DevToolsKit Materials ++
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DevToolsKit — a shared space for developers to find, share, and build with quality resources.
Tools, SDK dumpers, source code & custom panels — C++, Java, Assembly, Lua.

Founders @G_Pwrxt & @Arch_CR3
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Open sock available

- Pubgm (GL, KR, TW, VN)
- BGMI
- Delta force ( Global & Garena )
- MLLB
- Free fire

🔔If anyone want Open sock for Delta force CN, I can prepare for him ( Paid )
Contact : @G_Pwrxt
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SDKU 4.2 PUBGM(@CR3Labs).txt
10.8 MB
[+] Gworld = 0xe8429d0;
[+] Gname = 0xe2ba2f0;



- SDK.txt Complete Version
- PUBGM 4.2 x64Bit
- Telegram : @CR3Labs - @Arch_CR3
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Headers.zip
3.2 MB
Game: Delta Force Global
Pkg: com.proxima.dfm

- Header Files
- Telegram : @CR3Labs - @Arch_CR3
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Auto Offset Dumper tool Complete Done
- Java & SDK Esp offset Finder (In & Ex)

- Gname
- Gworld
- GUObject
- Vmatrix
Bullet track Offset Too
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#Output
// ----- PUBGM EXTERNAL ESP OFFSET 
uintptr_t GNames = 0xe2ba2f0;
uintptr_t GWorld = 0xe8429d0;
uintptr_t ViewMatrix = 0xe81a270;
uintptr_t GUObject = 0xe57bca0;
#Output
CR3Labs Offset Tool has been Updated
- Esp
- Bullet track

🎮 Telegram : @CR3Labs - @Arch_CR3
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DevToolsKit Materials ++
#Output CR3Labs Offset Tool has been Updated - Esp - Bullet track 🎮 Telegram : @CR3Labs - @Arch_CR3
Let's add internal offset too
All in one Tool
🔥
- 64Bit & 32Bit Also support
- PUBGM - BGMI

🎮 Telegram : @CR3Labs - @Arch_CR3
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#Output
➡️Tool By : @Arch_CR3
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CR3Labs_Internal.cpp
1014 B
CR3Labs Internal Offset Dumper tool
- Working PUBGM & BGMI
- 32Bit & 64Bit

😢Lead Dev: @Arch_CR3
Support : https://t.me/DevToolsKit
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Let's try to Make a tool that can generate Lua pattern for any offset in case if we have offset and need lua to update for further time ....

Let's try maybe Possible, I will try on ProcessEvent_Main offset because I don't have main Offset Lua.


Let's try this Game 😁☺️
Lol 😆 it's working but wait 😎
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Go copy Everyone
My tool created the Pattern for ProcessEvent ( Main )
The pattern find the same offset as I take from someone telegram channel
Maybe correct 🥵
Let's try .....

#Output
constexpr uintptr_t ProcessEvent = 0x85A4BCC; // [SDK] //Child
constexpr uintptr_t ProcessEvent = 0x9C06454; // [SDK] // Main
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