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You are a premium AI creator for viral YouTube Kids Shorts, TikTok Kids Videos, and preschool educational animations for toddlers (USA/UK audience).
Your workflow MUST be STEP-BY-STEP. Never generate all sections together.
STEP 1 — VIDEO TITLES ONLY
Generate ONLY:
10 viral toddler-friendly educational video titles
Topics may include:
numbers, colors, ABC, animals, fruits, toys, vehicles, shapes, dinosaurs, playgrounds, candy land, jungle, surprise eggs, food, good habits.
Titles must feel:
catchy
musical
curiosity-driven
simple English
highly clickable for YouTube Kids
After titles write ONLY:
“Please select one title.”
STOP.
STEP 2 — MASTER CHARACTER PROMPT
After user selects a title:
Generate ONLY one consistent master character prompt.
Character Rules:
3-year-old toddler
Pixar/Disney-inspired 3D cartoon style
glossy eyes
chubby cute proportions
colorful outfit
cheerful personality
one cute animal companion
Include:
hair, eyes, face, clothes, shoes, body type, emotions, companion details.
Visual Style:
bright vibrant colors, Pixar-inspired 3D cartoon, ultra cute preschool animation, glossy eyes, soft cinematic lighting, colorful playground atmosphere, premium nursery rhyme visuals, ultra detailed toddler style, clean colorful backgrounds, Disney-quality rendering.
Then write ONLY:
“Type YES to generate image prompts and motion prompts.”
STOP.
STEP 3 — IMAGE + MOTION PROMPTS
When user types YES:
Generate 5 scenes.
Each scene includes:
IMAGE PROMPT
MOTION PROMPT
IMAGE PROMPT RULES
Image prompts describe ONLY a still cinematic frame.
DO NOT describe:
movement, animation, running, jumping, sliding, action.
Each image must feel like:
“A paused frame from a Pixar preschool movie.”
Always include:
bright vibrant colors, Pixar-inspired 3D cartoon style, glossy eyes, soft cinematic lighting, cheerful atmosphere, colorful environments, premium nursery rhyme visuals, ultra detailed preschool animation, Disney-quality rendering.
MOTION PROMPT RULES
Each motion prompt must include:
character movement
facial expressions
camera movement
environment animation
voice over
exact dialogue
sound effects
cartoon music
emotional tone
pacing
Dialogue must use simple toddler English:
Example:
“ONE!”
“TWO!”
“THREE!”
“Yay! We did it!”
Voice Style:
cute toddler voice, energetic, happy, easy pronunciation.
Music Style:
ukulele, xylophone, nursery rhyme rhythm, whistle sounds, boings, sparkle effects, happy toddler energy.
SCENE STRUCTURE
SCENE 1 — IMAGE PROMPT
(write image prompt)
SCENE 1 — MOTION PROMPT
(write cinematic animation direction)
Repeat for all 5 scenes.
IMPORTANT RULES
ALWAYS:
colorful
educational
cheerful
cinematic
musical
ultra cute
emotionally engaging
viral Shorts style
NEVER:
horror
dark visuals
violence
dull colors
realistic humans
complex English
Overall style:
Premium viral YouTube Kids preschool animation quality.
Your workflow MUST be STEP-BY-STEP. Never generate all sections together.
STEP 1 — VIDEO TITLES ONLY
Generate ONLY:
10 viral toddler-friendly educational video titles
Topics may include:
numbers, colors, ABC, animals, fruits, toys, vehicles, shapes, dinosaurs, playgrounds, candy land, jungle, surprise eggs, food, good habits.
Titles must feel:
catchy
musical
curiosity-driven
simple English
highly clickable for YouTube Kids
After titles write ONLY:
“Please select one title.”
STOP.
STEP 2 — MASTER CHARACTER PROMPT
After user selects a title:
Generate ONLY one consistent master character prompt.
Character Rules:
3-year-old toddler
Pixar/Disney-inspired 3D cartoon style
glossy eyes
chubby cute proportions
colorful outfit
cheerful personality
one cute animal companion
Include:
hair, eyes, face, clothes, shoes, body type, emotions, companion details.
Visual Style:
bright vibrant colors, Pixar-inspired 3D cartoon, ultra cute preschool animation, glossy eyes, soft cinematic lighting, colorful playground atmosphere, premium nursery rhyme visuals, ultra detailed toddler style, clean colorful backgrounds, Disney-quality rendering.
Then write ONLY:
“Type YES to generate image prompts and motion prompts.”
STOP.
STEP 3 — IMAGE + MOTION PROMPTS
When user types YES:
Generate 5 scenes.
Each scene includes:
IMAGE PROMPT
MOTION PROMPT
IMAGE PROMPT RULES
Image prompts describe ONLY a still cinematic frame.
DO NOT describe:
movement, animation, running, jumping, sliding, action.
Each image must feel like:
“A paused frame from a Pixar preschool movie.”
Always include:
bright vibrant colors, Pixar-inspired 3D cartoon style, glossy eyes, soft cinematic lighting, cheerful atmosphere, colorful environments, premium nursery rhyme visuals, ultra detailed preschool animation, Disney-quality rendering.
MOTION PROMPT RULES
Each motion prompt must include:
character movement
facial expressions
camera movement
environment animation
voice over
exact dialogue
sound effects
cartoon music
emotional tone
pacing
Dialogue must use simple toddler English:
Example:
“ONE!”
“TWO!”
“THREE!”
“Yay! We did it!”
Voice Style:
cute toddler voice, energetic, happy, easy pronunciation.
Music Style:
ukulele, xylophone, nursery rhyme rhythm, whistle sounds, boings, sparkle effects, happy toddler energy.
SCENE STRUCTURE
SCENE 1 — IMAGE PROMPT
(write image prompt)
SCENE 1 — MOTION PROMPT
(write cinematic animation direction)
Repeat for all 5 scenes.
IMPORTANT RULES
ALWAYS:
colorful
educational
cheerful
cinematic
musical
ultra cute
emotionally engaging
viral Shorts style
NEVER:
horror
dark visuals
violence
dull colors
realistic humans
complex English
Overall style:
Premium viral YouTube Kids preschool animation quality.
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# ============================================================
# ULTIMATE MASTER REFERENCE IMAGE PROMPT
# FINAL VERSION — CHARACTER + CONTEXT PRESERVATION
# AUTOMATIC DARK CHARACTER-MATCHED 2D PAINTED ENVIRONMENT
# PREMIUM BENGALI HAND-PAINTED STORYBOOK STYLE
# STRICT OUTPUT: 9:16 VERTICAL
# ============================================================
============================================================
01. PRIMARY REFERENCE IMAGE RULE
============================================================
Use the uploaded reference image as the PRIMARY VISUAL BLUEPRINT.
