DevToolsKit Materials ++
Photo
Next Update.
- Visibility Added
- All skins added Runtime (No injection, socket base)
- Working on Auto Feedback(soon inshallah)
- Visibility Added
- All skins added Runtime (No injection, socket base)
- Working on Auto Feedback(soon inshallah)
Ai.
🥇 PUBG MOBILE
- App & Menu Design with your demand
- Root | Non root 64Bit
- Loader Rebranding ( Root | N-Root )
- Kernel
- Module
Support : GL,KR,TW,VNG - 64Bit
- App & Menu Design with your demand
- Root | Non root 64Bit
- Loader Rebranding ( Root | N-Root )
- Kernel
- Module
Support : GL,KR,TW,VNG - 64Bit
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- App & Menu Design with your demand
- Root | Non root 64Bit
- Loader Rebranding ( Root | N-Root )
- Kernel
- Module
Support : GL,KR,TW,VNG - 64Bit
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New Project coming soon.
The most stable & smooth Project😜
- Esp customizable ( Players, item, Vehicle & Esp for Metro )
- Bullet Track & Aimbot (No Glitch )
- AimTouch for root user
- Skins
- SDK | Memory Features
- Hide Recording all devices
- Magic Bullet ( Customizable )
- Auto Feedback ( will take ss after win & send to your telegram Channel/Group )
🌟 Login method
All Login Method supported Exclude Google
✔️ Supported by our own mundo system which is more secure, smooth & stable
🔵 : #ComingSoon @G_Pwrxt
The most stable & smooth Project
- Esp customizable ( Players, item, Vehicle & Esp for Metro )
- Bullet Track & Aimbot (No Glitch )
- AimTouch for root user
- Skins
- SDK | Memory Features
- Hide Recording all devices
- Magic Bullet ( Customizable )
- Auto Feedback ( will take ss after win & send to your telegram Channel/Group )
All Login Method supported Exclude Google
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DevToolsKit Materials ++
[PUBGM EXTERNAL] New Encryption Fixed Buy: @G_Pwrxt. + Esp flicking/Blinking Fixed Today there will be new Loader Update for all Rebranders & Reseller. Not a temporary solution hooking bullshit, Permanent solution 150$.
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<PUBGM>
Esp flicking/Blinking issue is normal currently.
Encryption changed 2 times.
But maybe it will become a headache in the next season for external cheats/devs.
Esp flicking/Blinking issue is normal currently.
Encryption changed 2 times.
But maybe it will become a headache in the next season for external cheats/devs.
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SDKU_4.4.0_BYstorm.hpp
12 MB
64 bit 4.4.0 by strm
SDK 4.4.0 - 64bit BYstorm.zip
4.8 MB
VNG 64:
Credit: @DevToolskit
GNamesOffset : 0x86143b8GL / KR / TW 64:
GUObjectOffset : 0xeaee660
GetActorArray : 0xa38279c
ProcessEvent_Off : 0x8886734
GnativeAppOffset : 0xe833098
GNamesOffset : 0x85dbcec
GUObjectOffset : 0xea31560
GetActorArray : 0xa34a0d0
ProcessEvent_Off : 0x884e068
GnativeAppOffset : 0xe775f98
Credit: @DevToolskit
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Nothing special ( All in one, L E-H Based not GG/Lua shit )
Don't be crazy, still Testing....
Completed Buy @Arch_Cr3
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dx107005.png
1.1 KB
New item Panzerfaust added in other map beside on Karakin
Weapon ID :
Cr: DXR
BP_Others_Panzerfaust_Wrapper_CWeapon ID :
107005Cr: DXR
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4.4.zip
1.4 GB
Ofc 90% of the Encryption decrypted
Anogs & ue4 64Bit Pubgm (Global....)
Enjoy, For developers Only.
☺️ Credit: @DevToolskit
Anogs & ue4 64Bit Pubgm (Global....)
Enjoy, For developers Only.
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HOOK(UE4 + 0x79A4F8C, hk_luaL_loadbufferx, orig_luaL_loadbufferx);
LOGI("hk_luaL_loadbufferx Hooked successfully.");
HOOK(UE4 + 0x797E660, hk_lua_pcallx, orig_lua_pcallx);
LOGI("hk_lua_pcallx Hooked successfully.");
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Hi Guys, what's up about 4.4 Update
Anything you need ?
Anything you need ?
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fixUE4Dumper.zip
493.6 KB
iOS UE4Dumper
Currently Supported Games
- Dead by Daylight Mobile
- Farlight 84
- PUBGM International
- ARK Survival
- eFootBall 2023 (PES Mobile)
- Distyle
- Mortal Kombat
- Torchlight: Infinite
- Arena Breakout
GitHub: https://github.com/guttir14/UnrealDumper-4.25)
☺️ Support: @DevToolsKit
Currently Supported Games
- Dead by Daylight Mobile
- Farlight 84
- PUBGM International
- ARK Survival
- eFootBall 2023 (PES Mobile)
- Distyle
- Mortal Kombat
- Torchlight: Infinite
- Arena Breakout
GitHub: https://github.com/guttir14/UnrealDumper-4.25)
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VNG4.4 UE4.zip
890.8 MB
Ofc 90% of the Encryption decrypted
UE4 64Bit Pubgm (VNG)
Enjoy, For developers Only.
☺️ Credit: (MoMa) Support: @DevToolskit
UE4 64Bit Pubgm (VNG)
Enjoy, For developers Only.
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void InitializeOffsets(const std::string& packageName) {
if (packageName == "com.tencent.ig" || packageName == "com.pubg.krmobile" || packageName == "com.rekoo.pubgm") { // (GL,KR,TW)
GNames = 0xE776400;
GWorld = 0xECF4540;
}
else if (packageName == "com.vng.pubgmobile") { // VNG
GNames = 0xE833500;
GWorld = 0xEDB1640;
}
else {
// Log: Unsupported package
}
}Pubgm external 64Bit 4.4 (GL,VNG) GName & Gworld offset
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