HOOK(UE4 + 0x79A4F8C, hk_luaL_loadbufferx, orig_luaL_loadbufferx);
LOGI("hk_luaL_loadbufferx Hooked successfully.");
HOOK(UE4 + 0x797E660, hk_lua_pcallx, orig_lua_pcallx);
LOGI("hk_lua_pcallx Hooked successfully.");
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Hi Guys, what's up about 4.4 Update
Anything you need ?
Anything you need ?
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fixUE4Dumper.zip
493.6 KB
iOS UE4Dumper
Currently Supported Games
- Dead by Daylight Mobile
- Farlight 84
- PUBGM International
- ARK Survival
- eFootBall 2023 (PES Mobile)
- Distyle
- Mortal Kombat
- Torchlight: Infinite
- Arena Breakout
GitHub: https://github.com/guttir14/UnrealDumper-4.25)
☺️ Support: @DevToolsKit
Currently Supported Games
- Dead by Daylight Mobile
- Farlight 84
- PUBGM International
- ARK Survival
- eFootBall 2023 (PES Mobile)
- Distyle
- Mortal Kombat
- Torchlight: Infinite
- Arena Breakout
GitHub: https://github.com/guttir14/UnrealDumper-4.25)
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VNG4.4 UE4.zip
890.8 MB
Ofc 90% of the Encryption decrypted
UE4 64Bit Pubgm (VNG)
Enjoy, For developers Only.
☺️ Credit: (MoMa) Support: @DevToolskit
UE4 64Bit Pubgm (VNG)
Enjoy, For developers Only.
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void InitializeOffsets(const std::string& packageName) {
if (packageName == "com.tencent.ig" || packageName == "com.pubg.krmobile" || packageName == "com.rekoo.pubgm") { // (GL,KR,TW)
GNames = 0xE776400;
GWorld = 0xECF4540;
}
else if (packageName == "com.vng.pubgmobile") { // VNG
GNames = 0xE833500;
GWorld = 0xEDB1640;
}
else {
// Log: Unsupported package
}
}Pubgm external 64Bit 4.4 (GL,VNG) GName & Gworld offset
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We are looking for partners and brands to work with our new 64-bit external loader for version 4.4.0
➕ What We Offer
- Stability
- High Security: Strong protection against anti-cheat systems and gays crackers.
- Test Before You Buy: You can test the loader completely before making a deal.
🫥 Contact Us
@Arch_Cr3
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Solutions? - Possible
This is the 3rd time Tencent Adding encryption.
We will solve it later.
This is the 3rd time Tencent Adding encryption.
We will solve it later.
❤3
Role = 0x1a8;
Children = 0x1f8;
RootComponent = 0x208;
FixAttachInfoList = 0x208;
DrawShootLineTime = 0x19c;
ParachuteEquipItems = 0x240;
PlayerCameraManager = 0x548;
CameraCache = 0x10a0 + 0x10;
STPlayerController = 0x4980;
Controller = 0x4e8;
ControlRotation = 0x4e0;
Mesh = 0x510;
MinLOD = 0x9a8;
FieldOfView = 0x39c;
PlayerName = 0x960;
Nation = 0x970;
PlayerUID = 0x988;
TeamID = 0x998;
bIsAI = 0xa59;
Health = 0xe60;
bDead = 0xe7c;
bIsGunADS = 0x1134;
bIsWeaponFiring = 0x1818;
ThirdPersonCameraComponent = 0x1d50;
WeaponManagerComponent = 0x25c8;
SwitchWeaponSpeedScale = 0x2bfc;
CurBulletNumInClip = 0x0;
CurMaxBulletNumInOneClip = 0x1020;
ShootWeaponEntityComp = 0x1360;
CurrWeapon = 0x5c8;
UploadInterval = 0x1e0;
BulletFireSpeed = 0x560;
ShootInterval = 0x5a0;
AutoAimingConfig = 0xa48;
AccessoriesVRecoilFactor = 0xbc8;
AccessoriesHRecoilFactor = 0xbd0;
AccessoriesRecoveryFactor = 0xbcc;
GameDeviationFactor = 0xc2c;
RecoilKickADS = 0xcf0;
ExtraHitPerformScale = 0xcf8;
AnimationKick = 0xcf4;
VehicleCommon = 0xc00;
VHealthMax = 0x350;
VHealth = 0x354;
VFuelMax = 0x438;
VFuel = 0x43c;
ReplicatedMovement = 0x110;
ComponentVelocity = 0x2c0;