The reference image controls the character's:
- Identity
- Face structure
- Facial proportions
- Skin tone
- Hair
- Hairstyle
- Body proportions
- Dress
- Dress design
- Dress color
- Saree
- Blouse
- Kurta/Panjabi
- Accessories
- Jewelry
- Pose
- Body position
- Head position
- Hand position
- Leg position
- Facial expression
- Eye direction
- Character interaction
- Relationship with surrounding objects
Preserve these elements as faithfully as possible.
The character must remain recognizable as the SAME CHARACTER
from the uploaded reference.
DO NOT redesign the character.
DO NOT create a generic AI character.
DO NOT replace the reference face with another face.
DO NOT randomly change the clothing.
DO NOT randomly change the clothing color.
DO NOT unnecessarily change the pose.
DO NOT unnecessarily change the expression.
The primary transformation is the ART STYLE and ENVIRONMENT
RENDERING.
============================================================
02. OUTPUT FORMAT
============================================================
FINAL IMAGE MUST BE:
9:16 VERTICAL PORTRAIT
Designed specifically for:
YouTube Shorts
Facebook Reels
TikTok
Vertical cinematic storytelling
Do not create:
- Square composition
- Landscape composition
- Horizontal composition
Adapt naturally to 9:16 while preserving important character
features, pose and environmental context.
Do NOT crop away the object supporting the character's pose.
============================================================
03. MASTER ART STYLE
============================================================
Transform the complete image into:
PREMIUM BENGALI 2D HAND-PAINTED
STORYBOOK / EDITORIAL ILLUSTRATION.
The entire image must look as if ONE PROFESSIONAL 2D ARTIST
painted the character and environment together.
Use:
- Clean elegant painted outlines
- Smooth matte colors
- Soft painterly shading
- Delicate brushwork
- Gentle highlights
- Refined facial painting
- Smooth painted hair
- Soft painted clothing
- Controlled environmental details
- Elegant Bengali/South Asian aesthetics
- Cinematic emotional atmosphere
- Premium storybook finish
The final image must look like TRUE 2D HAND-PAINTED ART.
NOT:
- Photography
- Photographic painting filter
- 3D CGI
- 3D character
- Anime
- Manga
- Plastic rendering
- Hyperrealistic rendering
============================================================
04. FACE — SOFT & GENTLE
============================================================
Preserve the reference character's original facial identity.
Render the face with a softer, gentler and more delicate
2D painted appearance.
The face should feel:
SOFT
GENTLE
DELICATE
WARM
ELEGANT
NATURAL
BEAUTIFUL
EXPRESSIVE
Use:
- Soft facial contours
- Gently rounded facial structure
- Smooth forehead
- Soft natural eyebrows
- Gentle expressive eyes
- Soft eye contours
- Delicate nose
- Soft nose bridge
- Natural nose tip
- Soft naturally shaped lips
- Gentle cheeks
- Soft jawline
- Smooth chin
- Subtle natural blush
Avoid:
- Harsh jawlines
- Sharp facial geometry
- Excessive cheekbones
- Aggressive facial features
- Overly sculpted facial structure
============================================================
05. FACE IDENTITY LOCK
============================================================
The softer painting must NOT change the character's identity.
Preserve:
- Eye placement
- Eye shape
- Nose structure
- Lip structure
- Face shape
- Jawline
- Facial proportions
- Overall identity
# ULTIMATE MASTER REFERENCE IMAGE PROMPT
# FINAL VERSION — CHARACTER + CONTEXT PRESERVATION
# AUTOMATIC DARK CHARACTER-MATCHED 2D PAINTED ENVIRONMENT
# PREMIUM BENGALI HAND-PAINTED STORYBOOK STYLE
# STRICT OUTPUT: 9:16 VERTICAL
# ============================================================
============================================================
01. PRIMARY REFERENCE IMAGE RULE
============================================================
Use the uploaded reference image as the PRIMARY VISUAL BLUEPRINT.
The reference image controls the character's:
- Identity
- Face structure
- Facial proportions
- Skin tone
- Hair
- Hairstyle
- Body proportions
- Dress
- Dress design
- Dress color
- Saree
- Blouse
- Kurta/Panjabi
- Accessories
- Jewelry
- Pose
- Body position
- Head position
- Hand position
- Leg position
- Facial expression
- Eye direction
- Character interaction
- Relationship with surrounding objects
Preserve these elements as faithfully as possible.
The character must remain recognizable as the SAME CHARACTER
from the uploaded reference.
DO NOT redesign the character.
DO NOT create a generic AI character.
DO NOT replace the reference face with another face.
DO NOT randomly change the clothing.
DO NOT randomly change the clothing color.
DO NOT unnecessarily change the pose.
DO NOT unnecessarily change the expression.
The primary transformation is the ART STYLE and ENVIRONMENT
RENDERING.
============================================================
02. OUTPUT FORMAT
============================================================
FINAL IMAGE MUST BE:
9:16 VERTICAL PORTRAIT
Designed specifically for:
YouTube Shorts
Facebook Reels
TikTok
Vertical cinematic storytelling
Do not create:
- Square composition
- Landscape composition
- Horizontal composition
Adapt naturally to 9:16 while preserving important character
features, pose and environmental context.
Do NOT crop away the object supporting the character's pose.
============================================================
03. MASTER ART STYLE
============================================================
Transform the complete image into:
PREMIUM BENGALI 2D HAND-PAINTED
STORYBOOK / EDITORIAL ILLUSTRATION.
The entire image must look as if ONE PROFESSIONAL 2D ARTIST
painted the character and environment together.
Use:
- Clean elegant painted outlines
- Smooth matte colors
- Soft painterly shading
- Delicate brushwork
- Gentle highlights
- Refined facial painting
- Smooth painted hair
- Soft painted clothing
- Controlled environmental details
- Elegant Bengali/South Asian aesthetics
- Cinematic emotional atmosphere
- Premium storybook finish
The final image must look like TRUE 2D HAND-PAINTED ART.
NOT:
- Photography
- Photographic painting filter
- 3D CGI
- 3D character
- Anime
- Manga
- Plastic rendering
- Hyperrealistic rendering
============================================================
04. FACE — SOFT & GENTLE
============================================================
Preserve the reference character's original facial identity.
Render the face with a softer, gentler and more delicate
2D painted appearance.
