skyline-edge-2 (1).apk
24.1 MB
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
- New gpu version
- some fixes compared to version 1 Edge
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
- New gpu version
- some fixes compared to version 1 Edge
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
edge-3.apk
24.1 MB
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog for Skyline Edge 3:
- Crashes on emulation exit are no more
- Fixed an oversight when paging out textures, may fix black textures in some games
- Fixed transform feedback logic to actually work, may help xenoblade
- Implement accelerated DMA copies, greatly increases pokemon S&S speed though it is not playable due to crashes
- Partially fixed a race in some unity games, they may be a bit less racy now
- Fixed an issue with swizzle mappings which could lead to broken colours - might fix steins gate etc
- Workaround BOTW depth sampling, allows it to go ingame on version 1.6 with adreno
- Fixed SNorm vertex formats, might help with vertex explosions in some games
- Fix ngword2, games should no longer need saves
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog for Skyline Edge 3:
- Crashes on emulation exit are no more
- Fixed an oversight when paging out textures, may fix black textures in some games
- Fixed transform feedback logic to actually work, may help xenoblade
- Implement accelerated DMA copies, greatly increases pokemon S&S speed though it is not playable due to crashes
- Partially fixed a race in some unity games, they may be a bit less racy now
- Fixed an issue with swizzle mappings which could lead to broken colours - might fix steins gate etc
- Workaround BOTW depth sampling, allows it to go ingame on version 1.6 with adreno
- Fixed SNorm vertex formats, might help with vertex explosions in some games
- Fix ngword2, games should no longer need saves
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Good news for Skyline users, gpu-new (aka Edge) builds are finally buildable thanks to "JustAHippo" on github.
I've merged this commit into my repo, and I'll be syncing with the gpu-new made by bylaws with each change. Feel free to fork and test these versions, probably the Edge versions still have changes that aren't public yet but it's still an alternative.
- https://github.com/MrPurple666/skyline/tree/gpu-new
- https://github.com/MrPurple666/skyline/actions/runs/3348720631
I've merged this commit into my repo, and I'll be syncing with the gpu-new made by bylaws with each change. Feel free to fork and test these versions, probably the Edge versions still have changes that aren't public yet but it's still an alternative.
- https://github.com/MrPurple666/skyline/tree/gpu-new
- https://github.com/MrPurple666/skyline/actions/runs/3348720631
GitHub
GitHub - MrPurple666/skyline at gpu-new
Run Nintendo Switch homebrew & games on your Android device! - GitHub - MrPurple666/skyline at gpu-new
skyline-8-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
- add "catch out_of_range for supportedIds loop" (From dimaxdqwerty (PR for ftx1 by dimaxdqwerty))
- add Stub IClient::Poll (From ftx1 branch)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
Source | commits | See also
- Merge MOST (not all) of Edge version
- add "catch out_of_range for supportedIds loop" (From dimaxdqwerty (PR for ftx1 by dimaxdqwerty))
- add Stub IClient::Poll (From ftx1 branch)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
Source | commits | See also
skyline-10-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
OLD CHANGES:
- add "catch out_of_range for supportedIds loop" (From dimaxdqwerty (PR for ftx1 by dimaxdqwerty))
- add Stub IClient::Poll (From ftx1 branch)
NEW CHANGES:
- add "service: bcat: Stub CreateDeliveryCacheStorageService" (From German77) (PR from ftx1)
- add "service: hid: Improve npad device detection" (From German77) (PR from ftx1)
- add "Run emulation in a separate process" (From lynxnb) (PR from ftx1)
- add "Restructure ConditionalVariableSignal to avoid potential deadlock" (From bylaws) (PR from ftx1)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
NOTE 2: All these new changes are already tagged "Edge" in their PR, so most likely they will be in the new Edge version of skyline.
Source | commits | See also
- Merge MOST (not all) of Edge version
OLD CHANGES:
- add "catch out_of_range for supportedIds loop" (From dimaxdqwerty (PR for ftx1 by dimaxdqwerty))
- add Stub IClient::Poll (From ftx1 branch)
NEW CHANGES:
- add "service: bcat: Stub CreateDeliveryCacheStorageService" (From German77) (PR from ftx1)
- add "service: hid: Improve npad device detection" (From German77) (PR from ftx1)
- add "Run emulation in a separate process" (From lynxnb) (PR from ftx1)
- add "Restructure ConditionalVariableSignal to avoid potential deadlock" (From bylaws) (PR from ftx1)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
NOTE 2: All these new changes are already tagged "Edge" in their PR, so most likely they will be in the new Edge version of skyline.
