Emmersive Learning
Don't marry a programmer.ππ’π
α΅ααα΅ αΆαα΅αα α’αα
αα α£α α«αα΅ α΄α΅ α αα°αα α α°α ?... αα©αα±α αα¨α±!
αα α₯αα αααππ
αα α₯αα αααππ
π5
Master Go (Golang):
The Go Tree π
|
|ββ Go Basics
| βββ Installation and Setup
| βββ Variables and Data Types
| βββ Constants
| βββ Control Flow (if, else, switch)
|
|ββ Functions in Go
| βββ Function Declaration
| βββ Multiple Return Values
| βββ Variadic Functions
| βββ Closures
|
|ββ Data Structures in Go
| βββ Arrays and Slices
| βββ Maps
| βββ Structs
|
|ββ Concurrency in Go
| βββ Goroutines
| βββ Channels
| βββ Select Statement
|
|ββ Error Handling in Go
| βββ Error Interface
| βββ Custom Errors
| βββ Panic and Recover
|
|ββ Object-Oriented Programming in Go
| βββ Structs as Objects
| βββ Methods
| βββ Interfaces
|
|ββ Go Packages
| βββ Creating Packages
| βββ Importing Packages
| βββ Package Visibility
|
|ββ Testing in Go
| βββ Writing Tests
| βββ Table-Driven Tests
| βββ Testing Conventions
|
|ββ File I/O in Go
| βββ Reading and Writing Files
| βββ File Handling
| βββ Working with Directories
|
|ββ Web Development with Go
| βββ HTTP Package
| βββ Creating a Simple Web Server
| βββ Routing with Gorilla Mux
|
|ββ Database Access in Go
| βββ SQL Database
| βββ Database Connection Pooling
| βββ ORM (Object-Relational Mapping)
|
|ββ RESTful APIs in Go
| βββ Creating RESTful Endpoints
| βββ Middleware
| βββ Authentication and Authorization
|
|ββ Concurrency Patterns in Go
| βββ Fan-out, Fan-in
| βββ Worker Pools
| βββ Context Package
|
|ββ Package Management with Go Modules
| βββ Initializing Modules
| βββ Dependency Management
| βββ Versioning
|
|ββ Command-Line Applications in Go
| βββ Parsing Command-Line Flags
| βββ Cobra Library
| βββ Building CLI Tools
|
|ββ Go Microservices
| βββ gRPC
| βββ Communication between Microservices
| βββ Service Discovery
|
|ββ Docker and Go
| βββ Containerizing Go Applications
| βββ Docker Compose
| βββ Multi-Stage Builds
|
|ββ Go Best Practices
| βββ Code Organization
| βββ Error Handling
| βββ Performance Optimization
|
|ββ Go Testing Frameworks
| βββ Testing with Testing Package
| βββ Testify
| βββ Ginkgo
|
|ββ Go Community and Resources
| βββ Official Documentation
| βββ Online Forums and Communities
|
|____________ END __________________
@EmmersiveLearning
The Go Tree π
|
|ββ Go Basics
| βββ Installation and Setup
| βββ Variables and Data Types
| βββ Constants
| βββ Control Flow (if, else, switch)
|
|ββ Functions in Go
| βββ Function Declaration
| βββ Multiple Return Values
| βββ Variadic Functions
| βββ Closures
|
|ββ Data Structures in Go
| βββ Arrays and Slices
| βββ Maps
| βββ Structs
|
|ββ Concurrency in Go
| βββ Goroutines
| βββ Channels
| βββ Select Statement
|
|ββ Error Handling in Go
| βββ Error Interface
| βββ Custom Errors
| βββ Panic and Recover
|
|ββ Object-Oriented Programming in Go
| βββ Structs as Objects
| βββ Methods
| βββ Interfaces
|
|ββ Go Packages
| βββ Creating Packages
| βββ Importing Packages
| βββ Package Visibility
|
|ββ Testing in Go
| βββ Writing Tests
| βββ Table-Driven Tests
| βββ Testing Conventions
|
|ββ File I/O in Go
| βββ Reading and Writing Files
| βββ File Handling
| βββ Working with Directories
|
|ββ Web Development with Go
