π° SYSTEM PROMPT LEAK π°
Here's the full Muse Spark system prompt from Meta! :-
Here's the full Muse Spark system prompt from Meta! :-
β€2π1
A list of insane prompting techniques that will genuinely change how you use AI.
(just tell your Claude agent to teach you these):
β’ Chain-of-thought (COT) prompting
β’ Socratic prompting
β’ Reverse-prompting
β’ Drip-feed context management
β’ Interview prompting
β’ Role + Task + Constraint (simple prompting style)
β’ JSON/XML tags
Just implementing a few of these will dramatically change your AI responses.
(just tell your Claude agent to teach you these):
β’ Chain-of-thought (COT) prompting
β’ Socratic prompting
β’ Reverse-prompting
β’ Drip-feed context management
β’ Interview prompting
β’ Role + Task + Constraint (simple prompting style)
β’ JSON/XML tags
Just implementing a few of these will dramatically change your AI responses.
β€2π1
π° SYSTEM PROMPT LEAK π°
Wow, this thing is MASSIVE! Here's the full system prompt for Claude Opus 4.7!
OPUS-4.7 SYS PROMPT:
https://github.com/elder-plinius/CL4R1T4S/blob/main/ANTHROPIC/Claude-Opus-4.7.txt
Wow, this thing is MASSIVE! Here's the full system prompt for Claude Opus 4.7!
OPUS-4.7 SYS PROMPT:
https://github.com/elder-plinius/CL4R1T4S/blob/main/ANTHROPIC/Claude-Opus-4.7.txt
β€1
π SYS PROMPT LEAK π
Claude Design has arrived, and its nearly 10,000-word system instructions have some interesting things going on! Enjoy π€
SYS PROMPT:
https://t.co/eq7bSSfn5S
Claude Design has arrived, and its nearly 10,000-word system instructions have some interesting things going on! Enjoy π€
SYS PROMPT:
https://t.co/eq7bSSfn5S
10,000 Nano Banana Pro Prompts with previews all in one place
Youβre welcome
https://github.com/YouMind-OpenLab/awesome-nano-banana-pro-prompts
Youβre welcome
https://github.com/YouMind-OpenLab/awesome-nano-banana-pro-prompts
The 17 most valuable prompts you can ask ChatGPT, Claude, OpenClaw, and Hermes:
1. What patterns exist across all my ideas, projects, goals, and convos that Iβm not consciously seeing?
2. Can you present to me a comprehensive list of all skills Iβve entertained, demonstrated, explored, discussed, or partially developed across all chats, sessions, and memory?
3. Which of my ideas, skills, or projects has the best chance of becoming highly profitable?
4. What high leverage opportunities are hidden inside my unfinished and/or abandoned ideas?
5. Based on all of our conversations, what themes or problems do I return to obsessively?
6. What are my strongest asymmetric advantages compared to most people?
7. What weaknesses or blind spots consistently show up in my thinking or execution?
8. If you mapped the full body of my work, what core themes connect everything together?
9. Which of my current projects is most realistically positioned to succeed right now, and why?
10. What parts of my workflows, behavior, or decision making should probably be automated?
11. What skillsets do I appear to grasp unusually quick compared to most people?
12. What kind of company, product, or role am I unintentionally training myself for?
13. What contradictions exist between my stated goals and my actual behavior patterns over time?
14. If an elite strategist studied all of my chat sessions with you, what strengths, weaknesses, and behavioral patterns would they identify first?
15. What am I overcomplicating across my projects, systems, or decision making? Be incredibly specific.
16. Based on everything you know about me, where am I most likely wasting time, energy, or leverage?
17. What am I uniquely equipped to compound in over the next few years that most people around me are not, and what should I specifically focus on?
1. What patterns exist across all my ideas, projects, goals, and convos that Iβm not consciously seeing?
2. Can you present to me a comprehensive list of all skills Iβve entertained, demonstrated, explored, discussed, or partially developed across all chats, sessions, and memory?
3. Which of my ideas, skills, or projects has the best chance of becoming highly profitable?
4. What high leverage opportunities are hidden inside my unfinished and/or abandoned ideas?
5. Based on all of our conversations, what themes or problems do I return to obsessively?
6. What are my strongest asymmetric advantages compared to most people?
7. What weaknesses or blind spots consistently show up in my thinking or execution?
8. If you mapped the full body of my work, what core themes connect everything together?
9. Which of my current projects is most realistically positioned to succeed right now, and why?
10. What parts of my workflows, behavior, or decision making should probably be automated?
11. What skillsets do I appear to grasp unusually quick compared to most people?
12. What kind of company, product, or role am I unintentionally training myself for?
13. What contradictions exist between my stated goals and my actual behavior patterns over time?
14. If an elite strategist studied all of my chat sessions with you, what strengths, weaknesses, and behavioral patterns would they identify first?
15. What am I overcomplicating across my projects, systems, or decision making? Be incredibly specific.
16. Based on everything you know about me, where am I most likely wasting time, energy, or leverage?
17. What am I uniquely equipped to compound in over the next few years that most people around me are not, and what should I specifically focus on?
β€5
if you want a 2x speed up on something and you ask an agent itβll come back with sorry the best I could find was 1.5x :( if you instead ask for 50x itβll come back saying sorry the best I could find was 30x :( then use that one
β€2π―2
most AI content sounds robotic even after "humanizing", here's how to fix it:
prompts like "make it sound human" or "add natural mistakes" don't work because the AI doesn't actually know what human writing looks like
you have to stop asking for "human-sounding" and start defining what that means
humans:
- use contractions and mix sentence lengths (short punch, long breath)
- add tangents and show their thinking process
- keep language conversational and simple
- create texture with imperfect structure
- inject opinion, edge, specific examples
when you prompt these concrete behaviors instead of abstract "humanization," the output feels much more natural
try this and lemme know the results
prompts like "make it sound human" or "add natural mistakes" don't work because the AI doesn't actually know what human writing looks like
you have to stop asking for "human-sounding" and start defining what that means
humans:
- use contractions and mix sentence lengths (short punch, long breath)
- add tangents and show their thinking process
- keep language conversational and simple
- create texture with imperfect structure
- inject opinion, edge, specific examples
when you prompt these concrete behaviors instead of abstract "humanization," the output feels much more natural
try this and lemme know the results
β€4
This media is not supported in your browser
VIEW IN TELEGRAM
opus 5.5 is insane as a motion designer
this 15-second video turns one orange dot into an entire motion system
toggle β typography β spring graph β shape morph β kinetic type β halftone β end card
here's the prompt to recreate the idea β
this 15-second video turns one orange dot into an entire motion system
toggle β typography β spring graph β shape morph β kinetic type β halftone β end card
here's the prompt to recreate the idea β
<inputs>
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
</inputs>
<direction>
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
</direction>
<structure>
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
</structure>
<build>
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
</build>
<gotchas>
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
</gotchas>
<start>
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
</start>
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
</inputs>
<direction>
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
</direction>
<structure>
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
</structure>
<build>
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
</build>
<gotchas>
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
</gotchas>
<start>
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
</start>
π₯2π1