CharacterMovement = 0x518;
Velocity = 0x18c;
MaxWalkSpeed = 0x254;
MaxWalkSpeedCrouched = 0x258;
CameraCache2 = 0x520 + 0x10;
ViewPitchMin = 0x1d4c;
ViewPitchMax = 0x1d50;
ViewYawMin = 0x1d54;
ViewYawMax = 0x1d58;
CurrentVehicle = 0xeb0;
NearDeathBreath = 0x1c10;
ParachuteComponent = 0x1800;
NearDeatchComponent = 0x1bf8;
STCharacterMovement = 0x1e80;
LocalUID = 0x928;
LocalTeamID = 0x940;
BreathMax = 0x1cc;
RecoilInfo = 0xb60;
CurrentFallSpeed = 0x230;
PickUpDataList = 0x968;
PickUpDataListCount = 0x968 + 0x8;
}
#endif //CR3_OFFSETS_H
BGMI 4.4.0 64Bit External Esp Offsets
Credit: @DevToolsKit
❤3
else if (packageName == "com.pubg.imobile") { // BGMI
GNames = 0xDF74800;
GWorld = 0xE4F28C0;
}BGMI 4.4.0 64Bit External Esp Offsets
Credit: @DevToolsKit
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Anything else? About 4.4
Any new ideas related to Pubgm cheats, Come to chat
Any new ideas related to Pubgm cheats, Come to chat
DevToolsKit Materials ++
10% Done, | 100% Done Nothing special ( All in one, L E-H Based not GG/Lua shit ) Don't be crazy, still Testing.... Completed Buy @Arch_Cr3
Should I release it?
Skins ID Dumper also added
- Internal offset Dumper
- External Esp - Bullet track
- SDK Dumper
- SDK Gen
- Offsets Extractor/Farsar
32Bit & 64Bit
Anything else I should add that can be helpful.
Skins ID Dumper also added
- Internal offset Dumper
- External Esp - Bullet track
- SDK Dumper
- SDK Gen
- Offsets Extractor/Farsar
32Bit & 64Bit
Anything else I should add that can be helpful.
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External Mundo base, we are launching new systems security soon, completely safe and stable for main Accounts
- Safe Aimbot 3.0 Fov Base
- Safe Bullet track
Bypass copy paster will cry in corner.
@Arch_Cr3 - @DevToolsKit
- Safe Aimbot 3.0 Fov Base
- Safe Bullet track
Bypass copy paster will cry in corner.
@Arch_Cr3 - @DevToolsKit
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DevToolsKit Materials ++
Solutions? - Possible This is the 3rd time Tencent Adding encryption. We will solve it later.
I handled the vector de-obfuscation so we can read the correct player positions without getting hardcoded zeroes or garbage data.
Hint not the actual solution.
Hint not the actual solution.
❤🔥2❤1
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اللهُ أَكْبَرُ، اللهُ أَكْبَرُ،
لَا إِلٰهَ إِلَّا اللهُ، وَاللهُ أَكْبَرُ، اللهُ أَكْبَرُ، وَلِلَّهِ الْحَمْدُ.❤️
لَا إِلٰهَ إِلَّا اللهُ، وَاللهُ أَكْبَرُ، اللهُ أَكْبَرُ، وَلِلَّهِ الْحَمْدُ.❤️
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✨ Eid al-Adha Mubarak! ✨
Wishing you and your family a blessed, joyful, and peaceful Eid. May your prayers and sacrifices be accepted! 🕊️🕌♥️
Wishing you and your family a blessed, joyful, and peaceful Eid. May your prayers and sacrifices be accepted! 🕊️🕌♥️
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--- UE4 DUMPED OFFSETS ---
Date: 2026-05-29 21:02:15
--------------------------
Base Address -> 0x7976E05000
Value-1D -> Completed D-Word Search
Value-1F -> Completed Float Search
GName Offset -> 0xFFFFFFE776400 ) + 0x120)
Beautification Offset -> 0xFFFFFFFF8FA4669C )+ 0x558) + 0x20) + 0x38) + 0x38) + 0x8
Oneself Offset -> 0xFFFFFFFFBE921200 ) + 0x8) + 0x48)+0x20)
FPS Offset -> 0xFFFFFFFFADB8F968
G_LineOfSightTo Offset -> 0xA14D488
PUBGM KERNEL 4.4(64Bit Global) Offset.
Credit: @DevToolsKit
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