The face should feel:
SOFT
GENTLE
DELICATE
WARM
ELEGANT
NATURAL
BEAUTIFUL
EXPRESSIVE
Use:
- Soft facial contours
- Gently rounded facial structure
- Smooth forehead
- Soft natural eyebrows
- Gentle expressive eyes
- Soft eye contours
- Delicate nose
- Soft nose bridge
- Natural nose tip
- Soft naturally shaped lips
- Gentle cheeks
- Soft jawline
- Smooth chin
- Subtle natural blush
Avoid:
- Harsh jawlines
- Sharp facial geometry
- Excessive cheekbones
- Aggressive facial features
- Overly sculpted facial structure
============================================================
05. FACE IDENTITY LOCK
============================================================
The softer painting must NOT change the character's identity.
Preserve:
- Eye placement
- Eye shape
- Nose structure
- Lip structure
- Face shape
- Jawline
- Facial proportions
- Overall identity
TARGET:
SAME PERSON
+
SOFTER
+
MORE DELICATE
+
PREMIUM 2D PAINTED FACE.
Do NOT generate a generic beautiful/model face.
============================================================
06. EYES
============================================================
Eyes must remain faithful to the reference.
Use:
- Soft eyes
- Warm eyes
- Gentle expression
- Natural proportions
- Emotionally believable gaze
Maintain the reference eye direction.
Avoid:
- Anime eyes
- Oversized eyes
- Aggressive eyes
- Artificially dramatic eyelashes
============================================================
07. SKIN
============================================================
Preserve the reference character's skin identity.
Render skin as:
FAIR
BRIGHT
WARM
SOFT
NATURAL
MATTE
LUMINOUS
Use:
- Smooth painterly shading
- Gentle highlights
- Soft tonal transitions
- Subtle natural blush
Avoid:
- Chalk-white skin
- Ghostly skin
- Gray skin
- Orange skin
- Plastic skin
- Glossy skin
- Wax-like skin
- Artificial whitening
============================================================
08. HAIR
============================================================
Preserve the exact reference hairstyle.
Maintain:
- Hair length
- Hair volume
- Hair parting
- Hair direction
- Hairline
- Braid
- Ponytail
- Loose strands
- Beard
- Moustache
when present.
Render hair as:
SMOOTH DARK PAINTED HAIR
with elegant flowing shapes and subtle painted highlights.
Do not redesign the hairstyle.
Avoid photorealistic individual hair strands.
============================================================
09. DRESS — STRICT REFERENCE LOCK
============================================================
The character must wear the SAME clothing shown in the
reference image.
Preserve:
- Dress type
- Saree
- Blouse
- Kurta/Panjabi
- Dress color
- Saree color
- Border
- Embroidery
- Motifs
- Patterns
- Neckline
- Sleeves
- Draping
- Garment structure
- Jewelry
- Accessories
Do NOT replace the outfit.
Do NOT randomly change the color.
Do NOT introduce a different fashion style.
Only transform the reference clothing into premium 2D
painted rendering.
============================================================
10. FABRIC — SOFT & SMOOTH
============================================================
The fabric must look:
SOFT
SMOOTH
LIGHTWEIGHT
ELEGANT
MATTE
NATURALLY DRAPED
Use broad soft painterly shading.
Keep the clothing visually clean.
Use only minimal natural folds.
Avoid:
- Hard folds
- Sharp creases
- Deep wrinkles
- Crumpled fabric
- Stiff clothing
- Rigid fabric
- Excessive fold lines
- Random wrinkle patterns
- Photographic fabric texture
- Plastic-looking material
The dress should look like soft fabric painted by a
professional 2D illustrator.
============================================================
11. POSE — STRICT REFERENCE
============================================================
Preserve the reference pose exactly as much as possible.
Maintain:
- Head angle
- Body angle
- Shoulder position
- Arm position
- Hand placement
- Finger placement
- Leg position
- Sitting/standing position
- Character spacing
- Body language
- Character interaction
Do NOT create a new pose.
Do NOT reinterpret the body language.
============================================================
12. EXPRESSION — STRICT REFERENCE
============================================================
Preserve the same emotional expression from the reference.
Maintain:
- Mood
- Emotion
- Eye direction
- Facial expression
- Body language
The expression may become softer because of the painting style,
but its emotional meaning must remain unchanged.
============================================================
13. ACCESSORIES
============================================================
Preserve important visible accessories from the reference:
- Earrings
- Necklace
- Bangles
- Rings
- Watch
- Bracelets
- Hair accessories
- Other jewelry
Do not randomly add accessories.
Do not remove important visible accessories.
SAME PERSON
+
SOFTER
+
MORE DELICATE
+
PREMIUM 2D PAINTED FACE.
Do NOT generate a generic beautiful/model face.
============================================================
06. EYES
============================================================
Eyes must remain faithful to the reference.
Use:
- Soft eyes
- Warm eyes
- Gentle expression
- Natural proportions
- Emotionally believable gaze
Maintain the reference eye direction.
Avoid:
- Anime eyes
- Oversized eyes
- Aggressive eyes
- Artificially dramatic eyelashes
============================================================
07. SKIN
============================================================
Preserve the reference character's skin identity.
Render skin as:
FAIR
BRIGHT
WARM
SOFT
NATURAL
MATTE
LUMINOUS
Use:
- Smooth painterly shading
- Gentle highlights
- Soft tonal transitions
- Subtle natural blush
Avoid:
- Chalk-white skin
- Ghostly skin
- Gray skin
- Orange skin
- Plastic skin
- Glossy skin
- Wax-like skin
- Artificial whitening
============================================================
08. HAIR
============================================================
Preserve the exact reference hairstyle.
Maintain:
- Hair length
- Hair volume
- Hair parting
- Hair direction
- Hairline
- Braid
- Ponytail
- Loose strands
- Beard
- Moustache
when present.
Render hair as:
SMOOTH DARK PAINTED HAIR
with elegant flowing shapes and subtle painted highlights.
Do not redesign the hairstyle.
Avoid photorealistic individual hair strands.
============================================================
09. DRESS — STRICT REFERENCE LOCK
============================================================
The character must wear the SAME clothing shown in the
reference image.
Preserve:
- Dress type
- Saree
- Blouse
- Kurta/Panjabi
- Dress color
- Saree color
- Border
- Embroidery
- Motifs
- Patterns
- Neckline
- Sleeves
- Draping
- Garment structure
- Jewelry
- Accessories
Do NOT replace the outfit.
Do NOT randomly change the color.
Do NOT introduce a different fashion style.
Only transform the reference clothing into premium 2D
painted rendering.
============================================================
10. FABRIC — SOFT & SMOOTH
============================================================
The fabric must look:
SOFT
SMOOTH
LIGHTWEIGHT
ELEGANT
MATTE
NATURALLY DRAPED
Use broad soft painterly shading.
Keep the clothing visually clean.
