Ah ye .. after the stack one .. i think ive tried to make a couple of card game prototypes .. but didnt turn out as well
lemmi go find em
lemmi go find em
First one was Hi-Lo .. is a guessing game where the player guesses if the next number will be higher or lower than the current displayed number
Second one is called Dragon-Tiger ... Its baiscally the same concept .. but with cards instead
I gave up trying to do the math .. was a headache on its own
the lack of tutorials or forums wasnt helping either
Second one is called Dragon-Tiger ... Its baiscally the same concept .. but with cards instead
I gave up trying to do the math .. was a headache on its own
the lack of tutorials or forums wasnt helping either
Forwarded from The devil Charlie
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Here's what I did so far
UI placement
-3 buttons on the left + padding panel
- 2 counters and 1 button on mid +padding panelx3
-2 counter on the right + padding panelx3
the button in the middle generates a random number between 1 and 11 and if the number above is greater then the number below it'll add to the win count .. if its less it'll add to the lose count on the right
and once the win/lose count hits 7 .. it'll display a win/lose screen respectively
UI placement
-3 buttons on the left + padding panel
- 2 counters and 1 button on mid +padding panelx3
-2 counter on the right + padding panelx3
the button in the middle generates a random number between 1 and 11 and if the number above is greater then the number below it'll add to the win count .. if its less it'll add to the lose count on the right
and once the win/lose count hits 7 .. it'll display a win/lose screen respectively
Forwarded from The devil Charlie
should i go along with this format?
top 2 are cards
top mid is result of the round
bottom 2 are buttons to place choices
mid is tie
red = dragon
yellow = tiger
top 2 are cards
top mid is result of the round
bottom 2 are buttons to place choices
mid is tie
red = dragon
yellow = tiger
Forwarded from The devil Charlie
should i go along with this format?
top 2 are cards
top mid is result of the round
bottom 2 are buttons to place choices
mid is tie
red = dragon
yellow = tiger
top 2 are cards
top mid is result of the round
bottom 2 are buttons to place choices
mid is tie
red = dragon
yellow = tiger
Forwarded from The devil Charlie
This media is not supported in your browser
VIEW IN TELEGRAM
Dragon Tiger [day 1]
-Basic UI with number of scores on top , Graphics/number in middle and choice buttons at the bottom
-Numbers (1-14]{including 1 but excluding 14 / up to 13} will be generated randomly every turn [will later be assigned to the face and number cards , the back of the card being shown before the numbers are generated]
-buttons on the bottom will assign a choice before submission [Tiger , tie or dragon] which will reset every round
-randomize button will reset all the previous choices and will generate the next random numbers
-score counter will update based on the numerical value [if tiger is higher than dragon , it'll increase by 1 .. same for dragon .. and tie will increase if they are equal]
-Basic UI with number of scores on top , Graphics/number in middle and choice buttons at the bottom
-Numbers (1-14]{including 1 but excluding 14 / up to 13} will be generated randomly every turn [will later be assigned to the face and number cards , the back of the card being shown before the numbers are generated]
-buttons on the bottom will assign a choice before submission [Tiger , tie or dragon] which will reset every round
-randomize button will reset all the previous choices and will generate the next random numbers
-score counter will update based on the numerical value [if tiger is higher than dragon , it'll increase by 1 .. same for dragon .. and tie will increase if they are equal]
Dev Charlie pinned «Ah ye .. after the stack one .. i think ive tried to make a couple of card game prototypes .. but didnt turn out as well lemmi go find em»