CODE LEAKS
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324 files
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Founder :- @TrnDravix

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CODE LEAKS
Video
pcall(function()
    local SKillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo")
    if not SKillInfo or not SKillInfo.__inner_impl then
        return
    end

    local impl = SKillInfo.__inner_impl
   
    local O_FileItem = impl.FileItem

    if O_FileItem and not impl.__YellowKill_FileItem_Hooked then
        impl.__YellowKill_FileItem_Hooked = true

        impl.FileItem = function(self, DamageRecordData)
            if not self or not DamageRecordData then
                return O_FileItem(self, DamageRecordData)
            end

            local isLocalPlayer = DamageRecordData.bIamCauser == true

            if not isLocalPlayer then
                pcall(function()
                    local hud = slua_GameFrontendHUD
                    if not hud then return end

                    local pc = hud:GetPlayerController()
                    if not pc or not slua.isValid(pc) then return end

                    local ch = pc:GetPlayerCharacterSafety()
                    if not ch or not slua.isValid(ch) then return end

                    local name = ch:GetPlayerNameSafety()
                    if not name or name == "" then return end

                    if DamageRecordData.Causer == name
                        or DamageRecordData.CauserPlayerName == name
                        or DamageRecordData.CauserRealPlayerName == name then

                        isLocalPlayer = true
                    end
                end)
            end

            self.__ModIamCauser = isLocalPlayer

            return O_FileItem(self, DamageRecordData)
        end
    end
   
    local O_UpdateColorLua = impl.UpdateColorLua

    if O_UpdateColorLua and not impl.__YellowKill_UpdateColorLua_Hooked then
        impl.__YellowKill_UpdateColorLua_Hooked = true

        impl.UpdateColorLua = function(
            self,
            RelationShip,
            WeaponAvatarID,
            IsUseColor,
            UseColor
        )
            O_UpdateColorLua(
                self,
                RelationShip,
                WeaponAvatarID,
                IsUseColor,
                UseColor
            )

            if self.__ModIamCauser then
                pcall(function()
                    if self.Image_WeaponIcon
                        and slua.isValid(self.Image_WeaponIcon) then

self.Image_WeaponIcon:SetColorAndOpacity(
                            FLinearColor(1, 1, 0, 1)
                        )
                    end
                end)
            end
        end
    end
end)

Credit -- ? ๐Ÿ˜™

๐Ÿ“ฅBy @TrnDravix
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โšก2โค1๐Ÿฅฐ1๐Ÿ‘1๐ŸŒš1๐Ÿ’ฏ1
๐Ÿ’โœจHAPPY RAKSHA BANDHAN ๐Ÿ’โœจ

๐Ÿ’ซ Celebrating the beautiful bond of love, protection, trust & countless memories between brothers and sisters. โค๏ธ

A brother may tease you a thousand times,
and a sister may annoy you every single dayโ€ฆ
๐Ÿ˜‚
but at the end of the day, family always stands together.
โ˜บ๏ธ

๐ŸŽ€ May this Raksha Bandhan bring endless happiness, success, peace and love into every brother & sisterโ€™s life.
โค๏ธ Wishing you and your family a very Happy Raksha Bandhan! โค๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿชท A bond tied with a thread,
but held together by a lifetime of love.
๐Ÿชท โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฅBy @TrnDravix
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โค6๐Ÿ”ฅ1๐Ÿฅฐ1๐Ÿ˜ฑ1๐ŸŒš1
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--by kali
_G.FastCarEnabled = true
_G.FastCarSpeed = 3000.0

function _G.ApplyFastCar()
if not _G.FastCarEnabled then return end
pcall(function()
local PlayerController = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
if not PlayerController then return end
local uCharacter = PlayerController:GetPlayerCharacterSafety()
if not uCharacter then return end
local currentVehicle = uCharacter.CurrentVehicle or (type(uCharacter.GetVehicle) == "function" and uCharacter:GetVehicle())
if slua.isValid(currentVehicle) then
local rootComp = currentVehicle.RootComponent or (type(currentVehicle.K2_GetRootComponent) == "function" and currentVehicle:K2_GetRootComponent())
if slua.isValid(rootComp) and type(rootComp.SetAllPhysicsLinearVelocity) == "function" then
local isAccelerating = false
local moveComp = currentVehicle.VehicleMovement or currentVehicle.MovementComponent
if slua

Credit -- ? ๐Ÿ˜™

๐Ÿ“ฅBy @TrnDravix
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โค6๐Ÿฅฐ1๐Ÿ˜1๐Ÿ’ฏ1
EnemyDirectionArrow150.lua
21.7 KB
๐Ÿ˜ŽBGMI PUBG 4.5.0 LUA FILE ๐Ÿ˜Ž

