Dev Charlie
Day 2 π We finally got a character now :) .. still dont have a name .. so feel free to suggest Technical updates -Camera can now smoothly follow the player -Player can collect items .. they get destroyed on contact [will figure out the counting system otherβ¦
did some study sketches .. n i like how its looking now
look at his cute T-poseπ
look at his cute T-poseπ
π₯3β€1
Dev Charlie
did some study sketches .. n i like how its looking now look at his cute T-poseπ
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had some other work to do so didnt progress on the dev side today
but look at him move :)
but look at him move :)
π6π₯3
was about to give up .. but God bless godot's internal documentation
saved me from a headacheπ€§
bcha will send final [for alpha atleast] update mata lay
saved me from a headacheπ€§
bcha will send final [for alpha atleast] update mata lay
β€2
Dev Charlie
Day 2 π We finally got a character now :) .. still dont have a name .. so feel free to suggest Technical updates -Camera can now smoothly follow the player -Player can collect items .. they get destroyed on contact [will figure out the counting system otherβ¦
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Day 3 .. should have posted this on sat .. but eeh
Bcha where were we
-Item counter works [looks for items in a specified group]
-Item collection works [basically the item counter .. but decrease the number of items when collected]
-Health degrades over time .. refills when collecting item
-Main Menu [start switches scene , quit closes app]
-Counter resets when reloading screen .. was pain to figure out .. but god bless Singleton [persistent data across scenes]
-Win and lose screen based on item count and hp [i.e win if item counter is 0 and lose if hp is 0]
-better stamina and hp ui
-there is a somewhat functional Menu ui
- item counter on top right
-also did basic map design .. but didnt finish it so maybe for next update
oh .. also got featured in a Yt vid π
- better level
-save and load / checkpoint system
-better UI ..and maybe a splash screen too
- iski gize kalegn maybe finish the cutscene drawings
and i think itll be ready for mvp
Bcha where were we
Technical updates
-Item counter works [looks for items in a specified group]
-Item collection works [basically the item counter .. but decrease the number of items when collected]
-Health degrades over time .. refills when collecting item
-Main Menu [start switches scene , quit closes app]
-Counter resets when reloading screen .. was pain to figure out .. but god bless Singleton [persistent data across scenes]
-Win and lose screen based on item count and hp [i.e win if item counter is 0 and lose if hp is 0]
Visual updates
-better stamina and hp ui
-there is a somewhat functional Menu ui
- item counter on top right
-also did basic map design .. but didnt finish it so maybe for next update
plans for next
- better level
-save and load / checkpoint system
-better UI ..and maybe a splash screen too
- iski gize kalegn maybe finish the cutscene drawings
and i think itll be ready for mvp
π₯2
Dev Charlie
Day 3 .. should have posted this on sat .. but eeh Bcha where were we Technical updates -Item counter works [looks for items in a specified group] -Item collection works [basically the item counter .. but decrease the number of items when collected] -Healthβ¦
V0.1.zip
32.8 MB
Here a pre-alpha build if anyone wanna try and give suggestions [Windows build]
[the winscreen and dance button dont work for some reason .. gn is for the better]
[the winscreen and dance button dont work for some reason .. gn is for the better]
Dev Charlie
in my defense .. i didnt specify which new year alrπ₯²
gn iski was brainstorming for a cover pic balefew .. ina give ideas
was also doing sketches for the cutscenes
and a small butterfly study for the collectible models
and a small butterfly study for the collectible models
π₯2π1
Dev Charlie
So before adding another update on the projects I'm working on I'm a bit late but lemmi introduce :
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Ishi instead of going total radio silence again ... lemmi send the game i was working on before i started the reciprocity jam one .. or the frog one
π₯1
Dev Charlie
Ishi instead of going total radio silence again ... lemmi send the game i was working on before i started the reciprocity jam one .. or the frog one
The title was (is .. idk why i said was) Fuzzball [a ball made of fur basically .. a goofy ball]
ina it follows a story of popular games that includes balls .. lets not be immature alrπ
bcha you play as different balls with different backstory and motif depending on the chapter .
ch1 is about a ball from the brick breaker world .. is a game on blackberry phones if you know it .. you control a paddle and bounce a ball to break bricks .. ina the story goes like when the ball was away from the playable screen some bandits come and stole the bricks and the paddle .. so you get your gun and go on a hunt
its a 2d action platformer with i think like 10-15 levels per world
is one of the earliest dame design shii i had .. which i wrote down when i was in gr 10 or 11 meselegn .. ina it was fun seeing it coming to life
ina it follows a story of popular games that includes balls .. lets not be immature alrπ
bcha you play as different balls with different backstory and motif depending on the chapter .
ch1 is about a ball from the brick breaker world .. is a game on blackberry phones if you know it .. you control a paddle and bounce a ball to break bricks .. ina the story goes like when the ball was away from the playable screen some bandits come and stole the bricks and the paddle .. so you get your gun and go on a hunt
its a 2d action platformer with i think like 10-15 levels per world
is one of the earliest dame design shii i had .. which i wrote down when i was in gr 10 or 11 meselegn .. ina it was fun seeing it coming to life
π₯2