DevToolsKit Materials ++
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DevToolsKit — a shared space for developers to find, share, and build with quality resources.
Tools, SDK dumpers, source code & custom panels — C++, Java, Assembly, Lua.

Founders @G_Pwrxt & @Arch_CR3
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Pubgm 4.2 PC Source Code
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ESP MAAZxHaMa.rar
66.9 MB
Pubg Gameloop source 4.2 updated by ESP MAAZ

Pass : MAAZxHaMa @METADORSources
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🔴4.3 Update
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SDK.txt
12.4 MB
SDK.txt
For Esp Developer (VNG - 64Bit)

Based on Ue4dumper:: GName + GUObject

https://t.me/DevToolsKit
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PUBGM 64Bit - 4.3 External offset
if (a == 1){ // GL,KR,TW 4.3
GNames = 0xE498300;
GWorld = 0xEA12CF0;
}
else if (a == 2){ // VNG 4.3
GNames = 0xE4B2300;
GWorld = 0xEA2CB70;
}
else if (a == 3){ //BGMI 4.3
GNames = 0xDCA6680;
GWorld = 0xE220FF0;
}

By KHAN @G_Pwrxt

https://t.me/DevToolsKit
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VNG - 64Bit 4.3 ( Internal)
uintptr_t GNames_Offset = 0x83EB800; // [SDK]
uintptr_t GUObject_Offset = 0xE7680F0; // [SDK]
uintptr_t GetActorArrary = 0xA14B078; // [SDK]
uintptr_t GNativeAndroidApp_Offset = 0xE9CCE20; // [SDK]
uintptr_t Process_Event_Offset = 0x8651168; // [SDK] Child
uintptr_t GEngine_Offset = 0xEA04370; // [SDK] UEngine
uintptr_t GEngine_Offset = 0xEA04330; // [SDK] ULocalPlayer
uintptr_t CanvasMap_Offset = 0xE77115C; // [SDK]
uintptr_t Actors = 0xA0; // [SDK]

By KHAN @G_Pwrxt

https://t.me/DevToolsKit
DevToolsKit Materials ++
VNG - 64Bit 4.3 ( Internal) uintptr_t GNames_Offset = 0x83EB800; // [SDK] uintptr_t GUObject_Offset = 0xE7680F0; // [SDK] uintptr_t GetActorArrary = 0xA14B078; // [SDK] uintptr_t GNativeAndroidApp_Offset = 0xE9CCE20; // [SDK] uintptr_t Process_Event_Offset…
uintptr_t UpdateVolley_Offset = 0x6A9D940; // [SDK]
uintptr_t CalcShootRot_Offset = 0x6A91474; // [SDK]

uintptr_t FixStuck_Offset = 0x9E39F1C; // [SDK] [Flash]
uintptr_t KillMessage = 0x5AE6C54; // [SDK]
uintptr_t LobbyWeapon_Offset = 0x60F221C; // [SDK

uintptr_t K2_DrawLine = 0xA63D3C8; // [SDK]
uintptr_t K2_DrawTexture = 0x9F42976;//[SDK]
uintptr_t K2_DrawText = 0xA63D658; // [SDK]
Fixed Everything after 1year
PUBGM MOD APK REBRANDING AVAILABLE 4.3.0 | 64Bit

- Stable Protection | Functions
- Menu Designs with your demand - Separate & Unique
- PUBGM Stable set Bypass Available

💬Contact: @G_Pwrxt
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PUBGM MOD & LOADER REBRANDING AVAILABLE

Led dev: @G_Pwrxt
Wana loss your money [SCAM] buy from this dumb ass
What You need Guys ? That I can help
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Ohhh 15MB + 99MB Update [Maintenance Update] Maybe they bring Old Ui
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DevToolsKit Materials ++
Hmmmm Bhai Mera liya Kamai Wala chez hay "MC" Ab kamawo, orrr kamaawo
Abu bol Abu 🤣
"Please Please Please" : "❤️🥰😍😘" 😂😂😂

His begging method
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namespace CR3Labs {
void RenderMatchState(int currentPlayerCount, float screenWidth, float screenHeight, auto& esp) {

// Winner Overlay Check
if (currentPlayerCount == 1) {
Vec2 centerPos(screenWidth / 2.0f - 150.0f, screenHeight / 2.0f);

esp.DrawText(
Color(255, 255, 0, 255),
"WWCD - @KhanCheats",
centerPos,
50.0f
);
}
}
}

Winner Text on screen For Loader etc.... Enjoy
Channel:
https://t.me/DevToolsKit
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You can test and then can deal [REBRANDING | Partnership ]


Open source Bypass Available Pubgm 64Bit
Price in DM: @G_Pwrxt
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The solution for [Using libanogs.so offset inside bcore source ] and getting crash

While you use anogs offset in bcore you will probably face crash because you are touching .text / .rodata section in anogs

2 methods available to fix ( from anogs, Secret method to fix the problem inside bcore )

Some brainless people can't do it. 😛
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Need External Smart Bot/Ai solution ?

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