Forwarded from ManX Project
MANKTWO IS BACK!
MankTwo V.9 Is Here !!
Suitable for all games
Extract on VortexModules
Feature
-Performance
-Cache Wipe
-Frame Optimizer
-Optimize Net
-Rendering Engine
-Frame Rate
-Interaction Sensitivity
Dev: @GraceNishh
Thanks to: FahrezONE Dev
Download | Source
Give feedback for next update
@GraceNishh
❤15🔥3😍1
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗖𝗘𝗟𝗘𝗦𝗧𝗜𝗔𝗟-𝗞𝗘𝗥𝗡𝗘𝗟-𝗧𝗪𝗘𝗔𝗞 🦊
Released : 24122025
Developer : @Kzuyoo
Tools Used : Magisk | KSU | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 1.7T :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Download | Screenshot
• kazuyoo-stuff.github.io
• Credits & Tester
# Thanks For Using, Support My Project.
Released : 24122025
Developer : @Kzuyoo
Tools Used : Magisk | KSU | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 1.7T :
- Removes Real-Time Scheduler (RT) modifications to revert to kernel defaults to prevent delays and lag during initial boot.
- Adjusts the scaling of small cluster CPUs (CPUs 0–3) with adaptive limits for fast response without heat spikes.
- Allows large cluster CPUs (4–7 CPUs) to be fully dynamic to maintain performance under heavy loads.
- Updated the centralized variable-based scheduler calculation for more consistent and stable timing.
- Implements adaptive swappiness based on total RAM to reduce excessive swap.
- Adjust page-clusters according to memory capacity to reduce paging latency.
- Optimize network buffers to reduce packet drops and stabilize traffic.
- Disables kernel panic, logging, and tracing to reduce system overhead.
- other optimizations.
📋 𝗡𝗼𝘁𝗲𝘀 :
• Download | Screenshot
• kazuyoo-stuff.github.io
• Credits & Tester
# Thanks For Using, Support My Project.
❤6😘1
Forwarded from Mindless | Channel (Brainless)
BBoost[24122025] | AxManager
Changelog :
- Added Game mode intervention adapt, if battery low=battery mode | high battery=performance
- Added more Fuck google props
- Added TID profile set ( sc to @AduhaiWelewele @reljawa )
- BBoost now merged with Bspoof, no need to install any Bspoof plugins
important Note :
- now you can manually add game with
bt ng <Packagename>
- Bsoof can be toggled with
bt bspoof <yes | no>
Download | Channel
AxManager
Cr : @HoyoSlave @Dcx400 @koneko_dev
❤6
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗖𝗘𝗟𝗘𝗦𝗧𝗜𝗔𝗟-𝗚𝗔𝗠𝗘-𝗢𝗣𝗧 🕊️
Released : 29122025
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 2.5 | WebUI :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Download | Screenshot
• kazuyoo-stuff.github.io
• If it has been uninstalled, please reboot devices.
# Thanks For Using, Support My Project.
Released : 29122025
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 2.5 | WebUI :
- New UI and UX look on webui
- Updated scheduler calculation & Add Enable bus-dcvs (Root).
- Touch and animation are made faster and more stable.
- Optimized Funtouch OS and XOS to improve FPS, frame stability, CPU, and network.
- Logging and tracing are disabled to reduce system load.
- Automatic game process prioritization with scheduler and I/O adjustments (Unisoc only).
- All settings are restored automatically after the device reboots.
- Background audio plays automatically when the WebUI is opened.
- All bugs fixed to improve overall stability.
- Remove and minimize unnecessary props.
- other optimizations.
📋 𝗡𝗼𝘁𝗲𝘀 :
• Download | Screenshot
• kazuyoo-stuff.github.io
• If it has been uninstalled, please reboot devices.
# Thanks For Using, Support My Project.
❤14🤩2
Forwarded from ManX Project
Welcome The New Vers Of MankTwo | AXM
D-Nix V.1
Suitable for all games
Feature
-Performance
-Cache Wipe
-Frame Optimizer
-Optimize Net
-Rendering Engine
-Frame Rate
-Interaction Sensitivity
Dev: @GraceNishh
Thanks to: FahrezONE Dev
Download | Source
Give feedback for next update
@GraceNishh
❤11
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗖𝗘𝗟𝗘𝗦𝗧𝗜𝗔𝗟-𝗚𝗔𝗠𝗘-𝗢𝗣𝗧 🕊️
Released : 1612026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 2.6 | WebUI :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Download | Screenshot
• kazuyoo-stuff.github.io
• Credits & Information.
• If it has been uninstalled, please reboot devices.
# Thanks For Using, Support My Project.
Released : 1612026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 2.6 | WebUI :
- New UI and UX look on webui, inspiration by @kanaochar
- Dynamic game profiles with automatic performance boost.
- Downscale game resolution to reduce gpu load and stability.
- JobScheduler optimization to reduce background jobs and system load.
- Preload apps to speed up launch on Unisoc devices.
- SurfaceFlinger optimization for more stable and responsive frames.
- Disable telemetry rendering to reduce graphics overhead.
- RenderEngine optimization with Graphite and lighter blur pipeline.
- Compact and trim background app memory to prevent stutter.
- other optimizations.
📋 𝗡𝗼𝘁𝗲𝘀 :
• Download | Screenshot
• kazuyoo-stuff.github.io
• Credits & Information.
• If it has been uninstalled, please reboot devices.
# Thanks For Using, Support My Project.
❤8
What's new?
- Support New Free Fire Normal Update!
- xam Settings Version 16.16.20
- Added new transparent weapon feature 11
- Added Cyan transparent weapon [ Gloowall transparent purple ]
- Remove 3D+ ( Character )
- xam Settings Permision shizuku
- Standar Graphics!! Not Suport Graphics Smooth
- Download Data Weapon!!