| βββ HTTP Package
| βββ Creating a Simple Web Server
| βββ Routing with Gorilla Mux
|
|ββ Database Access in Go
| βββ SQL Database
| βββ Database Connection Pooling
| βββ ORM (Object-Relational Mapping)
|
|ββ RESTful APIs in Go
| βββ Creating RESTful Endpoints
| βββ Middleware
| βββ Authentication and Authorization
|
|ββ Concurrency Patterns in Go
| βββ Fan-out, Fan-in
| βββ Worker Pools
| βββ Context Package
|
|ββ Package Management with Go Modules
| βββ Initializing Modules
| βββ Dependency Management
| βββ Versioning
|
|ββ Command-Line Applications in Go
| βββ Parsing Command-Line Flags
| βββ Cobra Library
| βββ Building CLI Tools
|
|ββ Go Microservices
| βββ gRPC
| βββ Communication between Microservices
| βββ Service Discovery
|
|ββ Docker and Go
| βββ Containerizing Go Applications
| βββ Docker Compose
| βββ Multi-Stage Builds
|
|ββ Go Best Practices
| βββ Code Organization
| βββ Error Handling
| βββ Performance Optimization
|
|ββ Go Testing Frameworks
| βββ Testing with Testing Package
| βββ Testify
| βββ Ginkgo
|
|ββ Go Community and Resources
| βββ Official Documentation
| βββ Online Forums and Communities
|
|____________ END __________________
@EmmersiveLearning
β€2π1
Master Java:
The Java Tree π
|
|ββ Java Basics
| βββ Installation and Setup
| βββ Variables and Data Types
| βββ Operators
| βββ Control Flow (if, else, switch)
|
|ββ Object-Oriented Programming (OOP) in Java
| βββ Classes and Objects
| βββ Inheritance
| βββ Polymorphism
| βββ Encapsulation
| βββ Abstraction
|
|ββ Java Data Structures
| βββ Arrays
| βββ ArrayList
| βββ LinkedList
| βββ HashMap
|
|ββ Exception Handling in Java
| βββ Try-Catch Blocks
| βββ Checked vs. Unchecked Exceptions
| βββ Custom Exceptions
|
|ββ Java Collections Framework
| βββ List Interface
| βββ Set Interface
| βββ Map Interface
| βββ Iterators
|
|ββ Java File I/O
| βββ Reading and Writing to Files
| βββ File Streams
| βββ Serialization
|
|ββ Multithreading in Java
| βββ Thread Creation and Lifecycle
| βββ Synchronization
| βββ Thread Pools
| βββ Concurrency Utilities
|
|ββ Java GUI Programming
| βββ Swing Framework
| βββ JavaFX
| βββ Event Handling
|
|ββ Java Networking
| βββ Socket Programming
| βββ URL Connection
| βββ HTTP Requests
|
|ββ JDBC (Java Database Connectivity)
| βββ Connecting to Databases
| βββ SQL Statements
| βββ ResultSet and PreparedStatements
|
|ββ Java Servlets
| βββ Servlet Lifecycle
| βββ Request and Response Handling
| βββ Session Management
|
|ββ Java Spring Framework
| βββ Spring Core
| βββ Spring MVC
| βββ Spring Boot
|
|ββ RESTful Web Services in Java
| βββ JAX-RS (Java API for RESTful Web Services)
| βββ JSON with Jackson
| βββ RESTful Client
|
|ββ Java Persistence API (JPA)
| βββ Entity Classes
| βββ EntityManager
| βββ JPQL (Java Persistence Query Language)
|
|ββ Spring Data JPA
| βββ Repository Interface
| βββ CRUD Operations
| βββ Query Methods
|
|ββ Java Testing
| βββ JUnit
| βββ TestNG
| βββ Integration Testing
|
|ββ Java Build Tools
| βββ Maven
| βββ Gradle
|
|ββ Java Design Patterns
| βββ Creational Patterns
| βββ Structural Patterns
| βββ Behavioral Patterns
|
|ββ Java Best Practices
| βββ Code Conventions
| βββ Error Handling
| βββ Performance Optimization
|
