DevToolsKit Materials ++
External BT + Aim 3.0
I have best idea about External BT, let me implement it ( Very safe )
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DevToolsKit Materials ++
Look to this Brainless, he is using our crash fix from long time and selling too but lol 😉 what do you think kid 9/November/2025 __int64 __fastcall KHANCFIX(int a1, int a2, int a3) { auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0));…
This is real proof of what I said before 😭😋😅, Everyone Using our lib, Modifing it with "AI" or Hex Editor 😅 😜
This is old set, Now it's patched.
Use & enjoy with ban
➿ Lead Dev: @G_Pwrxt
➿ Main Channel: t.me/KhanCheats
This is old set, Now it's patched.
Use & enjoy with ban
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DevToolsKit Materials ++
Delta force Bypass Testing
Without Bypass Delta Force Kernel Level cheats also BOM BOM ....
Hard Security
On lobby 10Year Ban wtf
Hard Security
On lobby 10Year Ban wtf
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PATCH_LIB("libUE4.so", "0x41B5A64", "00 00 A0 E3 1E FF 2F E1");//Crash Fixer Block "/proc/%d/maps"Fix Crash Login For GameLoop Users (ابونجـــــم)
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پاکستان ایران کے ساتھ کھڑا ہے
عرب ممالک کے ساتھ بیٹھا ہے
اور امریکہ اور اسرائیل کے آگے لیٹا ہوا ہے وہ بھی الٹا
عرب ممالک کے ساتھ بیٹھا ہے
اور امریکہ اور اسرائیل کے آگے لیٹا ہوا ہے وہ بھی الٹا
😁7
DevToolsKit Materials ++
پاکستان ایران کے ساتھ کھڑا ہے عرب ممالک کے ساتھ بیٹھا ہے اور امریکہ اور اسرائیل کے آگے لیٹا ہوا ہے وہ بھی الٹا
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Nowadays situation in Pakistan "Petrol"😭😂
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ESP MAAZxHaMa.rar
66.9 MB
Pubg Gameloop source 4.2 updated by ESP MAAZ
Pass :
Pass :
MAAZxHaMa @METADORSources❤6💯3
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SDK.txt
12.4 MB
SDK.txt
Based on Ue4dumper:: GName + GUObject
For Esp Developer (VNG - 64Bit)
Based on Ue4dumper:: GName + GUObject
https://t.me/DevToolsKit
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PUBGM 64Bit - 4.3 External offset
if (a == 1){ // GL,KR,TW 4.3
GNames = 0xE498300;
GWorld = 0xEA12CF0;
}
else if (a == 2){ // VNG 4.3
GNames = 0xE4B2300;
GWorld = 0xEA2CB70;
}
else if (a == 3){ //BGMI 4.3
GNames = 0xDCA6680;
GWorld = 0xE220FF0;
}By KHAN @G_Pwrxt
https://t.me/DevToolsKit
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VNG - 64Bit 4.3 ( Internal)
uintptr_t GNames_Offset = 0x83EB800; // [SDK]
uintptr_t GUObject_Offset = 0xE7680F0; // [SDK]
uintptr_t GetActorArrary = 0xA14B078; // [SDK]
uintptr_t GNativeAndroidApp_Offset = 0xE9CCE20; // [SDK]
uintptr_t Process_Event_Offset = 0x8651168; // [SDK] Child
uintptr_t GEngine_Offset = 0xEA04370; // [SDK] UEngine
uintptr_t GEngine_Offset = 0xEA04330; // [SDK] ULocalPlayer
uintptr_t CanvasMap_Offset = 0xE77115C; // [SDK]
uintptr_t Actors = 0xA0; // [SDK]
By KHAN @G_Pwrxt
https://t.me/DevToolsKit
DevToolsKit Materials ++
VNG - 64Bit 4.3 ( Internal) uintptr_t GNames_Offset = 0x83EB800; // [SDK] uintptr_t GUObject_Offset = 0xE7680F0; // [SDK] uintptr_t GetActorArrary = 0xA14B078; // [SDK] uintptr_t GNativeAndroidApp_Offset = 0xE9CCE20; // [SDK] uintptr_t Process_Event_Offset…
uintptr_t UpdateVolley_Offset = 0x6A9D940; // [SDK]
uintptr_t CalcShootRot_Offset = 0x6A91474; // [SDK]
uintptr_t FixStuck_Offset = 0x9E39F1C; // [SDK] [Flash]
uintptr_t KillMessage = 0x5AE6C54; // [SDK]
uintptr_t LobbyWeapon_Offset = 0x60F221C; // [SDK
uintptr_t K2_DrawLine = 0xA63D3C8; // [SDK]
uintptr_t K2_DrawTexture = 0x9F42976;//[SDK]
uintptr_t K2_DrawText = 0xA63D658; // [SDK]
PUBGM MOD APK REBRANDING AVAILABLE 4.3.0 | 64Bit
- Stable Protection | Functions
- Menu Designs with your demand - Separate & Unique
- PUBGM Stable set Bypass Available
💬 Contact: @G_Pwrxt
- Stable Protection | Functions
- Menu Designs with your demand - Separate & Unique
- PUBGM Stable set Bypass Available
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