Use only minimal natural folds.
Avoid:
- Hard folds
- Sharp creases
- Deep wrinkles
- Crumpled fabric
- Stiff clothing
- Rigid fabric
- Excessive fold lines
- Random wrinkle patterns
- Photographic fabric texture
- Plastic-looking material
The dress should look like soft fabric painted by a
professional 2D illustrator.
============================================================
11. POSE — STRICT REFERENCE
============================================================
Preserve the reference pose exactly as much as possible.
Maintain:
- Head angle
- Body angle
- Shoulder position
- Arm position
- Hand placement
- Finger placement
- Leg position
- Sitting/standing position
- Character spacing
- Body language
- Character interaction
Do NOT create a new pose.
Do NOT reinterpret the body language.
============================================================
12. EXPRESSION — STRICT REFERENCE
============================================================
Preserve the same emotional expression from the reference.
Maintain:
- Mood
- Emotion
- Eye direction
- Facial expression
- Body language
The expression may become softer because of the painting style,
but its emotional meaning must remain unchanged.
============================================================
13. ACCESSORIES
============================================================
Preserve important visible accessories from the reference:
- Earrings
- Necklace
- Bangles
- Rings
- Watch
- Bracelets
- Hair accessories
- Other jewelry
Do not randomly add accessories.
Do not remove important visible accessories.
============================================================
14. CRITICAL ENVIRONMENT PRESERVATION RULE
============================================================
IMPORTANT:
DO NOT interpret "dark background" as:
"REMOVE EVERYTHING BEHIND THE CHARACTER."
The background may be simplified, darkened and artistically
reinterpreted, BUT IMPORTANT ENVIRONMENTAL ELEMENTS MUST REMAIN.
Any object that:
- Supports the character
- Touches the character
- Surrounds the character
- Defines the character's pose
- Is being used by the character
- Is important to the composition
- Is necessary to understand the scene
MUST BE PRESERVED.
============================================================
15. PHYSICAL SUPPORT PRESERVATION
============================================================
If the character is sitting on:
STAIRS
→ KEEP THE STAIRS.
CHAIR
→ KEEP THE CHAIR.
BED
→ KEEP THE BED.
SOFA
→ KEEP THE SOFA.
BENCH
→ KEEP THE BENCH.
FLOOR
→ KEEP THE FLOOR/GROUND.
STOOL
→ KEEP THE STOOL.
WALL LEDGE
→ KEEP THE LEDGE.
If the character is leaning against:
WALL
→ KEEP THE RELEVANT WALL STRUCTURE.
DOOR
→ KEEP THE DOOR.
RAILING
→ KEEP THE RAILING when physically relevant.
If the character is interacting with an object:
→ KEEP THAT IMPORTANT OBJECT.
============================================================
16. STAIRCASE PRESERVATION — VERY IMPORTANT
============================================================
If the reference contains a staircase and the character is:
- Sitting on the stairs
- Standing on the stairs
- Leaning on the stairs
- Walking on the stairs
- Touching the stairs
- Interacting with the staircase
THE STAIRCASE MUST REMAIN.
Preserve:
- Stair direction
- Step position
- Step spacing
- Step height
- Character-to-stair relationship
- Relevant visible steps
- Important railing
Transform the staircase into a:
DARK
MINIMAL
MATTE
2D HAND-PAINTED
staircase.
DO NOT erase the staircase.
DO NOT replace the staircase with a solid color.
DO NOT make the character appear to float.
DO NOT make the character appear to sit in empty space.
The final image must clearly communicate:
"THE CHARACTER IS SITTING/STANDING ON THE STAIRS."
============================================================
17. ENVIRONMENTAL CONTEXT RULE
============================================================
IMPORTANT ENVIRONMENTAL STRUCTURE → PRESERVE.
PHYSICAL SUPPORT → PRESERVE.
CHARACTER INTERACTION OBJECT → PRESERVE.
IMPORTANT COMPOSITIONAL ELEMENT → PRESERVE.
UNNECESSARY BACKGROUND CLUTTER → SIMPLIFY.
DISTRACTING DETAILS → REMOVE OR REDUCE.
The goal is NOT to erase the environment.
The goal is to create a:
MINIMAL + DARK + PAINTED + CINEMATIC
version of the same meaningful environment.
============================================================
18. 2D PAINTED ENVIRONMENT TRANSFORMATION
============================================================
Convert preserved environmental elements into the same
2D hand-painted style.
Examples:
REALISTIC STAIRCASE
→ DARK MATTE 2D PAINTED STAIRCASE
REALISTIC CHAIR
→ DARK MATTE 2D PAINTED CHAIR
REALISTIC BED
→ DARK MATTE 2D PAINTED BED
REALISTIC SOFA
→ DARK MATTE 2D PAINTED SOFA
REALISTIC FLOOR
→ DARK MATTE 2D PAINTED FLOOR
REALISTIC WALL
→ DARK MATTE 2D PAINTED WALL
REALISTIC DOOR
→ DARK MATTE 2D PAINTED DOOR
REALISTIC RAILING
→ DARK MATTE 2D PAINTED RAILING
Keep the object recognizable.
Remove photographic texture.
Simplify unnecessary details.
Maintain believable physical structure.
============================================================
19. BACKGROUND — AUTOMATIC DARK COLOR
============================================================
DO NOT use one fixed background color for every image.
For EVERY new reference image, automatically analyze:
- Skin tone
- Dress color
- Saree color
- Blouse color
- Hair color
- Accessories
- Dominant character colors
- Overall color palette
- Emotional mood
Then AUTOMATICALLY SELECT the most suitable DARK
background/environment color.
The background color MUST be able to change from image to image.
14. CRITICAL ENVIRONMENT PRESERVATION RULE
============================================================
IMPORTANT:
DO NOT interpret "dark background" as:
"REMOVE EVERYTHING BEHIND THE CHARACTER."
The background may be simplified, darkened and artistically
reinterpreted, BUT IMPORTANT ENVIRONMENTAL ELEMENTS MUST REMAIN.
Any object that:
- Supports the character
- Touches the character
- Surrounds the character
- Defines the character's pose
- Is being used by the character
- Is important to the composition
- Is necessary to understand the scene
MUST BE PRESERVED.
============================================================
15. PHYSICAL SUPPORT PRESERVATION
============================================================
If the character is sitting on:
STAIRS
→ KEEP THE STAIRS.
CHAIR
→ KEEP THE CHAIR.
BED
→ KEEP THE BED.
SOFA
→ KEEP THE SOFA.
BENCH
→ KEEP THE BENCH.
FLOOR
→ KEEP THE FLOOR/GROUND.
STOOL
→ KEEP THE STOOL.