|ββ Java Security
| βββ Secure Coding Practices
| βββ Authentication and Authorization
| βββ Encryption
|
|ββ Java Microservices
| βββ Spring Cloud
| βββ Microservices Architecture
|
|ββ Java in the Cloud
| βββ AWS SDK for Java
| βββ Azure SDK for Java
| βββ Google Cloud Client Libraries
|
|ββ Java Mobile Development
| βββ Android Development with Java
| βββ Java ME (Micro Edition)
|
|ββ Java Community and Resources
| βββ Official Documentation
| βββ Online Forums and Communities
|
|____________ END __________________
@EmmersiveLearning
The Java Tree π
|
|ββ Java Basics
| βββ Installation and Setup
| βββ Variables and Data Types
| βββ Operators
| βββ Control Flow (if, else, switch)
|
|ββ Object-Oriented Programming (OOP) in Java
| βββ Classes and Objects
| βββ Inheritance
| βββ Polymorphism
| βββ Encapsulation
| βββ Abstraction
|
|ββ Java Data Structures
| βββ Arrays
| βββ ArrayList
| βββ LinkedList
| βββ HashMap
|
|ββ Exception Handling in Java
| βββ Try-Catch Blocks
| βββ Checked vs. Unchecked Exceptions
| βββ Custom Exceptions
|
|ββ Java Collections Framework
| βββ List Interface
| βββ Set Interface
| βββ Map Interface
| βββ Iterators
|
|ββ Java File I/O
| βββ Reading and Writing to Files
| βββ File Streams
| βββ Serialization
|
|ββ Multithreading in Java
| βββ Thread Creation and Lifecycle
| βββ Synchronization
| βββ Thread Pools
| βββ Concurrency Utilities
|
|ββ Java GUI Programming
| βββ Swing Framework
| βββ JavaFX
| βββ Event Handling
|
|ββ Java Networking
| βββ Socket Programming
| βββ URL Connection
| βββ HTTP Requests
|
|ββ JDBC (Java Database Connectivity)
| βββ Connecting to Databases
| βββ SQL Statements
| βββ ResultSet and PreparedStatements
|
|ββ Java Servlets
| βββ Servlet Lifecycle
| βββ Request and Response Handling
| βββ Session Management
|
|ββ Java Spring Framework
| βββ Spring Core
| βββ Spring MVC
| βββ Spring Boot
|
|ββ RESTful Web Services in Java
| βββ JAX-RS (Java API for RESTful Web Services)
| βββ JSON with Jackson
| βββ RESTful Client
|
|ββ Java Persistence API (JPA)
| βββ Entity Classes
| βββ EntityManager
| βββ JPQL (Java Persistence Query Language)
|
|ββ Spring Data JPA
| βββ Repository Interface
| βββ CRUD Operations
| βββ Query Methods
|
|ββ Java Testing
| βββ JUnit
| βββ TestNG
| βββ Integration Testing
|
|ββ Java Build Tools
| βββ Maven
| βββ Gradle
|
|ββ Java Design Patterns
| βββ Creational Patterns
| βββ Structural Patterns
| βββ Behavioral Patterns
|
|ββ Java Best Practices
| βββ Code Conventions
| βββ Error Handling
| βββ Performance Optimization
|
|ββ Java Security
| βββ Secure Coding Practices
| βββ Authentication and Authorization
| βββ Encryption
|
|ββ Java Microservices
| βββ Spring Cloud
| βββ Microservices Architecture
|
|ββ Java in the Cloud
| βββ AWS SDK for Java
| βββ Azure SDK for Java
| βββ Google Cloud Client Libraries
|
|ββ Java Mobile Development
| βββ Android Development with Java
| βββ Java ME (Micro Edition)
|
|ββ Java Community and Resources
| βββ Official Documentation
| βββ Online Forums and Communities
|
|____________ END __________________
@EmmersiveLearning
β€2
Master TypeScript:
The TypeScript Tree π
|
|ββ TypeScript Basics
| βββ Installation and Setup
| βββ TypeScript Data Types
