Module Name: CoreShift
Version: 69.0
Developer: Diky
Function: Targeted system-refinement module that traces and optimizes processing pipelines while enforcing strict background controls on system apps.
Status: Refined
Notes: Cleaned codebase, reduced overhead, tightened background controls
Download: Download Here
Credit: Dcx | Koneko | Hoyoslave
Changelog:
• Added Network Control Utility for blocking app internet access.
Note: Behavior varies by device; not guaranteed to work universally.
• Improved help output for clearer, more user-friendly instructions.
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Run the following commands in your terminal to display their usage information:
modenetCoreShift Changelog
New Features
Performance Gains
CoreShift v67.0
Credits
New Features
- Added unified Tools Overview (compile, mode, net, pkg) with clear usage help.Improvement
- Added full Dashboard system showing frame stats, temps, memory, load, mode state, compile status, etc.
- Added I/O Metrics viewer (page-in/out, faults, stall %).
- Added Thread / PID inspector using /proc for accurate thread counts.
- Added Vulkan auto-detection (libvulkan.so → enable skiavk).
- Mode detection fixed
- PID discovery optimized: fewer forks, faster, more accurate.
- Reduced heavy loops: replaced repeated subshells with efficient awk/xargs.
- Uninstall script simplified; all modified settings properly restored.
Performance Gains
- Lower CPU usage in monitoring scripts.
- Faster PID and thread scanning.
- Reduced IO and fork pressure.
- Scripts run fewer processes overall.
CoreShift v67.0
Credits
- ChatGPT - make thing easier
- hoyoslave - core commands logic inspiration
- koneko_dev - kasane utility
- dcx400 - commands logic
- pujipungkas - king settings
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Because the mode system is complex and not immediately intuitive, I will consolidate the modes and tools into a single, structured module.
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CoreShift Changelog
- The watchdog now works by allowing all your user installed apps automatically.
If you want it to affect system apps too, you’ll need to add those manually to the blacklist.
CoreShift Frameworks
What CoreShift Is
Supported Managers
Credits
What CoreShift Is
A unified optimization framework built from multiple components that manage system behavior, enforce performance rules, and provide tools for deeper control.
Included Modules
• CoreShift Manager
• CoreShift Runtime
• CoreShift Watchdog
• CoreShift Preloader
• CoreShift Compaction
• CoreShift UClamp (ROOT)
• CoreShift GameShell
• CoreShift GameShellSched
Full usage guide here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift Essential
Coreshift QoL
Credits
• @ChatGPT
• @HoyoSlave
• @dcx400
• @Koneko_dev
• @Brains82
• @pujipungkas
• @AduhaiWelewele
• @reljawa
• @Zexshia
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CoreShift
CoreShift Frameworks What CoreShift Is A unified optimization framework built from multiple components that manage system behavior, enforce performance rules, and provide tools for deeper control. Included Modules • CoreShift Manager • CoreShift Runtime •…
Changelog - CoreShift GameShell
Added boot-completion gating (sys.boot_completed) and SystemUI readiness check for deterministic behavior
Dynamic refresh-rate switching using detected device max FPS
Automatic foreground app detection with per-state switching (Game / Normal)
Game Mode: high refresh rate, reduced animations, ADPF enabled, aggressive frame pacing, thermal override disabled
Normal Mode: 60 Hz fallback, balanced animations, ADPF disabled, thermal control restored
Renderer alignment (SkiaVK / SkiaGL) without forced overrides
MediaTek-specific guards for display/game PQ handling
Memory-factor tuning per mode (Game: higher responsiveness, Normal: balanced)
Background interference reduction during gameplay
State-change guarded application to prevent redundant reapplication
Improved stability and consistency across reboots
CoreShift
CoreShift Frameworks What CoreShift Is A unified optimization framework built from multiple components that manage system behavior, enforce performance rules, and provide tools for deeper control. Included Modules • CoreShift Manager • CoreShift Runtime •…