Source | commits | See also
skyline-12-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10 changelog
NEW CHANGES:
- add "Move input handling code to a dedicated class" (From lynxnb)
- add "check if NpadId is valid when update" (From dimaxdqwerty)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
Source | commits | See also
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10 changelog
NEW CHANGES:
- add "Move input handling code to a dedicated class" (From lynxnb)
- add "check if NpadId is valid when update" (From dimaxdqwerty)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
Source | commits | See also
skyline-19-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10 and V12 changelog
NEW CHANGES:
- Merge New gpu-new changes
- add Stub for webappley
- Revert "Restructure ConditionalVariableSignal to avoid potential deadlock"
- Drop "Use shader-compiler side {S,U}Scaled format emulation" from new merge
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
NOTEΒ²: Today's gpu-new changes are partially incomplete (you can notice with Edge 4) but I tried reverting commits that were having problems.
NOTE: Please try Bayonetta 2 and check if it works
Source | commits | See also
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10 and V12 changelog
NEW CHANGES:
- Merge New gpu-new changes
- add Stub for webappley
- Revert "Restructure ConditionalVariableSignal to avoid potential deadlock"
- Drop "Use shader-compiler side {S,U}Scaled format emulation" from new merge
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
NOTEΒ²: Today's gpu-new changes are partially incomplete (you can notice with Edge 4) but I tried reverting commits that were having problems.
NOTE: Please try Bayonetta 2 and check if it works
Source | commits | See also
edge-5.apk
24.1 MB
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
Unknown
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
Unknown
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
edge-6.apk
24.1 MB
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
Unknown
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
Unknown
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
skyline-25-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10, V12 and V19 changelog
NEW CHANGES;
- Merge new-gpu changes (Edge 4/5/6)
- Miscellaneous service improvements to enhance overall stability (From bylaws) (PR)
- Back again "Use shader-compiler side {S,U}Scaled format emulation" (commit)
- Add "Store KMemory object ptrs in memory class to avoid linear-time unmap" (PR)
- Back again "service: bcat: Stub CreateDeliveryCacheStorageService" (PR)
- Add "fssrv: IFileSystemProxy: Implement OpenReadOnlySaveDataFileSystem" (PR)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
NOTEΒ²: Today's changes were quite confused by problems in the code part (eg Edge 4), and that's why the "edge3gpu" build was created; both are on separate branches.
Source | commits
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10, V12 and V19 changelog
NEW CHANGES;
- Merge new-gpu changes (Edge 4/5/6)
- Miscellaneous service improvements to enhance overall stability (From bylaws) (PR)
- Back again "Use shader-compiler side {S,U}Scaled format emulation" (commit)
- Add "Store KMemory object ptrs in memory class to avoid linear-time unmap" (PR)
- Back again "service: bcat: Stub CreateDeliveryCacheStorageService" (PR)
- Add "fssrv: IFileSystemProxy: Implement OpenReadOnlySaveDataFileSystem" (PR)
NOTE: Not all of Edge's changes are being pushed into the github repository, so there might be some slight differences between source and Edge. so most and not all.
NOTEΒ²: Today's changes were quite confused by problems in the code part (eg Edge 4), and that's why the "edge3gpu" build was created; both are on separate branches.
Source | commits
skyline-25_edge3gpu-unsigned-release.apk
24.1 MB
Skyline gpu-new (edge3gpu) (Source) Update:
- The edge3gpu version was created for those who have problems with the changes that were made in Edge 4 and above. This build is not an LTS (long term support) build; was created as an alternate version while Edge 4 issues remain in source.
OLD CHANGES:
Check V10, V12, V19 changelog
NEW CHANGES:
- Still with Edge 3 gpu-new changes
- Miscellaneous service improvements to enhance overall stability (From bylaws) (PR)
- Add "Store KMemory object ptrs in memory class to avoid linear-time unmap" (PR)
- Back again "service: bcat: Stub CreateDeliveryCacheStorageService" (PR)
- Add "fssrv: IFileSystemProxy: Implement OpenReadOnlySaveDataFileSystem" (PR)
- Add "update submodules" from new-gpu source (Edge 4/5/6) (commit)
- Add "Impl some more texture formats" from new-gpu source (Edge 4/5/6) (commit)
NOTES: same as V25 build
Source | commits
- The edge3gpu version was created for those who have problems with the changes that were made in Edge 4 and above. This build is not an LTS (long term support) build; was created as an alternate version while Edge 4 issues remain in source.