| βββ Variables and Constants
| βββ Functions
|
|ββ TypeScript Advanced Types
| βββ Union Types
| βββ Intersection Types
| βββ Type Guards
| βββ Type Aliases
| βββ Enums
|
|ββ Interfaces
| βββ Interface Declaration
| βββ Optional Properties
| βββ Readonly Properties
| βββ Function Interfaces
|
|ββ Classes in TypeScript
| βββ Class Declaration
| βββ Constructors
| βββ Inheritance
| βββ Access Modifiers
|
|ββ Modules in TypeScript
| βββ Import and Export Statements
| βββ Default Exports
| βββ Namespace
|
|ββ Decorators
| βββ Class Decorators
| βββ Method Decorators
| βββ Property Decorators
|
|ββ Generics in TypeScript
| βββ Generic Functions
| βββ Generic Classes
| βββ Constraints with Generics
|
|ββ Enums in TypeScript
| βββ Numeric Enums
| βββ String Enums
| βββ Computed Enums
|
|ββ TypeScript and JavaScript Integration
| βββ Using JavaScript Libraries
| βββ Declaration Files (.d.ts)
|
|ββ Advanced TypeScript Configurations
| βββ tsconfig.json Options
| βββ Compiler Flags
|
|ββ Promises and Asynchronous Programming
| βββ Callbacks
| βββ Promises
| βββ Async/Await
|
|ββ TypeORM with TypeScript
| βββ Setting up TypeORM
| βββ Entities and Migrations
| βββ Querying the Database
|
|ββ Express.js with TypeScript
| βββ Building a Basic Express App
| βββ Middleware in TypeScript
| βββ Type-Safe Routing
|
|ββ Testing in TypeScript
| βββ Unit Testing with Jest
| βββ Testing Frameworks
|
|ββ Building RESTful APIs with TypeScript
| βββ Express.js API
| βββ Validation and Error Handling
| βββ API Documentation
|
|ββ TypeScript and Frontend Frameworks
| βββ React with TypeScript
| βββ Angular with TypeScript
|
|ββ Integrating TypeScript with Build Tools
| βββ Webpack
| βββ Parcel
|
|ββ TypeScript Best Practices
| βββ Code Structure
| βββ Error Handling
| βββ Performance Optimization
|
|ββ TypeScript in Real-World Projects
| βββ Project Organization
| βββ Collaboration and Version Control
|
|ββ TypeScript Community and Resources
| βββ Official Documentation
| βββ Online Forums and Communities
|
|____________ END __________________
@EmmersiveLearning
The TypeScript Tree π
|
|ββ TypeScript Basics
| βββ Installation and Setup
| βββ TypeScript Data Types
| βββ Variables and Constants
| βββ Functions
|
|ββ TypeScript Advanced Types
| βββ Union Types
| βββ Intersection Types
| βββ Type Guards
| βββ Type Aliases
| βββ Enums
|
|ββ Interfaces
| βββ Interface Declaration
| βββ Optional Properties
| βββ Readonly Properties
| βββ Function Interfaces
|
|ββ Classes in TypeScript
| βββ Class Declaration
| βββ Constructors
| βββ Inheritance
| βββ Access Modifiers
|
|ββ Modules in TypeScript
| βββ Import and Export Statements
| βββ Default Exports
| βββ Namespace
|
|ββ Decorators
| βββ Class Decorators
| βββ Method Decorators
| βββ Property Decorators
|
|ββ Generics in TypeScript
| βββ Generic Functions
| βββ Generic Classes
| βββ Constraints with Generics
|
|ββ Enums in TypeScript
| βββ Numeric Enums
| βββ String Enums
| βββ Computed Enums
|
|ββ TypeScript and JavaScript Integration
| βββ Using JavaScript Libraries
| βββ Declaration Files (.d.ts)
|
|ββ Advanced TypeScript Configurations
| βββ tsconfig.json Options
| βββ Compiler Flags
|
|ββ Promises and Asynchronous Programming