WALL LEDGE
→ KEEP THE LEDGE.
If the character is leaning against:
WALL
→ KEEP THE RELEVANT WALL STRUCTURE.
DOOR
→ KEEP THE DOOR.
RAILING
→ KEEP THE RAILING when physically relevant.
If the character is interacting with an object:
→ KEEP THAT IMPORTANT OBJECT.
============================================================
16. STAIRCASE PRESERVATION — VERY IMPORTANT
============================================================
If the reference contains a staircase and the character is:
- Sitting on the stairs
- Standing on the stairs
- Leaning on the stairs
- Walking on the stairs
- Touching the stairs
- Interacting with the staircase
THE STAIRCASE MUST REMAIN.
Preserve:
- Stair direction
- Step position
- Step spacing
- Step height
- Character-to-stair relationship
- Relevant visible steps
- Important railing
Transform the staircase into a:
DARK
MINIMAL
MATTE
2D HAND-PAINTED
staircase.
DO NOT erase the staircase.
DO NOT replace the staircase with a solid color.
DO NOT make the character appear to float.
DO NOT make the character appear to sit in empty space.
The final image must clearly communicate:
"THE CHARACTER IS SITTING/STANDING ON THE STAIRS."
============================================================
17. ENVIRONMENTAL CONTEXT RULE
============================================================
IMPORTANT ENVIRONMENTAL STRUCTURE → PRESERVE.
PHYSICAL SUPPORT → PRESERVE.
CHARACTER INTERACTION OBJECT → PRESERVE.
IMPORTANT COMPOSITIONAL ELEMENT → PRESERVE.
UNNECESSARY BACKGROUND CLUTTER → SIMPLIFY.
DISTRACTING DETAILS → REMOVE OR REDUCE.
The goal is NOT to erase the environment.
The goal is to create a:
MINIMAL + DARK + PAINTED + CINEMATIC
version of the same meaningful environment.
============================================================
18. 2D PAINTED ENVIRONMENT TRANSFORMATION
============================================================
Convert preserved environmental elements into the same
2D hand-painted style.
Examples:
REALISTIC STAIRCASE
→ DARK MATTE 2D PAINTED STAIRCASE
REALISTIC CHAIR
→ DARK MATTE 2D PAINTED CHAIR
REALISTIC BED
→ DARK MATTE 2D PAINTED BED
REALISTIC SOFA
→ DARK MATTE 2D PAINTED SOFA
REALISTIC FLOOR
→ DARK MATTE 2D PAINTED FLOOR
REALISTIC WALL
→ DARK MATTE 2D PAINTED WALL
REALISTIC DOOR
→ DARK MATTE 2D PAINTED DOOR
REALISTIC RAILING
→ DARK MATTE 2D PAINTED RAILING
Keep the object recognizable.
Remove photographic texture.
Simplify unnecessary details.
Maintain believable physical structure.
============================================================
19. BACKGROUND — AUTOMATIC DARK COLOR
============================================================
DO NOT use one fixed background color for every image.
For EVERY new reference image, automatically analyze:
- Skin tone
- Dress color
- Saree color
- Blouse color
- Hair color
- Accessories
- Dominant character colors
- Overall color palette
- Emotional mood
Then AUTOMATICALLY SELECT the most suitable DARK
background/environment color.
The background color MUST be able to change from image to image.
Do NOT force one background color across all images.
============================================================
20. AUTOMATIC COLOR HARMONY ENGINE
============================================================
The AI must behave like a PROFESSIONAL 2D ILLUSTRATOR
AND PROFESSIONAL COLORIST.
Analyze:
1. Dominant clothing color
2. Skin brightness
3. Hair darkness
4. Accessory colors
5. Warm/cool balance
6. Emotional mood
7. Environmental objects that must remain
Then select the BEST dark muted color family.
The selected color must:
- Complement the character
- Contrast with the skin
- Enhance the clothing
- Preserve object visibility
- Support the mood
- Create cinematic harmony
- Keep the character as the main focus
============================================================
21. DYNAMIC DARK COLOR OPTIONS
============================================================
The exact color is NOT fixed.
Suitable dark color families may include:
- Deep charcoal
- Dark charcoal-brown
- Deep cocoa
- Dark chocolate brown
- Deep warm brown
- Dark burgundy
- Deep muted maroon
- Dark wine
- Deep olive
- Dark forest green
- Deep teal
- Dark muted blue
- Deep indigo
- Dark plum
- Deep muted purple
These are examples only.
The AI must intelligently choose the BEST color.
Do not randomly select a color.
============================================================
22. AUTOMATIC CONTRAST RULE
============================================================
The selected dark background/environment must provide
enough separation so that:
- Face remains visible
- Skin remains luminous
- Hair remains distinguishable
- Dress remains visible
- Hands remain visible
- Facial expression remains readable
- Important environmental objects remain readable
If clothing is DARK:
→ choose a compatible but sufficiently different dark hue.
If clothing is LIGHT:
→ choose a deeper dark complementary hue.
If clothing is RED/MAROON:
→ choose a deep cool, neutral or contrasting dark hue.
If clothing is GREEN:
→ choose a suitable dark complementary hue.
If clothing is BLUE:
→ choose a suitable deep warm/contrasting hue.
If clothing is GOLD/YELLOW:
→ choose a suitable deep cool/earthy hue.
If multiple colors exist:
→ optimize for overall harmony, not one single color.
============================================================
23. DARK BACKGROUND RULE — UPDATED
============================================================
The background should be DARK and visually minimal.
BUT:
DARK DOES NOT MEAN EMPTY.
Important environmental structures must remain visible.
Use:
- Dark matte painted tones
- Subtle tonal separation
- Soft painterly shadows
- Minimal edge definition
- Controlled contrast
The environment should remain subordinate to the character.
It must NOT overpower the character.
It must NOT disappear completely.
============================================================
24. SOLIDITY RULE
============================================================
The overall background/environment should visually feel
dark and cohesive.
Allowed:
- Extremely subtle painterly tonal variation
- Minimal matte brush texture
- Gentle painted shadows around important objects
Avoid:
- Bright center
- Light corners
- Strong gradient
- Strong vignette
- Multiple distracting colors
- Busy patterns
- Photographic textures
IMPORTANT:
Environmental objects may have slightly different dark tones
so they remain physically recognizable.
The overall scene must still read as:
DARK + MINIMAL + COHESIVE.
============================================================
25. CHARACTER-BACKGROUND INTEGRATION
============================================================
Characters must naturally blend into the dark painted environment.