Changelog - CoreShift Compaction
Boot-completion gating using sys.boot_completed and SystemUI readiness for deterministic startup
Android-version-aware behavior:
Android 14+: uses cmd activity compact system
Android 13 and below: per-package compaction via am compact (some/full)
Screen-idle-driven execution using cmd deviceidle get screen to avoid foreground interference
Two-step idle confirmation (screen off twice with delay) before triggering compaction
Periodic execution with cooldown interval to prevent excessive reclaim pressure
Full-package enumeration with UID awareness on legacy versions for correctness
Silent execution with error suppression to avoid logspam and crashes
No forced killing or stopping of apps; memory-only compaction
Designed to reduce RAM fragmentation and background pressure
Improves sustained responsiveness and multitasking stability
Safe to run continuously after boot with minimal overhead
State-independent operation (no persistent flags, no cumulative drift)
Consistent behavior across reboots and long uptimes
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How to rerun the modules after you killed it (axmanager only)
Changelog - CoreShift UClamp Scheduler (ROOT)
Boot-completion gated using sys.boot_completed and SystemUI readiness to ensure deterministic startup
Cgroup-aware uclamp tuning via /dev/cpuctl with safe existence checks
Class-based CPU utilization control:
Background / system-background constrained for power efficiency
Foreground balanced for responsiveness
Top-app aggressively boosted for UI and gameplay
RT and critical daemons capped to prevent starvation
Process-level enforcement using uclampset with thread-wide application (-a)
Dynamic top-app detection via ActivityManager stack inspection
Periodic reevaluation to follow app focus changes without relying on static assignments
No killing, freezing, or task suspension; scheduler-only behavior
Screen-off friendly: foreground boost naturally collapses when no resumed activity exists
Silent execution with error suppression to avoid logspam
Designed to reduce scheduler noise, stabilize frame pacing, and improve sustained responsiveness without increasing thermal load
CoreShift GameSet TaskProfile Scheduler
Credit
Boot-safe execution with continuous runtime monitoring
Foreground-aware scheduling using ActivityManager stack inspection
Game-only promotion via curated gamelist (no global boosting)
Automatic background demotion for dozelist applications
Thread-correct enforcement using settaskprofile (TID-based, not PID-based)
CPUSET and SCHED aggregate profile orchestration aligned with task_profiles.json
TOP_APP profiles applied exclusively to active foreground games
Immediate demotion of games upon foreground loss to preserve scheduler fairness
Background applications constrained using BACKGROUND profiles for power efficiency
PID de-duplication to prevent redundant scheduler reapplication
Periodic reevaluation to track process restarts and thread respawns
Thermal-aware boosting gated by battery temperature to avoid boost–throttle oscillation
No killing, freezing, force-stopping, or app suspension
Scheduler-only behavior: no wakelock, sensor, GPU, or thermal HAL interference
Screen-off friendly: no foreground promotion when no resumed activity exists
Silent execution without logspam or persistent state files
Designed to stabilize frame pacing, reduce scheduler noise, and improve sustained gaming performance while maintaining system responsiveness
Credit
@AduhaiWelewele
@reljawa
CoreShift Watchdog
Startup gating
Waits until Android finishes booting and SystemUI is alive.
Starts only after the system is fully usable.
Whitelist handling
Uses a persistent whitelist file.
Whitelisted packages are never touched.
Whitelist is the only protection for system apps.
Continuous scan loop (every 30 seconds)
Enumerates all currently running processes.
Skips:
itself,
empty or malformed entries,
whitelisted packages,
packages killed recently (cooldown enforced).
Decision model
System apps (UID < 10000):
Standby bucket is ignored.
If running and not whitelisted, they are eligible for termination.
Third-party apps (UID ≥ 10000):
Queries numeric standby bucket.
Only killed if bucket > 20 (FREQUENT, RARE, RESTRICTED).