| βββ Callbacks
| βββ Promises
| βββ Async/Await
|
|ββ TypeORM with TypeScript
| βββ Setting up TypeORM
| βββ Entities and Migrations
| βββ Querying the Database
|
|ββ Express.js with TypeScript
| βββ Building a Basic Express App
| βββ Middleware in TypeScript
| βββ Type-Safe Routing
|
|ββ Testing in TypeScript
| βββ Unit Testing with Jest
| βββ Testing Frameworks
|
|ββ Building RESTful APIs with TypeScript
| βββ Express.js API
| βββ Validation and Error Handling
| βββ API Documentation
|
|ββ TypeScript and Frontend Frameworks
| βββ React with TypeScript
| βββ Angular with TypeScript
|
|ββ Integrating TypeScript with Build Tools
| βββ Webpack
| βββ Parcel
|
|ββ TypeScript Best Practices
| βββ Code Structure
| βββ Error Handling
| βββ Performance Optimization
|
|ββ TypeScript in Real-World Projects
| βββ Project Organization
| βββ Collaboration and Version Control
|
|ββ TypeScript Community and Resources
| βββ Official Documentation
| βββ Online Forums and Communities
|
|____________ END __________________
@EmmersiveLearning
β€2π1
Master C/C++:
The C/C++ Tree π
|
|ββ Basics
| βββStructure of a C/C++ Program
| βββVariables and Data Types
| | βββ Integers
| | βββ Floating-Point
| | βββ Characters
| | βββ Arrays
| | βββ Pointers
| |
| βββOperators
| | βββ Arithmetic
| | βββ Relational
| | βββ Logical
| | βββ Assignment
| | βββ Bitwise
| |
| βββControl Flow
| | βββ if Statements
| | βββ else Statements
| | βββ switch Statements (C)
| | βββ ternary Operator
| | βββ while Loops
| | βββ for Loops
| | βββ do-while Loops
| |
| βββFunctions
| | βββ Function Declaration
| | βββ Function Definition
| | βββ Function Parameters
| | βββ Return Statement
| | βββ Recursion
| |
| βββ Input and Output
| βββprintf and scanf (C)
| βββcout and cin (C++)
| βββ File I/O
|
|ββ Pointers and Memory Management
| βββPointers and Addresses
| βββPointer Arithmetic
| βββDynamic Memory Allocation (malloc/free)
| βββnew and delete Operators (C++)
| βββ Smart Pointers (C++)
|
|ββ Arrays and Strings
| βββArrays
| | βββ Declaration and Initialization
| | βββ Accessing Elements
| | βββ Multidimensional Arrays
| | βββ Strings
| | βββ String Functions (C)
| | βββ String Class (C++)
| | βββ String Handling (C++)
| |
| βββ Standard Template Library (STL) (C++)
| βββVectors
| βββLists
| βββMaps
| βββSets
| βββIterators
| βββ Algorithms
|
|ββ Structures and Unions
| βββStructures
| | βββ Declaration and Initialization
| | βββ Accessing Members
| | βββ Nested Structures
| |
| βββ Unions
| βββDeclaration and Initialization
| βββ Differences from Structures
|
|ββ Object-Oriented Programming (OOP) in C++
| βββClasses and Objects
| βββConstructors and Destructors
| βββInheritance
| | βββ Types of Inheritance
| | βββ Access Specifiers
| | βββ Multiple Inheritance
| |
| βββPolymorphism
| | βββ Function Overloading
| | βββ Operator Overloading
| | βββ Virtual Functions
| |
| βββEncapsulation
| βββ Abstraction
|
|ββ File Handling in C/C++
| βββFile Operations (fopen, fread, fwrite, fclose, etc.) (C)
| βββFile Streams (ifstream, ofstream, fstream) (C++)
| βββ File Handling Modes
|
|ββ Exception Handling in C++
| βββtry, catch, throw
| βββStandard Exception Classes
| βββ Custom Exception Classes
|
|ββ Templates in C++
