Do It by Code
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We uhhhhh... do things by coding them.
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HOLY MOTHER OF MATHEMATICS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Google is working on a math-focused variant of its DeepThink model, and its raw thoughts are pretty funny.

Posted by lyra, 5 hours ago
🔥3
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got @typesafeai’s new model Jev to play Super Mario Bros.

fast inference + structured outputs makes it surprisingly good for real time use cases.

I'm excited to see what can be done with these new models!

Posted by Faadil Shaik, 4 hours ago
there is some funny shit going on here

Godot Engine has a method called ResourceLoader::load_threaded_get_status

this method's signature and documentation is pretty funny:
it returns ThreadLoadStatus enum

however, notice the second parameter: progress: Array

you may be asking: "ok, now what's that array? maybe you have to pass it some kind of list of something?"
their docs says:
An array variable can optionally be passed via progress, and will return a one-element array containing the ratio of completion of the threaded loading (between 0.0 and 1.0).


this was really vague for me, like, why pass an array? what length should it be? what happens if you pass it an array of, say, 10

it really made me curious, so I decided to check their ACTUAL C++ code:

r_progress.resize(1);
r_progress[0] = progress;


it resizes your array to len 1, then sets the first element as the progress

and the entire time I was like ????
why would you do that???

it turns out godot devs didn't want to introduce the concept of explicit pointers/references in their language, so they have to do all these weird array-plays all around their language (Array object in gdscript is mutable and is passed by ref everywhere)

they could either add a ref param, or just return a single object like:
result.status
result.progress

why do you have to ruin your APIs' readability LIKE THIS?
I really don't get it
Unicode 18.0.0 is released
it adds 13k characters, bringing the total to 172.k
Mistral was hacked

Likely had their model weights, post training pipelines, and data exfiltrated and sold to the highest bidder. 🫣

Yikes.

Posted by am.will, 2 hours ago
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Bend 2 is here!

It is a new programming language that blocks AI mistakes via *proof checking* - the same technique big AI labs used to solve open math problems, like Navier-Stokes.

It is also very fast, and runs on GPUs.

https://bend-lang.com

Posted by Taelin, 12 hours ago
👍1
I'm tired boss

Posted by AI Notkilleveryoneism Memes ⏸️, 21 minutes ago
Re: AI-generated posters don’t have to be horrible

A lot of people in the comments say that the supposedly better examples in the article are still “horrible” because they can tell they’re AI and point to things that the AI did “wrong” and a human artist would do better.

That may be true if you’re working with a top of the line artist, but in my experience the average freelance designer online is significantly worse than AI. I’ve worked with dozens of budget friendly designers on Fiverr and consistently get way worse results than I’ve gotten from AI models. Will a great human designer produce better output than an AI? Maybe, but a small local event or business probably won’t have the budget to hire them or know where to find them. It’s cheaper, faster and easier to use AI to generate something that’s good enough for their purposes.

People also point out all the little flaws in the “good” examples and cite them as obvious tells that they were AI generated. I think it would be interesting to see if people could reliably distinguish between AI generated flyers and human made flyers. Sure, sometimes it’s obvious like when the AI adds those weird, cartoony people. But if the model is told not to create designs like that and stick to the styles used in the second half of the article, I expect people would have a much harder time distinguishing the human designs from the AI designs.

ajjenkins, 4 hours ago