ACTIVE (10) and WORKING_SET (20) are never touched.
Action
Eligible packages are terminated via cmd activity kill.
Kill time is recorded per package.
Fixed-string state updates prevent regex errors and corruption.
Stability controls
Cooldown prevents rapid re-kills and restart storms.
No thread counting, no heuristics, no guessing.
Deterministic decisions based on app state and policy.
Net effect
Aggressively cleans unused background apps.
Enforces strict control over non-essential system services.
Preserves foreground apps, recently used apps, and protected components.
Maintains long-term system responsiveness and resource headroom.
CoreShift Compaction
Startup gating
Waits for full system boot completion.
Waits until SystemUI is running to avoid early-boot interference.
Displays a toast to confirm the service is active.
API-aware compaction strategy
On Android 14+ (API ≥ 34):
Uses cmd activity compact system to trigger framework-managed system-wide memory compaction.
On older Android versions:
Enumerates all installed packages with UIDs.
Applies both some and full compaction per app to maximize reclaim.
This ensures compatibility and correct behavior across Android releases.
Initial compaction
Runs a full compaction cycle once after startup.
Allows the system to stabilize before entering the monitoring loop.
Screen-state monitoring loop
Polls screen state periodically using cmd deviceidle get screen.
Maintains counters to detect consecutive screen-off or screen-on states, avoiding false triggers.
Idle enforcement logic
If the screen is detected off twice consecutively:
Forces device idle using cmd deviceidle force-idle.
Marks idle as forced to prevent repeated calls.
Immediately runs a compaction cycle.
Sleeps for a long interval to avoid unnecessary churn.
If the screen is detected on twice consecutively:
Releases forced idle using cmd deviceidle unforce.
Returns control to normal Android power management.
Periodic maintenance
While the screen remains off:
Performs scheduled compaction at long intervals to reclaim memory steadily.
While the screen is on:
Sleeps lightly and avoids compaction to prevent foreground performance impact.
Stability guarantees
Idle forcing is stateful and reversible.
No compaction is spammed.
No interaction with foreground apps.
No dependency on heuristics like memory pressure or thread count.
Net effect
Reduces memory fragmentation over time.
Improves idle-time memory reclaim efficiency.
Preserves foreground responsiveness.
Works silently in the background with predictable, bounded behavior.
CoreShift Compaction acts as a low-frequency, idle-aware memory maintenance daemon, complementing Android’s own memory management without fighting it.
CoreShift Frameworks
What CoreShift Is
Supported Managers
What CoreShift Is
A unified optimization framework built from multiple components that manage system behavior, enforce performance rules, and provide tools for deeper control.
Included Modules
• CoreShift Manager
• CoreShift Runtime
• CoreShift Preloader
• CoreShift Compaction
• CoreShift Latency
• CoreShift UClamp (ROOT)
• CoreShift GameShell
• CoreShift GameShellSched
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift EssentialCredits
Coreshift Game
CoreShift Control
Coreshift QoL
• @ChatGPT • @Koneko
• @Hoyo • @Brains
• @dcx • @rowjik
• @puji • @Zexshia
• @reljawa • @bleble
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CoreShift
CoreShift Frameworks What CoreShift Is A unified optimization framework built from multiple components that manage system behavior, enforce performance rules, and provide tools for deeper control. Included Modules • CoreShift Manager • CoreShift Runtime •…
CoreShift Manager
What CoreShift Manager Is
Supported Managers
Credits
What CoreShift Manager Is
Central orchestration and control module for the CoreShift framework
Provides unified CLI tools to configure runtime behavior and module policies
Manages application classification lists (doze, game, watchdog) with pattern-based control
Applies aggressive power and restriction actions through predefined operational modes
Controls lifecycle of CoreShift modules, including start, stop, and status inspection
Acts as the single administrative interface for coordinating and supervising all CoreShift components
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift Frameworks
Credits
• @ChatGPT
• @Koneko_dev
CoreShift Runtime
What CoreShift Runtime Is