| βββFunction Templates
| βββ Class Templates
|
|ββ Standard Template Library (STL) in C++
| βββContainers
| | βββ Vectors
| | βββ Lists
| | βββ Deques
| | βββ Stacks
| | βββ Queues
| |
| βββAlgorithms
| | βββ Sorting
| | βββ Searching
| | βββ Iterating
| | βββ Algorithms Library
| |
| βββ Iterators
|
|ββ Multi-threading in C++
| βββThreads and Thread Management
| βββMutexes
| βββCondition Variables
| βββFutures and Promises
| βββ Atomic Operations
|
|ββ Networking in C/C++
| βββSocket Programming (C)
| βββNetworking Libraries (C++)
| βββ HTTP Requests (C++)
|
|ββ Graphics Programming in C/C++
| βββConsole Graphics
| βββSimple DirectMedia Layer (SDL)
| βββ OpenGL (C++)
|
|ββ Embedded Systems Programming (C)
|
|ββ C and C++ Standards
| βββANSI C
| βββC89/C90
| βββC99
| βββC11
| βββC++98
| βββC++03
| βββC++11
| βββC++14
| βββC++17
| βββ C++20
|
|ββ Build Systems and Compilation
| βββMakefile
| βββCMake
| βββ Compilation Process
|
|ββ Debugging and Profiling Tools
| βββGDB (GNU Debugger)
| βββValgrind
| βββ Profilers
|
|ββ Best Practices
| βββCode Style Guidelines
| βββComments and Documentation
| βββ Code Reviews
|
|ββ Community and Resources
| βββOnline Communities
| βββForums and Q&A
| βββ Books and Tutorials
|
|____________ END __________________
@EmmersiveLearning
The C/C++ Tree π
|
|ββ Basics
| βββStructure of a C/C++ Program
| βββVariables and Data Types
| | βββ Integers
| | βββ Floating-Point
| | βββ Characters
| | βββ Arrays
| | βββ Pointers
| |
| βββOperators
| | βββ Arithmetic
| | βββ Relational
| | βββ Logical
| | βββ Assignment
| | βββ Bitwise
| |
| βββControl Flow
| | βββ if Statements
| | βββ else Statements
| | βββ switch Statements (C)
| | βββ ternary Operator
| | βββ while Loops
| | βββ for Loops
| | βββ do-while Loops
| |
| βββFunctions
| | βββ Function Declaration
| | βββ Function Definition
| | βββ Function Parameters
| | βββ Return Statement
| | βββ Recursion
| |
| βββ Input and Output
| βββprintf and scanf (C)
| βββcout and cin (C++)
| βββ File I/O
|
|ββ Pointers and Memory Management
| βββPointers and Addresses
| βββPointer Arithmetic
| βββDynamic Memory Allocation (malloc/free)
| βββnew and delete Operators (C++)
| βββ Smart Pointers (C++)
|
|ββ Arrays and Strings
| βββArrays
| | βββ Declaration and Initialization
| | βββ Accessing Elements
| | βββ Multidimensional Arrays
| | βββ Strings
| | βββ String Functions (C)
| | βββ String Class (C++)
| | βββ String Handling (C++)
| |
| βββ Standard Template Library (STL) (C++)
| βββVectors
| βββLists
| βββMaps
| βββSets
| βββIterators
| βββ Algorithms
|
|ββ Structures and Unions
| βββStructures
| | βββ Declaration and Initialization
| | βββ Accessing Members
| | βββ Nested Structures
| |
| βββ Unions
| βββDeclaration and Initialization
| βββ Differences from Structures
|
|ββ Object-Oriented Programming (OOP) in C++
| βββClasses and Objects
| βββConstructors and Destructors
| βββInheritance
| | βββ Types of Inheritance
| | βββ Access Specifiers
| | βββ Multiple Inheritance
| |
| βββPolymorphism
| | βββ Function Overloading
| | βββ Operator Overloading
| | βββ Virtual Functions
| |
| βββEncapsulation
| βββ Abstraction
|
|ββ File Handling in C/C++
| βββFile Operations (fopen, fread, fwrite, fclose, etc.) (C)