- Free Fire Only/Biasa Not Suport Free Fire Max!!
- UI Optimization
- Fix Bugs Ui Transparent Weapon
- Added New Crosshair 1 Style
- Added Mode Minecraft (Training)
- Added Sensitivity
- Fix Ui Resolution
- Fix Free Fire back to default!
- Support All Weapon!
Download ->[ Click here ]
Tutorial? [ Click here ]
Ned Help? @Chermodsc
Warning!! It is not recommended to use the main free fire account!!
❤14🔥4
Forwarded from ManX Project
New Plugin For AX Manager
D-Nix
Dev: @GraceNishh
Thanks to: FahrezONE Dev
Give feedback for next update
@GraceNishh
D-Nix
Version:2.0
Suitable for all games
Features
-Performance
-Quick Clean
-Frame Stability
-Low Latency Mode
-Graphics API
-FPS Target
-Input Sensitivity
Dev: @GraceNishh
Thanks to: FahrezONE Dev
Download | Source
Give feedback for next update
@GraceNishh
❤14👍1
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗖𝗘𝗟𝗘𝗦𝗧𝗜𝗔𝗟-𝗙𝗟𝗜𝗡𝗚𝗘𝗥-𝗙𝗟𝗨𝗫 🧬
Released : 2412026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 2.1 :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Click action to get more information
# Thanks For Using, Support My Project.
Released : 2412026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 2.1 :
- The main core loop is now implemented using C for execution efficiency, lower overhead, and much more stable loop response.
- Enables auto latch unsignaled buffer as well as advanced SurfaceFlinger phase offset to reduce stutter and missed frames.
- The Adaptive Extended Phase Calculation algorithm is updated to be more aggressive at 90–144Hz and remains responsive at 60Hz.
- Added frame time based dynamic bias smoothing to reduce scroll judder without increasing latency.
- Optimized screen state detection and dump latency to make dumpsys load lighter and tuning more precise.
- and other optimizations.
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Click action to get more information
# Thanks For Using, Support My Project.
🔥7❤3🤩3
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗥𝗮𝗺-𝗖𝗼𝗺𝗽𝗮𝗰𝘁𝗶𝗼𝗻 ♻️
Released : 2512026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 Changelogs | Version 1.4 :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Click action to check service status.
# Thanks For Using, Support My Project.
Released : 2512026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 Changelogs | Version 1.4 :
- The main core loop is now implemented using C for execution efficiency, lower overhead, and much more stable loop response.
- Memory management logic and background processes have been overhauled to be more efficient, adaptive to RAM usage and screen state, and to minimize loops and system overhead.
- Apply native full memory compaction to background processes.
- Introduce adaptive RAM-based compaction intervals:
• >80% RAM usage -> 5s with force-stop & memory-factor critical & kill-all
• >70% RAM usage -> 20s with memory-factor moderate & kill-all
• >60% RAM usage -> 40s with memory-factor low
• ≤60% RAM usage -> 1m with memory-factor normal
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Click action to check service status.
# Thanks For Using, Support My Project.
❤9
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗥𝗮𝗺-𝗖𝗼𝗺𝗽𝗮𝗰𝘁𝗶𝗼𝗻 ♻️
Released : 3012026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 Changelogs | Version 1.5 :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Click action to check service status.
# Thanks For Using, Support My Project.
Released : 3012026
Developer : @Kzuyoo
Tools Used : AxM | Ksu | Other
📧 Changelogs | Version 1.5 :
- Introduce adaptive RAM-based compaction intervals:
• >80% RAM usage -> 20s with memory-factor critical & kill-all
• >70% RAM usage -> 40s with memory-factor moderate & kill-all
• >60% RAM usage -> 1m with memory-factor low
• ≤60% RAM usage -> 1m with memory-factor normal
- Removed the force-stop app command to avoid freezing & reloading of active apps.
- Added active app detection (visible app), ensuring that apps currently in use are not compressed/disturbed.
- Improved background application compression process.
- Logic adjustments & reduced potential stutter due to aggressive memory management.
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Click action to check service status.
# Thanks For Using, Support My Project.
❤3
Forwarded from KazuyooSourcesCh. (Kazuyoo)
𝗨𝗡𝗜𝗦𝗢𝗖-𝗣𝗥𝗜𝗢𝗥𝗜𝗧𝗬-𝗨𝗙𝗪
Released : 5022026
Developer : @Kzuyoo
Tools Used : AxManager | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 1.2 :
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Thx to @reljawa for helper create.
# Thanks For Using, Support My Project.
Released : 5022026
Developer : @Kzuyoo
Tools Used : AxManager | Ksu | Other
📧 𝗖𝗵𝗮𝗻𝗴𝗲𝗹𝗼𝗴𝘀 | Version 1.2 :
- Optimize process priority (taskset, renice, ionice) so that the service has a truly low impact in the background.
- Improved foreground app detection (visible + fallback) so that triggers are more accurate and stable.
- Game state logic mapping is neater (off / game) to prevent repeated triggers.
- Boost RenderThread & UI thread are created dynamically based on the active PID.
- Added Unity runtime trigger specifically for Mobile Legends to ensure targeted boosts.
- More aggressive background apps filtering with adaptive whitelist (launcher, IME, media, system).
- Optimized memory reclaim & pin-app while the game is active for a smoother and more responsive UI.
- Improved cleanup logic when game closes so that no boosts/flags are left behind.
📋 𝗡𝗼𝘁𝗲𝘀 :
• Downloads | Screenshot
• kazuyoo-stuff.github.io
• Thx to @reljawa for helper create.
# Thanks For Using, Support My Project.
❤10🥰1