But ye .. the jam have began
N I too gotta pick what imma base my game on
Iski ill try to do some prototypes with various items and we'll see where that goes
N I too gotta pick what imma base my game on
Iski ill try to do some prototypes with various items and we'll see where that goes
Forwarded from The devil Charlie
[Pardon my handwriting]
soo .. for the gamejam .. i picked up like 7 or 8 potential items to use as a theme
the current one is a Hourglass
It signifies the contrast of being empty and full at the same time
what is empty wont stay empty and what is full wont stay full until the hourglass is turned
It also signifies the constant movement of time and the change it bring with it
bcha im not really sure in which direction i wanna proceed .. but we'll see
will send a better brief mata lay
soo .. for the gamejam .. i picked up like 7 or 8 potential items to use as a theme
the current one is a Hourglass
It signifies the contrast of being empty and full at the same time
what is empty wont stay empty and what is full wont stay full until the hourglass is turned
It also signifies the constant movement of time and the change it bring with it
bcha im not really sure in which direction i wanna proceed .. but we'll see
will send a better brief mata lay
π₯1
The devil Charlie
[Pardon my handwriting] soo .. for the gamejam .. i picked up like 7 or 8 potential items to use as a theme the current one is a Hourglass It signifies the contrast of being empty and full at the same time what is empty wont stay empty and what is fullβ¦
I said "mata lay" i didnt specify which mata
π₯6
Alr since today is a holiday , I think imma have time to progress on the game
Will keep yall updated
Will keep yall updated
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*sound warning*
Day 1 : tried to get more familiar with godot cause i havent made any 3d stuff on it
is kinda similar to unity but you cant move in the scene with WSAD and change elevation with Q and E
on the plus side , Godot got a built in character controller so i just used that as a base and was building on top of that .. idk GDscript so most of it was just trial and error
oh and it have a grey box editor .. sorta ... you can use primitive shapes to make a prototype level and export them to use them as a base in an external 3d software like blender
Anyway
Here is what ive done so far :
- Character can move on solid surfaces
- Can dash [with 2 sec cooldown to dash again]
- Can fast fall [basically multiplies the gravity by 5 and resets to 1 when ground is touched]
- Camera can follow and orbit around the player [also have a spring arm so it wont clip through walls]
Day 1 : tried to get more familiar with godot cause i havent made any 3d stuff on it
is kinda similar to unity but you cant move in the scene with WSAD and change elevation with Q and E
on the plus side , Godot got a built in character controller so i just used that as a base and was building on top of that .. idk GDscript so most of it was just trial and error
oh and it have a grey box editor .. sorta ... you can use primitive shapes to make a prototype level and export them to use them as a base in an external 3d software like blender
Anyway
Here is what ive done so far :
- Character can move on solid surfaces
- Can dash [with 2 sec cooldown to dash again]
- Can fast fall [basically multiplies the gravity by 5 and resets to 1 when ground is touched]
- Camera can follow and orbit around the player [also have a spring arm so it wont clip through walls]
π₯6
gn i tried to make this dude .. he gonna be a the main character for now .. i didnt give him a name gn have some kinda background .. which i havent flushed out properly
he is someone form the slums trying to make a quick cash [might have a sickly relative , a sister or mother which he gotta get a medicine for or sth] .. and he met a shady aah employer who promised him the medicine he need if he jump through time and retrieve him some stuff
as i said .. my creativity have run dry .. so have to make do with this
he is someone form the slums trying to make a quick cash [might have a sickly relative , a sister or mother which he gotta get a medicine for or sth] .. and he met a shady aah employer who promised him the medicine he need if he jump through time and retrieve him some stuff
as i said .. my creativity have run dry .. so have to make do with this
β€2
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tried rigging .. but is pain to do .. will cross that bridge when i get there
Did a run cycle that i wont even be using gn
Did a run cycle that i wont even be using gn
β€4π₯2
Dev Charlie
gn i tried to make this dude .. he gonna be a the main character for now .. i didnt give him a name gn have some kinda background .. which i havent flushed out properly he is someone form the slums trying to make a quick cash [might have a sickly relativeβ¦
im really getting tempted to go play kenshi just to come up with a story
and maybe sable too for the exploration aspect
and maybe sable too for the exploration aspect
Forwarded from The Reciprocity Game Jam
WE DID IT!!
We have reached the halfway milestone of our 6 month long game jam!
To celebrate this occasion, we are going to have a live streamed devlog session with the hosts, where you show us and our community your games and what you worked on this month.
We are, as always, excited to see what you have been working on and what you will continue to work on.
And we also have an amazing guest with us, who we'll keep secret for a now.
Sign up for a the live devlog by clicking
here
and filling a short form, and we will see you this
Saturday, 1st Aug 2026, (10:00 LT)
(The signup is indefinitely open but order is by first come first served)
We have reached the halfway milestone of our 6 month long game jam!
To celebrate this occasion, we are going to have a live streamed devlog session with the hosts, where you show us and our community your games and what you worked on this month.
We are, as always, excited to see what you have been working on and what you will continue to work on.
