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From the very beginning, I wanted to create a part of the game where you have to rush to the spaceport on a bike. In the end, to get through the area, you need a partnerβ¦ and a combat sparrow!π€
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Sometimes a simple text editor is all you need to create monsters made of text symbols in 3D space. Just set the symbols, their colors, and height. After that, C# code and Unity do the rest.
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Simple ASCII animation
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ASCII animation in text editor
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Just composed this ASCII comic. It unveils 15 strange transmissions from a forgotten galaxy. Each message revealing a piece of the lore behind my game Effulgence RPG. https://youtu.be/79_9RhXidAo?si=co9Ny0_dEz-rJI5C
YouTube
15 Mysterious Messages From a Distant Galaxy β
Textglyph ASCII Comic Lore From Effulgence RPG
What if the stars could speak in symbols? This ASCII comic unveils 15 strange transmissions from a forgotten galaxy. Each message revealing a piece of the lore behind Effulgence RPG. Made entirely from keyboard characters, it's a journey through cosmic mysteryβ¦
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I've just created a new, clean version of my Steam developer page. What do you think? Follow to stay updated on new game releases and discounts - 165 followers already! Come check it out: https://store.steampowered.com/dev/AndreiFomin
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I'm making sure my game runs even on low-end hardware.
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In Effulgence RPG, the visuals are rendered character by character - so transformations like this are easy to pull off. Looks cool?
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Iβve put together the official gameplay trailer for Effulgence RPG (ASCII 3D Sci-Fi). Did it turn out okay?
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Effulgence RPG Combat Mechanics: Turn-based, with timing precision and some enemies showing patience.
BLASTER
1. Higher skill + better weapon = Smaller shot spread angle.
2. Larger/closer targets increase hit chance.
3. Aim when the enemy is closer or naturally larger.
4. Hit probabilities are shown as angles and percentages.
5. Idle enemies may lose patience.
GRENADES
1. Just throw when enemies are closer together.
THUS, despite the turn-based mechanics, you must consider:
1. The precise moment to make a move.
2. Monitoring the patience indicator.
BLASTER
1. Higher skill + better weapon = Smaller shot spread angle.
2. Larger/closer targets increase hit chance.
3. Aim when the enemy is closer or naturally larger.
4. Hit probabilities are shown as angles and percentages.
5. Idle enemies may lose patience.
GRENADES
1. Just throw when enemies are closer together.
THUS, despite the turn-based mechanics, you must consider:
1. The precise moment to make a move.
2. Monitoring the patience indicator.
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Which glow level do you prefer?
In Effulgence RPG, you can fine-tune how brightly the ASCII characters glow on screen. It affects the atmosphere, readability, and overall vibe.
This video shows a quick preview of each glow intensity option. Which one looks best to you? Drop your pick in the comments!
In Effulgence RPG, you can fine-tune how brightly the ASCII characters glow on screen. It affects the atmosphere, readability, and overall vibe.
This video shows a quick preview of each glow intensity option. Which one looks best to you? Drop your pick in the comments!
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