SDK.txt
12.4 MB
SDK.txt
Based on Ue4dumper:: GName + GUObject
For Esp Developer (VNG - 64Bit)
Based on Ue4dumper:: GName + GUObject
https://t.me/DevToolsKit
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PUBGM 64Bit - 4.3 External offset
if (a == 1){ // GL,KR,TW 4.3
GNames = 0xE498300;
GWorld = 0xEA12CF0;
}
else if (a == 2){ // VNG 4.3
GNames = 0xE4B2300;
GWorld = 0xEA2CB70;
}
else if (a == 3){ //BGMI 4.3
GNames = 0xDCA6680;
GWorld = 0xE220FF0;
}By KHAN @G_Pwrxt
https://t.me/DevToolsKit
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VNG - 64Bit 4.3 ( Internal)
uintptr_t GNames_Offset = 0x83EB800; // [SDK]
uintptr_t GUObject_Offset = 0xE7680F0; // [SDK]
uintptr_t GetActorArrary = 0xA14B078; // [SDK]
uintptr_t GNativeAndroidApp_Offset = 0xE9CCE20; // [SDK]
uintptr_t Process_Event_Offset = 0x8651168; // [SDK] Child
uintptr_t GEngine_Offset = 0xEA04370; // [SDK] UEngine
uintptr_t GEngine_Offset = 0xEA04330; // [SDK] ULocalPlayer
uintptr_t CanvasMap_Offset = 0xE77115C; // [SDK]
uintptr_t Actors = 0xA0; // [SDK]
By KHAN @G_Pwrxt
https://t.me/DevToolsKit
DevToolsKit Materials ++
VNG - 64Bit 4.3 ( Internal) uintptr_t GNames_Offset = 0x83EB800; // [SDK] uintptr_t GUObject_Offset = 0xE7680F0; // [SDK] uintptr_t GetActorArrary = 0xA14B078; // [SDK] uintptr_t GNativeAndroidApp_Offset = 0xE9CCE20; // [SDK] uintptr_t Process_Event_Offset…
uintptr_t UpdateVolley_Offset = 0x6A9D940; // [SDK]
uintptr_t CalcShootRot_Offset = 0x6A91474; // [SDK]
uintptr_t FixStuck_Offset = 0x9E39F1C; // [SDK] [Flash]
uintptr_t KillMessage = 0x5AE6C54; // [SDK]
uintptr_t LobbyWeapon_Offset = 0x60F221C; // [SDK
uintptr_t K2_DrawLine = 0xA63D3C8; // [SDK]
uintptr_t K2_DrawTexture = 0x9F42976;//[SDK]
uintptr_t K2_DrawText = 0xA63D658; // [SDK]
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- Stable Protection | Functions
- Menu Designs with your demand - Separate & Unique
- PUBGM Stable set Bypass Available
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DevToolsKit Materials ++
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Abu bol Abu 🤣
"Please Please Please" : "❤️🥰😍😘" 😂😂😂
His begging method
"Please Please Please" : "❤️🥰😍😘" 😂😂😂
His begging method
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namespace CR3Labs {
void RenderMatchState(int currentPlayerCount, float screenWidth, float screenHeight, auto& esp) {
// Winner Overlay Check
if (currentPlayerCount == 1) {
Vec2 centerPos(screenWidth / 2.0f - 150.0f, screenHeight / 2.0f);
esp.DrawText(
Color(255, 255, 0, 255),
"WWCD - @KhanCheats",
centerPos,
50.0f
);
}
}
}Winner Text on screen For Loader etc.... Enjoy
Channel: https://t.me/DevToolsKit
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You can test and then can deal [REBRANDING | Partnership ]
Open source Bypass Available Pubgm 64Bit
Price in DM: @G_Pwrxt
Open source Bypass Available Pubgm 64Bit
Price in DM: @G_Pwrxt
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The solution for [Using libanogs.so offset inside bcore source ] and getting crash
While you use anogs offset in bcore you will probably face crash because you are touching .text / .rodata section in anogs
2 methods available to fix ( from anogs, Secret method to fix the problem inside bcore )
Some brainless people can't do it.😛
While you use anogs offset in bcore you will probably face crash because you are touching .text / .rodata section in anogs
2 methods available to fix ( from anogs, Secret method to fix the problem inside bcore )
Some brainless people can't do it.
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GL,KR,TW (External Esp+BT).cpp
879 B
PUBGM 64Bit 4.3.0 [GL,KR,TW]
External Esp & Bullet track Shell Code Updated.
Credit: @G_Pwrxt
Channel: @DevToolsKit
External Esp & Bullet track Shell Code Updated.
Credit: @G_Pwrxt
Channel: @DevToolsKit
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VNG (External Esp + BT).cpp
883 B
PUBGM 64Bit 4.3.0 [VNG]
External Esp & Bullet track Shell Code Updated.
Credit: @G_Pwrxt
Channel: @DevToolsKit
External Esp & Bullet track Shell Code Updated.
Credit: @G_Pwrxt
Channel: @DevToolsKit
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