OLD CHANGES:
Check V10, V12, V19 changelog
NEW CHANGES:
- Still with Edge 3 gpu-new changes
- Miscellaneous service improvements to enhance overall stability (From bylaws) (PR)
- Add "Store KMemory object ptrs in memory class to avoid linear-time unmap" (PR)
- Back again "service: bcat: Stub CreateDeliveryCacheStorageService" (PR)
- Add "fssrv: IFileSystemProxy: Implement OpenReadOnlySaveDataFileSystem" (PR)
- Add "update submodules" from new-gpu source (Edge 4/5/6) (commit)
- Add "Impl some more texture formats" from new-gpu source (Edge 4/5/6) (commit)
NOTES: same as V25 build
Source | commits
skyline-30-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10, V12, V19, V25 changelog
NEW CHANGES:
- Add "Stub ldr:ro IRoInterface" (From bylaws) (PR)
- Add "Implement ldr:ro LoadModule" (From bylaws) (PR)
- Add "Stub nsd:u/nsd:a and sfdnsres services" (From dimaxdqwerty) (PR)
Note; edge3gpu version has been discontinued (but you can still find versions related to this one on the github "gpu-new-custom" branch) for the simple reason that it's more accurate but cuts performance a lot compared to newer versions.
NoteΒ²: ldr stub had some conflicts being added hence the formal update delay. If you have boot problems try using Turnip driver (22.2 and 22.3 are recommended by my tests)
Please try boot "No Man's Sky"
Source | commits
- Merge MOST (not all) of Edge version
OLD CHANGES:
Check V10, V12, V19, V25 changelog
NEW CHANGES:
- Add "Stub ldr:ro IRoInterface" (From bylaws) (PR)
- Add "Implement ldr:ro LoadModule" (From bylaws) (PR)
- Add "Stub nsd:u/nsd:a and sfdnsres services" (From dimaxdqwerty) (PR)
Note; edge3gpu version has been discontinued (but you can still find versions related to this one on the github "gpu-new-custom" branch) for the simple reason that it's more accurate but cuts performance a lot compared to newer versions.
NoteΒ²: ldr stub had some conflicts being added hence the formal update delay. If you have boot problems try using Turnip driver (22.2 and 22.3 are recommended by my tests)
Please try boot "No Man's Sky"
Source | commits
skyline-38-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
Old Changes:
Check V10, V12, V19, V25 and V30 changelog
New changes:
- Add "Stub some bsd functions" (From dimaxdqwerty) (Commit)
- Add "Kotlin input code cleanup + controller input fixes" (From lynxnb) (PR) (With these commits many of the input issues are fixed)
Note: Few changes but finally a formal update, for personal reasons I (@Mr_Purple_666) will be moving away from the project until Edge 7 or really significant changes. If your game is crashing try turnip V22/23 or 22.3.0-devel from me :)
Source | commits
- Merge MOST (not all) of Edge version
Old Changes:
Check V10, V12, V19, V25 and V30 changelog
New changes:
- Add "Stub some bsd functions" (From dimaxdqwerty) (Commit)
- Add "Kotlin input code cleanup + controller input fixes" (From lynxnb) (PR) (With these commits many of the input issues are fixed)
Note: Few changes but finally a formal update, for personal reasons I (@Mr_Purple_666) will be moving away from the project until Edge 7 or really significant changes. If your game is crashing try turnip V22/23 or 22.3.0-devel from me :)
Source | commits
edge-8.apk
24.1 MB
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
- Implement basic array/3D texture matching (fixes lighting in botw, Skyrim, maybe more)
- Stub a bunch of additional services thanks to dimaxqwerty, should help compat
- Fix layered attachments, also helps with skyline lighting
- Fixup color barriers, might help with graphical artifacts in some cases
- Fix dpad input bugs that could occur on some controllers
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Thx @NoobiesUser for letting me know
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
- Implement basic array/3D texture matching (fixes lighting in botw, Skyrim, maybe more)
- Stub a bunch of additional services thanks to dimaxqwerty, should help compat
- Fix layered attachments, also helps with skyline lighting
- Fixup color barriers, might help with graphical artifacts in some cases
- Fix dpad input bugs that could occur on some controllers
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Thx @NoobiesUser for letting me know
skyline-41-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
Old Changes:
Check V10, V12, V19, V25, V30 and V38 changelog
New changes:
- Merge Edge 8 corrections
Note: Most of Edge's changes were already in the fork before the Edge update was released, so not much of a change on my part for now.
Source | commits
- Merge MOST (not all) of Edge version
Old Changes:
Check V10, V12, V19, V25, V30 and V38 changelog
New changes:
- Merge Edge 8 corrections
Note: Most of Edge's changes were already in the fork before the Edge update was released, so not much of a change on my part for now.