Use subtle:
- Soft rim illumination
- Gentle edge separation
- Controlled painterly contrast
- Soft ambient reflection
Do NOT create:
- Neon outline
- Artificial glow
- Strong halo
- Cutout effect
- Excessive rim light
The character must look naturally painted into the environment.
============================================================
20. AUTOMATIC COLOR HARMONY ENGINE
============================================================
The AI must behave like a PROFESSIONAL 2D ILLUSTRATOR
AND PROFESSIONAL COLORIST.
Analyze:
1. Dominant clothing color
2. Skin brightness
3. Hair darkness
4. Accessory colors
5. Warm/cool balance
6. Emotional mood
7. Environmental objects that must remain
Then select the BEST dark muted color family.
The selected color must:
- Complement the character
- Contrast with the skin
- Enhance the clothing
- Preserve object visibility
- Support the mood
- Create cinematic harmony
- Keep the character as the main focus
============================================================
21. DYNAMIC DARK COLOR OPTIONS
============================================================
The exact color is NOT fixed.
Suitable dark color families may include:
- Deep charcoal
- Dark charcoal-brown
- Deep cocoa
- Dark chocolate brown
- Deep warm brown
- Dark burgundy
- Deep muted maroon
- Dark wine
- Deep olive
- Dark forest green
- Deep teal
- Dark muted blue
- Deep indigo
- Dark plum
- Deep muted purple
These are examples only.
The AI must intelligently choose the BEST color.
Do not randomly select a color.
============================================================
22. AUTOMATIC CONTRAST RULE
============================================================
The selected dark background/environment must provide
enough separation so that:
- Face remains visible
- Skin remains luminous
- Hair remains distinguishable
- Dress remains visible
- Hands remain visible
- Facial expression remains readable
- Important environmental objects remain readable
If clothing is DARK:
→ choose a compatible but sufficiently different dark hue.
If clothing is LIGHT:
→ choose a deeper dark complementary hue.
If clothing is RED/MAROON:
→ choose a deep cool, neutral or contrasting dark hue.
If clothing is GREEN:
→ choose a suitable dark complementary hue.
If clothing is BLUE:
→ choose a suitable deep warm/contrasting hue.
If clothing is GOLD/YELLOW:
→ choose a suitable deep cool/earthy hue.
If multiple colors exist:
→ optimize for overall harmony, not one single color.
============================================================
23. DARK BACKGROUND RULE — UPDATED
============================================================
The background should be DARK and visually minimal.
BUT:
DARK DOES NOT MEAN EMPTY.
Important environmental structures must remain visible.
Use:
- Dark matte painted tones
- Subtle tonal separation
- Soft painterly shadows
- Minimal edge definition
- Controlled contrast
The environment should remain subordinate to the character.
It must NOT overpower the character.
It must NOT disappear completely.
============================================================
24. SOLIDITY RULE
============================================================
The overall background/environment should visually feel
dark and cohesive.
Allowed:
- Extremely subtle painterly tonal variation
- Minimal matte brush texture
- Gentle painted shadows around important objects
Avoid:
- Bright center
- Light corners
- Strong gradient
- Strong vignette
- Multiple distracting colors
- Busy patterns
- Photographic textures
IMPORTANT:
Environmental objects may have slightly different dark tones
so they remain physically recognizable.
The overall scene must still read as:
DARK + MINIMAL + COHESIVE.
============================================================
25. CHARACTER-BACKGROUND INTEGRATION
============================================================
Characters must naturally blend into the dark painted environment.
Use subtle:
- Soft rim illumination
- Gentle edge separation
- Controlled painterly contrast
- Soft ambient reflection
Do NOT create:
- Neon outline
- Artificial glow
- Strong halo
- Cutout effect
- Excessive rim light
The character must look naturally painted into the environment.
============================================================
26. LIGHTING
============================================================
Use soft cinematic 2D lighting.
Lighting should be:
- Soft
- Diffused
- Gentle
- Painterly
- Elegant
- Appropriate to the selected background color
Use subtle highlights on:
- Face
- Hair
- Clothing
- Hands
- Important supporting objects
Keep shadows soft.
Avoid harsh photographic lighting.
============================================================
27. COMPOSITION
============================================================
Preserve:
- Character placement
- Character size
- Character spacing
- Pose
- Camera perspective
- Emotional focus
- Relationship with supporting environment
Do NOT crop away:
- Important body parts
- Supporting stairs
- Chair
- Bed
- Sofa
- Bench
- Floor
- Other physically necessary objects
Adapt naturally to 9:16.
============================================================
28. DEPTH
============================================================
Create depth through:
- Painterly lighting
- Soft shadows
- Subtle tonal separation
- Controlled environmental contrast
- Simple 2D perspective
Do NOT use photographic depth-of-field.
Do NOT excessively blur the environment.
Do NOT blur important supporting objects.
============================================================
29. ANATOMY & HANDS
============================================================
Maintain clean natural anatomy.
Hands must have:
- Correct finger count
- Natural finger proportions
- Correct wrist structure
- Natural joints
- Natural positioning
Avoid:
- Extra fingers
- Missing fingers
- Fused fingers
- Deformed hands
- Distorted arms
- Broken anatomy
============================================================
30. OVERALL VISUAL TARGET
============================================================
The final image should look like:
A PREMIUM BENGALI EMOTIONAL
2D HAND-PAINTED STORYBOOK FRAME.
Visual feeling:
SOFT
EMOTIONAL
ELEGANT
WARM
CINEMATIC
MINIMAL
PREMIUM
HAND-PAINTED
The character must remain the primary visual focus.
The environment must support the story without becoming distracting.
============================================================
31. STRICT NEGATIVE PROMPT
============================================================
Avoid:
different character,
different face,
generic AI face,
redesigned face,
altered facial identity,
harsh face,
angular face,
sharp jawline,
exaggerated cheekbones,
aggressive eyes,
anime eyes,
oversized eyes,
changed skin tone,
chalk-white skin,
ghostly skin,
gray skin,
orange skin,
artificial whitening,
plastic skin,
glossy skin,
wax-like skin,
different hairstyle,
different dress,
different dress color,
different saree,
different clothing,
altered accessories,
altered pose,
altered expression,
photorealistic,
hyperrealistic,
3D CGI,
3D character,
anime,
manga,
western comic,
cartoon exaggeration,
hard fabric folds,
sharp creases,
deep wrinkles,
crumpled fabric,
stiff clothing,
rigid fabric,
excessive fold lines,
random wrinkle patterns,
plastic fabric,
photographic fabric texture,
photographic background,
photorealistic environment,
hyperrealistic environment,
photographic texture,
busy environment,
excessive environmental detail,
unnecessary background clutter,
distracting scenery,
random scenery,
random objects,
bright background,
light background,
white background,
cream background,
beige background,
neon background,
gradient background,
visible gradient,
bright center,
light corners,
strong vignette,
ERASED STAIRS,
MISSING STAIRS,
REMOVED CHAIR,
REMOVED BED,
REMOVED SOFA,
REMOVED BENCH,
REMOVED FLOOR,
REMOVED SUPPORTING OBJECT,
FLOATING CHARACTER,
PHYSICALLY IMPOSSIBLE POSE,
CHARACTER SITTING IN EMPTY SPACE,
neon outline,
strong glow,
26. LIGHTING
============================================================
Use soft cinematic 2D lighting.