And we also have an amazing guest with us, who we'll keep secret for a now.
Sign up for a the live devlog by clicking
here
and filling a short form, and we will see you this
Saturday, 1st Aug 2026, (10:00 LT)
(The signup is indefinitely open but order is by first come first served)
π₯2
On an unrelated note .. been exactly a year since I started reading this shii .. n im almost at 90%
Is a hard read cause of a lot of branching storyline and decisions that wont make sense till like after 200 pages or characters that won't appear for God knows how long but exist in the background influencing the world .. oh and the sheer amount names and relations they have with others ..
Bcha i wouldn't recommend it to others cause it ain't for everyone .. but I kinda liked it .. Will take some time for things to start making sense .. but the grounded nature and the mostly lack of plot armor makes most of the characters relatable
7.5/10
Is a hard read cause of a lot of branching storyline and decisions that wont make sense till like after 200 pages or characters that won't appear for God knows how long but exist in the background influencing the world .. oh and the sheer amount names and relations they have with others ..
Bcha i wouldn't recommend it to others cause it ain't for everyone .. but I kinda liked it .. Will take some time for things to start making sense .. but the grounded nature and the mostly lack of plot armor makes most of the characters relatable
7.5/10
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Day .. 1π
[will explain when if im done]
so today was re-exploring 3d character movement in godot
and most of it was why you cant use code made for godot 3 in godot 4π«
also you know i cant code cause i thought tab = 2 spaces .. but apparently notπ€§ . fk indentations
bcha back to the main topic .. as usual it all starts with the base character controller 3d node
1st code was about adjusting the variables given iza lay to make the character feel less floaty when jumping
code 2 was trying to make a variable jump height ..i.e tap space for short jump .. and long press to jump higher .. also added a fall multiplier when jumping to make it fall more quick and not hover in the air
Code 3 was trying to figure out wall jump .. but it kept recognizing the wall as a floor and resetting the jump .. enabling infinite jump instead .. so that was scrapped due to skill issue
code 4 was basically the visual thingie to stretch the character when holding the jump button to indicate the jump is being charged [tbc]
so today was re-exploring 3d character movement in godot
and most of it was why you cant use code made for godot 3 in godot 4π«
also you know i cant code cause i thought tab = 2 spaces .. but apparently notπ€§ . fk indentations
bcha back to the main topic .. as usual it all starts with the base character controller 3d node
1st code was about adjusting the variables given iza lay to make the character feel less floaty when jumping
code 2 was trying to make a variable jump height ..i.e tap space for short jump .. and long press to jump higher .. also added a fall multiplier when jumping to make it fall more quick and not hover in the air
Code 3 was trying to figure out wall jump .. but it kept recognizing the wall as a floor and resetting the jump .. enabling infinite jump instead .. so that was scrapped due to skill issue
code 4 was basically the visual thingie to stretch the character when holding the jump button to indicate the jump is being charged [tbc]
β€1
[telegram text character limit]
bcha ye .. 4th one was the visual and adding a coyote time .. i.e you can jump in the air immediately after leaving a platform
i was also trying to implement a ledge grab .. but wef .. again skill issue .. so will have to keep it simple
next in line would be some sort of collection system .. cause it is a platformer and you need a goal to reach
and visuals .. cause who wanna stare at a gray world and a gray capsule
i also have to improve the camera .. gn i like it being like this .. i will just add some easing for it to not feel stiff
this camera angle saves a lot of time when doing level design cause players cant see a lot of things and i can leave them void
bcha this much rambling should be enough for today
bcha ye .. 4th one was the visual and adding a coyote time .. i.e you can jump in the air immediately after leaving a platform
i was also trying to implement a ledge grab .. but wef .. again skill issue .. so will have to keep it simple
next in line would be some sort of collection system .. cause it is a platformer and you need a goal to reach
and visuals .. cause who wanna stare at a gray world and a gray capsule
i also have to improve the camera .. gn i like it being like this .. i will just add some easing for it to not feel stiff
this camera angle saves a lot of time when doing level design cause players cant see a lot of things and i can leave them void
bcha this much rambling should be enough for today
β€2
Dev Charlie
Day .. 1π
[will explain when if im done] so today was re-exploring 3d character movement in godot and most of it was why you cant use code made for godot 3 in godot 4π« also you know i cant code cause i thought tab = 2 spaces .. but apparently notπ€§ . fkβ¦
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Day 2 π
We finally got a character now :) .. still dont have a name .. so feel free to suggest
-Camera can now smoothly follow the player
-Player can collect items .. they get destroyed on contact [will figure out the counting system other time]
-The player now rotates to the direction of movement
-There is a sprinting system with a depleting and regenerating stamina bar
Frog :)
.. also cave man discovers that git existπ
We finally got a character now :) .. still dont have a name .. so feel free to suggest
Technical updates
-Camera can now smoothly follow the player
-Player can collect items .. they get destroyed on contact [will figure out the counting system other time]
-The player now rotates to the direction of movement
-There is a sprinting system with a depleting and regenerating stamina bar
Visual update
Frog :)