Forwarded from The devil Charlie
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day [6 .. ish .. is a little complicated🥲]
There is now a trial system .. you will be given a certain amount of trials everytime you start [5 in this case] .. and it'll decrease everytime you lose .. and it's value won't reset when you reload the scene {this was a headache to do🙂 .. it basically more or less uses the highscore system and store the value in playerprefs and not in the scene}
there is a lose condition when the trial is equal or less than 0
and there is a win condition which activate if you reach a certain score threshold [20 in this example] .. which displays a pop up message and a button while also freezing the game time so you don't do stuff behind the canvas .. and the button will take you to another scene (scene 1 {?}) which again states u won
and a reset button which resets the trial to it's starting value [5 in this case] for debugging purposes
+minor UI changes
There is now a trial system .. you will be given a certain amount of trials everytime you start [5 in this case] .. and it'll decrease everytime you lose .. and it's value won't reset when you reload the scene {this was a headache to do🙂 .. it basically more or less uses the highscore system and store the value in playerprefs and not in the scene}
there is a lose condition when the trial is equal or less than 0
and there is a win condition which activate if you reach a certain score threshold [20 in this example] .. which displays a pop up message and a button while also freezing the game time so you don't do stuff behind the canvas .. and the button will take you to another scene (scene 1 {?}) which again states u won
and a reset button which resets the trial to it's starting value [5 in this case] for debugging purposes
+minor UI changes
Forwarded from The devil Charlie
The devil Charlie
day [6 .. ish .. is a little complicated🥲] There is now a trial system .. you will be given a certain amount of trials everytime you start [5 in this case] .. and it'll decrease everytime you lose .. and it's value won't reset when you reload the scene {this…
further explanation on the scene management system ..
the scenes are stored as an Integer based on hierarchy .. lemmi send a scr
the scenes are stored as an Integer based on hierarchy .. lemmi send a scr
Forwarded from The devil Charlie
The devil Charlie
further explanation on the scene management system .. the scenes are stored as an Integer based on hierarchy .. lemmi send a scr
when you add scenes to the build settings [which my stoopid ass forgot to balefew and was wondering why the build wasn't working for a whole day🤦♂️]
it'll give them numbers based on hierarchy and when you try to refer to the scenes you use the integer displayed right beside it and not it's name
it'll give them numbers based on hierarchy and when you try to refer to the scenes you use the integer displayed right beside it and not it's name
Forwarded from The devil Charlie
The devil Charlie
when you add scenes to the build settings [which my stoopid ass forgot to balefew and was wondering why the build wasn't working for a whole day🤦♂️] it'll give them numbers based on hierarchy and when you try to refer to the scenes you use the integer displayed…
or u could just use this and manually insert the scene .. since the sceneID is an int
Forwarded from The devil Charlie
The devil Charlie
bcha where were I?
ah yes
so when you hard code the scene number .. u MUST make sure you are referencing the scene you want to reference
like in my case i was referring to the test scene when i was actually working on the main scene {code refers to scene 0 .. while the main scene was scene 1}
so when you hard code the scene number .. u MUST make sure you are referencing the scene you want to reference
like in my case i was referring to the test scene when i was actually working on the main scene {code refers to scene 0 .. while the main scene was scene 1}
Forwarded from The devil Charlie
The devil Charlie
ah yes so when you hard code the scene number .. u MUST make sure you are referencing the scene you want to reference like in my case i was referring to the test scene when i was actually working on the main scene {code refers to scene 0 .. while the main…
oh .. and the most annoying bug is usually right there in plain sight
double check fore you waste half a day trying to find a solution in old forums and YT vids
when all you have to do was disable a single fuckin game object which you accidentally left active
or a game object you destroyed instead of disabling😑
double check fore you waste half a day trying to find a solution in old forums and YT vids
when all you have to do was disable a single fuckin game object which you accidentally left active
or a game object you destroyed instead of disabling😑
Forwarded from The devil Charlie
The devil Charlie
day [6 .. ish .. is a little complicated🥲] There is now a trial system .. you will be given a certain amount of trials everytime you start [5 in this case] .. and it'll decrease everytime you lose .. and it's value won't reset when you reload the scene {this…
oh oh
and SAVE EVERY FRICKIN MINUTE
i lost about a 3 hr work balefew cause mebrat decided to just leave unnoticed
and SAVE EVERY FRICKIN MINUTE
i lost about a 3 hr work balefew cause mebrat decided to just leave unnoticed
Forwarded from The devil Charlie
Stack.apk
35.8 MB
see if this works on urs iski .. the min was android 4 .. and max was android 10 ..
n aint working cause mine is 13 ... so .. lessi if that is the problem
n aint working cause mine is 13 ... so .. lessi if that is the problem
Forwarded from The devil Charlie
tried it with another phone ... after i sent that msg
and .. it worked ... but not in a good way😑
the UI is phucked
and the whole game is about the UI
and .. it worked ... but not in a good way😑
the UI is phucked
and the whole game is about the UI