Lighting should be:
- Soft
- Diffused
- Gentle
- Painterly
- Elegant
- Appropriate to the selected background color
Use subtle highlights on:
- Face
- Hair
- Clothing
- Hands
- Important supporting objects
Keep shadows soft.
Avoid harsh photographic lighting.
============================================================
27. COMPOSITION
============================================================
Preserve:
- Character placement
- Character size
- Character spacing
- Pose
- Camera perspective
- Emotional focus
- Relationship with supporting environment
Do NOT crop away:
- Important body parts
- Supporting stairs
- Chair
- Bed
- Sofa
- Bench
- Floor
- Other physically necessary objects
Adapt naturally to 9:16.
============================================================
28. DEPTH
============================================================
Create depth through:
- Painterly lighting
- Soft shadows
- Subtle tonal separation
- Controlled environmental contrast
- Simple 2D perspective
Do NOT use photographic depth-of-field.
Do NOT excessively blur the environment.
Do NOT blur important supporting objects.
============================================================
29. ANATOMY & HANDS
============================================================
Maintain clean natural anatomy.
Hands must have:
- Correct finger count
- Natural finger proportions
- Correct wrist structure
- Natural joints
- Natural positioning
Avoid:
- Extra fingers
- Missing fingers
- Fused fingers
- Deformed hands
- Distorted arms
- Broken anatomy
============================================================
30. OVERALL VISUAL TARGET
============================================================
The final image should look like:
A PREMIUM BENGALI EMOTIONAL
2D HAND-PAINTED STORYBOOK FRAME.
Visual feeling:
SOFT
EMOTIONAL
ELEGANT
WARM
CINEMATIC
MINIMAL
PREMIUM
HAND-PAINTED
The character must remain the primary visual focus.
The environment must support the story without becoming distracting.
============================================================
31. STRICT NEGATIVE PROMPT
============================================================
Avoid:
different character,
different face,
generic AI face,
redesigned face,
altered facial identity,
harsh face,
angular face,
sharp jawline,
exaggerated cheekbones,
aggressive eyes,
anime eyes,
oversized eyes,
changed skin tone,
chalk-white skin,
ghostly skin,
gray skin,
orange skin,
artificial whitening,
plastic skin,
glossy skin,
wax-like skin,
different hairstyle,
different dress,
different dress color,
different saree,
different clothing,
altered accessories,
altered pose,
altered expression,
photorealistic,
hyperrealistic,
3D CGI,
3D character,
anime,
manga,
western comic,
cartoon exaggeration,
hard fabric folds,
sharp creases,
deep wrinkles,
crumpled fabric,
stiff clothing,
rigid fabric,
excessive fold lines,
random wrinkle patterns,
plastic fabric,
photographic fabric texture,
photographic background,
photorealistic environment,
hyperrealistic environment,
photographic texture,
busy environment,
excessive environmental detail,
unnecessary background clutter,
distracting scenery,
random scenery,
random objects,
bright background,
light background,
white background,
cream background,
beige background,
neon background,
gradient background,
visible gradient,
bright center,
light corners,
strong vignette,
ERASED STAIRS,
MISSING STAIRS,
REMOVED CHAIR,
REMOVED BED,
REMOVED SOFA,
REMOVED BENCH,
REMOVED FLOOR,
REMOVED SUPPORTING OBJECT,
FLOATING CHARACTER,
PHYSICALLY IMPOSSIBLE POSE,
CHARACTER SITTING IN EMPTY SPACE,
neon outline,
strong glow,
artificial halo,
harsh shadows,
excessive saturation,
oversharpening,
rough sketch,
unfinished painting,
messy brushwork,
blurry face,
distorted anatomy,
deformed hands,
extra fingers,
missing fingers,
fused fingers,
distorted eyes,
malformed face,
duplicate objects,
random accessories,
watermark,
logo,
text.
============================================================
32. FINAL MASTER COMMAND
============================================================
Use the uploaded reference image as the STRICT CHARACTER
AND COMPOSITION BLUEPRINT.
Preserve the same:
CHARACTER IDENTITY
FACE
SKIN
HAIR
DRESS
DRESS COLOR
ACCESSORIES
POSE
EXPRESSION
BODY POSITION
CHARACTER INTERACTION
PHYSICAL RELATIONSHIP WITH THE ENVIRONMENT
Make the face softer, gentler and more delicate while
preserving the original identity.
Render everything as a PREMIUM BENGALI 2D HAND-PAINTED
STORYBOOK / EDITORIAL ILLUSTRATION.
Use clean painted outlines, smooth matte colors,
soft painterly shading, subtle highlights,
fair luminous skin, gentle expressive eyes,
smooth painted hair and soft elegant fabric.
For the environment:
DO NOT simply erase the original environment.
Identify which environmental elements are IMPORTANT
to the character's pose, support, interaction and composition.
PRESERVE those important elements.
If the character is sitting on stairs,
KEEP THE STAIRS.
If sitting on a chair,
KEEP THE CHAIR.
If sitting on a bed,
KEEP THE BED.
If sitting on a sofa,
KEEP THE SOFA.
If standing on a floor,
KEEP THE FLOOR.
If leaning against a wall,
KEEP THE RELEVANT WALL.
If interacting with an object,
KEEP THAT OBJECT.
Convert these preserved environmental elements into
DARK, MINIMAL, MATTE, PREMIUM 2D PAINTED forms.
Simplify only unnecessary background clutter.
Do NOT remove anything that makes the character's
pose or physical position understandable.
Automatically analyze the character's skin, clothing,
hair, accessories and overall palette.
Then automatically select the BEST DARK MUTED
background/environment color for that specific image.
The background color may change from image to image.
The selected color must create:
- Beautiful character contrast
- Strong color harmony
- Cinematic mood
- Clear environmental readability
- Premium visual balance
The environment should remain dark and minimal,
but important supporting objects must remain visible.
The final result must look like ONE PROFESSIONAL
2D ARTIST painted the character and environment together.
STRICT OUTPUT:
9:16 VERTICAL PORTRAIT.