| βββFile Streams (ifstream, ofstream, fstream) (C++)
| βββ File Handling Modes
|
|ββ Exception Handling in C++
| βββtry, catch, throw
| βββStandard Exception Classes
| βββ Custom Exception Classes
|
|ββ Templates in C++
| βββFunction Templates
| βββ Class Templates
|
|ββ Standard Template Library (STL) in C++
| βββContainers
| | βββ Vectors
| | βββ Lists
| | βββ Deques
| | βββ Stacks
| | βββ Queues
| |
| βββAlgorithms
| | βββ Sorting
| | βββ Searching
| | βββ Iterating
| | βββ Algorithms Library
| |
| βββ Iterators
|
|ββ Multi-threading in C++
| βββThreads and Thread Management
| βββMutexes
| βββCondition Variables
| βββFutures and Promises
| βββ Atomic Operations
|
|ββ Networking in C/C++
| βββSocket Programming (C)
| βββNetworking Libraries (C++)
| βββ HTTP Requests (C++)
|
|ββ Graphics Programming in C/C++
| βββConsole Graphics
| βββSimple DirectMedia Layer (SDL)
| βββ OpenGL (C++)
|
|ββ Embedded Systems Programming (C)
|
|ββ C and C++ Standards
| βββANSI C
| βββC89/C90
| βββC99
| βββC11
| βββC++98
| βββC++03
| βββC++11
| βββC++14
| βββC++17
| βββ C++20
|
|ββ Build Systems and Compilation
| βββMakefile
| βββCMake
| βββ Compilation Process
|
|ββ Debugging and Profiling Tools
| βββGDB (GNU Debugger)
| βββValgrind
| βββ Profilers
|
|ββ Best Practices
| βββCode Style Guidelines
| βββComments and Documentation
| βββ Code Reviews
|
|ββ Community and Resources
| βββOnline Communities
| βββForums and Q&A
| βββ Books and Tutorials
|
|____________ END __________________
@EmmersiveLearning
β€2
10 Sample stacks for developers/web developers
Stack #1
- Nextjs
- TailwindCSS
- Typescript
Stack #2:
- Laravel
- Livewire
- MySQL
Stack #3:
- Symfony
- Alpine.js
- PostgreSQL
Stack #4
- React
- NodeJs
- PostgreSQL
Stack #5:
- Vue.js
- Pinia
- Node.js
- Express.js
- MongoDB
Stack #6:
- Django
- React
- PostgreSQL
Stack #7:
- Ruby on Rails
- ActionCable
- PostgreSQL
Stack #8 (desktop):
- Electron
- React
- Node.js
- SQLite
Stack #9 (mobile):
- React Native
- Redux
- Firebase
Stack #10 (mobile):
- Flutter
- Dart
- Firebase
What's your stack? π
@EmmersiveLearning
Stack #1
- Nextjs
- TailwindCSS
- Typescript
Stack #2:
- Laravel
- Livewire
- MySQL
Stack #3:
- Symfony
- Alpine.js
- PostgreSQL
Stack #4
- React
- NodeJs
- PostgreSQL
Stack #5:
- Vue.js
- Pinia
- Node.js
- Express.js
- MongoDB
Stack #6:
- Django
- React
- PostgreSQL
Stack #7:
- Ruby on Rails
- ActionCable
- PostgreSQL
Stack #8 (desktop):
- Electron
- React
- Node.js
- SQLite
Stack #9 (mobile):
- React Native
- Redux
- Firebase
Stack #10 (mobile):
- Flutter
- Dart
- Firebase
What's your stack? π
@EmmersiveLearning
β€2π1
DATABASE CONCEPTS TO MASTER
π Database Basics
π Tables & Schemas
π Primary & Foreign Keys
π SQL Basics
π§± Normalization
π Relationships
π Query Optimization
π Indexing
π Performance Tuning
What are your go-to tips? π
@EmmersiveLearning
π Database Basics
π Tables & Schemas
π Primary & Foreign Keys
π SQL Basics
π§± Normalization
π Relationships
π Query Optimization
π Indexing
π Performance Tuning
What are your go-to tips? π
@EmmersiveLearning
β€2
Forwarded from Immersive Ai
Ai News
ββββ-
π¬ Midjourney Leaps Into Video Creation( text-to-video) model in the next few months.