Supported Managers
Credits
What CoreShift Runtime Is
Active execution layer of the CoreShift framework
Applies system properties, runtime policies, and tuning states
Disables debug, tracing, and profiling overhead dynamically
Enforces doze, standby, and background restrictions per app
Coordinates cleanup, compaction, and idle maintenance tasks
Initializes once after boot and maintains a clean runtime state
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift Frameworks
Credits
• @ChatGPT
• @Kzuyoo
• @Hoyoslave
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CoreShift Compaction
What CoreShift Compaction Is
Supported Managers
Support Us Here
Download Here
Credits
What CoreShift Compaction Is
Centralized memory pressure control module for the CoreShift framework
Actively reclaims RAM by forcing kernel and ActivityManager compaction paths
Operates dynamically across foreground, background, and cached processes
Uses system-level compaction on newer Android versions and per-process fallback on older releases
Reduces fragmentation and swap pressure without killing applications
Designed for sustained performance stability rather than burst optimization
Runs autonomously with minimal wakeups and bounded execution cost
Integrates cleanly with other CoreShift modules without overlapping policies
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
Support Us Here
Sociabuzz
Download Here
CoreShift Frameworks
Credits
• @ChatGPT
• @dcx400
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CoreShift Preload
What CoreShift Preload Is
Supported Managers
Support Us Here
Download Here
What CoreShift Preload Is
Predictive execution and warm-up module for the CoreShift frameworkChangelog
Reduces perceived app launch latency by preparing runtime state before interaction
Triggers only on meaningful state transitions (foreground / home), not continuous polling
Executes bounded, concurrency-limited preload tasks to avoid cache and memory thrash
Tracks execution history to prevent redundant or repeated work
Operates entirely in user space with no kernel hooks or permanent background residency
Designed to complement memory compaction rather than compete with it
Prioritizes responsiveness without increasing steady-state resource usage
Migrated all performance-critical logic to native C.
Unified control flow under a single native execution path.
Reduced shell invocation surface
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
Support Us Here
Sociabuzz
Download Here
CoreShift Frameworks
CoreShift CacheCleaner
What Coreshift CacheCleaner Is
Supported Managers
Credits
What Coreshift CacheCleaner Is
On-demand cache and process purge action for the CoreShift framework
Executed only when the action button is pressed
Performs an aggressive, explicit cleanup pass
Designed for manual recovery scenarios, not background automation
This is not a passive or adaptive module.
It is a user-triggered maintenance action.
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift Frameworks
Credits
• @ChatGPT
• @dcx400
CoreShift GameShell
What CoreShift GameShell Is
Supported Managers
Credits
What CoreShift GameShell Is
On-demand foreground-aware performance mode for the CoreShift framework
Activated automatically when a listed game enters foreground
Applies aggressive, explicit performance tuning only during gameplay
Restores balanced system behavior when leaving games
Designed for sustained gaming sessions, not background automation
This is not a passive optimizer.
It is a state-driven, foreground-controlled performance shell.
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift Frameworks
Credits
• @ChatGPT
• @dcx400
CoreShift GameShell Sched
What CoreShift GameShell Sched Is
Supported Managers
Credits
What CoreShift GameShell Sched Is
Foreground-driven scheduler and task-profile controller for the CoreShift framework
Automatically reacts to the active foreground app
Applies explicit CPU scheduling and cpuset profiles to the active game only
Enforces background restriction for non-foreground processes
Designed for latency stability and sustained frame pacing
This is not a booster toggle.
It is a continuous, state-aware scheduler controller.
Full usage guide here & here
Supported Managers
• Root: Magisk / KernelSU / APatch
• Non-root: AxManager
CoreShift Frameworks
Credits
• @ChatGPT
• @reljawa
• @AduhaiWelewele
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