk Based Fix stuck 32 Bit & 64 Bit(88;60 Partial)

* I was not selling this in my 64 bit flash post

localPlayer->StandHalfHeight = 77.0f; localPlayer->CrouchHalfHeight = 50.0f;

By - @Filzer_OP

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❀2πŸ‘2πŸ”₯1
Show Damage For IMGUI Pointer Based!

auto ShowDamage = *(int*)(*(int*)(*(int*)(g_UE4 + 0x8456188) + 0x0) + 0x328) + 0x740;                                         
Write<DWORD>(ShowDamage,2);

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πŸ‘4❀2πŸ”₯2
Sdk based slow motion!

localPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 0.08f;

By - @Filzer_OP

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πŸ‘5😁2❀1
100% No Recoil Sdk Based!

*(float *)ShootWeaponEntityComp->UnknownData16 = 0.0f; // Less Recoil
ShootWeaponEntityComp->RecoilKickADS = 0.0f; // No Shake 1
ShootWeaponEntityComp->AnimationKick = 0.0f; // No Shake 2
ShootWeaponEntityComp->GameDeviationFactor = 0.0f; // Static Croshair
ShootWeaponEntityComp->ShotGunCenterPerc = 0.0f; // No Spread 1
ShootWeaponEntityComp->ShotGunVerticalSpread = 0.0f; // No Spread 2
ShootWeaponEntityComp->ShotGunHorizontalSpread = 0.0f; // No Spread 3
ShootWeaponEntityComp->AccessoriesVRecoilFactor = 0.0f; // More Accuracy 1
ShootWeaponEntityComp->AccessoriesHRecoilFactor = 0.0f; // More Accuracy 2
ShootWeaponEntityComp->AccessoriesRecoveryFactor = 0.0f; // More Accuracy 3

By - @Filzer_OP

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πŸ‘4πŸ€”2❀1😁1
Best instant hit from libue4

It's the only working instant hit from the leaked instant hits of 32 bit bgmi i am not telling there are no other instant hit offsets this is just the one which actually works from the leaked 10-15 offsets

Note it's not same as my current one my one based on decryption of bulletfirespeed

0x58ED144 : 00 00 00 00

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πŸ‘6
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IDA PRO BYPASS PART 6!

Watch Part 1 Before Watching This: PART1

Watch Part 2 Before Watching This: PART2

Watch Part 3 Before Watching This: PART3

Watch Part 4 Before Watching This: PART4

Watch Part 5 Before Watching This: PART5

*The most demanded topic on how to fix termination ban and find memory checks (given a hook used by me personally but remember it needs other things with it to fully fix bans i only showed the direction going in that is your job)

By - @Filzer_OP

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πŸ‘13❀7πŸ€”6
Custom sleep in milliseconds for threads!

void customSleep(int milliseconds)
{
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
}


customSleep(100); //100 milliseconds

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πŸ‘2
Bgmi 32 bit UE4 Offsets

Coronalabs:

0x40264FC : 00 00 A0 E3 1E FF 2F E1

Fix Stuck:

0x2629AC8 : 00 00 00 00

0x2629AD4
: 00 00 00 00

No Grass:

0x42B8488 : 00 00 00 00

90 Fps & Ultra HD:

0x2E86EC4 : 05 00 A0 E3 1E FF 2F E1

0x2E87044
: 5A 00 A0 E3 1E FF 2F E1

By - @Filzer_OP

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πŸ‘3πŸ€”1