CODE LEAKS
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Founder :- @TrnDravix

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PUBGM FLASH @MadTamizha.xapk
960.2 MB
😗 PUBG MOBILE FLASH V4.6.1 Early Access

🎮 Android | XAPK
📩 Test With Guest
🗓 Release: 25.09.2026

📥By @TrnDravix
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local VEHICLE_TIMER = nil

local function ApplyVehicleFeatures()
pcall(function()
if not _G.CheatsEnabled then return end
local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
if not slua.isValid(pc) then return end
local Vehicle = pc:GetCurPawn()

if slua.isValid(Vehicle) and Game:IsClassOf(Vehicle, import("STExtraVehicleBase")) then

if _G.Mod_VehicleAutoRepair then
local CommonComp = Vehicle:GetVehicleCommon()
if slua.isValid(CommonComp) then
local nMaxHP = CommonComp:GetVehicleHPMax()
local nMaxFuel = CommonComp:GetFuelMax()
CommonComp:SetHPFuel(nMaxHP, nMaxFuel)
end
end

if _G.Mod_VehicleAutoDrive then
local VehicleUserComp = pc:GetVehicleUserComp()
if slua.isValid(VehicleUserComp) then
VehicleUserComp:MoveVehicleForward(1)
if slua.isValid(VehicleUserComp.Vehicle) then
//@TrnDravix VehicleUserComp.Vehicle.bBaseAutoMoveForward = true
end
end
end
end
end)
end

Features --
UNLIMITED VEHICLE FUEL
+ HP✅
AUTO DRIVE
✅

Patch Soon

Credit -- @TrnDravix🤩🤩🤩🤩

📥By @TrnDravix
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UC_Spend.lua
88.3 KB
✅ UNLIMITED UC SPEND LUA

❤️Credit: KALI

📥By @TrnDravix
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PlayerControllerBase.lua
88.9 KB
😎PUBGM 4.6.0 LUA FILE 😎

SUPPORT -- BGMI / ALL PUBG x64➡️
VERSION -- 4.6.0 
✔️

🔨 FOR DEVELOPERS ONLY 🔨

  SOMEONE'S LUA CHECK IT YOURSELF

Credit -- @TrnDravix😙

📥By @TrnDravix
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Esp Leaked By Lava (1).txt
47.5 KB
😎PUBGM 4.6.0 LUA FILE 😎

SUPPORT -- BGMI / ALL PUBG x64➡️
VERSION -- 4.6.0 
✔️
🔨 FOR DEVELOPERS ONLY 🔨

  ESP LUA

Credit -- lava

📥By @TrnDravix
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BRPlayerCharacterBase_4.6_MODDED.lua
26.2 KB
😎BGMI PUBG 4.6.0 LUA FILE 😎

SUPPORT -- BGMI / ALL PUBG x64➡️
VERSION -- 4.6.0
✔️

Features 🆕
🔥 VEHICLE GLITCH FIXED
🔥 REVIVE GLITCH FIXED
🔥 GUNS SWITCH GLITCH FIXED
🔥 Encrypted Lua files Also Working
🔥 INJECT ANY LUA WITHOUT SIZE ISSUE

🔨 OFFLINE LUA INJECTOR 🔨

Wanna Buy More File
Like This Then ?
Click Here

How to Use ?? Open file & Check it Yourse
Credit ::  @TrnDravix
📥By @TrnDravix
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lets go its time to leak lua key sytem git + cf

with tutorial if you want give maximum reactions
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Media is too big
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BGMI / PUBG ONLINE KEYS SYSTEM FOR LUA PAK FILES ✅

File - clickme
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FINAL_PERFECT_SYSTEM.zip
4.3 KB
BGMI / PUBG ONLINE KEYS SYSTEM FOR LUA PAK FILES ✅

Support -- BGMI / PUBG x64 ✅
Version  --  4.6.0
✅

Features --
✅ONLINE KEY SYSTEM
✅ONLINE KEY BLOCK
✅ONLINE KEY GEN
✅ONLINE KEY EXPIRE
✅Fully Working Without any Lag & issue

Tutorial - click me

Credit - @TrnDravix 🤩🤩🤩🤩

By @TrnDravix
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Unlock Collection Hall & All Showcase .lua
2.9 KB
😎PUBGM 4.6.0 LUA FILE 😎