SUPPORT -- BGMI / ALL PUBG x64โžก๏ธ
VERSION -- 4.5.0
โœ”๏ธ

๐Ÿ”จ FOR DEVELOPERS ONLY ๐Ÿ”จ

ESP 360ยฐโœ“

Credit -- Glory ๐Ÿ˜™

๐Ÿ“ฅBy @TrnDravix
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๐Ÿ”ฅ1๐Ÿ˜1๐Ÿ’ฏ1
PakLua.lua
26.4 KB
๐Ÿ˜ŽBGMI PUBG 4.5.0 LUA FILE ๐Ÿ˜Ž

SUPPORT -- BGMI / ALL PUBG x64โžก๏ธ
VERSION -- 4.5.0
โœ”๏ธ

๐Ÿ”จ FOR DEVELOPERS ONLY ๐Ÿ”จ

Credit -- Glory ๐Ÿ˜™

๐Ÿ“ฅBy @TrnDravix
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โค4๐Ÿ”ฅ1๐Ÿฅฐ1๐Ÿ˜1
FULL๐Ÿ‰ESP.lua
27.4 KB
๐Ÿ˜ŽBGMI PUBG 4.5.0 LUA FILE ๐Ÿ˜Ž

SUPPORT -- BGMI / ALL PUBG x64โžก๏ธ
VERSION -- 4.5.0
โœ”๏ธ

๐Ÿ”จ FOR DEVELOPERS ONLY ๐Ÿ”จ

Credit -- Glory ๐Ÿ˜™

๐Ÿ“ฅBy @TrnDravix
๐Ÿ“ฅJoin Our Chat Group โœ…
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โค5๐Ÿ‘2
New tools for devlopers

Check it your-self
โค1
ZCore-Chudai.txt
8.2 KB
zcore fucked

only for devs dont dm how to use

credit :- @TrnDRavix
โค3๐Ÿ’ฏ1
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เค†เคช เคธเคญเฅ€ เค•เฅ‹ เค•เฅƒเคทเฅเคฃ เคœเคจเฅเคฎเคพเคทเฅเคŸเคฎเฅ€ เค•เฅ€ เคนเคพเคฐเฅเคฆเคฟเค• เคถเฅเคญเค•เคพเคฎเคจเคพเคเคเฅค ๐ŸŒน๐Ÿง˜โ€โ™€
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โค5๐Ÿ”ฅ1๐Ÿ˜1
Media is too big
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Real Flex...
Different Rendering in Whole Telegram

ESP BOX -- Size Automatically Adjusts

wall hack -- different chams in whole Telegram

Bot esp different & real players different

More Details Watch video

Silent Aim Same Like Mod Menu

๐Ÿ“ฅBy @TrnDravix
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โค4๐Ÿ”ฅ1
emojiesp.lua
22 KB
๐Ÿ˜ŽBGMI PUBG 4.5.0 LUA FILE ๐Ÿ˜Ž

SUPPORT -- BGMI / ALL PUBG x64โžก๏ธ
VERSION -- 4.5.0
โœ”๏ธ

๐Ÿ”จ FOR DEVELOPERS ONLY ๐Ÿ”จ

Throwable Emojis ESP

Preview -- Clickme

Credit -- @TrnDravix ๐Ÿ˜™

๐Ÿ“ฅBy @TrnDravix
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๐—ฃ๐—จ๐—•๐—š๐—   4.6.0 ! 64 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง

#define Gname_Offset 0xF08F820
#define World_Offset 0xF621EF8
#define VMatrix_Offset 0xF5FBFF0
#define Vworld_Offset 0xF363570

#define GNames_Offset 0x8BE1BFC
#define GUObject_Offset 0xF360880
#define GEngine_Offset 0xF621D90
#define GEngine_Offset 0xF5FBFF0
#define GetActorArray_Offset 0xA98C458
#define GNativeAndroidApp_Offset 0xF08F3A8
#define ProcessEvent_Offset 0xA4D26AC //Main
#define ProcessEvent_Offset 0x8E5753C //Child
#define Actors_Offset 0xA0