πΌ AI solves 500-year-old art mystery
β‘οΈ Bill Gates's views on AI in 2024
join our newsletter :
https://muhibai-newsletter.beehiiv.com/
ββββ-
π¬ Midjourney Leaps Into Video Creation( text-to-video) model in the next few months.
πΌ AI solves 500-year-old art mystery
β‘οΈ Bill Gates's views on AI in 2024
join our newsletter :
https://muhibai-newsletter.beehiiv.com/
β€2
A Software developer roadmap in 2024π
-Language:Python, JavaScript, or Java.
-Web Development: HTML, CSS & JavaScript.
-Version Control:Git
-Frontend Development: React, Angular, or Vue.js.
-Backend Development:Node.js, Python (Django/Flask), or Ruby (Rails). (SQL and NoSQL).
@EmmersiveLearning
-Language:Python, JavaScript, or Java.
-Web Development: HTML, CSS & JavaScript.
-Version Control:Git
-Frontend Development: React, Angular, or Vue.js.
-Backend Development:Node.js, Python (Django/Flask), or Ruby (Rails). (SQL and NoSQL).
@EmmersiveLearning
β€1
16 Ways to build up your confidence as a software engineer:
1. Stop comparing yourself to other software engineers - we all learn differently and we all progress at different rates.
2. Surround yourself with positive people - those who cheer you on and pick you up if youβre down.
3. Ignore critics - people who criticise you (without constructive advice) are more often reflecting their fears and doubts. Ignore them.
4. Practice - practice coding, practice writing, practice reading code, practice testing.
5. Gain experience - build real software, try my coding challenges or find an open source project to contribute to.
6. Find a mentor - find someone ahead of you who can mentor you and provide constructive feedback.
7. Look after yourself - you wonβt feel confident if youβre unfit, tired, sleep deprived or eating badly.
8. Read more code - Itβs said great writers read, well great programmers, read code.
9. Be kind to yourself - youβll make mistakes, donβt beat yourself up when you do.
10. Practice positive self talk - negative beliefs: βI canβt do thisβ can become self-fulling. Instead tell yourself you can: βI can learn to do thisβ.
11. Face your fears - fear often comes from the unknown, by facing the fear it becomes known and turns out not to be scary, just unknown.
12. Do things youβre good at - create wins and celebrate them. This reinforces your self-belief.
13. Know when to say no - and say no to things that will damage your self-confidence.
14. Set realistic goals - having a clear direction and regular success helps you progress towards a long term goal.
15. Start and then follow through.
16. Take breaks - we all need some time to rest and recuperate at times.
--John cricket
@EmmersiveLearning
1. Stop comparing yourself to other software engineers - we all learn differently and we all progress at different rates.
2. Surround yourself with positive people - those who cheer you on and pick you up if youβre down.
3. Ignore critics - people who criticise you (without constructive advice) are more often reflecting their fears and doubts. Ignore them.
4. Practice - practice coding, practice writing, practice reading code, practice testing.
5. Gain experience - build real software, try my coding challenges or find an open source project to contribute to.
6. Find a mentor - find someone ahead of you who can mentor you and provide constructive feedback.
7. Look after yourself - you wonβt feel confident if youβre unfit, tired, sleep deprived or eating badly.
8. Read more code - Itβs said great writers read, well great programmers, read code.
9. Be kind to yourself - youβll make mistakes, donβt beat yourself up when you do.
10. Practice positive self talk - negative beliefs: βI canβt do thisβ can become self-fulling. Instead tell yourself you can: βI can learn to do thisβ.
11. Face your fears - fear often comes from the unknown, by facing the fear it becomes known and turns out not to be scary, just unknown.
12. Do things youβre good at - create wins and celebrate them. This reinforces your self-belief.
13. Know when to say no - and say no to things that will damage your self-confidence.
14. Set realistic goals - having a clear direction and regular success helps you progress towards a long term goal.
15. Start and then follow through.
16. Take breaks - we all need some time to rest and recuperate at times.
--John cricket
@EmmersiveLearning
β€2π2