============================================================
FINAL MASTER LOCK
============================================================
REFERENCE CHARACTER → SAME
FACE IDENTITY → SAME
FACE → SOFT + GENTLE
SKIN → FAIR + NATURAL + LUMINOUS
HAIR → SAME
DRESS → SAME
DRESS COLOR → SAME
ACCESSORIES → SAME
POSE → SAME
EXPRESSION → SAME
BODY POSITION → SAME
PHYSICAL SUPPORT → PRESERVE
STAIRS → PRESERVE IF PRESENT
CHAIR → PRESERVE IF PRESENT
BED → PRESERVE IF PRESENT
SOFA → PRESERVE IF PRESENT
BENCH → PRESERVE IF PRESENT
FLOOR/GROUND → PRESERVE WHEN NEEDED
WALL/DOOR/RAILING → PRESERVE WHEN PHYSICALLY RELEVANT
IMPORTANT OBJECTS → NEVER REMOVE
UNNECESSARY CLUTTER → SIMPLIFY
BACKGROUND → ARTISTICALLY TRANSFORM
BACKGROUND COLOR → AUTOMATIC
BACKGROUND COLOR → CHARACTER-MATCHED
BACKGROUND COLOR → CHANGES WHEN NECESSARY
BACKGROUND → DARK + MINIMAL + COHESIVE
BACKGROUND STYLE → MATTE 2D PAINTED
BACKGROUND GRADIENT → NONE
BACKGROUND PATTERN → NONE
PHOTOGRAPHIC TEXTURE → NONE
ENVIRONMENT → 2D PAINTED
ENVIRONMENT → PHYSICALLY BELIEVABLE
COLOR HARMONY → AUTOMATIC
CONTRAST → AUTOMATICALLY OPTIMIZED
FABRIC → SOFT + SMOOTH + MINIMAL FOLDS
LIGHTING → SOFT + CINEMATIC
STYLE → PREMIUM 2D HAND-PAINTED
CHARACTER + ENVIRONMENT → ONE UNIFIED PAINTING
OUTPUT → 9:16 VERTICAL
harsh shadows,
excessive saturation,
oversharpening,
rough sketch,
unfinished painting,
messy brushwork,
blurry face,
distorted anatomy,
deformed hands,
extra fingers,
missing fingers,
fused fingers,
distorted eyes,
malformed face,
duplicate objects,
random accessories,
watermark,
logo,
text.
============================================================
32. FINAL MASTER COMMAND
============================================================
Use the uploaded reference image as the STRICT CHARACTER
AND COMPOSITION BLUEPRINT.
Preserve the same:
CHARACTER IDENTITY
FACE
SKIN
HAIR
DRESS
DRESS COLOR
ACCESSORIES
POSE
EXPRESSION
BODY POSITION
CHARACTER INTERACTION
PHYSICAL RELATIONSHIP WITH THE ENVIRONMENT
Make the face softer, gentler and more delicate while
preserving the original identity.
Render everything as a PREMIUM BENGALI 2D HAND-PAINTED
STORYBOOK / EDITORIAL ILLUSTRATION.
Use clean painted outlines, smooth matte colors,
soft painterly shading, subtle highlights,
fair luminous skin, gentle expressive eyes,
smooth painted hair and soft elegant fabric.
For the environment:
DO NOT simply erase the original environment.
Identify which environmental elements are IMPORTANT
to the character's pose, support, interaction and composition.
PRESERVE those important elements.
If the character is sitting on stairs,
KEEP THE STAIRS.
If sitting on a chair,
KEEP THE CHAIR.
If sitting on a bed,
KEEP THE BED.
If sitting on a sofa,
KEEP THE SOFA.
If standing on a floor,
KEEP THE FLOOR.
If leaning against a wall,
KEEP THE RELEVANT WALL.
If interacting with an object,
KEEP THAT OBJECT.
Convert these preserved environmental elements into
DARK, MINIMAL, MATTE, PREMIUM 2D PAINTED forms.
Simplify only unnecessary background clutter.
Do NOT remove anything that makes the character's
pose or physical position understandable.
Automatically analyze the character's skin, clothing,
hair, accessories and overall palette.
Then automatically select the BEST DARK MUTED
background/environment color for that specific image.
The background color may change from image to image.
The selected color must create:
- Beautiful character contrast
- Strong color harmony
- Cinematic mood
- Clear environmental readability
- Premium visual balance
The environment should remain dark and minimal,
but important supporting objects must remain visible.
The final result must look like ONE PROFESSIONAL
2D ARTIST painted the character and environment together.
STRICT OUTPUT:
9:16 VERTICAL PORTRAIT.
============================================================
FINAL MASTER LOCK
============================================================
REFERENCE CHARACTER → SAME
FACE IDENTITY → SAME
FACE → SOFT + GENTLE
SKIN → FAIR + NATURAL + LUMINOUS
HAIR → SAME
DRESS → SAME
DRESS COLOR → SAME
ACCESSORIES → SAME
POSE → SAME
EXPRESSION → SAME
BODY POSITION → SAME
PHYSICAL SUPPORT → PRESERVE
STAIRS → PRESERVE IF PRESENT
CHAIR → PRESERVE IF PRESENT
BED → PRESERVE IF PRESENT
SOFA → PRESERVE IF PRESENT
BENCH → PRESERVE IF PRESENT
FLOOR/GROUND → PRESERVE WHEN NEEDED
WALL/DOOR/RAILING → PRESERVE WHEN PHYSICALLY RELEVANT
IMPORTANT OBJECTS → NEVER REMOVE
UNNECESSARY CLUTTER → SIMPLIFY
BACKGROUND → ARTISTICALLY TRANSFORM
BACKGROUND COLOR → AUTOMATIC
BACKGROUND COLOR → CHARACTER-MATCHED
BACKGROUND COLOR → CHANGES WHEN NECESSARY
BACKGROUND → DARK + MINIMAL + COHESIVE
BACKGROUND STYLE → MATTE 2D PAINTED
BACKGROUND GRADIENT → NONE
BACKGROUND PATTERN → NONE
PHOTOGRAPHIC TEXTURE → NONE
ENVIRONMENT → 2D PAINTED
ENVIRONMENT → PHYSICALLY BELIEVABLE
COLOR HARMONY → AUTOMATIC
CONTRAST → AUTOMATICALLY OPTIMIZED
FABRIC → SOFT + SMOOTH + MINIMAL FOLDS
LIGHTING → SOFT + CINEMATIC
STYLE → PREMIUM 2D HAND-PAINTED
CHARACTER + ENVIRONMENT → ONE UNIFIED PAINTING
OUTPUT → 9:16 VERTICAL