ptm55cfs993yg
Forwarded from RCNN Ticker (SquirrelsBot 🐿)
新的挑战 AURORA Glyph Hack Challenge 来临!特工们需要在北京时间 8 月 16 日 01:00 AM - 8 月 27日 01:00 AM 达成 Glyph 36,000,000 分!请注意,该次活动 Glyph 计分规则不同于之前的分数累积规则。
详细规则如下:
1、首次尝试成功 Glyph Hack 某个 Po 并画对所有图形,积 1 分。
2、每人每 Po 最多可得5分(1-5图状态各积一分)。1 图 - 5 图的每个状态只有一次拿分机会,画错后则不再计分。
举例说明:如果在某 po 被升到 3 图 Po 后首次画图失败,则 3 图状态下该 Po 对于这名玩家不再计分,直至升到 4 图 Po。
如果目标达成,Glyph Hack 所出的物资数量将在北京时间 8 月 27 日 01:00 AM - 9 月 4 日 01:00 AM 增加 33%。相反,如果目标未达成,在此期间物资数量将降低 33%。
此外,目标达成的前提下,北京时间 8 月 29 日 01:00 AM - 9 月 3 日 01:00 AM 期间, Glyph Hack AP 将为原来的 1.5 倍,同时还将有新的 Glyph 图形上线。
达成 100/500/1000 分的特工将获得不同等级的牌子,个人资料页将有新的数据实时显示特工所获得的积分。
详情请见: https://community.ingress.com/en/discussion/3187/aurora-glyph-hack-challenge
COZ66DVAMA378VJ
DZK58DVAMA585DQ
GZE67DVAMA929DG
EEP34DVAMA228MJ
gmn93dvama567gf
Forwarded from RCNN Ticker (Jessy "Exas" Lin 🇹🇼)
8月ifs已推牌
Channel photo updated
还以为点错频道
Fujian Resistance
还以为点错频道
圣诞节快到了啊
This media is not supported in your browser
VIEW IN TELEGRAM
This media is not supported in your browser
VIEW IN TELEGRAM
This media is not supported in your browser
VIEW IN TELEGRAM
距离 #江主席生日 还有一天!
Forwarded from Ingress Updates [ENG] (Jessy @10^9⚡️(Džesija) 🇮🇹)
Fracker prices are raised, doubled, here a comparison before and after!

Thanks to @Eukrante and @PiPrime for the report!

@IUENG
薯条涨价啦(
================
Ingress Prime
Release Notes
v. 2.29.2
================
For 2.29.2:
Feature: Added Lighting Dynamics to automatically or manually adjust lighting.
Feature: Added a three-strike policy for violations of our TOS or Community Guidelines.
UI: Removed extra padding in icons, and updated UI element layout to be more evenly distributed.
UI: Various adjustments to button size, width and spacing.
UI: Tweaked additional visibility values for to increase map visibility.
UX: Portal buttons are disabled if a pending hack or glyph hack is active.
UX: Added COMM Alert if a Portal Link is destroyed by decay.
UX: Added an item count to the recycle confirmation.
UX: New Link system that improves Link loading times and provides better performance for densely linked areas and Starburst scenarios.
UX: Added a button to the main menu during the tutorial to allow player to end the tutorial early.
UX: Changed Key Locker sorting to not take into account whether a Key Locker is empty or not.
Bug: Fixed a bug preventing an Agent from taking any actions.
Bug: Fixed a problem causing the game stop responding when a player fails to login or cancels a login.
Bug: Resolved some issues that makes glyphing slower than anticipated.
Bug: Fixed an issue with the position of the map view not being correct in edge cases.
Bug: Fixed an issue causing haptic feedback to continuously be provided after actions were no longer being taken.
Bug: Fixed an issue with the application not responding after a player clicks on a banned Agents profile.
Bug: Stores untruncated version of username that can be used to make rpc call
Bug: Fixed items not being displayed immediately after purchase.
Bug: Fixed an error that caused the hacking to no longer work if you exited a Portal view too fast.
Bug: Fixed an issue causing at shield hit-effect to be either missing or offset from the portal.
Bug: Fixed a bug where dropping/recycling/capsuling a Portal's key would prevent recharging the Portal at close range.
Bug: Fixed a bug where missions were not being added to the end of the list when users tapped the load more missions button.
Bug: Fixed an issue where a Portal is shown as an option to link to after it has already been linked.
Bug: Fix an issue where a new beacon/fracker can’t be deployed on a Portal if there is a stuck beacon/fracker on the Portal already that should have expired.
Bug: Fixed an issue where some elements of the Portal did not fully display or sometimes did not appear at all.
Bug: Fixed an issue causing the game to not respond when dropping a Key.
Bug: Long agent names are now truncated with ellipses.