Source | commits
skyline-42-unsigned-release.apk
24.1 MB
Skyline gpu-new (Source) Update:
- Merge MOST (not all) of Edge version
Old Changes:
Check V10, V12, V19, V25, V30, V38 and 41 changelog
New changes:
- add "stub caps:a"
- add "stub caps:c"
- add "stub caps:u"
- add "stub caps:su"
From dimaxdqwerty (PR)
Note: If the game crashes try using turnip V22/23 or 22.3.0-devel from me. These changes make games that didn't boot, boot between them:
- Monster Hunter: Rise,
- Super Smash Bros. Ultimate
Etc.
Source | commits
- Merge MOST (not all) of Edge version
Old Changes:
Check V10, V12, V19, V25, V30, V38 and 41 changelog
New changes:
- add "stub caps:a"
- add "stub caps:c"
- add "stub caps:u"
- add "stub caps:su"
From dimaxdqwerty (PR)
Note: If the game crashes try using turnip V22/23 or 22.3.0-devel from me. These changes make games that didn't boot, boot between them:
- Monster Hunter: Rise,
- Super Smash Bros. Ultimate
Etc.
Source | commits
edge-9.apk
24.1 MB
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
- Implement motion support (german77), please let me know of any bugs you notice with it!
- Stub capsrv services (dimaxquerty), should allow several games requiring them to progress further (mini metro, etc)
- Misc UI fixes (lynx)
- Properly support BGRA images (me), should fix inverted colours in most games with them (steins gate, melty blood, etc)
- Fix index buffer size calcs (me), hopefully will fix most of the vertex explosions introduced with gpu-new
- Begin command buffers asynchronously (me), gives small perf boost in SMO
- Implement partial clears using a helper shader (me), used by persona and metro 2077, though neither work yet due to other issues
- Fix megabuffer caching (me), gives an additional small perf boost across the board
Thx @NoobiesUser for apk
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
- Implement motion support (german77), please let me know of any bugs you notice with it!
- Stub capsrv services (dimaxquerty), should allow several games requiring them to progress further (mini metro, etc)
- Misc UI fixes (lynx)
- Properly support BGRA images (me), should fix inverted colours in most games with them (steins gate, melty blood, etc)
- Fix index buffer size calcs (me), hopefully will fix most of the vertex explosions introduced with gpu-new
- Begin command buffers asynchronously (me), gives small perf boost in SMO
- Implement partial clears using a helper shader (me), used by persona and metro 2077, though neither work yet due to other issues
- Fix megabuffer caching (me), gives an additional small perf boost across the board
Thx @NoobiesUser for apk
If you want to help or support Skyline this is their Ko-Fi:
https://ko-fi.com/O4O680CFI
https://t.me/Citra_updates/502
Sorry for the late update, I had a lot of personal problems.
Sorry for the late update, I had a lot of personal problems.
Telegram
π Citra android updates π
Skyline Edge (Ko-Fi build/paid):
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
- Implement motion support (german77), please let me know of any bugs you notice with it!
- Stub capsrvβ¦
Currently the source to build Skyline Edge is not buildable and there is no DRM so you can share the builds.
Changelog:
- Implement motion support (german77), please let me know of any bugs you notice with it!
- Stub capsrvβ¦
edge-10 (1).apk
24.1 MB
Edge 10 Changelog:
- Fixed depth clamp functionality (me), should fix black screen issues in a bunch of games
- Implement VFS file deletion support (me), hopefully will fix broken cuphead saves
- Fixup VFS entry type reporting (me), may fix other save issues
- Optimise trapping of frequently accessed shaders (me), greatly improves pokemon SS performance
- Fixup motion bugs from previous edge release (narr), please let us know if you still experience issues
- Fix calendar time parsing (me), should fix dates being reported incorrectly in some games
- Fix a race in GPFIFO submission (me), fixes a bunch of deadlocks in pokemon SS
- Fixed depth clamp functionality (me), should fix black screen issues in a bunch of games
- Implement VFS file deletion support (me), hopefully will fix broken cuphead saves
- Fixup VFS entry type reporting (me), may fix other save issues
- Optimise trapping of frequently accessed shaders (me), greatly improves pokemon SS performance
- Fixup motion bugs from previous edge release (narr), please let us know if you still experience issues
- Fix calendar time parsing (me), should fix dates being reported incorrectly in some games
- Fix a race in GPFIFO submission (me), fixes a bunch of deadlocks in pokemon SS
edge-11.apk
24.1 MB
Edge 11 Changelog :
Changelog:
- Removed execution based shader caching (me), fixes xenoblade regressions
- Increased max present image count (me), may fix crashes on launch with some mali devices
Changelog:
- Removed execution based shader caching (me), fixes xenoblade regressions
- Increased max present image count (me), may fix crashes on launch with some mali devices