Day 2
So the main game idea i had was you playing as a Highschooler who have just opened a new social media acc
And the gameplay takes place on your phone .. where the top half is where you see messages , photos , videos n shii .. and the bottom half is where you get choices to reply to as
you will have access to multiple chats and sometimes you might also have random encounters with either spam or an unexpected guests
While it was great and all in my head .. skill issue struck π
I realized idk shii about how any of that work .. nor idk about how to program
In panic i went to youtube looking for easy solutions and came across a vid explaining how one can do a visual novel in godot ... which was a lifesaver to say the least
so with like 4 hrs left till the submission deadline .. i re wrote the whole script .. rawdogged the dialogic documentation and managed to make a working prototype by the end of the jam ..
except one minor problem
i didnt know how to export the game ..
explanation : Dialogic is an addon that lets you make visual novels in godot without scripting .. you drag and drop basically blocks and you fill them with what you want .. i think works similar to scratch [havent worked with scratch so might be some minor differences]
ina in dialogic you basically create a timeline and that timeline will have the elements you need to "play" the game like the text , choices , images , backgrounds n shii
so you can technically play the game when you run the timeline
but godot doesn't have access to the timeline cause there is no reference to it in any of the scenes .. so when you play a scene all you see is a blank space even if the game runs fine in the timeline
i didnt have the brain capacity to solve this problem during that time so i submitted the whole project fine instead
So the main game idea i had was you playing as a Highschooler who have just opened a new social media acc
And the gameplay takes place on your phone .. where the top half is where you see messages , photos , videos n shii .. and the bottom half is where you get choices to reply to as
you will have access to multiple chats and sometimes you might also have random encounters with either spam or an unexpected guests
While it was great and all in my head .. skill issue struck π
I realized idk shii about how any of that work .. nor idk about how to program
In panic i went to youtube looking for easy solutions and came across a vid explaining how one can do a visual novel in godot ... which was a lifesaver to say the least
so with like 4 hrs left till the submission deadline .. i re wrote the whole script .. rawdogged the dialogic documentation and managed to make a working prototype by the end of the jam ..
except one minor problem
i didnt know how to export the game ..
explanation : Dialogic is an addon that lets you make visual novels in godot without scripting .. you drag and drop basically blocks and you fill them with what you want .. i think works similar to scratch [havent worked with scratch so might be some minor differences]
ina in dialogic you basically create a timeline and that timeline will have the elements you need to "play" the game like the text , choices , images , backgrounds n shii
so you can technically play the game when you run the timeline
but godot doesn't have access to the timeline cause there is no reference to it in any of the scenes .. so when you play a scene all you see is a blank space even if the game runs fine in the timeline
i didnt have the brain capacity to solve this problem during that time so i submitted the whole project fine instead
So basically this was the main storyline i was mapping when i was brainstorming for the phone based game
If anyone wanna the tool i used is called Twine
If anyone wanna the tool i used is called Twine
Dev Charlie
Day 2 So the main game idea i had was you playing as a Highschooler who have just opened a new social media acc And the gameplay takes place on your phone .. where the top half is where you see messages , photos , videos n shii .. and the bottom half isβ¦
I did manage to find a solution for the export problem after i submitted the project file
so what you do is create a control node on an empty scene
and attach a script to the control node which refers to the timeline you need at the start of the game [you basically copy paste the timeline path {timeline is considered as a game asset of some sort and it have a file extension of .dtl}]
so what you do is create a control node on an empty scene
and attach a script to the control node which refers to the timeline you need at the start of the game [you basically copy paste the timeline path {timeline is considered as a game asset of some sort and it have a file extension of .dtl}]
The event was π€π€π€
the food was next level
wifi tnsh aza neber inji the rest i was not disappointed at at all
the food was next level
wifi tnsh aza neber inji the rest i was not disappointed at at all
The event got featured on the official INSA telegram channel too
It was a fun experience overall
would recommend
It was a fun experience overall
would recommend