SUPPORT -- BGMI / ALL PUBG x64➡️
VERSION -- 4.6.0 
✔️

🔨 FOR DEVELOPERS ONLY 🔨

  COLLECTION & HALL UNLOCKED

Credit -- Kali

📥By @TrnDravix
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local FORCE_TPP_TIMER = nil
local FORCE_TPP_SCOPE_TIMER = nil
local _TPP_HOOKED = false
local _IsScopeOpen = false

local function CheckScopeState()
    pcall(function()
        local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
        if not pc then return end
        local uPawn = pc:GetPlayerCharacterSafety()
        if not slua.isValid(uPawn) then return end
        if uPawn.bIsWeaponAiming or uPawn.bIsGunADS then _IsScopeOpen = true else _IsScopeOpen = false end
    end)
end

local function ForceTPPView()
    if not _G.CheatsEnabled then return end
    if not _G.Mod_ForceTPP_Enabled then return end
    pcall(function()
        local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
        if not pc then return end
        local uPawn = pc:GetPlayerCharacterSafety()
        if not slua.isValid(uPawn) then return end
        if uPawn.bIsWeaponAiming or uPawn.bIsGunADS then return end
        if uPawn.SetCurrentPersonPerspective then uPawn:SetCurrentPersonPerspective(false, false) end
        if uPawn.LocalSwitchPersonPerspective then uPawn:LocalSwitchPersonPerspective(false, true, true) end
        if pc.SwitchFpp then pc:SwitchFpp(false) end
        if SI_BattleInterface and SI_BattleInterface.ClientSetFpp then SI_BattleInterface.ClientSetFpp(uPawn, false) end
        if slua.isValid(pc.PlayerCameraManager) then pc.PlayerCameraManager:SetCameraMode(0) end
        if CGameState and CGameState.IsFPPGameMode then CGameState.IsFPPGameMode = false end
        if uPawn.GetIsFPP and not _TPP_HOOKED then
            local oldFPP = uPawn.GetIsFPP
            uPawn.GetIsFPP = function()
                if _G.Mod_ForceTPP_Enabled then
                    if _IsScopeOpen then return true end
                    return false
                end
                return oldFPP()
            end
            _TPP_HOOKED = true
        end
    end)
end

local function StartForceTPP()
    if FORCE_TPP_TIMER then
        pcall(function()
            if _G.Game then _G.Game:RemoveGameTimer(FORCE_TPP_TIMER) end
        end)
        FORCE_TPP_TIMER = nil
    end
    if FORCE_TPP_SCOPE_TIMER then
        pcall(function()
            local pc0 = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
            if slua.isValid(pc0) and pc0.RemoveGameTimer then pc0:RemoveGameTimer(FORCE_TPP_SCOPE_TIMER) end
        end)
        FORCE_TPP_SCOPE_TIMER = nil
    end
    local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
    if slua.isValid(pc) and pc.AddGameTimer then
        FORCE_TPP_SCOPE_TIMER = pc:AddGameTimer(0.05, true, CheckScopeState)
        FORCE_TPP_TIMER = pc:AddGameTimer(0.2, true, ForceTPPView)
        print("[FORCE TPP] Started! Scope will work normally!")
        return true
    end
    return false
end

local function StopForceTPP()
    if FORCE_TPP_SCOPE_TIMER then
        pcall(function()
            local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
            if slua.isValid(pc) and pc.RemoveGameTimer then pc:RemoveGameTimer(FORCE_TPP_SCOPE_TIMER) end
        end)
        FORCE_TPP_SCOPE_TIMER = nil
    end
    if FORCE_TPP_TIMER then
        pcall(function()
            local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
            if slua.isValid(pc) and pc.RemoveGameTimer then pc:RemoveGameTimer(FORCE_TPP_TIMER) end
        end)
        FORCE_TPP_TIMER = nil
    end
    _TPP_HOOKED = false
    _IsScopeOpen = false
    print("[FORCE TPP] Stopped")
end

_G.StartForceTPP = StartForceTPP
_G.StopForceTPP = StopForceTPP

Credit - @TrnDravix ✅

Note -- Don't Forget To Give Credit

📥By @TrnDravix
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