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Sometimes a simple text editor is all you need to create monsters made of text symbols in 3D space. Just set the symbols, their colors, and height. After that, C# code and Unity do the rest.
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Simple ASCII animation
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ASCII animation in text editor
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Just composed this ASCII comic. It unveils 15 strange transmissions from a forgotten galaxy. Each message revealing a piece of the lore behind my game Effulgence RPG. https://youtu.be/79_9RhXidAo?si=co9Ny0_dEz-rJI5C
YouTube
15 Mysterious Messages From a Distant Galaxy β
Textglyph ASCII Comic Lore From Effulgence RPG
What if the stars could speak in symbols? This ASCII comic unveils 15 strange transmissions from a forgotten galaxy. Each message revealing a piece of the lore behind Effulgence RPG. Made entirely from keyboard characters, it's a journey through cosmic mysteryβ¦
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I've just created a new, clean version of my Steam developer page. What do you think? Follow to stay updated on new game releases and discounts - 165 followers already! Come check it out: https://store.steampowered.com/dev/AndreiFomin
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I'm making sure my game runs even on low-end hardware.
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In Effulgence RPG, the visuals are rendered character by character - so transformations like this are easy to pull off. Looks cool?
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Iβve put together the official gameplay trailer for Effulgence RPG (ASCII 3D Sci-Fi). Did it turn out okay?
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Effulgence RPG Combat Mechanics: Turn-based, with timing precision and some enemies showing patience.
BLASTER
1. Higher skill + better weapon = Smaller shot spread angle.
2. Larger/closer targets increase hit chance.
3. Aim when the enemy is closer or naturally larger.
4. Hit probabilities are shown as angles and percentages.
5. Idle enemies may lose patience.
GRENADES
1. Just throw when enemies are closer together.
THUS, despite the turn-based mechanics, you must consider:
1. The precise moment to make a move.
2. Monitoring the patience indicator.
BLASTER
1. Higher skill + better weapon = Smaller shot spread angle.
2. Larger/closer targets increase hit chance.
3. Aim when the enemy is closer or naturally larger.
4. Hit probabilities are shown as angles and percentages.
5. Idle enemies may lose patience.
GRENADES
1. Just throw when enemies are closer together.
THUS, despite the turn-based mechanics, you must consider:
1. The precise moment to make a move.
2. Monitoring the patience indicator.
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Which glow level do you prefer?
In Effulgence RPG, you can fine-tune how brightly the ASCII characters glow on screen. It affects the atmosphere, readability, and overall vibe.
This video shows a quick preview of each glow intensity option. Which one looks best to you? Drop your pick in the comments!
In Effulgence RPG, you can fine-tune how brightly the ASCII characters glow on screen. It affects the atmosphere, readability, and overall vibe.
This video shows a quick preview of each glow intensity option. Which one looks best to you? Drop your pick in the comments!
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Ever had a fixation idea? I suddenly wanted to make a dodecahedron out of text symbols. Dropped everything, spent a day - and did it. Itβs for a mini-game called Game of Zero. Roll a 12-sided die: 11 sides give you resources, 1 wipes your progress. Would you risk it?
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My first playtest is going strong - over 3,000 people have played it so far, and more than 500 filled out the feedback form. Havenβt received this much criticism in a long time.
The experiment was a success - the result was negative π
Average gameplay rating: 7.5/10.
For comparison, the art got 9.5/10.
Plenty to work on this summer (well, winter here in Argentina).
The experiment was a success - the result was negative π
Average gameplay rating: 7.5/10.
For comparison, the art got 9.5/10.
Plenty to work on this summer (well, winter here in Argentina).
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I put together a short intro that plays at the start of the game, before the main menu. Does it look interesting? Is it clear whatβs going on? I feel like it still needs tweaking, but Iβm not sure where exactly. Any suggestions are welcome.
Check out the gameβs Steam page to add it to your wishlist and sign up for the second playtest. The first one went well - over 800 people filled out detailed feedback forms. Thereβs still a lot to improve, and Iβll try to build a new version with updated gameplay in the next month or two.
https://youtu.be/oYOu1D-XNPw?si=G-LQYH-sZN9xgNVm
Check out the gameβs Steam page to add it to your wishlist and sign up for the second playtest. The first one went well - over 800 people filled out detailed feedback forms. Thereβs still a lot to improve, and Iβll try to build a new version with updated gameplay in the next month or two.
https://youtu.be/oYOu1D-XNPw?si=G-LQYH-sZN9xgNVm
YouTube
Intro Made Entirely of Text Symbols from Effulgence RPG (3D ASCII Sci-Fi)
I put together a short intro that plays at the start of the game, before the main menu. Does it look interesting? Is it clear whatβs going on? I feel like it still needs tweaking, but Iβm not sure where exactly. Any suggestions are welcome.
Check out theβ¦
Check out theβ¦
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Glyph Bomb - build it with symbols during combat. Match boss glyphs for a massive blast.
Iβve added a super weapon to the game. During battle, you can observe which symbols the current monsters are made of, open the bomb editor, enter it symbol by symbol - and boom. The more matches with boss symbols, the stronger the damage. You can use it once per location.
Iβve added a super weapon to the game. During battle, you can observe which symbols the current monsters are made of, open the bomb editor, enter it symbol by symbol - and boom. The more matches with boss symbols, the stronger the damage. You can use it once per location.
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