Effulgence RPG
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22 photos
25 videos
14 links
The channel is dedicated to Effulgence RPG, a game made entirely out of text symbols.
Steam page: https://store.steampowered.com/app/3302080/
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From the very beginning, I wanted to create a part of the game where you have to rush to the spaceport on a bike. In the end, to get through the area, you need a partner… and a combat sparrow!🐀
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Sometimes a simple text editor is all you need to create monsters made of text symbols in 3D space. Just set the symbols, their colors, and height. After that, C# code and Unity do the rest.
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Simple ASCII animation
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ASCII animation in text editor
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20k+ wishlists!
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One more my ASCII graphicsπŸ’
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I've just created a new, clean version of my Steam developer page. What do you think? Follow to stay updated on new game releases and discounts - 165 followers already! Come check it out: https://store.steampowered.com/dev/AndreiFomin
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I'm making sure my game runs even on low-end hardware.
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In Effulgence RPG, the visuals are rendered character by character - so transformations like this are easy to pull off. Looks cool?
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This is the vibe when I'm sketching ASCII sprites for the game in a text editor.
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Taking part in the "Games To Get Excited About" festival. Awesome selection of games!
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I’ve put together the official gameplay trailer for Effulgence RPG (ASCII 3D Sci-Fi). Did it turn out okay?
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It’s really nice to get comments like this. I’ve already received dozens (if not hundreds) of them. People say they’d buy the game just for the visual style. So maybe I don’t even need to make any gameplay at all? πŸ€”πŸ™‚
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Effulgence RPG Combat Mechanics: Turn-based, with timing precision and some enemies showing patience.

BLASTER
1. Higher skill + better weapon = Smaller shot spread angle.
2. Larger/closer targets increase hit chance.
3. Aim when the enemy is closer or naturally larger.
4. Hit probabilities are shown as angles and percentages.
5. Idle enemies may lose patience.

GRENADES
1. Just throw when enemies are closer together.

THUS, despite the turn-based mechanics, you must consider:
1. The precise moment to make a move.
2. Monitoring the patience indicator.
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Which glow level do you prefer?

In Effulgence RPG, you can fine-tune how brightly the ASCII characters glow on screen. It affects the atmosphere, readability, and overall vibe.

This video shows a quick preview of each glow intensity option. Which one looks best to you? Drop your pick in the comments!
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Ultra new game banner! New background color and frame!
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Ever had a fixation idea? I suddenly wanted to make a dodecahedron out of text symbols. Dropped everything, spent a day - and did it. It’s for a mini-game called Game of Zero. Roll a 12-sided die: 11 sides give you resources, 1 wipes your progress. Would you risk it?
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Effulgence RPG playtest is live! Try the new build from July 9-14 and help test the combat mechanics. Honest feedback is very welcome!
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My first playtest is going strong - over 3,000 people have played it so far, and more than 500 filled out the feedback form. Haven’t received this much criticism in a long time.
The experiment was a success - the result was negative πŸ™‚
Average gameplay rating: 7.5/10.
For comparison, the art got 9.5/10.
Plenty to work on this summer (well, winter here in Argentina).
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I put together a short intro that plays at the start of the game, before the main menu. Does it look interesting? Is it clear what’s going on? I feel like it still needs tweaking, but I’m not sure where exactly. Any suggestions are welcome.

Check out the game’s Steam page to add it to your wishlist and sign up for the second playtest. The first one went well - over 800 people filled out detailed feedback forms. There’s still a lot to improve, and I’ll try to build a new version with updated gameplay in the next month or two.

https://youtu.be/oYOu1D-XNPw?si=G-LQYH-sZN9xgNVm
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