DevToolsKit Materials ++
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DevToolsKit — a shared space for developers to find, share, and build with quality resources.
Tools, SDK dumpers, source code & custom panels — C++, Java, Assembly, Lua.

Founders @G_Pwrxt & @Arch_CR3
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Need External Smart Bot/Ai solution ?

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GL,KR,TW (External Esp+BT).cpp
879 B
PUBGM 64Bit 4.3.0 [GL,KR,TW]

External Esp & Bullet track Shell Code Updated.

Credit: @G_Pwrxt
Channel: @DevToolsKit
❤‍🔥4😁1
VNG (External Esp + BT).cpp
883 B
PUBGM 64Bit 4.3.0 [VNG]

External Esp & Bullet track Shell Code Updated.

Credit: @G_Pwrxt
Channel: @DevToolsKit
🔥2❤1😁1
Pubgm sock Available 4.3
- 64/32 Bit
- Pubgm/Bgmi
- Kernel/External

- SDK - Dumper Tools
- Esp + Bullet Track Shell code Update Tools

🔺SDK.txt convert to SDK.h ( For auto sock ) Tool available
🔺 Offset.h Updater from SDK.txt by one click ( Tool available )

Lead Dev: @G_Pwrxt | @Arch_CR3
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SDKW_PeaceElite.txt
498.1 KB
[ PEACE ELITE SDK DUMPED ] x64

Support: t.me/DevToolsKit
❤1💯1
DFM_SDKW_.txt
71.3 KB
[ DELTA FORCE GARENA ] 64Bit

Support: t.me/DevToolsKit
❤1
😱2
BGMI (External Esp + BT).cpp
868 B
BGMI 64Bit External
- GName
- Gworld
- GUObject
- ViewMatrix
Bullet track Shell code Updated

🔵Tools by: @G_Pwrxt
🔵Credit: @DevToolsKit
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SDK.txt
6.8 MB
BGMI 64Bit SDK.txt
Dumped by using GName + GUObject

🔵Tools by: @G_Pwrxt
🔵Credit: @DevToolsKit
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DevToolsKit Materials ++
BGMI (External Esp + BT).cpp
uintptr_t getEntityAddr(uintptr_t base) {
uintptr_t level = getA(getA(getA(getA(base + 0xdf5c3e0) + 0x58) + 0x78) + 0x30);
    return DecryptActorsArray(level, 0xA0, 0x448);
}

0x58) + 0x78) + 0x30);

Same as old for VMatrix Base sock user
🔵Credit: t.me/DevToolsKit
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✔️External Pubgm
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FL84_SDKU (1).txt
5.9 MB
FL84_SDKU x64 Latest Miri

v2.10.1.1.1635949
🔵 Support: t.me/DevToolsKit
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DevToolsKit Materials ++
Video
[ 8 ball pool ] Mod Done, Loader will be Ready in 2 - 5 Days.

Contact for deals: @G_Pwrxt
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <stdint.h>
typedef unsigned char BYTE;
int handle;

void CR3(long int address, char* hex_value) {
int hex_len = strlen(hex_value) / 3 + 1;
BYTE* hex_bytes = (BYTE*)malloc(hex_len * sizeof(BYTE));
for (int i = 0; i < hex_len; i++) {
char byte_str[3] = {hex_value[i*3], hex_value[i*3+1], '\0'};
hex_bytes[i] = strtol(byte_str, NULL, 16);
}
X98_HEX(address, hex_bytes, hex_len);
BYTE* read_bytes = (BYTE*)malloc(hex_len * sizeof(BYTE));
pread64(handle, read_bytes, hex_len, address);

int is_equal = 1;
for (int i = 0; i < hex_len; i++) {
if (hex_bytes[i] != read_bytes[i]) {
is_equal = 0;
break;
}
}
puts(" [ KHAN BYPASS APPLIED ] ");
if (is_equal) {
printf("successfully wrote %d bytes to address 0x%lx\n", hex_len, address);
} else {
printf("Failed to write bytes to address 0x%lx\n", address);
}
free(hex_bytes);
free(read_bytes);
}


CR3(libanogs + oxorany(0x5755d8), OBFUSCATE("00 10 00 00")); // Mundo Crash Fix

Mundo Base External Loader Lobby crash fix (Pubgm & Bgmi)
🔵Credit: t.me/DevToolsKit
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💯1
Just shut your fucking mouth,
Even he is Copying from our products and selling/sharing...
I am not just using this shit crash fix, We Have proper set of bypass
Our loader is based on Mundo not BBox shit
Just keep quite stupid brainless
❤‍🔥3
libUE4(越南端深度解密).so.zip
837.2 MB
Decrypted libUE4.so
Version: VNG 64Bit 4.3
IDA Pro 9.0
🔵Credit: t.me/DevToolsKit
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