Forwarded from RCNN Ticker (SquirrelsBot 🐿)
新的挑战 AURORA Glyph Hack Challenge 来临!特工们需要在北京时间 8 月 16 日 01:00 AM - 8 月 27日 01:00 AM 达成 Glyph 36,000,000 分!请注意,该次活动 Glyph 计分规则不同于之前的分数累积规则。
详细规则如下:
1、首次尝试成功 Glyph Hack 某个 Po 并画对所有图形,积 1 分。
2、每人每 Po 最多可得5分(1-5图状态各积一分)。1 图 - 5 图的每个状态只有一次拿分机会,画错后则不再计分。
举例说明:如果在某 po 被升到 3 图 Po 后首次画图失败,则 3 图状态下该 Po 对于这名玩家不再计分,直至升到 4 图 Po。
如果目标达成,Glyph Hack 所出的物资数量将在北京时间 8 月 27 日 01:00 AM - 9 月 4 日 01:00 AM 增加 33%。相反,如果目标未达成,在此期间物资数量将降低 33%。
此外,目标达成的前提下,北京时间 8 月 29 日 01:00 AM - 9 月 3 日 01:00 AM 期间, Glyph Hack AP 将为原来的 1.5 倍,同时还将有新的 Glyph 图形上线。
达成 100/500/1000 分的特工将获得不同等级的牌子,个人资料页将有新的数据实时显示特工所获得的积分。
详情请见: https://community.ingress.com/en/discussion/3187/aurora-glyph-hack-challenge
详细规则如下:
1、首次尝试成功 Glyph Hack 某个 Po 并画对所有图形,积 1 分。
2、每人每 Po 最多可得5分(1-5图状态各积一分)。1 图 - 5 图的每个状态只有一次拿分机会,画错后则不再计分。
举例说明:如果在某 po 被升到 3 图 Po 后首次画图失败,则 3 图状态下该 Po 对于这名玩家不再计分,直至升到 4 图 Po。
如果目标达成,Glyph Hack 所出的物资数量将在北京时间 8 月 27 日 01:00 AM - 9 月 4 日 01:00 AM 增加 33%。相反,如果目标未达成,在此期间物资数量将降低 33%。
此外,目标达成的前提下,北京时间 8 月 29 日 01:00 AM - 9 月 3 日 01:00 AM 期间, Glyph Hack AP 将为原来的 1.5 倍,同时还将有新的 Glyph 图形上线。
达成 100/500/1000 分的特工将获得不同等级的牌子,个人资料页将有新的数据实时显示特工所获得的积分。
详情请见: https://community.ingress.com/en/discussion/3187/aurora-glyph-hack-challenge
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Forwarded from Ingress Updates [ENG] (Jessy @10^9⚡️(Džesija) 🇮🇹)
================
Ingress Prime
Release Notes
v. 2.29.2
================
For 2.29.2:
Feature: Added Lighting Dynamics to automatically or manually adjust lighting.
Feature: Added a three-strike policy for violations of our TOS or Community Guidelines.
UI: Removed extra padding in icons, and updated UI element layout to be more evenly distributed.
UI: Various adjustments to button size, width and spacing.
UI: Tweaked additional visibility values for to increase map visibility.
UX: Portal buttons are disabled if a pending hack or glyph hack is active.
UX: Added COMM Alert if a Portal Link is destroyed by decay.
UX: Added an item count to the recycle confirmation.
UX: New Link system that improves Link loading times and provides better performance for densely linked areas and Starburst scenarios.
UX: Added a button to the main menu during the tutorial to allow player to end the tutorial early.
UX: Changed Key Locker sorting to not take into account whether a Key Locker is empty or not.
Bug: Fixed a bug preventing an Agent from taking any actions.
Bug: Fixed a problem causing the game stop responding when a player fails to login or cancels a login.
Bug: Resolved some issues that makes glyphing slower than anticipated.
Bug: Fixed an issue with the position of the map view not being correct in edge cases.
Bug: Fixed an issue causing haptic feedback to continuously be provided after actions were no longer being taken.
Bug: Fixed an issue with the application not responding after a player clicks on a banned Agents profile.
Bug: Stores untruncated version of username that can be used to make rpc call
Bug: Fixed items not being displayed immediately after purchase.
Bug: Fixed an error that caused the hacking to no longer work if you exited a Portal view too fast.
Bug: Fixed an issue causing at shield hit-effect to be either missing or offset from the portal.
Bug: Fixed a bug where dropping/recycling/capsuling a Portal's key would prevent recharging the Portal at close range.
Bug: Fixed a bug where missions were not being added to the end of the list when users tapped the load more missions button.
Bug: Fixed an issue where a Portal is shown as an option to link to after it has already been linked.
Bug: Fix an issue where a new beacon/fracker can’t be deployed on a Portal if there is a stuck beacon/fracker on the Portal already that should have expired.
Bug: Fixed an issue where some elements of the Portal did not fully display or sometimes did not appear at all.
Bug: Fixed an issue causing the game to not respond when dropping a Key.
Bug: Long agent names are now truncated with ellipses.
Ingress Prime
Release Notes
v. 2.29.2
================
For 2.29.2:
Feature: Added Lighting Dynamics to automatically or manually adjust lighting.
Feature: Added a three-strike policy for violations of our TOS or Community Guidelines.
UI: Removed extra padding in icons, and updated UI element layout to be more evenly distributed.
UI: Various adjustments to button size, width and spacing.
UI: Tweaked additional visibility values for to increase map visibility.
UX: Portal buttons are disabled if a pending hack or glyph hack is active.
UX: Added COMM Alert if a Portal Link is destroyed by decay.
UX: Added an item count to the recycle confirmation.
UX: New Link system that improves Link loading times and provides better performance for densely linked areas and Starburst scenarios.
UX: Added a button to the main menu during the tutorial to allow player to end the tutorial early.
UX: Changed Key Locker sorting to not take into account whether a Key Locker is empty or not.
Bug: Fixed a bug preventing an Agent from taking any actions.
Bug: Fixed a problem causing the game stop responding when a player fails to login or cancels a login.
Bug: Resolved some issues that makes glyphing slower than anticipated.
Bug: Fixed an issue with the position of the map view not being correct in edge cases.
Bug: Fixed an issue causing haptic feedback to continuously be provided after actions were no longer being taken.
Bug: Fixed an issue with the application not responding after a player clicks on a banned Agents profile.
Bug: Stores untruncated version of username that can be used to make rpc call
Bug: Fixed items not being displayed immediately after purchase.
Bug: Fixed an error that caused the hacking to no longer work if you exited a Portal view too fast.
Bug: Fixed an issue causing at shield hit-effect to be either missing or offset from the portal.
Bug: Fixed a bug where dropping/recycling/capsuling a Portal's key would prevent recharging the Portal at close range.
Bug: Fixed a bug where missions were not being added to the end of the list when users tapped the load more missions button.
Bug: Fixed an issue where a Portal is shown as an option to link to after it has already been linked.
Bug: Fix an issue where a new beacon/fracker can’t be deployed on a Portal if there is a stuck beacon/fracker on the Portal already that should have expired.
Bug: Fixed an issue where some elements of the Portal did not fully display or sometimes did not appear at all.
Bug: Fixed an issue causing the game to not respond when dropping a Key.
Bug: Long agent names are now truncated with ellipses.