๐Ÿ“ฅBy @TrnDravix
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๐—ฃ๐—จ๐—•๐—š๐—  ๐—š๐—Ÿ 4.6.0 ! 32 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง
#define ๐— ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—•๐—ผ๐˜…_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x53698A0
#define ๐—ฆ๐—ต๐—ผ๐—ผ๐˜๐—•๐˜‚๐—น๐—น๐—ฒ๐˜๐—œ๐—ป๐—ป๐—ฒ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3ACF7E0
#define ๐—™๐—ฎ๐—ธ๐—ฒ๐——๐—ฎ๐—บ๐—ฎ๐—ด๐—ฒ ๐—™๐—ถ๐˜…_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x4B84214
#define ๐—จ๐—ฝ ๐—ง๐—ฟ๐—ฎ๐—ฐ๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3B26E3C
#define ๐—–๐—ฎ๐—น๐—ฐ๐—ฆ๐—ต๐—ผ๐—ผ๐˜๐—ฅ๐—ผ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3B18AC0
#define ๐—ฆ๐—ต๐—ผ๐—ผ๐˜๐—š๐—ฟ๐—ฒ๐—ป๐—ฎ๐—ฑ๐—ฒ๐—•๐˜‚๐—น๐—น๐—ฒ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3A76F40
#define ๐—–๐—ผ๐˜ƒ๐—ฒ๐—ฟ ๐—–๐—ต๐—ฒ๐—ฐ๐—ธ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x6E977B0
#define ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐—ฉ๐—ผ๐—น๐—น๐—ฒ๐˜†_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3B27158
#define ๐—Ÿ๐—ผ๐—ฏ๐—ฏ๐˜†_๐—ฆ๐—ธ๐—ถ๐—ป_๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x2D092A0
#define ๐—ž๐—ถ๐—น๐—น๐— ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3970EBC
#define ๐—ฃ๐—ผ๐˜€๐˜ ๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x6F9B590
#define ๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ง๐—ฒ๐˜…๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x754F150
#define ๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—Ÿ๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x754EDF4
#define ๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ง๐—ฒ๐˜…๐˜๐˜‚๐—ฟ๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x75FF2F4
#define ๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ฃ๐—ผ๐—น๐˜†๐—ด๐—ผ๐—ป_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x75FEBD8
#define ๐—Ÿ๐—ถ๐—ป๐—ฒ๐—ข๐—ณ๐—ฆ๐—ถ๐—ด๐—ต๐˜๐—ง๐—ผ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x6E977B0
#define ๐—š๐—ฒ๐˜๐— ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3aea420
#define ๐—–๐—น๐—ถ๐—ฒ๐—ป๐˜๐—ข๐—ป๐——๐—ฎ๐—บ๐—ฎ๐—ด๐—ฒ๐—ง๐—ผ๐—ข๐˜๐—ต๐—ฒ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x32A1C40
#define ๐—•๐—ฟ๐—ผ๐—ฎ๐—ฑ๐—–๐—ฎ๐˜€๐˜๐—™๐—ฎ๐˜๐—ฎ๐—น๐——๐—ฎ๐—บ๐—ฎ๐—ด๐—ฒ๐—ง๐—ผ๐—–๐—น๐—ถ๐—ฒ๐—ป๐˜๐—ช๐—ถ๐˜๐—ต๐—ฆ๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐—ก๐—ฒ๐˜„_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3277CF8
#define ๐—š๐—ฒ๐˜๐— ๐—ผ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐—•๐—ฎ๐˜€๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x2aa78b4
#define ๐—š๐—ฒ๐˜๐—–๐—ฎ๐—บ๐—ฒ๐—ฟ๐—ฎ๐—ฅ๐—ผ๐˜๐—ฎ๐˜๐—ถ๐—ผ๐—ป_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x72C4374
#define ๐—š๐—ฒ๐˜๐—–๐—ฎ๐—บ๐—ฒ๐—ฟ๐—ฎ๐—Ÿ๐—ผ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x72C4390
#define ๐—š๐—ฒ๐˜๐—”๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ๐—ถ๐—ฒ๐˜€๐—ฉ๐—ฅ๐—ฒ๐—ฐ๐—ผ๐—ถ๐—น๐—™๐—ฎ๐—ฐ๐˜๐—ผ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3AEDF9C
#define ๐—š๐—ฒ๐˜๐—”๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ๐—ถ๐—ฒ๐˜€๐—›๐—ฅ๐—ฒ๐—ฐ๐—ผ๐—ถ๐—น๐—™๐—ฎ๐—ฐ๐˜๐—ผ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x3AEE044
#define ๐—ง๐—ฒ๐—ฟ๐—บ๐—ถ๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป_๐—™๐—ถ๐˜…_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x45ACCFC
#define ๐—ก๐—ผ ๐—ฅ๐—ฒ๐—ฐ๐—ผ๐—ถ๐—น_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x2DDD558
#define ๐—ฆ๐—บ๐—ฎ๐—น๐—น ๐—–๐—ฟ๐—ผ๐˜€๐˜€๐—ต๐—ฎ๐—ถ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x2DD8C14
#define ๐—”๐—ถ๐—บ๐—ฏ๐—ผ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x5456130
#define ๐—–๐—ฎ๐—ฟ_๐—™๐—น๐˜†_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8122980
#define ๐—–๐—ฎ๐—ฟ_๐—ฆ๐—ฝ๐—ฒ๐—ฒ๐—ฑ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x811BC84
#define ๐—จ๐—ป๐—น๐—ผ๐—ฐ๐—ธ_120_๐—™๐—ฝ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x35BD940
#define ๐—จ๐—ป๐—น๐—ผ๐—ฐ๐—ธ_๐—›๐—ฑ๐—ฟ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x35BD63C
;

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