Dev Charlie
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Part time game dev shii

Charlie
I do game dev as a hobby
Will be using this channel to post game dev related stuff:
Devlog , Game art , Demos , Design docs and anything related


Itch : https://itch.io/profile/psyco6
Tg : @psyco6
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Forwarded from The devil Charlie
started btw

lemmi figure things out and will send u an update in the coming days
Forwarded from The devil Charlie
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day 2 of stack clone

basic Ui .. aspect ratio , rigid body , camera movement and scale done
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all this bullshit
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Day 3

a white plane spawns between the previous tile and active tile

and it will adjust its scale to fit the previous tile


[is for the combo .. but still didn't figure out how that shii works]


+minor UI improvement
Forwarded from The devil Charlie
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Day 4

Highscore is functional [will check if the current score is greater than what was recorded as highscore(default is 0) and will substitute the value to the higher one]

Reset button [will set the highscore back to 0{for debugging purposes}]

Speed increment [the tile speed will increase by (normal speed + (0.2*(current score / 40))) .. just don't ask why🙂 .. it works]

And the tile cutoff sound [was searching all day for the sound.. couldn't find shii .. so i put the phone volume on max .. recorded through audacity .. removed the fan sound .. cut out the effect sound .. and viola (oh .. and it have a random pitch (between 0.9 and 1.5 {1 being normal})every time it is played)]
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Day [5?]

-Added the gradient background
- Added the particles
-Kinda managed to figure out how the combo works[is still a work in progress{it basically checks if there is a cut tile or not then change the value of a bool ... which another script refers to and decides whether or not to spawn the combo material(the flashing thing)}]

And .. and

Touch works now🥳🥳[is a nightmare fyi .. but works nonetheless]
Forwarded from The devil Charlie
The devil Charlie
Day [5?] -Added the gradient background - Added the particles -Kinda managed to figure out how the combo works[is still a work in progress{it basically checks if there is a cut tile or not then change the value of a bool ... which another script refers…
also .. UI sorting doesn't work on position nor sorting layer

but the placement in hierarchy🤦‍♂️

the ones on the top of he hierarchy will be rendered first .. hence will be in the back
Forwarded from The devil Charlie
The devil Charlie
also .. UI sorting doesn't work on position nor sorting layer but the placement in hierarchy🤦‍♂️ the ones on the top of he hierarchy will be rendered first .. hence will be in the back
so a little more explanation of placement

for 3d objects .. ya'll know how it works .. the one placed closer on the xyz axis to the camera will appear in front and vice versa

for 2d objects .. there is a sorting layer .. and order of layer

sorting layers decide what is to be drawn first .. the one above will be drawn first hence will be in the back

and if there are multiple objects on the same sorting layer [which is default unless u add sorting layers] .. the order of layer comes in play

it have a numerical value [from -13k to 13k in unity] which decides what is to be placed in front

the lower number will be front and the larger number will be in the back [object with value of 3 will be above an object with value 5 and below an object with value 0]




and .. thats all
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day [6 .. ish .. is a little complicated🥲]

There is now a trial system .. you will be given a certain amount of trials everytime you start [5 in this case] .. and it'll decrease everytime you lose .. and it's value won't reset when you reload the scene {this was a headache to do🙂 .. it basically more or less uses the highscore system and store the value in playerprefs and not in the scene}

there is a lose condition when the trial is equal or less than 0

and there is a win condition which activate if you reach a certain score threshold [20 in this example] .. which displays a pop up message and a button while also freezing the game time so you don't do stuff behind the canvas .. and the button will take you to another scene (scene 1 {?}) which again states u won

and a reset button which resets the trial to it's starting value [5 in this case] for debugging purposes

+minor UI changes
Forwarded from The devil Charlie
The devil Charlie
further explanation on the scene management system .. the scenes are stored as an Integer based on hierarchy .. lemmi send a scr
when you add scenes to the build settings [which my stoopid ass forgot to balefew and was wondering why the build wasn't working for a whole day🤦‍♂️]

it'll give them numbers based on hierarchy and when you try to refer to the scenes you use the integer displayed right beside it and not it's name
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bcha where were I?
Forwarded from The devil Charlie
The devil Charlie
bcha where were I?
ah yes

so when you hard code the scene number .. u MUST make sure you are referencing the scene you want to reference


like in my case i was referring to the test scene when i was actually working on the main scene {code refers to scene 0 .. while the main scene was scene 1}
Forwarded from The devil Charlie
The devil Charlie
ah yes so when you hard code the scene number .. u MUST make sure you are referencing the scene you want to reference like in my case i was referring to the test scene when i was actually working on the main scene {code refers to scene 0 .. while the main…
oh .. and the most annoying bug is usually right there in plain sight

double check fore you waste half a day trying to find a solution in old forums and YT vids

when all you have to do was disable a single fuckin game object which you accidentally left active

or a game object you destroyed instead of disabling😑
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Stack.apk
35.8 MB
see if this works on urs iski .. the min was android 4 .. and max was android 10 ..

n aint working cause mine is 13 ... so .. lessi if that is the problem
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this is what it say on mine
Forwarded from The devil Charlie
tried it with another phone ... after i sent that msg

and .. it worked ... but not in a good way😑

the UI is phucked


and the whole game is about the UI